GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 78 Metascore
    • 80 Critic Score
    Players who value length in a title might be disappointed, as it’s possible to get one of Calvary’s worse endings in about 15 minutes. Even diligently working through all the puzzles the “right” way won’t extend the campaign to more than a few hours at most, but to me, this matters little. The Procession to Calvary may not be an epic, but I enjoyed looking at it, playing it, and the things it made me think about. That’s more than I can say for many games that sustain whole weeks of playtime.
    • 78 Metascore
    • 75 Critic Score
    As an historical RTS, Praetorians does an admirable job of integrating its subject matter with solid gameplay, as opposed to simply using the historical period as a backdrop for a slew of war scenarios.
    • 78 Metascore
    • 80 Critic Score
    Revita is not one to overlook, especially for fans of this genre. Things feel perfectly balanced, the combat is satisfying and the platforming is smooth, the relics do a lot to keep each run fresh, and using health as currency all come together to make Revita sing.
    • 78 Metascore
    • 75 Critic Score
    Trine 5: A Clockwork Conspiracy is a welcome addition to the series. While it doesn’t add or change much when it comes to gameplay mechanics, it’s still enjoyable and challenging enough to be worth a look from anyone who likes an old-fashioned fairytale adventure with a twist.
    • 78 Metascore
    • 90 Critic Score
    Persona takes everything that made the original so memorable (the demon-fusing, the storyline, the atmosphere) and streamlines/updates it while restoring things that were cut from the original as well.
    • 78 Metascore
    • 80 Critic Score
    We both agreed that what the game achieves for kids is the ability to transport them into the world of Woody and the gang. For adults, it's a venture back to their own childhood.
    • 78 Metascore
    • 60 Critic Score
    Real talk, this entry won’t convert anyone tiring of EA’s approach to the world’s favorite sport, and longtime fans will likely feel the same frustrations they’ve felt for years. However, for anyone who still finds joy in a well-timed through ball or a diving header in extra time, it can deliver a good experience. It captures enough of football’s rhythm to be a good purchase for dedicated fans, but the execution just isn’t as sharp as I expected at this point.
    • 78 Metascore
    • 80 Critic Score
    As it stands, MYZ is an excellent game that carved off too much meat when trimming the fat. It’s a delicious dish, but it might leave one hungry for more.
    • 78 Metascore
    • 50 Critic Score
    This is definitely a title that fans of MMOs and Final Fantasy should give a shot, just not on the Playstation 3.
    • 78 Metascore
    • 60 Critic Score
    Chaos on Deponia has enough charm to salve the wounds of its worst design flaws (a delightful quest to hatch a team of platypus guardians is a great example) but there's no getting around its narrative problems.
    • 78 Metascore
    • 45 Critic Score
    Ashen now holds the dubious honor of being the first game I couldn’t bring myself to finish before posting a review. Well done, Ashen — you broke me. It’s just a shame you didn’t do it in a more interesting or cleverly-designed manner.
    • 78 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 78 Metascore
    • 90 Critic Score
    This title has it all—engrossing and challenging gameplay, a plot that rises above the usual clichés of the genre, loads of depth and customization, great graphics, and some excellent audio. This is, hands down, the best RPG I've played in 2005.
    • 78 Metascore
    • 65 Critic Score
    While by no means a terrible game, and not even a bad one, this is a game designed to increase the overall amount of sadness in the world, and for that reason alone, and despite its many high points, I can't recommend that anyone play it. Ever.
    • 78 Metascore
    • 75 Critic Score
    Even so, it's well worth checking out for players who would be interested in a different spin on the Angry Birds formula.
    • 78 Metascore
    • 75 Critic Score
    Episode 4 might ultimately be more of the same, but this year’s episodic Hitman is the best the series has ever been, and I’m not complaining. However, with the United States and Japan chapters still to come before this season ends, I do hope IO Interactive has a few more tricks up its sleeve.
    • 78 Metascore
    • 45 Critic Score
    Dead Rising was never a great game — it’s perverse and didactic in equal measure, and an exciting concept delivered with almost no artistry or craft. Why not put in a little extra effort to fix it, rather that just running it on superior hardware? The sequels offer a clear roadmap for the experience that Dead Rising could have been, but apparently Capcom had no interest in following it. It’s too bad, because even as a budget title, this reissue is just too rough to recommend.
