GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 72 Metascore
    • 80 Critic Score
    I won’t spoil the most revealing moments, but Artis Impact is indeed a work that seeks to humanize a world that’s lost everything except its humanity.
    • 72 Metascore
    • 60 Critic Score
    There's nothing deeply wrong with The Last Tinker: City of Colors. It's playable, and in places quite enjoyable, but it's so pedestrian in its approach that it's a disappointment.
    • 72 Metascore
    • 80 Critic Score
    On balance, République lives up to the promise of its long-ago Kickstarter pitch, and delivers an engaging, well-built adventure from its humble beginnings as a crowdfunded indie effort on a shoestring budget.
    • 72 Metascore
    • 50 Critic Score
    Tanuki Justice ended up being more frustrating than enjoyable. It’s not quite the bullet-hell platformer I was expecting, but its difficulty curve will likely have many giving up before reaching the end.
    • 72 Metascore
    • 50 Critic Score
    This is very nearly the exact same single-player excursion from last-gen consoles. There is no local or online co-op. There's no traditional multiplayer. There are no update-exclusive features. It's simply a mildly prettier, equally flawed action title with a few pieces of DLC adding more of the same to an already samey package.
    • 72 Metascore
    • 90 Critic Score
    With its perfectly-realized art style and a wide variety of puzzles that never break its themes, The Bridge takes its inspiration and runs an impressive distance with it. The developer has produced a charming, inventive, and only occasionally aggravating puzzle experience that I hope Escher would feel honored by.
    • 72 Metascore
    • 75 Critic Score
    Overall, Greedfall‘s setting, narrative and themes offer a refreshing change from the standard RPG soap operas and it has more than enough meat on its bones to satisfy an RPG fan’s itch, and I believe it shines when viewed like an immensely satisfying sidequest — it was interesting enough to keep me glued, but ultimately it lacks the breadth and depth of something bigger.
    • 72 Metascore
    • 70 Critic Score
    Although the ability to maintain multiple, asynchronous matches can be appealing for the puzzle-fiend in a rush, Sushi Mushi is ultimately a serviceable but generic match-three that lacks a distinct personality.
    • 72 Metascore
    • 75 Critic Score
    In the end, Code Vein may not be all that we might have hoped for, but I enjoyed my playthrough and didn’t want to stop before credits rolled. In fact, I was so invested that I actually restarted my game twenty five hours in after realizing that I could influence the storyline through my actions, and had no regrets in doing so. Despite the fact that it doesn’t reach the top of the Soulslike genre, it’s a worthwhile entry that lays very fertile ground for a sequel that goes further.
    • 72 Metascore
    • 70 Critic Score
    May get flack from the hardcore D&D crowd for simply being a "Diablo" clone set in the D&D universe, but it's still hard to deny the simple joy in teaming up with three friends to kick the crap out a Beholder.
    • 72 Metascore
    • 65 Critic Score
    For a supposed chill-out game, Shape of the World just doesn’t hit the right balance. Its dynamics and artwork aren’t interesting enough to justify standing still, and moving forward feels too much like work. Rather than being relaxing, it’s more of a bore.
    • 72 Metascore
    • 60 Critic Score
    Since innovations in this series seem to come in microscopic increments, it's safe to assume each subsequent game will not only feature the elements that made the main game fun, but also the flaws that marred the experience as well.
    • 72 Metascore
    • 85 Critic Score
    Dead Rising 4 is a blissfully stupid good time, and as Dan stated in his review, it’s an incredibly focused experience with clear ideas about what it wants to accomplish. While this iteration removes one of the big things that made Dead Rising what it was (to me, anyway) the team at Capcom Vancouver make up for it by delivering satisfying zombie slaughter couched in a dopey, humorous world that fits the series’ core ideals. For newcomers or those who waited for it to hit PS4, Frank’s Big Package represents a fantastic opportunity to jump in and experience everything Dead Rising 4 has to offer, making the extra year of waiting well worthwhile.
    • 72 Metascore
    • 35 Critic Score
    Zanki Zero: Last Beginning is a bit of a disaster. It looks nice on its surface, but the initially-promising setup soon devolves into complete drudgery thanks to inferior dungeon crawling, poor combat and a cast I had no empathy for whatsoever. My interest in the overall mystery got snuffed out long before it was solved.
    • 72 Metascore
    • 55 Critic Score
    Having multiple buttons for in-game confirmations is a frustrating design decision that had me silently swearing. It’s unfortunate to have these control issues, because I appreciate what Construction Simulator 2: Console Edition has achieved. The developers have delivered a decent port of a game type not often seen on consoles, but if PC gaming is an option, I recommend playing that version instead.
