GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • 56 Metascore
    • 100 Critic Score
    The closest thing to a complaint I can muster up for Spelunker HD is that it has a sparse online community, but that's almost like criticizing a masterful painting because it hasn't been seen by enough people.
    • 79 Metascore
    • 100 Critic Score
    Thanks to the quality in both concept and function, this is one of the finest first-person-shooters I've ever played, and the best iteration of one of gaming's most storied franchises.
    • 96 Metascore
    • 100 Critic Score
    Because of the game's subtle tributes to the deeper complexities in life, the game is no less compelling than if I were playing it as a child. The difference is that as an adult, I can herald it as a true work of beauty.
    • 93 Metascore
    • 100 Critic Score
    When all is said and done and everyone has had the chance to play it for themselves, I have no doubt that Alyx will be held in the same lofty regard as the first two Half-Life entries. It really is that good. Of course, I still want Half-Life 3, but it turns out that I wanted this even more and didn’t know it.
    • 85 Metascore
    • 100 Critic Score
    As someone who predominantly plays games antithetical to this experience, the fact it blew me away should speak volumes on how confidently it presents itself. It’s by far one of the best things I’ve played this year, and it just works in a way that is almost magical when considering how many bigger titles have fumbled the fundamentals Technotopia handles with ease. Whether one loves or hates card-based games, this is one worth playing, hands down.
    • 86 Metascore
    • 100 Critic Score
    Even if the tunes aren't all things to all players, that shouldn't hold anyone back from putting cash down and picking up one of the most original games to grace consoles for some time. DJ Hero 2 is sublime.
    • 91 Metascore
    • 100 Critic Score
    An incredible effort from any perspective, Mass Effect sets the new standard for story-driven games, and has unquestionably surpassed all others to become the preeminent science fiction franchise today.
    • 85 Metascore
    • 100 Critic Score
    It was without a doubt one of the most difficult, draining, and stressful gaming experiences I have ever had, but it's also an absolute masterpiece.
    • 96 Metascore
    • 100 Critic Score
    Whether Elden Ring is perfect is beside the point. What matters is that it’s the ultimate expression of a blueprint first laid out in Dark Souls. It’s made my favorite game of all time feel like a practice run.
    • 84 Metascore
    • 100 Critic Score
    Reventure is a masterpiece of design. With its sharp satirical humour, its tight controls, and its endless inventiveness, Reventure actively invites players to engage with it again and again and again. This isn’t just a love letter to adventure games, it’s a great adventure in its own right, transcending the expectations of the genre to offer a fantastic, multi-faceted experience that satisfies in every regard.
    • 85 Metascore
    • 100 Critic Score
    Citizen Sleeper isn’t harsh or punitive despite the pressures and perils the player might face. No, it ultimately feels like a slow, incremental triumph over adversity in a way that I wish was as easy to accomplish in the real world. This genius array of interlocking circles and Swiss watch gears is flawlessly synchronized with every piece spinning as it should, and it ultimately delivers not only a top-tier Sci-Fi tale, but a larger commentary on community, friendship, and the experience of life itself.
    • 88 Metascore
    • 100 Critic Score
    Left Behind is a fantastic piece of content, and Naughty Dog has again raised the bar for all developers who aim to tell character-driven stories. They just don't come better than this.
    • 95 Metascore
    • 100 Critic Score
    So do we need Portal 2? Do I need it? Maybe not, but I'm sure as hell glad it exists. The portal aspect has probably reached its zenith in Portal 2, and given the way the game ends I don't think there's much room for a Portal 3.
    • 83 Metascore
    • 100 Critic Score
    The most impressive thing about Freedom Planet is just how good it feels. It feels great to find the correct sequence of actions to send Lilac rocketing through a level at warp speed. It feels great hearing each song on the excellent soundtrack for the first time. It feels great to nail the perfect spin dash on an enemy and absolutely shred it. That type of exhilaration is rare and worthy of praise. There’s no shortage of retro-style games that will charm one’s socks off with beautiful sprites and catchy tunes, but to combine all of that with such a deep mechanical understanding of those old Genesis platformers is a remarkable feat. GalaxyTrail, please take a bow.
    • 93 Metascore
    • 100 Critic Score
    But there isn't any game that comes closer to giving the feel of soccer and there are few games that come closer to gaming perfection.
