GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 67 Metascore
    • 70 Critic Score
    Although it was a little too different for me, I recommend it to anyone tired of the brick rain-jewel swap dynasty.
    • tbd Metascore
    • 70 Critic Score
    While it was irritating, my frustrations with the light’s lack of precision are certainly no dealbreaker. Projection: First Light is a greatly innovative title with a sympathetic premise and there’s certainly something poetic – artistic, even — in its design. I definitely recommend it, and I’m curious to see what the developers cook up next.
    • 81 Metascore
    • 70 Critic Score
    All in all, ilomilo is a successful puzzle game that's sure to delight. Most challenges are fun and satisfying, while never quite out-of-this-world difficult. While the addition of the emotional element doesn't quite fulfill its promises, it's easy to overlook in favor of the careful presentation.
    • 70 Metascore
    • 70 Critic Score
    Sadly, The Mooseman is a mixed experience. As a piece of art, it is by turns creepy and sublime. As a game, it is a disappointment. The power of its best moments is remarkable, so I hope that, in the future, this creative team will realize their attempts to implement traditional forms of play limit, rather than elevate, their work.
    • 89 Metascore
    • 70 Critic Score
    I enjoyed my time with Battlefield 3's multiplayer, and I wish my thoughts about the game could end there. Unfortunately it also tried to force a totally unnecessary single-player game on me, and the browser interface looks like it came straight out of the 90s.
    • 83 Metascore
    • 70 Critic Score
    If you squint past the explosions of blood, forget about being forced to earn money, and ignore the brainless enemies waiting their turn to be slaughtered, it's hard not to admire the cackle and curled lip of a creator who's got big ideas and isn't afraid to use them.
    • 72 Metascore
    • 70 Critic Score
    While the last boss is unnecessarily cheap (come on, we all saw that coming) and the graphics are nothing to write home about, I was happy to find that there were plenty of nuances to the fighting, and there was clearly much thought given to its design. Senko no Ronde 2 is an oddball title that’s not for everyone and the story mode is a complete waste, but for those who find themselves in the Venn diagram intersection of fighting games, anime, giant robots, and shmups, there’s nothing else on the market like it.
    • 72 Metascore
    • 70 Critic Score
    As readers have probably guessed by now, NHL 25 isn’t a “must-purchase” title, except for users that have taken several years away. That doesn’t make it less enjoyable — just less necessary. Updates to game modes could have been more notable and microtransactions continue to be a drawback, but there’s still plenty here to make this a worthwhile return to the rink. Ultimately, we may never experience another “NHL Faceoff moment,” but EA’s focus on more adaptive AI and improved player control raises the bar (slightly) in the right direction.
    • 89 Metascore
    • 70 Critic Score
    I can talk about why the game is fun, but I can't lie and say the game is brilliant. Mario isn't what he used to be. There are glimmers and flickers of greatness in this game - moments where I felt the magic might almost be back. But it's not. Not yet.
    • 70 Metascore
    • 70 Critic Score
    While Banner of the Maid nails the core mechanics and captures the essence of the genre, it’s hard to ignore the lackluster story and lack of modern features that are found in much of the competition. Its tactical RPG side shines and remains a solid choice for fans of the genre who appreciate the classic formula, but a little more polish wouldn’t hurt.
    • 78 Metascore
    • 70 Critic Score
    It might not be everyone's cup of tea and it's got a few issues, but despite all that, it's still a hell of a lot of fun and it scratches my strategy itch quite nicely.
    • 61 Metascore
    • 70 Critic Score
    Zeno Clash II, like the original, is an interesting game. It falls slightly flat in the gameplay, but it's largely balanced by the world being so damn interesting to experience and wander around in.
    • 59 Metascore
    • 70 Critic Score
    Damascus Gear: Operation Tokyo kept me busy in short bursts, but I only got halfway through the campaign before I'd had my fill. It's great for 5 or 10 minutes at a time, but without more combat depth and variety in mission and level design, it's a good first start that's not quite ready for prime time.
    • 94 Metascore
    • 70 Critic Score
    Doesn't offer very much that is new. The game is more than a little formulaic at times, using rehashed bits from other Final Fantasy games and not taking them any further.
