GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 78 Metascore
    • 60 Critic Score
    I really wanted to love Big Hops, since it’s clearly made by folks who share my fondness for the 3D platformer genre. But while that passion has birthed a terrific moveset, Big Hops is ultimately a selection of great mechanics in search of a tighter, more focused game.
    • 78 Metascore
    • 60 Critic Score
    Cosmic Star Heroine has the pieces in place to become a modern classic JRPG in the same way that Shovel Knight and Freedom Planet take their cues from old-school platformers. Given the amount of effort that went into the battle system, it’s clear that Zeboyd Games did their homework on the mechanics of their ancestors. However, while they definitely nailed the combat, the narrative is too rushed and the characters too shallow for Cosmic Star Heroine to reach the majesty of the games that inspired it.
    • 78 Metascore
    • 90 Critic Score
    Atelier Lulua is more than a case of ‘Gust has done it again’, although that’s obviously true. It’s a great game with a brilliantly-told story full of great twists. More than that, though, it’s notable because it takes the chance to question an element at the very heart of the genre — why is combat so central to the experience? Is it a necessary part of the story being told, or does it wind up limiting the kind of adventure that developers can to craft? There’s no clear answer here, but the fact that the question is being asked in such an interesting way deserves a huge amount of respect.
    • 78 Metascore
    • 40 Critic Score
    I think Demi looks like a cool character and I like the idea of using a rocketpack to dash through platforms in a kinetic flow state, but Super Cloudbuilt is too frustrating and haphazard as an experience. I’m sure the people who made it (and a handful of YouTubers) are really, really good at it, but thanks to a lack of polish and elements that never fit together well, I couldn’t understand what it was trying to be. I’m not sure Coilworks knows either.
    • 78 Metascore
    • 60 Critic Score
    Neither the storyline nor the final puzzles delivered the type of reward I enjoyed with similar titles. For fans of the genre there’s plenty of challenge to be had, but those seeking something that compares a little less directly to Portal should probably hold off.
    • 78 Metascore
    • 75 Critic Score
    The word "original" may not apply, but the level of production and care taken in crafting Crimson Gem Saga is certainly noteworthy, especially in conjunction with the pure, reductive nature of its game design.
    • 78 Metascore
    • 80 Critic Score
    The King’s Dilemma is the closest I’ve come to a regal advisor simulator, a position that has always fascinated me… although to be honest, this is one of the most underserved niche genres out there. While I appreciate that players’ lives are never at risk as they might be if they were manipulating things in the Game of Thrones world, it’s not perfect — but it is a good start. One can only hope that it leads to even greater attempts in the future.
    • 78 Metascore
    • 85 Critic Score
    With its fast pace and emphasis on explosive action, Jupiter Hell is a more-than-welcome addition to the ranks of the roguelike genre. Even without the nods to its better-known brethren, it still packs quite a wallop. It isn’t perfect, but I loved blasting demons and zombified minions too much to care. Now, where is that chainsaw?
    • 78 Metascore
    • 85 Critic Score
    For anyone even remotely interested in what might be like to survive the zombie apocalypse, State of Decay is an absolute must-play.
    • 78 Metascore
    • 80 Critic Score
    Regardless of the feature-light port and general sparseness of the package, Red Dead Redemption still earns its place as one of the finest games ever made. Even if its follow-up improved upon everything, this was a joyful blast to the past, reminding me that all greatness starts somewhere. For those looking to live out another cowboy fantasy before Rockstar decides to release Red Dead Redemption III, they can certainly do worse than this.
    • 78 Metascore
    • 70 Critic Score
    Under Night In-Birth EXE: Late[st], despite having a preposterous title, is simple to pick up, but deep enough to deserve dozens of hours of study. While dated, the art design is top-notch, and a few of the stories which I was primed to scoff at proved surprisingly interesting. I may never have the reflexes to excel at something like Under Night, but I can appreciate developers doing excellent work.
    • 78 Metascore
    • 50 Critic Score
    Perhaps all of the limp comedy wouldn't be so offensive if the game did anything new in the gameplay department.
    • 78 Metascore
    • 80 Critic Score
    Underneath its wisecracking exterior, Disgaea 3: Absence of Detention offers enough depth to keep a determined player occupied for over a hundred hours if they so wish it, while also entertaining folks that just want to play a game for its story and multiple endings.