    • tbd Metascore
    • 100 Critic Score
    Every aspect of Iris and the Giant is honed to perfection and polished to a blinding sheen. It looks great, it plays great, it has all of the amenities I could ask for in a modern roguelike, and on top of it all, it’s got a touching emotional theme that made the journey more than worthwhile by the end. Iris and the Giant is a masterclass in all aspects, and they just don’t come better than this.
    • 87 Metascore
    • 100 Critic Score
    West of Loathing is one of the best RPGs on the market, hands down. The simplistic art style and humorous themes mean anyone will be able to get in and enjoy themselves, there’s plenty of laughs and sharp writing, and players only need to engage with it in the ways that they want to. I’m hard-pressed to find anything negative to say about it! And now if you’ll excuse me, I have to hit the ol’ dusty trail and get back to it…
    • 89 Metascore
    • 100 Critic Score
    The art and music are dripping with style, the mechanics are easy to learn and offer enough wiggle room to be challenging without demanding perfection, and the story is full of heart — if a bit corny at times. If this game looks even remotely interesting, don’t sleep on it.
    • 91 Metascore
    • 100 Critic Score
    My first time through the game was the best eight hours of gameplay I've experienced in years, and it's game's only gotten better with subsequent playthroughs.
    • 85 Metascore
    • 100 Critic Score
    West of Loathing is fantastic on every level — the writing is consistently, genuinely funny, the intricacy and breadth of the world is truly impressive, and all of the mechanical systems are perfectly geared towards make sure the player is able to go through the world and experience as much as possible without needless frustration.
    • 97 Metascore
    • 100 Critic Score
    A shining example of how a classic videogame series can be vividly reborn. While taking an enormous amount of liberties with the original concept, it manages to zero-in on the spirit of the Metroid series and hit a resounding bull's-eye.
    • 88 Metascore
    • 100 Critic Score
    In the last fifteen years, I’ve purchased this game four times, and happily agreed to acquire it again for a fifth. Find me another game that can still fill me with sheer elation after conquering it for the fifteenth time, and I’ll tell you that it’s not possible because one doesn’t exist. Ikaruga is a flagship title that’s been cherished for nearly two decades, and will continue to be relevant for many, many more. There’s no better way to spend money in the e-Shop.
    • 83 Metascore
    • 100 Critic Score
    The most clever innovation isn't the puzzles or even the characters, as well-done as they are. The most clever bit is the framing of the game as a film.
    • 86 Metascore
    • 100 Critic Score
    As far as deckbuilders go, Monster Train is fantastic. The general strategy and the quirks of fighting on a multi-leveled train make it stand out as its own sort of unique puzzle that rewards players for cleverness. The runs are fast, it’s easy to learn, and the challenge modes give it plenty of depth and replay. Get on board before it leaves the station!
    • 83 Metascore
    • 100 Critic Score
    Although the campaign only lasts about two hours, I found it to be the perfect length to establish what it does, to get me invested, and then have me on my way before ever wearing out its welcome.
    • 89 Metascore
    • 100 Critic Score
    It's rare that a game of such impeccable design and ingenious execution is seen. It's paced wonderfully through an interesting story; features well-developed, appealing characters; and blends numerous gameplay types into one flawlessly executed adventure.
    • 97 Metascore
    • 100 Critic Score
    Breath of the Wild is a phenomenal title in and of itself, but it’s particularly special in that it embodies the vision for the series that Miyamoto and Aonuma have never been able to realize until now. It’s a game three decades in the making, and it’s no exaggeration to say that I’ve been waiting my entire life for this. Breath of the Wild is, by any measure except nostalgia, the best Zelda game ever made, and considering how many unbeatable classics this series has already produced, that is a staggering accomplishment.
    • 87 Metascore
    • 95 Critic Score
    Flower is a shock to the gamer's system because it reminds us that games aren't about fanboy allegiances, media hype, and quarterly earnings. Good games—like good art—can simply be food for the soul. Flower is the kind of soulful nourishment we need more of.