    • tbd Metascore
    • 70 Critic Score
    Darkest Dungeon: Crimson Edition is a great version of a great game for those who haven’t already experienced it, and fortunately, specific elements of the DLC can be turned on or off to allow new players to ease their way into the new material of the added DLC after becoming familiar with the base game. For those who enjoy a challenge, Darkest Dungeon delivers.
    • 79 Metascore
    • 70 Critic Score
    Saving and reloading the game will give your party full health and magic, and since you can save anywhere, this bug removes almost all of the challenge from the game.
    • tbd Metascore
    • 70 Critic Score
    Despite these minor flaws, Voodoo Chronicles: The First Sign fulfilled my criteria for a quality HOG handily.
    • tbd Metascore
    • 70 Critic Score
    Lost Epic, unfortunately, doesn’t fare that well in aspects outside of combat. The map doesn’t show nearly enough, and I couldn’t place markers of my own. In a world of its size, finding a particular NPC who demanded some particular item quickly started to irk me. Equally worthy of note is that completing NPC quests is essential for making progress. This busywork did come close to grinding me down at points, but the flashy combat system kept me going.
    • 75 Metascore
    • 70 Critic Score
    This blend of strategy and dexterity results in an experience that is consistently interesting to see and hear, but not always as engaging to participate in. While the mechanics complement the aesthetics, I never felt as though these elements were as in sync in my hands as they were on the screen. Victory often felt arbitrary in Breakout Beyond, and though my skills did develop over the course of my journey, I never felt as though they factored into my success or failure.
    • 66 Metascore
    • 70 Critic Score
    Now, it's possible that this game only looks as great as it does because the game it's following set those expectations so abysmally low, but even without taking that into consideration, it's still an incredibly fun game.
    • 70 Metascore
    • 70 Critic Score
    I can only hope that when Guerilla gets around to making the sequel they obviously have planned for the PS3, they can make it the beautiful, polished experience they obviously wanted this one to be.
    • 81 Metascore
    • 70 Critic Score
    Death of the Reprobate offers both artistic complexity and simple humor. It’s a journey full of laughs, jeers, and disgust — and at the end of the day, isn’t that all someone could want from a trip to an art museum?
    • 69 Metascore
    • 70 Critic Score
    I probably won’t spend hundreds of hours the way some do with Football Manager 2019 Touch, but I’m glad I gave it a try. It might not convert sport sim non-fans, but those who enjoy this kind of content will surely feel right at home.
    • 82 Metascore
    • 70 Critic Score
    The only downside to the game is that the "Extreme" levels must be completed in order to get the real ending, and a few of them seem impossible for a human to complete.
    • 74 Metascore
    • 70 Critic Score
    Thematically, Broken Toys is a hit-and-miss. The ideology of peace involving no violence against humans nor walkers is a high point for me since it’s a new approach to viewing the apocalypse. Personally, I’ve always thought ‘the more zombies that get killed, the less there are to roam’, but his new tack did leave me thinking about it. On the other hand, much of the content here feels like ground the series has covered several times before, and the lack of standout characters dulls the entire experience.
    • 82 Metascore
    • 70 Critic Score
    Technically the game gets many things right, besides the faulty AI. The graphics overall may be subpar, but the animations are done well.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, it feels as though Indy is having something of an identity crisis. On the one hand, the freedom and agency offered in the latter two-thirds of the world design and free-flowing combat embraces the character in a way that previous digital incarnations haven’t. On the other, stilted puzzle design and a stubborn resistance to its own structure, particularly in the early stages, holds Indiana Jones and the Great Circle back from true greatness.
    • 65 Metascore
    • 70 Critic Score
    The main problem is that there is nothing new to see. After a certain point, Obscure shows that there are two sides to maintaining interest in a successful horror game: the lack of early action must be balanced in other areas, and when the action starts it must not dull too soon.
    • 62 Metascore
    • 70 Critic Score
    Poison Control is visually stylish and I enjoyed the writing. Unfortunately, the combat aspects –which make up most of the experience! — need more polish and variety. This trip through a variety of mental hell isn’t hellish, but it could have been better.
    • 81 Metascore
    • 70 Critic Score
    Sine Mora EX looks amazing, plays like a dream, and has a story that will leave players feeling bad about themselves and the world. That third thing may not sound like a selling point, but it’s so strange that I couldn’t help but be impressed by the audacity the developers had to include it. Horizontal Shmups don’t come smoother or better-looking than this, so it’s an easy recommendation for anyone with an interest in the genre.

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