GameBlast's Scores

  • Games
For 645 reviews, this publication has graded:
  • 48% higher than the average critic
  • 17% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 11 out of 645
646 game reviews
    • 66 Metascore
    • 50 Critic Score
    NBA The Run had all the makings of a title that could fill a void in a sports niche that once enjoyed great appeal, and perhaps even serve as a successor of sorts. However, an excessive focus on online matches — even resorting to bots to fill teams — ultimately squandered the opportunity to create something fun and truly impressive.
    • 81 Metascore
    • 85 Critic Score
    EA Sports UFC 6 puts the franchise back on track, offering great gameplay and a good range of modes for fans of the sport. The only downside would be a revamp of the ground fighting, making submissions more dynamic and precise instead of just pushing the analog stick back and forth. The vast roster is also a great draw for old-school fans, although some older fighters aren't 100% faithful to their physique. However, the graphical precision and fluidity of the strikes compensate for this flaw, creating a feeling almost like watching a major event.
    • 62 Metascore
    • 60 Critic Score
    Dark Scrolls presents an intriguing concept by blending platforming, shoot ’em up, and roguelite elements within a charming retro-inspired aesthetic. Its diverse cast of characters, enjoyable co-op gameplay, excellent pixel art, and fast-paced action stand out as key strengths. However, the execution falls short of its potential, with imprecise controls, frustratingly unfair moments, uninspired level design, and repetition setting in too early. While there is some fun to be found, these shortcomings ultimately prevent the game from maintaining its appeal from start to finish.
    • tbd Metascore
    • 60 Critic Score
    In spite of its own efforts, Solarpunk winds up smaller than the sum of its parts. A little bit more TLC in the construction of this beautiful world would’ve made it an excellent addition to the genre; in its current state, however, it’s a game only worth it to those seeking an experience that’s (almost) totally devoid of friction.
    • 68 Metascore
    • 75 Critic Score
    Gothic 1 Remake honors the classic by maintaining and improving its core elements. The slow progression is compensated by a clear evolution of the hero, while the challenging combat and dark setting shine in the new graphics engine. However, Unreal Engine 5 introduced bugs and performance drops that await correction. Furthermore, the chest-cracking minigame is excessively complex for the title's purpose.
    • 80 Metascore
    • 80 Critic Score
    The Adventures of Elliot: The Millennium Tales is a charming and fun title whose greatest merits lie in its world-building, the charisma of its cast, and its strong focus on dungeon exploration and puzzle-solving. Despite some reservations regarding the depth of its customization systems, the journey through the different eras of Philabieldia is quite satisfying.
    • tbd Metascore
    • 35 Critic Score
    Truck Driver: The American Dream had a cool idea in bringing a backstory to a truck simulator, but it failed in several technical and aesthetic aspects. The feeling I got was that it was a title from a few generations ago that had been reheated and re-released for the current one. Compared to many current simulators, this game falls far short of the dream its name suggests.
    • 79 Metascore
    • 70 Critic Score
    Psyvariar 3 is a good title that continues another franchise that remained confined to the Eastern world for quite some time. However, the variety of games in the same niche makes it somewhat overshadowed, even with its unique aspects. The cluttered HUD also contributes to this, as there are several titles that offer the same chaos, but in a cleaner and more understandable way. Perhaps, in a new, bolder and less nostalgic opportunity, the series will manage to position itself among the classics of the genre.
    • tbd Metascore
    • 75 Critic Score
    Swordhaven: Iron Conspiracy is a high-quality RPG that offers plenty of variety and autonomy to the player. The classless character system is a bold decision that sticks the landing, the combat works really well in both modes and the missions are mostly fun and engaging. All of that is not enough to forge an identity, and the game fails to do so due to a remarkable lack of personality in aesthetics, music and writing.
    • tbd Metascore
    • 80 Critic Score
    Xanthiom 2 stands out for including another game as a bonus: Xanthiom Zero Resimulated, accessible right from the start. It's a duo heavily inspired by the Metroid series and, despite its modest production values, it also has its highs. On the positive side, there's the varied shooting modifier system, as well as distinct exploration structures with well-applied mechanics and resources, avoiding the feeling of mere repetition from one game to the other. On the negative side, however, the art in Xanthiom 2 isn't appealing, and the bosses in Resimulated are too easy for those playing on medium difficulty (it can’t be changed on the fly). The final result is favorable, and the package has everything to entertain those who enjoy donning their space armor to explore the depths of alien planets in search of new abilities and upgrades.
    • tbd Metascore
    • 70 Critic Score
    Map Map - A Game About Maps is an honest proposition that finds its niche by focusing on something few games explore: teaching something real in an organic way, without sacrificing entertainment. It's not a game that will surprise you with its scale or complexity. Its strength lies precisely in the opposite: the simplicity with which it presents genuine mechanics, the lightness of the progression, and the welcoming atmosphere that transforms each island into a small invitation to exploration.