    • 81 Metascore
    • 95 Critic Score
    Svoboda 1945: Liberation is a truly incredible educational videogame that I, as a history teacher, can recommend for use in the classroom. In addition to its experiential and play value, it proves that educational titles can be captivating without losing their pedagogical mission, and I’m glad that this genre continues to deliver high quality projects and evolves consistently with the efforts of talented teams like this one. Plus, the serious way in which Svoboda 1945: Liberation treats the historical facts and the compassionate way in which it presents the people are a beautiful tribute to the memory of those who survived World War II. This is an especially important gesture, as the last survivors are now nearing their final days, and with them, the knowledge of what really happened. Let’s not lose this and be doomed to repeat it.
    • 78 Metascore
    • 95 Critic Score
    Dragon’s Dogma isn’t just a fantastic time, full of superb adventuring and uncharacteristically accomplished combat. It’s also one that’s stood up incredibly well over the years, feeling every bit as fresh and unique as when it debuted in the previous generation. It really says something that after hundreds of hours and dozens of completions later, I was more than willing to drop everything and get stuck back in to this remaster. It may have aged a little visually, but its combat and reward-heavy exploration have proven themselves evergreen, standing out from the competition even now.
    • 81 Metascore
    • 95 Critic Score
    Life is Strange: True Colors is a technically brilliant and emotionally-driven masterpiece, providing a compelling narrative wrapped around some of the best choice-based gameplay I’ve experienced in years. It also made me reflect on what my life can be if I just take a minute to let go, which isn’t something I can say about many other pieces of art or media.
    • 82 Metascore
    • 95 Critic Score
    Tiny Terry is concise yet vast, comically snarky yet endearingly heartfelt… it has to be seen to be believed, and it’s everything I didn’t know I wanted, in the best way possible. So, for anyone needing a mental vacation and a few hours spent not worrying about the world? This is the ticket.
    • 85 Metascore
    • 95 Critic Score
    Yakuza 0 is a magnificent achievement that should be experienced by anyone interested in lecturing people on the importance of money, then blowing ten billion yen on a horrifically tacky golden statue of themselves. Or those curious about winning a chicken in a bowling competition, then installing it as the manager overseeing some of the most financially lucrative real estate holdings in Tokyo. Or those inclined to beat fifty knife-wielding thugs to a pulp in a back alley before heading off for takeaway and wasting the night playing Outrun. Or those wondering why that man in the convenience store is walking around in his underpants, and being unafraid to forge an unexpected friendship with him.
    • 86 Metascore
    • 95 Critic Score
    Resident Evil 7: Biohazard is a tour-de-force. It is scary, disturbing, thrilling, heartbreaking, and intensely satisfying. Played on a television, it’s an exceptionally high-quality first-person horror game. Played in VR, it’s a whole new world of survival horror. This is the best game I’ve played in ages, the strongest argument for purchasing a PSVR, and an exciting new direction for one of gaming’s premier franchises. Rating: Standard version, 9 out of 10. PSVR version, 10 out of 10.
    • 83 Metascore
    • 95 Critic Score
    Videogames simply do not come better than this, and I give Persona Q: Shadows of the Labyrinth my highest possible recommendation.
    • 93 Metascore
    • 95 Critic Score
    There's a certain point in gaming where you just stop thinking about semantics of criticism and let a moment take you. It's probably after Nightmare scrapes his hulking sword across a castle wall with sparks nipping at Talim's feet as she runs up the wall ready to slice back at her aggressor. No two-digit number can validate the pure exhilaration of that moment.
    • 83 Metascore
    • 95 Critic Score
    The sheer immersion of Madden NFL 16's gameplay makes this the best football video game since the series's salad days, and the most improved football experience since NFL Gameday first graced the PS1.
    • 63 Metascore
    • 95 Critic Score
    The videogame equivalent of striking gold... I flat-out loved every second of this disc. The controls are spot-on, the graphics are clean and attractive, there are no camera problems, and it's just right for picking up and jumping in.
    • 81 Metascore
    • 95 Critic Score
    Redout delivers excitement I haven’t felt since Nintendo released the last great F-Zero title over a decade ago. I don’t know if it’s the best racer I’ve ever played, but it’s almost certainly the most exhilarating, and earns its place among the very games it takes inspiration from.
    • 94 Metascore
    • 95 Critic Score
    The game is a gorgeous and perfectly balanced game where no fighter is better than another is. Kumite mode helps define this game as purely skill-driven, but its simplistic controls make it accessible to anybody.
