GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 82 Metascore
    • 90 Critic Score
    It's an incredibly rich, unique and innovative take on first-person shooters-yet it's also a flawed game, suffering from a few minor scripting bugs and some rough edges in the gameplay that occasionally interfere with what is, for the most part, an exceptionally engaging experience. But despite its imperfections, it is a truly groundbreaking game, captivating in its complexity, its mystery, and its vividly realized world that stands as a milestone in both imagination and engineering.
    • 64 Metascore
    • 75 Critic Score
    All in all, Shining Force EXA is a solid game that doesn't quite compare to its predecessor.
    • 73 Metascore
    • 45 Critic Score
    After Burner may be spiritually true to Sega's seminal 1987 hit, but game design has progressed by leaps and bounds since then. Cleaving so closely to its dusty, outdated forefather hurt more than it helped, I'd say.
    • 69 Metascore
    • 35 Critic Score
    The worst 360 game I think I've ever played with nothing to redeem it. Earth Defense Force 2017 can't even stack up against the recent Burger King games, and those were little better than minigames on a disc coming in at four dollars each. The only possible future I see for Earth Defense Force 2017 is gaining the notoriety as one of those "so bad it's good" games, but don't be fool yourself - it's just bad.
    • 93 Metascore
    • 75 Critic Score
    I wanted so much to experience the same sense of exhilaration that the original had given me, but that feeling never arrived. There were moments that came tantalizingly close, such as the opening battle with the Colossus of Rhodes, but it never got all the way there.
    • 69 Metascore
    • 45 Critic Score
    Even if I couldn't set my love for the series aside for this review, I'm sure that Def Jam Icon's problems are so clear and inarguable that even if I'd never played any of the previous titles I would have rated it exactly the same.
    • 86 Metascore
    • 65 Critic Score
    But despite its graphical flair and fancy high-tech features, the hollowness and simplicity of the core gameplay ultimately left the experience feeling unbalanced and unrewarding.
    • 55 Metascore
    • 55 Critic Score
    At fifty dollars, and with significant locked away on the disc from the people who paid for it, it's the biggest rip-off since Crackdown, and shouldn't be purchased by anyone for any reason.
    • 74 Metascore
    • 60 Critic Score
    Based on the evidence, I believe that Deadline Games is capable of putting out something more satisfying—but in its current state, Chili Con Carnage is more like chips and salsa than arroz con pollo.
    • 69 Metascore
    • 40 Critic Score
    From its incongruous RPG-style leveling up to its endless recycling of levels to its utterly ridiculous Arabian Nights-themed story, Sonic and the Secret Rings feels horribly padded from top to bottom.
    • 83 Metascore
    • 55 Critic Score
    This feels like an alpha build of a game: the point in a game's development cycle where engine is in place, and the world has been built, and a few bad guys running around for testing purposes. Unfortunately, the actual meat of the game, the story and the missions, haven't been added yet.
    • 66 Metascore
    • 40 Critic Score
    I'm not exaggerating when I say that Jewel Summoner is at least half dialogue, if not three-quarters - a fatal mistake when the quality of such is so unappealing.
    • 67 Metascore
    • 60 Critic Score
    It's fun and violent and asks nothing at all from its player than to spend a few minutes blowing things to pieces whenever they feel like it, rewarding them with epic levels of blood and gore when they do.
    • 78 Metascore
    • 80 Critic Score
    The box art might not be interesting (and personally, I think the title of the game is terrible) but once past those superficial elements it's impossible to ignore the superior design and technical mastery that's present in every minute of gameplay. Gurumin puts most of the PSP's library to shame without even trying.
    • 83 Metascore
    • 90 Critic Score
    Overall, I was quite impressed with Rogue Galaxy, and as one of the presumably last RPGs for the PlayStation 2, I think it's a fitting tribute to the machine that is home to the most games of this genre.
    • 73 Metascore
    • 70 Critic Score
    I don't expect World War II to fall in popularity as a game subject any time soon, and Battlestations: Midway is a perfect example of why.
    • 76 Metascore
    • 85 Critic Score
    I hope that future Phoenix Wright titles are able to keep the character and plot development at the same level achieved in Phoenix Wright: Justice For All.
    • 79 Metascore
    • 85 Critic Score
    It's to Lost Planet's credit that the skillful handling of the difficulty and level design puts the player in a state of desperation for almost the entire length of the game.
    • 75 Metascore
    • 75 Critic Score
    The game is a showcase of everything Nintendo hopes for its new console: the novel simplicity of the Wiimote, deceptively simple gameplay that's easy for non-gamers to learn yet a challenge for gaming veterans to master.
    • 85 Metascore
    • 60 Critic Score
    I for one think console gamers can handle a real tactical sim, but I suppose that in this increasingly competitive industry, taking even the slightest risk has become passe.
    • 65 Metascore
    • 40 Critic Score
    Mazes of Fate might have had a slim chance a few years ago, but arriving alongside infinitely more capable competition renders rough, mediocre and annoying content immediately, undesirably obsolete.
    • 87 Metascore
    • 70 Critic Score
    Despite being something of a mixed bag from any perspective, there's no doubting the fact that even a middling Metal Gear game easily outclasses most of its competition.
    • 53 Metascore
    • 20 Critic Score
    In the end, gamers are all just a bunch of people sitting in front of a television holding a controller, so simulation games must be judged on their ability to make gamers feel like they're performing an action within the limitations of the technology. Cabela's African Safari's poor controls, design choices, and graphics keep this immersion from ever happening.
    • 77 Metascore
    • 85 Critic Score
    It's no easy feat to invigorate a genre that has remained fairly set in its ways for the last few generations, let alone do it with the imagination and energy present here.
    • 51 Metascore
    • 25 Critic Score
    It is a game that utterly fails to capture any of the elements that make its source material so enduring and beloved.
    • 63 Metascore
    • 50 Critic Score
    Although it acts as a wonderful selling point for anyone considering developing an FPS for the Wii, Red Steel is too much of an unsatisfying tease to succeed as much else.
    • 95 Metascore
    • 80 Critic Score
    Using the wolf's sense to see the Twilight Realm is a ghastly, beautiful effect to be sure, but contributes little to the player's sense of discovery, save for a few holes to dig or making a few jumps that would otherwise be impossible.
    • 76 Metascore
    • 65 Critic Score
    The greatest strength of Wii Sports—its unparalleled accessibility—ends up being its greatest weakness. Although the game initially feels like a breath of fresh air, the failure of its novel control scheme to provide the sensitivity needed for continued growth and mastery ultimately sucks much of that air right back out.
    • 54 Metascore
    • 35 Critic Score
    I will say that Sneak King was successful from the perspective that it provides an hour or two of incredibly offbeat play, not to mention the fact that it got me into a Burger King for the first time in years. If it wasn't for the stomachache and heartburn afterwards, I'd say it was a win-win situation.
    • 59 Metascore
    • 20 Critic Score
    So once again, Traveler's Tales gets the Lego right, only this time they screw up everything but.

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