GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 72 Metascore
    • 55 Critic Score
    The best thing I can say about Team Sonic Racing is that kids will probably love it, although that’s damning praise considering its predecessor. Sonic All Stars Racing Transformed was a wonderful title offering both nostalgia and gameplay, easily giving Nintendo’s efforts a run for their money. Sadly, while Team Sonic Racing can boast improved driving physics and a solid team element, nearly every other aspect of the experience is a step backwards.
    • 72 Metascore
    • 35 Critic Score
    BioWare has often shown more willingness than most triple-A developers to respond to community criticisms and they’re already pushing patches to rectify Andromeda’s many issues, so I’m not pronouncing the Mass Effect series dead just yet. But speaking as someone who owns multiple pieces of N7 apparel and has read the Mass Effect books – the freaking books – I hate Andromeda. Maybe this is karmic balance for all of the recent big-name releases that have actually lived up to my expectations, but it’s been a long time since a game left me feeling as deflated as this one.
    • 72 Metascore
    • 85 Critic Score
    Backbone’s narrative and character work are thrilling, complex, and thought-provoking, and the writing deserves all the praise it can get. That said, there is some feeling of the pacing being slightly off, since the final acts feel like they follow too quickly after the introductory ones. Whether it’s due to a lack of time or inspiration, the story could’ve done with at least two more chapters of narrative substance during the middle stretch. Any other issues I might raise with Backbone are mostly trivial. With its inspired script that accentuates themes of dystopia and desperation, this detective story delivers one of the most inspiring narrative-driven titles I’ve played in some time.
    • 72 Metascore
    • 70 Critic Score
    While the last boss is unnecessarily cheap (come on, we all saw that coming) and the graphics are nothing to write home about, I was happy to find that there were plenty of nuances to the fighting, and there was clearly much thought given to its design. Senko no Ronde 2 is an oddball title that’s not for everyone and the story mode is a complete waste, but for those who find themselves in the Venn diagram intersection of fighting games, anime, giant robots, and shmups, there’s nothing else on the market like it.
    • 72 Metascore
    • 70 Critic Score
    I’m hesitant to call Burly Men At Sea an example of ‘style over substance’ because it’s all style, but one’s opinion will ultimately boil down to how one feels about the type of game it is. While not a blockbuster that everyone will enjoy, it’s a neat little project that works well enough on the Switch and kept a smile on my face throughout.
    • 72 Metascore
    • 75 Critic Score
    Eminently playable.
    • 72 Metascore
    • 60 Critic Score
    Without the distraction that lovable licensed characters provide, I was faced with the inescapable conclusion that Mercenaries 2 was a mediocre title, suitable only for those who fantasize about using attack helicopters to slay entire countries.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, by neglecting to tell the stories about these games, Namco Museum on Switch leaves its selections in the unenviable position of selling their legacies to contemporary players on gameplay alone. Namco Museum would have prospective players believe that these selections are valuable, timeless experiences, but the reality is that no game is timeless — every one exists in its own moment, a photograph with its horizons safely tucked away in the background. For players that have the memories, maybe a faithful recreation is enough. But the rest? They’ll be left wondering what all the fuss was about.
    • 72 Metascore
    • 75 Critic Score
    Despite the uncomfortable number of missed opportunities and graphics that fall short of current-generation standards, tooling around underwater and leisurely unfolding the central events in Endless Ocean remained unexpectedly delightful and engaging until the end—and even a few hours after.
    • 72 Metascore
    • 65 Critic Score
    The high stakes created by The Wise Monkey's first scenes propel the player through the rest of the episode. Although the game stumbles mechanically in a few spots, it manages for the most part to maintain the tension that The Hangman lacked.
    • 72 Metascore
    • 45 Critic Score
    While the story may be uninspiring and some mechanics don’t quite stick the landing, I found myself returning to Shadows Awakening mostly for the amusing stories of the puppets. Even so, the characters alone can’t carry the game — maybe fans of this IP will be happy to jump in and will find the mediocre gameplay enough, but for those like me, it’s hard to recommend this title as a starting point to the Heretic Kingdoms world.
    • 72 Metascore
    • 75 Critic Score
    All in all, I loved my time with Born of Bread. It’s cute and has a heart, and that kept me playing despite combat that didn’t hit the mark and party members that were a bit hollow. However, it’s a shorter RPG with speedy progression, and the main quest was one I enjoyed seeing through to the end. Sometimes a cozy fairy tale with simple mechanics and good humor is enough to satisfy, and that’s certainly what was delivered here.
    • 72 Metascore
    • 50 Critic Score
    Another shortcoming is that the game's world is relatively engaging with its cotton candy color scheme and map hinting at tons of locations to explore, and yet the real world of the game is little more than a series of interconnected pathways with arbitrary roadblocks to keep players progressing in the most linear fashion possible.