    • 87 Metascore
    • 95 Critic Score
    Wolfenstein II: The New Colossus is a remarkable title, the best Wolfenstein game yet, and one of the finest singleplayer FPS titles ever created. With so much recent chatter about the death of the triple-A single player game, here comes BJ Blazkowicz with two middle fingers pointed directly at that idea. And with such a lengthy campaign, the lack of multiplayer isn’t even missed. The thrilling action, tight controls, incredible variety of tactics, and a surprisingly emotional, thought provoking, hysterical story make this one not to miss — the fact that it brings timely commentary on undesirable aspects of American society is even more icing on this Nazi-stomping cake.
    • 79 Metascore
    • 95 Critic Score
    Honestly, I love Black Book. This marvelous piece of work consistently avoids the expected beats, and I have no doubt that many aspects of the story and how it’s told will be quite surprising – hell, simply being exposed to the attitudes and views of the characters is eye-opening all on its own. Morteshka has brought us a title that offers a glimpse into a time and place that we rarely see, and has couched it the incredible journey of a humble Russian girl.
    • 84 Metascore
    • 95 Critic Score
    While it might be listed as a cute and creepy summer adventure in a PR blast, that doesn’t begin to scratch the surface of what it truly offers. Rather, it’s wonderful coming-of-age story about a young boy still grieving, creating powerful friendships, and finding his “true” happy ending.
    • 74 Metascore
    • 95 Critic Score
    Unlike many other games that take a linear non-interactive approach, Way Of The Samurai is immersive and interactive every step of the way.
    • 84 Metascore
    • 95 Critic Score
    Warhead expands on the forward-thinking ideas presented in Crysis and truly takes them to the next level.
    • 86 Metascore
    • 95 Critic Score
    I can’t stress how much I adored the entirety of Valfaris, and finding a title so brimming with such confidence in itself is rare. This game knows it’s awesome, and as the bosses got harder and harder, I was never once frustrated because I knew I had the tools I needed to conquer its mountain, leading to one of the most satisfying gameplay experiences I’ve had in years. Valfaris is a supremely designed action-platformer made by incredibly talented people, and it headbanged straight into my heart. Play it immediately.
    • 76 Metascore
    • 95 Critic Score
    There's a lot more to be said about Dokuro than what I've already written-I could talk about the wonderfully elegant art style, the charming character design, the ability to skip difficult sections, or the way each level is broken down into bite-sized chunks perfect for a handheld game, but I'd just be reiterating the same thing I've basically been saying all along-Dokuro is brilliant, and by far the best puzzle game I've played in quite some time.
    • 75 Metascore
    • 95 Critic Score
    They Stole Max's Brain! accentuates Sam's own special powers. While Max was away, I came to appreciate Sam on a whole new level.
    • 83 Metascore
    • 95 Critic Score
    I know this is a little late, as reviews go, but when I saw what a god-awful train wreck "Goldeneye: Rogue Agent" was, I felt it was necessary to remind gamers that there's a far, far better Bond-themed game available just a few feet down on the game store shelf, at a far more reasonable price.
    • 87 Metascore
    • 95 Critic Score
    I enjoyed every minute of it, and it's rare to find something that radiates as much pure joy as this does. I can't say enough good things about it.
    • 81 Metascore
    • 95 Critic Score
    Diehard fans of the original trilogy and newcomers alike, make no mistake—this is the definitive way to experience Phoenix Wright on new hardware.
    • 66 Metascore
    • 95 Critic Score
    Atelier Meruru is so wonderful that it became the first JRPG since Final Fantasy VII that I've played through more than once. Simple enough for anyone to play, but deep enough to offer 100+ hours worth of gameplay, Atelier Meruru is a great title full stop.
    • 79 Metascore
    • 95 Critic Score
    As I mentioned in my original review, the reason True Colors stuck with me were the lessons I learned after finishing it — I learned that time heals all wounds, and that I should let go of problems now, instead of letting them fester. Wavelengths gave me another character doing the same, with fresher wounds and even heavier emotional baggage. As a prequel, knowing Steph’s fate from the beginning made her emotional growth feel even more rewarding, and reminded me that things will get better. It just takes work.
    • 85 Metascore
    • 95 Critic Score
    The finest game yet released for the Wii, as well as my early pick for game of the year.
