GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 92 Metascore
    • 90 Critic Score
    Unfortunately, while Advance Wars devotes the entirety of its gameplay toward a military simulation, there is utterly no thought put towards the moral implications of armed combat. To be honest, such an aspect is not to be expected, as the subject is rarely broached in video games.
    • 67 Metascore
    • 85 Critic Score
    There's a lot of content here, and the game strikes a great balance between cute novelty personality satisfying technical elements.
    • 95 Metascore
    • 90 Critic Score
    At some point, refinement becomes self-defeating as gamers grow tired of overused concepts. Unfortunately, GT3 simply does not offer anything new or unique. Where will the creative minds of developers take simulators in the future? Despite its strengths, GT3 leaves that question unanswered.
    • 88 Metascore
    • 80 Critic Score
    There are few games as fun as Bomberman, and even though it is just in a new shape, the refinement of the multiplayer battle mode makes you want to take it with you everywhere.
    • 91 Metascore
    • 80 Critic Score
    The game was solid, addictive, and incredibly likable. However, in the greater scheme of things, Circle Of The Moon is a small step for the Game Boy Advance, and nowhere near a giant leap for videogames.
    • 84 Metascore
    • 75 Critic Score
    My advice -- hold on to your $30 until Nintendo releases the inevitable sequels to Super Mario Advance featuring games far worthier of another look.
    • 84 Metascore
    • 85 Critic Score
    So ingenious, yet simple in its execution that it would have succeeded on almost any platform. In spite of a few flaws, it is damn near a match made in heaven.
    • 95 Metascore
    • 85 Critic Score
    This particular port has been remade almost from scratch and gives a new lease on life to a franchise that was wading in stagnation.
    • 68 Metascore
    • 40 Critic Score
    Alluring pop divas…political rebels…musical party game...Unison spreads itself too thin trying to satisfy all of these criteria, and ultimately comes up short everywhere.
    • 94 Metascore
    • 70 Critic Score
    Doesn't offer very much that is new. The game is more than a little formulaic at times, using rehashed bits from other Final Fantasy games and not taking them any further.
    • 93 Metascore
    • 85 Critic Score
    SSX
    Load times are also an issue. I spent too much time waiting, whether it's waiting to go through menus or for each level to load and reload.
    • 68 Metascore
    • 65 Critic Score
    The second half's ridiculous difficulty hampers its full potential and causes it to lose significant points... [but] if the idea of a bloodthirsty, darkly violent version of "Marble Madness" sounds like your idea of a good time, check it out.
    • 74 Metascore
    • 50 Critic Score
    All I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is. This game is such a rip-off of Square's FF7 that I can't believe Sony hasn't been taken to court for copyright infringement.
    • 59 Metascore
    • 80 Critic Score
    Coin-ops need to be easily approachable and need to produce an immediate satisfaction while home games need to have lengthy play-life with a long-term sense of growth and development. Legends manages to be a good (but not great) example of both of these styles of gameplay and have melded them successfully into a neat hybrid.
    • 92 Metascore
    • 90 Critic Score
    Just about perfect for what it is: an old-fashioned, action RPG with loads of gameplay, a strong narrative and unparalleled presentation.
    • 79 Metascore
    • 70 Critic Score
    While Parasite Eve II meets most of the criteria for a fairly good horror shoot-em-up, the biggest problem with it is that it doesnt really add anything that hasnt been done before several times. The underlying, flawed control framework of the game has already been revised and improved upon by other games.
    • 70 Metascore
    • 85 Critic Score
    Here is a PC game that not only doesn’t hide its console roots, but rather unabashedly embraces it and, in my opinion, succeeds because of it.
    • 92 Metascore
    • 85 Critic Score
    The developers have taken the theme and backdrop story very seriously and it shows because the WWII iconography in MoH is captured beautifully not only in the costumes of the characters and the design of the architecture, but it also permeates through the detailed movie-like orchestra scores that make up the background music.
    • 70 Metascore
    • 40 Critic Score
    When it comes down to it, stripping away the gameplay, all GTA2 brings to the table is foul language, gratuitous violence, and aging 2D graphics. Once my bloodlust was quenched, GTA became a monotonous and painfully shallow game.
    • 80 Metascore
    • 80 Critic Score
    FFA would have easily gotten a 9.5 if only it included "FFV"; the game is so good by itself that it warrants such a high score.
    • 89 Metascore
    • 90 Critic Score
    Ultimately, I think it's the focus on the characters and the growth they experience that takes Grandia over the top. The angle the designers took for Grandia as a more lighthearted and anecdotal adventure is refreshing. It never overwhelms like the newer, over-ambitious efforts that are out there but rather, offers up the less tangible part of gaming.
    • 82 Metascore
    • 90 Critic Score
    Recreates some of the humor and visceral energy of the Chinese novel that loosely inspired it. But the characters and dramatic movement in this story of war are given enough time, thought, and care to come into a life all their own.
    • 92 Metascore
    • 90 Critic Score
    It was so easy to get into that I was almost fooled into thinking the real-life sport could be that easy.
    • 90 Metascore
    • 80 Critic Score
    For all its depth, though, I quickly discovered that I had little control of the game after the early part of it.
    • 91 Metascore
    • 85 Critic Score
    Without quiet moments of reflection, down-time to relax, or any meaningful relationships that go beyond the passive cut-scenes within the actual game, it all starts to feel as unrelenting as the final quarter of a bone-crunching Steven Segal movie.
    • 87 Metascore
    • 60 Critic Score
    By far the worst thing about Driver is its inability to really draw me into its universe.
    • 90 Metascore
    • 75 Critic Score
    Ape Escape borrows too heavily from games on other systems and doesn't deliver enough to help it stand out beyond the Mario clones flooding the market.
    • 80 Metascore
    • 30 Critic Score
    It leaves out the most crucial element: a compelling story. The story is predictable and unimaginative and little is done to move the story forward any faster than at a snail's pace.
    • 88 Metascore
    • 90 Critic Score
    It supplies everything the arcade racing fan wants: slick graphics, lots of speed, and a lot of style.
    • 92 Metascore
    • 90 Critic Score
    The magic of PaRappa will not be easily cloned and we'll probably only get one like it in our lifetime. Sure to transcend cultural differences, PaRappa is special; plain and simple.

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