    • tbd Metascore
    • 85 Critic Score
    Unrailed 2: Back on Track is the evolution of the first title in the best possible way, enhancing the original chaos with a layer of challenge that can even be somewhat punishing for those playing alone, but is perfect for gathering a group of friends to take your train as far as possible… or let it catch fire while arguing about who should grab the bucket.
    • tbd Metascore
    • 70 Critic Score
    Crashout Crew: Stack, Don't Freak Out competently fulfills its purpose: to deliver a chaotic, fun, and absurd cooperative experience that transforms a simple warehouse into a logistical battlefield. The absence of public matchmaking or open lobbies is a gap that limits the experience's reach and excludes those who don't have friends available for an impromptu session. In solo mode, the game is still fun, but clearly operates below its potential.
    • tbd Metascore
    • 70 Critic Score
    Alruna: End of History takes some steps forward compared to its predecessor and others backward. There are points where it truly shines, especially in its dense, non-linear level design and the versatility of its traversal. However, it repeats many visual elements from the previous game and still offers disappointing boss fights. Furthermore, the shift to a religious theme feels disconnected from the world's context, failing to capitalize on the symbolic depth this new subject carries. In the end, it's just a good game that doesn't develop the clear potential it had to be much more.
    • 74 Metascore
    • 80 Critic Score
    In order to appreciate Realm of Ink, you need patience to look beyond its initial appearance, which may seem like a mere cheap copy. As you discover its unique shapes and colors, you will find a fun, fast-paced roguelike with interesting challenges. Its unique visual style and enviable amount of customization make the title addictive. Some minor smudges here and there slightly detract from the overall quality, but the final product is more than worthy of its place in your gallery.
    • tbd Metascore
    • 70 Critic Score
    Company of Heroes 3: Dare & Destroy works very well for multiplayer mode, delivering new ways to approach combat. Mechanically, the additions are fun and varied, but the DLC fails to justify its price for the casual player, and shows that Relic still has a lot of work ahead to achieve the ideal balance of units.
    • 80 Metascore
    • 75 Critic Score
    Finally officially arriving on current-generation consoles, Darksiders Warmastered Edition is a good action-adventure game. Fighting as the powerful War against the armies of Heaven and Hell on a destroyed Earth provides epic battles and moments. Even if somewhat out of date, the challenges are well-constructed, as are the characters and other elements of the game. A great option for long-time fans or anyone wanting to discover a new, high-quality franchise..
    • tbd Metascore
    • 70 Critic Score
    The Seven Deadly Sins: Origin delivers an experience that will please existing fans of the anime and has the potential to create new ones. Thanks to its intuitive and versatile gameplay, with plenty of build possibilities, and its vibrant, cartoonish open world with various activities available, some of these tasks can become quite repetitive. However, some of these activities can be quite repetitive.
    • tbd Metascore
    • 70 Critic Score
    FZ: Formation Z captures the essence of the original title very well, but this may only appeal to older players who experienced that era. Compared to more recent titles, the lack of options and game modes, coupled with the increased difficulty, ultimately affects the overall experience and alienates younger audiences from a game that, in addition to having a great legacy, has excellent elements for the genre.
    • 68 Metascore
    • 55 Critic Score
    The Remake of the End of the Greatest RPG of All Time is more intriguing on paper than as a practical experience, even if its brilliance lies in the fact that it is, in essence, a puzzle. There's a genuine fondness for classic RPGs and all the mythology surrounding them, but, like in Tenacious D's music, the game tries hard to discuss them, but it's just a tribute, one that gets lost in its own idea to the point of becoming just another example of what it mocks.
    • 55 Metascore
    • 55 Critic Score
    Ultimately, Will: Follow the Light has good ideas and great puzzles, but suffers from pacing issues, unrewarding exploration, and a structure that makes much of the experience more tedious than engaging.
    • 72 Metascore
    • 80 Critic Score
    For those who appreciate roguelites with mechanical depth and are willing to invest time learning their nuances, Rune Dice offers hours of content with consistent replayability. It's a title that rewards patience and experimentation — and, with a few key adjustments, has everything it takes to establish itself as something exceptional within the genre.
    • 87 Metascore
    • 95 Critic Score
    In a year where major releases often arrive broken or soulless, 007 First Light stands out for doing the basics extraordinarily well: telling a good story, introducing characters that matter, and leaving the player wanting more. If this is the beginning of a new era for Bond in games, the future looks very promising.
    • 73 Metascore
    • 70 Critic Score
    Prime Monster delivers a different and challenging experience, underpinned by good ideas and a charismatic theme. Although some balancing and accessibility adjustments would be welcome, the game manages to offer engaging matches for those willing to face its complex nature and learn to survive in this chaotic monstrous parliament.