    • 81 Metascore
    • 95 Critic Score
    The gameplay is tightly-constructed, the narrative elements add a layer not often seen in deckbuilders, and both halves are wrapped in a fantastic, semi-abstract art style that recalls elements of cyberpunk, collapsed civilizations and Indian theming with bright strokes, chunky colors and bold lines. Visually, conceptually, and in its gameplay, Nowhere Prophet is gorgeous.
    • 85 Metascore
    • 95 Critic Score
    Honestly, I can only think of one criticism, and even that’s a bit of a nitpick — if the player puts time in and fails to make much progression due to a series of losses and few resources gained, I could see things becoming a bit stale. However, Titanium Court is a bonkers, surreal, thoughtful, and funny adventure from start to finish, and I had a hard time putting down. I kept coming back for more, and I can’t recommend it enough.
    • 82 Metascore
    • 95 Critic Score
    In the end, football fans can’t go wrong with Madden NFL 18. Yes, there are a few hiccups, such as the lack of interactivity in Longshot and a steeper difficulty curve for newcomers, but none are related to the core gameplay mechanics which improve year over year. The visuals are stunning, the animations are more lifelike, and the level of control in the passing and running game is unparalleled. Though EA Sports is only competing against itself in terms of the NFL, they continue to evolve.
    • 90 Metascore
    • 95 Critic Score
    Sea of Stars is an outstanding RPG experience that, for me, has become an instant classic. Story elements, combat, and worldbuilding all feel simultaneously retro-inspired and deeply innovative. I am floored with the creativity, wonder, and life Sabotage Studio poured into their second game, and I cannot wait to see what they have in store for us next. Until then, whether you’ve played hundreds of RPG’s or if this is your first, Sea of Stars is a must-play.
    • 89 Metascore
    • 95 Critic Score
    Not only is Dishonored a strong game set in a fascinating universe, it's one of those rare and incredible titles that holds the player's attention right from the start and then leaves them wanting more as the credits roll.
    • 79 Metascore
    • 95 Critic Score
    This title is full of new ideas, design that is coherent with its larger ideas and it offers an attempt to draw attention to real-life subjects such as social diversity, just like a true work of art. Taken in total, The Eternal Cylinder is an unforgettable experience.
    • 89 Metascore
    • 95 Critic Score
    Without question, Demon's Souls is one of 2009's finest titles, and an amazing, challenging journey without equal.
    • 93 Metascore
    • 95 Critic Score
    I don’t like to be hyperbolic, but Larian’s semi-rebooted Divinity series really does make every other RPG in existence look like child’s play. And while Original Sin II has in no way been dumbed down, it’s a slower enough drip that I’d easily recommend this to first-timers over its predecessor. Its scope and depth may be intimidating, but however many months it may take the average gamer to complete Original Sin II, it’s worth every second.
    • 87 Metascore
    • 95 Critic Score
    It's hard to deny that from its humble beginnings to the spectacular finale, Kingdom Hearts II is absolutely what the first game should have been. Its production values are still amazingly high, but the mechanics and tactile experience of play are now equals.
    • 83 Metascore
    • 95 Critic Score
    For anyone who’s ever looked at Minecraft and found its lack of structure daunting, DQB is a more focused, more accessible version of it. And, while it may not have the scope of that genre-defining title, there’s something special at its the core — an exploration of what it means to build a community. The game’s ‘building’ isn’t just about bricks and mortar, but about restoring places where people can work together to create something better than anyone could accomplish on their own. Dragon Quest Builders may not be designed to go on forever, but it offers dozens of hours of crafting, construction, and an utterly engaging story to get lost in.
    • 81 Metascore
    • 95 Critic Score
    Madden NFL 26 is a shining example of why it’s important to read full reviews, not just scores. Why? Even when discussing two games in a series made one year apart, there’s a world of difference between last year’s 8 and this year’s 9.5. Those waiting for Madden to finally make true forward progress can exhale, because the moment has come.
    • 87 Metascore
    • 95 Critic Score
    It’s a bold strategy to focus on the documentary aspect of a game or series, specifically the features normally used as bonus materials in many game compilations. However, due to the nature of the subject matter, this is an excellent blend of movie and game, much like the topic of the documentary. The collection is packed with hours of video footage, images, documentation, a gushing fan letter from John Romero of DOOM fame, correspondence, early art, and even early prototypes of Mechner’s original versions of Karateka, as well as fully playable versions of other games Mechner developed, but never was able to publish. This is easily one of the best and most complete historical documentaries of a videogame, ever, and should be held up as an example for future collections.