    • 72 Metascore
    • 80 Critic Score
    Although The Fall ends in a satisfying way and could easily be considered a complete story, I've been told that it's only the first of three chapters. With that in mind, I very much look forward to the next installment, and if it's anywhere near as good as this one, then fans of science fiction (like myself!) will be in for a real treat.
    • 72 Metascore
    • 80 Critic Score
    It becomes like a dream, and when it concludes, players will wake up refreshed. They will not be able to perfectly describe what they've just experienced, but the feeling and memories will linger.
    • 72 Metascore
    • 55 Critic Score
    Incredibly high production values can't mask a central lack of compelling gameplay.
    • 72 Metascore
    • 85 Critic Score
    Chasm is a fantastic addition to the metroidvania pantheon and the best one since Shadow Complex. It’s frustrating to see it come so close to greatness, only to stumble by following too closely in Symphony‘s footsteps. It would have also done better by abandoning the procedural approach and going for a well-tailored, hand-crafted experience. I loved playing through it once, but there just wasn’t enough to pull me back in once it was done.
    • 72 Metascore
    • 75 Critic Score
    In spite of any future expansions or additions, the game is still very much worth playing in its current state, particularly for fans looking for a quality entry in the Warhammer 40,000 setting. Battlesector’s engaging combat system and grimdark characters offer a solid foundation only slightly marred by scope — but there’s nothing necessarily wrong about a game that leaves a player wanting more of it.
    • 72 Metascore
    • 40 Critic Score
    In between the unsatisfying battles and the go-nowhere story, there's a lot of searching for the right area or person that will trigger the next cutscene, and a lot of wandering back and forth for the sake of extending the game's playtime.
    • 72 Metascore
    • 45 Critic Score
    With the modern ability to patch games, there’s a good chance this review might be rendered completely irrelevant within a few months — that’s one of the perils of writing something in an age where so many experiences are dramatically different months after release. My hope is that someday the Spacer’s Choice Edition will be a great version of The Outer Worlds, but that day ain’t today.
    • 72 Metascore
    • 65 Critic Score
    The Last Faith is an experience big enough to keep fans of the material occupied for 15 hours or so — the story is straightforward and the combat is… fine? Unfortunately for it, 2023 has been one of the busiest, richest years for quality game releases, and in light of such competition, The Last Faith doesn’t have much to offer.
    • 72 Metascore
    • 80 Critic Score
    Brigandine: The Legend of Runersia delivers an entertaining world and a story full of diverse and vibrant characters, all built atop competent world-conquering strategy. The complexity may make it a bit less approachable to genre newcomers, but strategy buffs and longtime Brigandine fans need look no further.
    • 72 Metascore
    • 40 Critic Score
    Comic books are excessively violent. Mortal Kombat is excessively violent. Yet somehow the combination of the two has been watered-down to the point of irrelevance, all in the hopes of increasing the number of people who would play it.
    • 72 Metascore
    • 80 Critic Score
    And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
    • 72 Metascore
    • 75 Critic Score
    Both Grandia and Grandia II are absolutely dynamite JRPGs that deserve to be remembered for their great stories and outstanding combat. They’re quite traditional so they won’t change the minds of those who don’t care for the genre, but any fans looking to play some exceptional examples from the heyday of JRPGs should absolutely pick this compilation up. While the ports aren’t perfect and Grandia III isn’t here, it’s still the best combination of affordability and quality these two titles have ever received.
    • 72 Metascore
    • 80 Critic Score
    Beyond its successes as a light, accessible fighting game, Burst Limit's greatest achievement as a DBZ fighting game is finally presenting the story and characters in all of their utterly ludicrous glory.
    • 72 Metascore
    • 60 Critic Score
    I think Sonic Team needs to focus on its core values and technical competencies, to deliver the sublime experience I believe it is capable of, especially when working with the prestigious Sonic IP.
    • 72 Metascore
    • 50 Critic Score
    Pid
    As it stands, Pid is a misguided platformer that is set to quickly disappear from memory.
    • 72 Metascore
    • 85 Critic Score
    This isn’t slick, soulless and focus-tested into insensibility. Let It Die is rough and engaging on a primal level, and intensely refreshing as a result. It’s also a shining example of a free-to-play title that doesn’t make lecherous moves on anyone’s wallet every five minutes. This game is less about paying to win, and more about playing to win.
    • 72 Metascore
    • 85 Critic Score
    Undead Labs understood that in order to create the truest-feeling zombie survival game, they had to make a world that was completely believable. They managed it, and the result remains a triumph.

Top Trailers