    • 72 Metascore
    • 75 Critic Score
    Overall, Frontiers of Pandora might be the greatest virtual tour I’ve ever been on. A large-scale, densely populated world offered wonder with every step and I loved being immersed in a fictional I’ve been in love with for almost 15 years. While the gameplay is only fair and the story leaves much be desired, I can’t deny that this cured the “Pandora withdrawals” I’ve had since seeing The Way of Water in theaters.
    • 72 Metascore
    • 85 Critic Score
    The great level design, intense combat setpieces, and the incredibly depressing design aesthetic are all top-notch. It's a prime example of great execution elevating a tired premise.
    • 72 Metascore
    • 40 Critic Score
    In closing, as said before, it's nice for a game to be simple and get right to it, but only the very few combo-obsessed high-score junkies will follow The Splatters all the way to the end.
    • 72 Metascore
    • 55 Critic Score
    Majin and the Forsaken Kingdom doesn't fail because any particular aspect of it is poorly made, it fails because its components don't fit together.
    • 72 Metascore
    • 75 Critic Score
    By forgetting some of the market expectations and putting a bit of themselves into their work, the game's creators (some of them at least) have made confident and convincing strides towards evolving the genre, and struck a balance between Eastern and Western gaming tastes that only Nintendo is normally capable of nailing so well. [Andrew "Fletch" Fletcher]
    • 72 Metascore
    • 85 Critic Score
    DAEMON X MACHINA might have an overwrought, needlessly complicated plot, but doesn’t that usually go hand-in-hand with giant robot narratives? Whether or not players are interested in the story, there’s a huge amount of great gameplay on offer with dozens of story and side missions and replayable multiplayer content. From any perspective, DXM offers great value and gameplay, making it one of the top mech games available.
    • 71 Metascore
    • 70 Critic Score
    Regardless of the things that I found unsatisfactory, I'm quite glad that Atlus took a big risk in bringing Shiren the Wanderer to our shores.
    • 71 Metascore
    • 85 Critic Score
    All in all, Brigandine: Legend of Runersia is definitely not a title for those looking to chill – it’s taxing and requires a player’s full attention at all times. On the other hand, those longing for a challenging, tactically-rich experience that will unapologetically punish mistakes will certainly find their niche filled here.
    • 71 Metascore
    • 90 Critic Score
    With its edges and corners firmly creased, Paper Galaxy deserves to sit among the most recognized titles in the mobile gaming space.
    • 71 Metascore
    • 80 Critic Score
    My gut feeling is that a player could easily skip the past events and get just as much value out of Amid The Ruins— maybe more.
    • 71 Metascore
    • 85 Critic Score
    As a musou brawler, Estival Versus is simply average. The gameplay is tight, but has no special innovations or notable facets, beyond copious amounts of nudity. Seriously, the game even allows players to end matches with what can only be termed ‘Nudalities’. No, it’s the story that elevates the game to an entirely higher level. It’s funny and thoughtful and heartwrenching, and the gameplay was as good as its story, this would be one of the all-time greats, but even though it can’t quite match that lofty quality, it still stands as an impressive experience from beginning to end.
    • 71 Metascore
    • 75 Critic Score
    Videogames this ain't. Art it might be. But what is it? Electroplankton is. And that's all it sets out to be.
    • 71 Metascore
    • 75 Critic Score
    Sure, it’s a shame Bluepoint Games weren’t drafted to take care of this collection of and give it some real love, but what the hell. I still had a great time revisiting them, and my only real criticism is that Ninja Gaiden Sigma 2 was a poor pick in a world where Ninja Gaiden 2 exists. It’s a shame that more of an effort wasn’t made to jazz these up, but it’s still great that the classics are finally on PC.
    • 71 Metascore
    • 85 Critic Score
    To be clear, Conarium isn’t quite a walking simulator, but it does put the player into a strange location and let them fully experience it. While it’s only about three hours, it succeeds so thoroughly at what it sets out to do that I don’t want to fault the developers for pricing it a little high for the amount of content it offers. This is one of the most faithful expressions of the Lovecraft aesthetic and worldview offered in a game, and anyone who values that should make it their business to track it down.
    • 71 Metascore
    • 70 Critic Score
    Players looking for a cheery Legend of Zelda-style title will find it in Oceanhorn 2, and with a much smaller pricetag. It may have a few issues, but it’s worth the price of admission to see what this talented team has put together.

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