    • 80 Metascore
    • 95 Critic Score
    Overcooked! is an essential purchase for anyone looking for an unforgiving but fair, exasperating but enlivening party game for friends that hopefully won’t end the night as enemies. It is a thing as close to perfect as I have played in a long time.
    • 90 Metascore
    • 95 Critic Score
    Frankly, if Astro Bot isn’t my favorite game this year, I’ll not only eat my hat, I’ll roam the lands eating every hat I come into contact with — it’s that damn good, and the definitive argument for owning a PSVR headset.
    • 76 Metascore
    • 95 Critic Score
    Fuelcell Games displays a savant-like grasp of the material they've created, and the result is easily one of 2011's best games.
    • 76 Metascore
    • 95 Critic Score
    I looked hard for something wrong with this re-release of RE4, but I found… nothing. I suppose some could fault the developers for not adding a quick weapon switch to the D-pad (going into a briefcase to switch weapons has never been ideal) and it’s disappointing to see that the FMV sequences weren’t given the same visual overhaul as the rest of the title. Beyond those small quibbles, however, the game remains as good as it’s ever been. The campaign is the best in the series, the bonus chapter offers a huge amount of new content, and the costumes change the way the game is played. This really is one of the best games ever made, and over a decade later, it hasn’t lost any of its cachet.
    • 88 Metascore
    • 95 Critic Score
    An artistic masterclass on virtually every level—it begins perfectly, it ends perfectly, and it delivers a bounty of beautiful, creative platformer goodness in between. It is, perhaps, 2015's first inevitable lock for year-end top ten lists.
    • 91 Metascore
    • 95 Critic Score
    A near-perfect melding of next-generation technology and interactive gameplay, Crysis is the pinnacle of the evolution of the first-person shooter and is the new standard against which all others will inevitably be compared.
    • 83 Metascore
    • 95 Critic Score
    Overcooked! 2 is the perfect sequel that manages to improve on its predecessor in every way, and it’s easily one of the best games of 2018.
    • tbd Metascore
    • 95 Critic Score
    Mini Mini Golf Golf is the most experimental gaming experience I’ve played in the past decade – and its message made every level worth savoring. It’s also an open conversation to the player from its developers, and it’s a conversation worth listening to.
    • 83 Metascore
    • 95 Critic Score
    Ghost Trick is a masterpiece, made by developers who thoroughly understand the medium they're working in and the hardware they're working with.
    • 90 Metascore
    • 95 Critic Score
    Its stealth-as-power mechanics perfectly articulate the mystique of the ninja without compromising on challenge.
    • 69 Metascore
    • 95 Critic Score
    You're one of the most satisfying, worthwhile, and excellent platformers I've ever met. Time spent with you was challenging but never frustrating, beautiful but never, ever shallow, and utterly captivating for every moment we were together.
    • 81 Metascore
    • 95 Critic Score
    While it may not look like much on the surface, Helldivers has a hell of a lot going on once players dig in, and being a disposable interstellar trooper raiding death planets has never been more perfectly captured than it is here.
    • 80 Metascore
    • 95 Critic Score
    Dishonored was an incredible accomplishment—a game that offered stylish murder and great storytelling in equal measure. It accomplished everything that it set out to do and made it look easy, while games all around it failed to impress. Three years later, nothing in its genre has come close.
    • 88 Metascore
    • 95 Critic Score
    Nioh is an excellent title that’s different enough from Souls. While its lore isn’t as deep or rich, and the level design isn’t nearly as breathtaking, the gameplay more than makes up for it. With over fifty hours of content, there’s plenty for action fans to enjoy, and I’m sure that Nioh will be in many Game of the Year conversations this December.
    • 85 Metascore
    • 95 Critic Score
    Although Moss is relatively short at around four hours long, it was firing on all cylinders at the end, the final portion of the adventure brings the beautiful score, lush visuals, and tight, varied mechanics into a unified whole that’s pushed at a frenetic pace into a satisfying climactic end. I found myself completely exhilarated and thrilled.
    • 86 Metascore
    • 95 Critic Score
    Tales is far and away the most entertaining game I've played from Telltale yet.... And given the way the final episode ends, I'm very much looking forward to the sure-to-come second season.
