GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 66 Metascore
    • 70 Critic Score
    For fans of strategic collectible card games, Ironclad Tactics will provide hours of entertainment and offers the ability to go deep into its deck-building mechanics. For more casual players, the game's difficulty spikes and deck micro-management can quickly feel overwhelming. Despite its promising qualities, Ironclad's list of problems clink and clank too loudly not to notice.
    • tbd Metascore
    • 70 Critic Score
    Overall, Ugly is a fantastic experience. It has excellent platforming and many challenging puzzles, and is highlighted by an excellent (yet slightly disturbing) story. The out-of-place boss battles and that minor technical issue prevent it from being top-tier, but Ugly still comes highly recommended for fans of puzzle platformers who don’t mind them on the dark side.
    • 68 Metascore
    • 70 Critic Score
    Is Jurassic World Evolution worth the price of admission? That’s tough to answer. On one hand, I look forward to dinosauring (as I call it) every night, especially after I’d unlocked the challenge-free sandbox which allows me to build the park of my dreams without limits, but unlocking every piece of technology and every species of dino means slogging through an uninspired campaign. It’s frustrating, but there’s still nothing like watching a newly-hatched T. rex roar her way out into the world.
    • 79 Metascore
    • 70 Critic Score
    The third-person aiming is clunky and I found myself preferring to hide, rather than taking on soldiers face-to-face. Much of the campaign can be completed solely by sniping enemies from afar, but there are a few parts where close combat becomes a necessity. I was always pleased when these sections were over quickly. My only other complaint about Sniper Elite 4 is that it’s not a complete package. Three years after initial release, the Switch version arrives with numerous DLC options that require additional purchase – none of which appear to be new content. I’m not completely against DLC, but it feels like players are being nickel-and-dimed here. Fortunately, the core experience is enjoyable enough to look past these minor shortcomings, and more often than not, Sniper Elite 4 hits the bullseye.
    • 69 Metascore
    • 70 Critic Score
    Considering The Golf Club 2 is the only new console golf sim released over the last few years, it’s a no-brainer for those longing to return to the digital links, but that shouldn’t be the only reason fans make the purchase. Though it has numerous unavoidable – and some unforgivable – flaws for a 2017 title, The Golf Club 2 gives fans a near-limitless source of new content alongside unparalleled challenge.
    • 74 Metascore
    • 70 Critic Score
    Astrologaster’s uniqueness makes it a joy to play, and I would recommend it to those who appreciate period pieces, narrative-heavy games and those interested in strange pieces of historically-inspired work.
    • 73 Metascore
    • 70 Critic Score
    Despite my frustrations with some unfair aspects of the gameplay, I found Never Alone to be incredibly compelling.
    • 72 Metascore
    • 70 Critic Score
    The two biggest positives are its deep fighting gameplay and it surprisingly up-to-date roster.
    • 83 Metascore
    • 70 Critic Score
    Players curious about the recent activities of Albert Wesker and the legacy of the Umbrella Corporation can dive right in and enjoy without fear; those new to the series might be surprised at how dated it feels once the high-polygon glamour wears off.
    • 70 Metascore
    • 70 Critic Score
    Despite some baked-in gameplay issues, the lack of auto-saves, and sparseness in the collection’s content, this remains a fantastic way for modern players to enjoy Lara Croft’s classic escapades. While this trio may not be everyone’s favorite, the efforts to smooth them out are excellent overall, and modernize these titles in a meaningful way.
    • 64 Metascore
    • 70 Critic Score
    While it’s certainly no substitute for a good history book, the game is usually executed, in both its setting and its gameplay, in a fairly believable fashion.
    • 64 Metascore
    • 70 Critic Score
    Thankfully, with their powers combined, the sister modes of the game conspire to lift it above its shortcomings and transform it into a worthwhile, if scatterbrained, experience.
    • 66 Metascore
    • 70 Critic Score
    Perhaps this is just a pitiful attempt to justify my horn dog instincts and guilty pleasure in playing Rumble Roses behind some twisted logic. But who could blame me? After all, I'm only a man. My wife, while rolling her eyes, sympathizes.
    • 78 Metascore
    • 70 Critic Score
    In an industry full of people who fancy themselves master storytellers but can rarely back it up, it’s refreshing to play a title that feels well-studied in more traditional narrative forms. I hope Adios is successful, and that we’ll see more like it.
    • 74 Metascore
    • 70 Critic Score
    Sure, there's no new content, but Disgaea PC is still the definitive version of this game.
    • 83 Metascore
    • 70 Critic Score
    An effective game in terms of delivering visceral thrills and exotic sights. However, I'm not recommending it as a full priced purchase. The biggest reason is that the entire adventure is nearly over before you know it (my first play-through took about five hours).
    • 80 Metascore
    • 70 Critic Score
    Uncover the Smoking Gun pits the player as a free-roaming individual against those harnessing the power of AI for a distorted idea of humanity’s future. In our role as the detective, we are reminded of the necessarily human skills of connecting dots and interpreting our world, and of protecting what is sacred to humankind. The same should go for the games industry, which demands courage to refrain from the temptations of AI and should double down on the more appreciable fruits of actual human creative labor.