    • 78 Metascore
    • 85 Critic Score
    While I don’t think Sonic Origins Plus will convince doubters of the initial release to convert and I still have my qualms over some of the presentation choice, there’s no doubt that Sega managed to make a solid package even better.
    • 78 Metascore
    • 70 Critic Score
    It might not be everyone's cup of tea and it's got a few issues, but despite all that, it's still a hell of a lot of fun and it scratches my strategy itch quite nicely.
    • 78 Metascore
    • 65 Critic Score
    Players in the target audience for these titles (like me!) who’ve been waiting for this storied series to come to console will find the package worth exploring even if there’s only one real reason to buy in.
    • 78 Metascore
    • 85 Critic Score
    Even with frustrating oversights, The Mummy Demastered is a fantastic example of its genre. There’s great creature and boss design, perfectly designed platforming sequences, and a wide enough variety in environments that it can offer unique visuals all the way to the end. As a tight, confident action title, The Mummy Demastered succeeds not just as a love letter to movie-inspired cash-ins from the ’90s, but also as a legitimately great action game in its own right. And, if that wasn’t enough to recommend it, it’s also a rare tie-in that ended up far better than the movie it was adapted from.
    • 78 Metascore
    • 85 Critic Score
    Between the fun I had playing it, the fitness boost I've gained from it (body fat now 13% and dropping if you want numbers), the awareness and discipline it's taught me and the sheer enthusiasm it's reawakened in me to turn on my PS2 for an hour almost every night, EyeToy: Kinetic distinguishes itself until it is, almost, virtually unassailable.
    • 78 Metascore
    • 50 Critic Score
    I can understand the logic in trying to craft a sequel that does more than its source material, but the end result is that Mercury Meltdown lacks the simplicity and clean design needed to establish itself as a solid puzzler.
    • 78 Metascore
    • 70 Critic Score
    GRID 2 is a fine racing game on the track, but it's a questionable package when taken in its entirety.
    • 78 Metascore
    • 80 Critic Score
    Dense, methodical, and maybe even a little bit unfriendly, but there's nothing else quite like it on Game Boy today.
    • 78 Metascore
    • 75 Critic Score
    Although it needs a few tweaks here and there (like a way to quickly reorganize when every Kefling is employed, or some kind of shortcut when transferring goods from one shop to another) it was great to be able to sit back and relax with something without fear of being picked off by snipers or a constant need to manage my supply of health packs.
    • 78 Metascore
    • 70 Critic Score
    Sure, the offline mode can get old fast, but arcade racing fans with an internet-ready PS2 will find that the title's playability grows almost exponentially when experienced with a group of other human beings.
    • 78 Metascore
    • 90 Critic Score
    Those two minor criticisms aside, Shin Megami Tensei: Devil Survivor Overclocked is a brilliant game made all the more notable as many of today's games shift towards Hollywood-like narratives.
    • 78 Metascore
    • 60 Critic Score
    As it stands, it's a great premise that struggles to deliver a compelling experience thanks to spending far too much time on crafting and not nearly enough on humanity.
    • 78 Metascore
    • 65 Critic Score
    It's not a great game by any means, but there are much worse ways to spend an afternoon than making jets explode.
    • 78 Metascore
    • 85 Critic Score
    My hat is off to Terminal Reality... they may have just created the best movie game of all time.
    • 78 Metascore
    • 45 Critic Score
    For players who click with these characters, Oxenfree offers between four and six hours of walking around and listening to them hash out issues in their lives. I congratulate the developers on the quality and production of the dialogue, but as a whole, Oxenfree is a weightless slip of a game that left no lasting impressions.
    • 78 Metascore
    • 95 Critic Score
    Not only is Dead Rising 3 a must-play for anyone who's ever enjoyed a zombie game, it accomplishes a task I would have thought impossible six months ago - it's a launch title that makes buying an XBONE worth the money.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, the thing about Hell is Us that ties it all together is the title. The combat and exploration are merely a distraction from the real conflict happening in front of the player’s eyes — humans on both sides of the civil war (and those manipulating the war from behind the scenes) have committed far worse atrocities than the creatures ever have.

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