    • 75 Metascore
    • 95 Critic Score
    When played the way the developers intended, Dark Pictures: Man of Medan is a one-of-a-kind triumph, and a shared horror experience unlike anything ever produced. It’s extremely presumptuous to ask players to buy two copies to get the full effect, but I can’t deny that it’s absolutely worth the time and expense for those who do. Dark Pictures: Man of Medan is a true evolution of the interactive movie genre, and horror fans owe it to themselves to climb aboard.
    • 66 Metascore
    • 95 Critic Score
    The main game alone is more than worth the budget price, but there's also a series of challenge levels and a New Game Plus option that allows players to go back and find all the secrets they missed the first time around.
    • 88 Metascore
    • 95 Critic Score
    Make no mistake, I unabashedly love this game. It’s a beautiful, near-perfect blend of old-school whimsy and new-school innovation. I’d never heard of Owlboy before it re-emerged earlier this year, but even if I’d spent nearly a decade anticipating this release, I can’t imagine that the finished product would have left me unsatisfied. It’s one of the best 2D platformers I’ve ever played.
    • 90 Metascore
    • 95 Critic Score
    NBA 2K17 is an all-around win. There is simply no equal to the depth and overall quality of this title, cementing the series as perhaps the best of all sports. Those who enjoy drama will find MyPlayer to their liking. Armchair point guards will enjoy MyLeague and MyGM. Casual ballers can hop in and play some of the most finely-tuned basketball ever. There’s more content here than most basketball fans will ever experience, but that doesn’t mean they shouldn’t try. Any fan needs NBA 2K17 in their library.
    • 90 Metascore
    • 95 Critic Score
    Limbo is without question a visceral, virtuoso performance of the kind that grips a person from start to finish.
    • 91 Metascore
    • 95 Critic Score
    Inside succeeds on the strength of the powerful mood that Playdead builds using crisp, clean audio work and the visual design of its oppressive but seductively mysterious world. That power hasn’t been lessened in the port to the Nintendo Switch — and in fact, I imagine that Inside’s horrors are perhaps even more potent when played in the claustrophobic cram of a subway, or in the human clot of an airplane.
    • 68 Metascore
    • 95 Critic Score
    With the art design of its monsters, its staggering amount of content, and battles of a scope that would make some RTSs envious, EDF2025 is a masterful game, almost flawless in its execution.
    • 78 Metascore
    • 95 Critic Score
    Not only is Dead Rising 3 a must-play for anyone who's ever enjoyed a zombie game, it accomplishes a task I would have thought impossible six months ago - it's a launch title that makes buying an XBONE worth the money.
    • 89 Metascore
    • 95 Critic Score
    It took me a dozen hours to beat Resident Evil Requiem the first time, and I don’t think more than twenty minutes ever passed without absolutely flooring me with some new surprise, reveal, or thrilling setpiece. It’s violent, scary, and funny, and everything good about the series all rolled up into one. We’re 30 years into the Resident Evil franchise, and not only is it not getting long in the tooth, the developers are doing their best work yet. It’s a masterpiece from beginning to end, and an absolute must-play.
    • 81 Metascore
    • 95 Critic Score
    The first chapter of Sam & Max: The Devil's Playhouse shows us that storytelling in games doesn't have to be a luxury, and perhaps shouldn't be. In The Penal Zone, good writing isn't just an added bonus: it infuses every aspect of play.
    • 89 Metascore
    • 95 Critic Score
    Dragon Quest VIII succeeds brilliantly by taking time-tested traditional-RPG gameplay and placing it in a uniquely vast and beautiful world that is a pure joy to explore and inhabit.
    • 83 Metascore
    • 95 Critic Score
    Hellblade is one of the game industry’s few genuine dramas – a dark, uncomfortable experience that makes players suffer alongside its protagonist. By intentionally avoiding the standard power fantasy in their designs, Ninja Theory has shined a light on mental illness, an important subject that many people are ill-informed about, and they’ve portrayed it in an immersive manner that no other storytelling medium could. For those up to the challenge, it’s a must-play, and one of the boldest and most important artistic endeavors games have seen in quite some time.
    • 91 Metascore
    • 95 Critic Score
    Disco Elysium represents the sort of advancement in narrative-based game design that I’ve always wanted to see, where character builds and number-crunching apply exclusively to the dialogue itself, and where the “battles” manifest as arguments and interrogations. Few developers have the courage to attempt this, and fewer have the writing skills to make every conversation such a treasure. Disco Elysium has a lot to say, and it says it with heart, gravitas, and a vivid imagination.