    • 83 Metascore
    • 80 Critic Score
    Moonsigil Atlas stands out in a crowded genre by introducing a creative, shape-fitting board mechanic that adds a compelling layer of strategy, further enhanced by high build variety and distinct character playstyles that significantly alter each run. While the game faces some hurdles with structural repetition and a somewhat generic setting, the core experience remains highly engaging. If future updates successfully expand content variety and refine its existing systems, Moonsigil Atlas has all the potential to evolve into an even more memorable experience.
    • 89 Metascore
    • 80 Critic Score
    Despite its horror appearance, Schrödinger's Call is a kindhearted story with a lot to say about human nature. Armed with a beautiful visual aesthetic, the game plays around with conventions and audience expectations to deliver a story that's short, heartfelt and hard to forget. It's highly recommended to those who like visual novels and narrative games with a more austere presentation.
    • 83 Metascore
    • 85 Critic Score
    LEGO Batman: Legacy of the Dark Knight is a spectacular celebration of the Caped Crusader, masterfully blending the charm of plastic bricks with the thrill of Arkham-inspired combat. Driven by a breathtaking maximalist Gotham City and a deep respect for Batman's history, it delivers an immensely rewarding odyssey for fans of all generations.
    • 90 Metascore
    • 90 Critic Score
    Mina the Hollower delivers expansive exploration, a world full of personality, and a constant sense of discovery through its varied situations and inventive systems. While the journey occasionally stumbles with cumbersome backtracking, some combat limitations, and minor frustrating moments, these issues never overshadow the overall experience. Few games manage to turn seemingly simple mechanics into something this creative and engaging, and with memorable encounters, secrets hidden everywhere, and an island that always feels ready to reveal something new, the game proves there is far more beneath its retro-inspired surface than first appears.
    • tbd Metascore
    • 70 Critic Score
    Unambitious, but complete in what it sets out to do, Grumpy Jack is a minivania with good pacing and content appropriate to its short duration. Although it doesn't take full advantage of its sword and magical shots combat, it's fun, humorous, and encourages us to explore every corner of its map, ideal for a couple of light gaming session over a weekend.
    • 77 Metascore
    • 75 Critic Score
    Motorslice is yet another title that proves how the Brazilian game market is evolving; the game delivers epic bosses, a great brutalist setting, and fast-paced, challenging parkour sequences. In addition to these qualities, it also features a charismatic heroine. However, it still needs improvement in areas such as its common enemies, which fail to present a real challenge, and some dialogues that don't add to the narrative.
    • 81 Metascore
    • 80 Critic Score
    Story of Seasons: Grand Bazaar can be a great cozy game option for those looking to spend hours in a relaxing experience, with simple challenges that still require strategy, without becoming tiresome or demanding excessive attention from the player.
    • 90 Metascore
    • 95 Critic Score
    Forza Horizon 6 is the culmination of a formula and a studio that knew how to listen to its target audience in order to evolve. Although the franchise still carries the ghost of limited visual customization (often due to rigid licensing agreements) and occasional AI problems, the impeccable performance and lighting, with or without ray tracing, make this title a must-have work of art for any speed enthusiast.
    • 67 Metascore
    • 70 Critic Score
    Bubsy 3D is finally a good game worthy of the bobcat, offering a fun adventure with varied movement options and accessible yet satisfying 3D platforming. While the visuals lack personality and some stages feel repetitive, especially the tube-rolling sections, it still manages to revive the classic mascot with a genuinely enjoyable experience.
    • tbd Metascore
    • 65 Critic Score
    Despite its excellent sound and visuals, Atomic Owl needs some gameplay fixes and polishing. The game mode that partially removes roguelite elements might be good for those who don't have the patience to accumulate skill points to make their hero stronger, but it lacks something to make the challenge more substantial, either in the traditional or simplified way.
    • 75 Metascore
    • 75 Critic Score
    ChainStaff isn't complicated or overly difficult like its inspirations, although it can tire the player at times. However, combining a simple genre with a versatile tool, intergalactic insects, and heavy rock music was a good mix. Anyone looking for genuine fun will find it here without hesitation.
    • tbd Metascore
    • 65 Critic Score
    Alien Strike: Blasting the Intruders didn't reinvent the genre and clearly doesn't intend to. It's a game that knows its limits and, within them, fulfills its function competently. Some occasional bugs, execution flaws in some control actions, and the absence of content beyond the campaign are gaps that prevent the game from being above average. The lack of an online mode also considerably narrows the audience that will be able to enjoy the game in its most complete form.
    • tbd Metascore
    • 85 Critic Score
    Strange Antiquities puts us behind the counter of a shop, researching, discovering, identifying, and selling mystical items in an ingenious and very enjoyable puzzle experience. We’ll consult the various arcane resources at hand, enveloped in the atmosphere of a central mystery, making the experience especially ideal for those who enjoy puzzles and occult fiction.