    • 78 Metascore
    • 80 Critic Score
    While I actually felt sympathy for the monster even though I didn’t doubt the girl’s condemnation of it, Lydia still manages to land a heavy emotional blow with admirable economy thanks to its expressive art and skillful storytelling. It’s a strong, sharp jab of a game, and well worth it for anyone willing to take the punch in the gut.
    • 78 Metascore
    • 75 Critic Score
    Mages of Mystralia is a pretty, polished experience bolstered by an excellent spin on combat. The world is bright and cheerful, the exploration of the land is rewarding, and the spell system is great. Chalk up another success story for the Canadian Media Fund and one for Borealys Games.
    • 78 Metascore
    • 70 Critic Score
    With some tweaking, Mothergunship could easily become a must-play. As it stands, only those with high-level twitch skills are going to have an enjoyable time. People like me might eventually get through the campaign, but I’m not sure I want to anymore.
    • 78 Metascore
    • 80 Critic Score
    Overall, The Foundation is a satisfying package that delivers more of what players got from the original campaign, and this is a good thing. The combat scenarios are tense, the locales are interesting, and it’s between four to six hours of new content for those looking to spend more time with Jesse Faden. It might not advance the storyline much and it doesn’t do anything radically different, but there’s no question that those who enjoyed Control should jump in and see what’s happening in the basement.
    • 78 Metascore
    • 80 Critic Score
    At first, I wasn’t sure what to think of this, but as it progressed, it grew on me since the dev does an excellent job of making each puzzle make sense. There’s no “moon logic” of the type seen in older LucasArts games or other classics. I was happy to find more realistic (although occasionally ridiculous) solutions and the character interactions they triggered. Apart from my issues with the lack of choice and nitpicks like a thin soundtrack and a confusing save system, I very much hope the developers at Serenity Forge create a sequel to Half Past Fate — with this initial foray into blending of genres, I’m hopeful for more!
    • 78 Metascore
    • 75 Critic Score
    There’s not much to complain about in Clan o’ Conall — the developers have successfully managed to put together a pleasing side-scrolling action-platformer that looks amazing, plays well and manages to implement a neat multi-character system. This one might not break new ground, but there’s no question that it’s a win.
    • 78 Metascore
    • 80 Critic Score
    Overall, Hell Pie is innovative in the platforming space, both in narrative and the verticality and mobility of its mechanical design. It might be flying under most radars, but to me this was one of the best gaming experiences I’ve had all year.
    • 78 Metascore
    • 80 Critic Score
    With its versatile upgrade system and clever boss design, Bat Boy stands out, even compared to the highest tier of NES-tribute platformers. I can’t pretend it’s perfect – a few auto-scrolling levels are cheaper than they have any right to be, and the last boss is a slog — but this is indisputably a great game whether one is a fan of its classic inspirations or not.
    • 78 Metascore
    • 95 Critic Score
    Dragon’s Dogma isn’t just a fantastic time, full of superb adventuring and uncharacteristically accomplished combat. It’s also one that’s stood up incredibly well over the years, feeling every bit as fresh and unique as when it debuted in the previous generation. It really says something that after hundreds of hours and dozens of completions later, I was more than willing to drop everything and get stuck back in to this remaster. It may have aged a little visually, but its combat and reward-heavy exploration have proven themselves evergreen, standing out from the competition even now.
    • 78 Metascore
    • 55 Critic Score
    As time goes on, I grow more intolerant of the extreme eleventh-hour difficulty spike found in so many games. Mushroom 11 begins wonderfully, with some striking 2D background art and a bounty of inventive puzzles in its earlier levels. I want to recommend it for that, but the unfortunate truth is that too much of my time with Mushroom 11 was spent writhing in fury.
    • 78 Metascore
    • 85 Critic Score
    Even though the spectacular combat in Dragon’s Dogma makes it seem like a successor to other Capcom fantasy beat-em-ups, the depth of its world design and surprising story twists make it one of the more fascinating games of its era. With a fantastic port for the Switch audience, it’s as if Capcom made a deal with a dragon and somehow came out the winner.
    • 78 Metascore
    • 85 Critic Score
    As far as handheld shooters go, Killzone: Mercenary is undoubtedly the new gold standard and, quite frankly, makes a mockery out of its handheld peers.
    • 78 Metascore
    • 55 Critic Score
    My Friend Pedro seems like it should be wall-to-wall adrenaline-fueled gunplay and spectacle — and it is at times — but it’s too frequently dulled by stretches of tedium, switch-flipping, misplaced platforming and visually bland environments. With that banana on board, it could (and should) have been so much more.

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