    • 73 Metascore
    • 70 Critic Score
    Code Mirai may have a lot of rough edges, but it has a heart big enough to power even the most outrageously-oversized mecha battlesuit.
    • 64 Metascore
    • 70 Critic Score
    SwapQuest does a great job of transforming a casual classic into the foundation of an RPG-lite, and for the vast majority of my time with it, I found it surprising and clever. It’s just too bad the developers ramped up the endgame challenge for clear reason. I was seriously considering giving the game a second playthrough to see how the other characters leveled up and transformed over the course of the adventure, but the prospect of suffering through the endgame again made put the game down after the credits rolled. Whatever the reason behind the difficulty, the devs wound up shooting themselves in the foot when they should have been sticking the landing.
    • tbd Metascore
    • 70 Critic Score
    Besides my lack of ability to notice slight size differences in similarly-shaped objects, there’s not much I disliked about Tiny Lands. My only complaint is that there’s no ability to pan left and right on each puzzle. The zoom feature is tethered to the center of each tile, so enlarging the scene doesn’t help much if an alteration is along the edges. Outside of that, fans of this genre will find Tiny Lands to be a relaxing, well-designed take on the well-known-in-print spot-the-difference formula.
    • 58 Metascore
    • 70 Critic Score
    Those searching for the traditional Silent Hill experience on a portable (story? What story?) should stay far, far away. However, players who enjoy dungeon crawling and aren't afraid of a little difficulty will find that Silent Hill: Book of Memories gets it pretty right-it's just a shame that an FAQ is required to enjoy it.
    • 69 Metascore
    • 70 Critic Score
    Mighty Fight Federation wears its ’80s influences on its sleeves and enters a ganere that’s already crowded with competitors, but that’s fine — it delivers on the core fighting, and its simple, straightforward approach prioritizes pure enjoyment rather than technical skill, and in my view, it’s better for it.
    • 62 Metascore
    • 70 Critic Score
    It successfully channels the spirit of its inspiration, it will please the niche audience that remembers it, and it’s impossible not to appreciate all the TLC that must have gone into its creation. Good strategy will win games and the playbook is not shallow, but it’s impossible not to love a game where victory can also be won by killing the opposing team’s best players.
    • tbd Metascore
    • 70 Critic Score
    Football Drama is a strange beast. On one hand, the designers’ great knowledge and love for the sport is clear from the first minute. On the other, it likely won’t hold much appeal for players who are more interested in the narrative or choice-driven side of things. This one is strictly for those who fall into the Venn diagram overlap of ‘football fan’ and ‘visual novel fan’, I think.
    • 77 Metascore
    • 70 Critic Score
    Though NHL 18 is a solid, enjoyable title that will likely appeal to old and new hockey game fans alike, there’s little innovation on display — the developers only deliver minor improvements and necessary tweaks. In order to make the series relevant again, EA needs to find a way to revolutionize the gameplay. It pains me to say, but it’s not 1994 anymore and expectations have changed. As much as I enjoyed my time with NHL 18, I would rather see the series get benched for a few years and come back with something truly new rather than another installment of more-of-the-same.
    • 75 Metascore
    • 70 Critic Score
    While it may not offer the gameplay depth or compelling characters of a modern Atelier game, Marie is certainly charming. There’s a simple pleasure to looking back at where the series started, and seeing its faltering first steps towards the mechanics that would later come to define it. One thing is certain, though – this is a series that has always had its heart squarely in the right place. Every Atelier is, at its core, about a young woman desperate to make people’s lives better, and then allowing the player to guide her as she develops her skills to start making a real difference. Even in this most basic version, that’s always a journey worth taking.
    • 79 Metascore
    • 70 Critic Score
    Gamers looking for a fresh take on puzzle solving adventures will absolutely find it with the map manipulation in Carto.
    • 60 Metascore
    • 70 Critic Score
    Ultimately, the small amount of content at launch is Ancient Amuletor’s greatest weakness. With no story whatsoever, only four characters, and four levels, it feels more like an early access game than a full release, although its low price point does somewhat reflect this. The core mechanics are solid the characters all feature distinct combat styles, so it does offer an engaging, immersive tower defense experience, especially on higher difficulties and with more players added. However, with the release schedule and pricing for DLC still vague, I can only recommend Ancient Amuletor to PSVR owners starving for something to play.
    • 74 Metascore
    • 70 Critic Score
    Despite its numerous charms, Caravan SandWitch just didn’t sit right with me. There is perhaps something to be said for a chill attitude in the midst of apocalypse, but this experience gets there by avoiding all of its tragedies, save one. The looming death of this world and seeming indifference from everyone inhabiting it left me too uneasy to fully accept the atmosphere Caravan SandWitch seemed to be after. While Cigalo was beautiful to see and relaxing to visit, even as the planet crept ever closer to collapse, I kept wishing that someone would rage against the dying of its light.
    • 93 Metascore
    • 70 Critic Score
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.

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