    • 84 Metascore
    • 95 Critic Score
    Ghost Trick is a game where every fantastic detail comes together to make something even greater than the sum of its parts — and those parts are plenty great on their own. This is an experience worth checking out for just about anyone, and with a modest price tag and a free demo, there’s absolutely no excuse to pass.
    • 98 Metascore
    • 95 Critic Score
    Still, stellar gameplay trumps all, and Super Mario Galaxy 2 has that in spades.
    • 97 Metascore
    • 95 Critic Score
    The greatest part of GTA3's open-ended nature is the choice to conduct your character as you want. Feeling good? It's possible to complete the game without harming one innocent person. Feeling bad? Hell, my game's body count statistic just passed one thousand.
    • 84 Metascore
    • 95 Critic Score
    I won’t say that Umurangi Generation is the best game of 2020, but it’s almost certainly the most relevant, and not just for its most apropos parallels (like an abundance of face masks). This game is a sobering plea of the disaffected youth, and real-world events have given us countless reasons to lose faith in the idiots our parents put in charge. It’s only fitting that the teens at the core of this story never actually speak, because they were deprived a voice by the people who built this terrible future for them.
    • 69 Metascore
    • 95 Critic Score
    It's impossible to know for sure, but I can only imagine that if the initial version had been as finely-honed as Inferno, it would have received a much warmer welcome. Instead, thanks to all the negative word-of-mouth generated by the inferior 360 version, Inferno came and went with hardly anyone blinking an eye.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Wreckfest 2 is, at this moment, a promising Early Access release. It’s already a blast to play and offers everything fans of combat racing could ask for – other than, you know, structure and a career mode. Still, there’s already a worthwhile amount of content, including a truly bonkers derby arena full of ramps, loops, and giant metal traps that crush cars like grapes. It’s always a risk engaging with something in Early Access, as there’s a chance that promised features will never materialize. That said, there’s already a lot to love, and for players who long to see a Volkswagen Bug car disintegrate into component parts as it’s rammed head-on by a school bus going 80, Wreckfest 2 certainly has the goods. [Early Access Score - 65]
    • 74 Metascore
    • Critic Score
    At times, Forgive Me Father feels like a great idea that lost its way during development. There’s no denying that it offers a robust package of first-person shooting gameplay, but I can’t shake the feeling that there’s so much more it could offer. With more emphasis on the narrative and the addition of more interesting mechanics beside shooting and strafing, this could be a much more robust experience. For now, it’s recommended only to hardcore FPS throwback fanatics. [Early Access Provisional Score = 65]
    • tbd Metascore
    • Critic Score
    This is all fine, really. I’m not against the kind of simple gameplay Clunky Hero offers, but I definitely feel like there’s room for improvement as it’s still in Early Access. That said, I doubt that it will evolve into something much different than its current form — it’s just an overall solid platformer that checks off the required boxes, and nothing more. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    I love pirate games so much that I would have stuck with Tempest right to the end if it hadn’t locked me out of completing one of the main quests. In order to research krakens, I was told to go to an island and buy some of their ink. I obeyed and headed straight there, only to find the resource couldn’t be purchased. I had plenty of money and space in my hold, and the ‘buy’ button was lit up, but no matter what I tried, the game wouldn’t let me complete the objective. I tried to meet Tempest more than halfway. I was willing to meet it 99% of the way, but in the end, it couldn’t even do that much for me.
    • tbd Metascore
    • Critic Score
    Remedium is currently in early access with the first act playable, and two more acts to come. While I can’t recommend it in its current state, I’m hoping that more polish, more content and much-needed bugfixes are in its future. [Early Access Provisional Score = 40]
    • tbd Metascore
    • Critic Score
    As stated at the start of this video, As We Descend is currently in Early Access, which means that there are some rough edges that come along with that. Even so, I’m extremely excited to see what else is in store. It’s off to a great start with an intuitive interface, a welcoming combat system and rewarding strategies for those who can master its nuances. With some balance changes, tweaks and additional updates, I’m hopeful that As We Descend could end up one of the best in the genre. [Early Access Provisional Score = 80]

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