GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 UFC Undisputed 2010
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 66 Metascore
    • 70 Critic Score
    Most of the game's content has been ported over to the bigger console, with very little improvements to the design and only a few new puzzles and challenges added.
    • 71 Metascore
    • 70 Critic Score
    Sure, the gameplay grew stale sooner than we expected, but it's hard resisting Lego Indiana Jones 2, especially once that familiar theme music kicks in. Just don't expect it to hold your attention for long.
    • 78 Metascore
    • 70 Critic Score
    The game has long loading times, collision detection and some displaced momentum. But the end result hits with all the authority of a steel chair to the face.
    • 69 Metascore
    • 70 Critic Score
    Sure, it's not the deepest of shooters, but for $10, you could do a lot worse than 1942.
    • 78 Metascore
    • 70 Critic Score
    The extensive create-a-player mode, online play, and deep Career Mode that offers countless challenges and tournaments will likely keep players occupied until Tiger 08. However, putting is as frustrating as ever, a problem compounded by the PSP's analog nub, which takes some time getting used to.
    • 74 Metascore
    • 70 Critic Score
    Despite spectacular graphics and strong attention to simulating real-life combat weaponry, ArmA: Combat Operations falls victim to some major bugs, one of which causes those graphics to fall apart. Additionally, the weight of its complicated menu system slows down the game's pace.
    • 77 Metascore
    • 70 Critic Score
    Universe at War: Earth Assault has what it takes to be a great RTS game, but sadly, it doesn't come together in a fulfilling way.
    • 56 Metascore
    • 70 Critic Score
    The two-player mode feels tacked on and the presentation has its hitches, but Touch the Dead still provides enough bloody joy to warrant a recommendation.
    • 64 Metascore
    • 70 Critic Score
    Star Soldier R could've been so much more, with at least five or six more levels, a difficulty curve and two-player interactivity. As it stands, though, it's surprisingly fun.
    • 66 Metascore
    • 70 Critic Score
    Adults will probably grow bored within an hour, and paying $59.99 for the bundle (with no option to purchase the game by itself) feels expensive, but N-Strike will appeal to kiddies as well as parents who don't want their children firing real darts in their homes.
    • 85 Metascore
    • 70 Critic Score
    Looks a lot more exciting than it actually is. Nintendo fans will revel in the 2-D-meets-3-D world of Mario and company, and the recent drought of good Wii games makes this a welcome addition to any library. Yet, Nintendo drowns players in boring dialogue, and the ability to switch the 2-D world to 3-D makes the game too easy.
    • 74 Metascore
    • 70 Critic Score
    Little of the BioWare magic for telling an engaging story through impressively written dialogue and deep characters was used, and repetitive battles and too many generic enemies don't help matters. And for a game about a speedy hedgehog, it too often plods along slowly.
    • 68 Metascore
    • 70 Critic Score
    Offers a few hours of decent shooting at $10 less than the average Xbox 360/PlayStation 3 video game.
    • 75 Metascore
    • 70 Critic Score
    The game still holds up well, with a solid (if not entirely amazing) presentation and fun gameplay. The new defensive play touches are nice, particularly when it comes to directing a lead blocker into the thick of traffic.
    • 69 Metascore
    • 70 Critic Score
    NASCAR 09 doesn't change the pace of the popular motor sport racing series. However, EA Sports deserves praise for the inclusion of two handling styles, Pro and Normal, which make the game more playable than previous releases.
    • 63 Metascore
    • 70 Critic Score
    Game Night is definitely the way to go if you don't own the original games, or if you're too lazy to drag them out of the closet.
    • 75 Metascore
    • 70 Critic Score
    Since official wedding items have been in hot demand, most players won't mind the premium price. Besides, everyone loves a good party.
    • 77 Metascore
    • 70 Critic Score
    The game's technical shortcomings are too noticeable. The slowdown is horrendous, especially in multiplayer, there's zero Wi-Fi multiplayer action, some of the non-functional camera angles suck and in-game artificial intelligence becomes sporadically idiotic. It's a fun little portable RPG, but these Rings could've used resizing.
    • 65 Metascore
    • 70 Critic Score
    Multiplayer isn't bad, but it lacks depth, so while Quantum provides some exciting moments, its developers failed to catapult it to greatness.
    • 78 Metascore
    • 70 Critic Score
    Instead of reinventing the franchise, THQ merely tacked on some additions to the formula. That's not enough to wrestle away our $59.99.
    • 69 Metascore
    • 70 Critic Score
    While The Conduit didn't thrill us, we still think it's a solid first effort and one of the Wii's best shooters so far. Just don't expect it to revolutionize anything and you'll enjoy the bug hunt.
    • 76 Metascore
    • 70 Critic Score
    The thrill of downhill racing works, whether going at it solo or with friends in multiplayer. The trick system is more limited due to the nature of the game, and some graphical bugs do get in the way.
    • 72 Metascore
    • 70 Critic Score
    It's good fun, especially for Guitar Hero junkies, but while we enjoy hitting the fret buttons and rocking out, playing for just a few minutes cramps the hands, and the limited soundtrack cannot compare to Guitar Hero World Tour's.
    • 64 Metascore
    • 70 Critic Score
    The way the story and relationships change depending on your choices will keep you hooked, and warrants at least two play-throughs to see what might have been. However, just be aware that you'll have to put up with some problems.
    • 72 Metascore
    • 70 Critic Score
    The ability to score board items and extra puzzle games is a nifty bonus, adding to longevity. However, the Mario Party formula is too comparable to previous games, with dull artificial intelligence (except on Expert). Lastly, the absence of Wi-Fi support hurts the game's appeal.
    • 67 Metascore
    • 70 Critic Score
    If it wanted to make an impact, the company should've re-mastered the game, similar to what it did with Final Fantasy III on the DS, removing the 2-D visuals in exchange for 3-D graphics. With that being said, this Final Fantasy offers an overpriced but enjoyable experience. The lower the gamer's expectations, the better.
    • 62 Metascore
    • 70 Critic Score
    Unfortunately, the enemies lack anything resembling intelligence, something that is poorly remedied up by the common solution to such an issue -- adding more enemies.
    • 62 Metascore
    • 70 Critic Score
    First and foremost, it has just as much charm as id's classic Doom, with hilariously bad pre-rendered enemies, a fresh feeling of exploration and multiplayer options galore, both off-line and through Xbox Live. The second is a rapid frame rate that induces motion sickness.
    • 63 Metascore
    • 70 Critic Score
    While not a deep or especially polished adventure, it'll keep you entertained for a weekend.
    • 72 Metascore
    • 70 Critic Score
    About as ugly as Leatherface and just as rough around the edges. However, it's still a pretty decent shooter.

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