    • tbd Metascore
    • 85 Critic Score
    Coffee Talk Tokyo transcends the typical simulator concept with a charismatic cast and profound dialogue. The detailed art direction and relaxing soundtrack enhance the immersive experience. The gameplay of preparing drinks is satisfying, although ambiguous orders may cause occasional frustration. However, these points do not diminish the game's remarkable qualities.
    • tbd Metascore
    • 90 Critic Score
    Wax Heads masterfully embodies the concept of being welcoming, using a lighthearted narrative and simple gameplay to create elements of connection that resonate with every type of person in a unique way. It's impossible not to be touched, whether by the MacIntyre sisters' story or by each customer's individual experience, from the funniest to the most emotional.
    • 83 Metascore
    • 85 Critic Score
    ZERO PARADES: For Dead Spies delivers a dense and engaging narrative experience, standing out through its strong writing, memorable characters, rich world-building, and the freedom it gives players to approach challenges in different ways. Its unconventional take on espionage stories, combined with a melancholic atmosphere, striking visuals, and Hershel’s distinctive personality, creates a captivating adventure from beginning to end. However, the experience is held back by an overreliance on luck, occasionally vague progression, under-explained mechanics, and a sense of familiarity in some of its ideas and structures. Even so, despite living in the shadow of its predecessor, the game proves it has enough identity and quality of its own to deserve recognition and appreciation.
    • 76 Metascore
    • 60 Critic Score
    The Caribou Trail is great as a historical document, but a mediocre game overall.
    • 76 Metascore
    • 85 Critic Score
    REPLACED combines stunning pixel art and realistic lighting to create one of the most immersive cyberpunk worlds in recent years. Beyond its striking visuals, the game shines through its deeply human characters, emotional storytelling, and melancholic atmosphere. While inconsistent controls and a slower middle section hurt the pacing at times, the powerful final chapters and thoughtful exploration of identity and humanity make REPLACED a memorable experience that lingers long after the credits roll.
    • 87 Metascore
    • 80 Critic Score
    Saros delivers an excellent mix of 3D action and bullet hell combat, with fast, tense, and satisfying battles supported by a strong cosmic horror atmosphere and Arjun’s growing paranoia. Its permanent progression system reduces frustration without removing the challenge, but the experience becomes repetitive over time due to limited build variety, simplistic regions, and shallow progression. While still a great action game for fans of intense and difficult experiences, the lack of diversity keeps it from reaching its full potential.
    • 70 Metascore
    • 70 Critic Score
    There are many RPG titles hitting the market, making it important that new releases bring interesting new features. Starbites is a competent game, with charismatic visuals and fun gameplay mechanics. The story is a bit convoluted, but delivers an adventure interesting enough to be explored to the end, especially in terms of the characters. The combat is quite good, with mostly traditional and well-implemented options. The Driver's High feature works in a limited way, serving more as an extra mechanic than a major innovation. It illustrates the game as a whole: good ideas and competent basic implementation (sometimes a bit slow), but without anything particularly noteworthy. In the end, it's a good choice, especially for RPG fans.
    • 86 Metascore
    • 80 Critic Score
    Mixtape is a brief adventure that captures the chaos of adolescence, conveying its themes through an experience that explores the imagination tied to that stage of life, especially in a pre-internet era. The narrative is elevated by what makes video games such a unique medium: interactivity, stunning visual sequences, and the seamless integration of its soundtrack, which subtly communicates emotions and feelings.
    • 72 Metascore
    • 65 Critic Score
    Directive 8020 flirts with greatness by blending Alien and The Thing into a choice-driven horror that will certainly appeal to sci-fi and Supermassive Games fans alike. While the atmospheric space setting is immersive, the title is hindered by trivial stealth mechanics and a cast that lacks charisma. It’s a safe season premiere that, unfortunately, sacrifices its greatest potential — paranoia — in favor of narrative conveniences.
    • 68 Metascore
    • 85 Critic Score
    If you're looking for a comfy game that can hold your attention for hours while delivering a relaxing and rewarding experience, Outbound definitely deserves a place on your list. Even with a few stumbles, it manages to offer a quite enjoyable and addictive experience within its genre.
    • tbd Metascore
    • 90 Critic Score
    Two Point Museum: Arty-Facts is another excellent addition to Two Point Studios' simulator, bringing a strategic layer that refreshes the gameplay experience beyond just new visual content. The focus on active content creation and the emotional management of specialists makes the museum routine much more dynamic and challenging, rewarding players who seek a more detailed management approach.
    • 75 Metascore
    • 80 Critic Score
    Beautiful and fun, Clockwork Ambrosia takes a retro approach to build a vast and demanding exploration experience, with little help in finding the next destination, which can be frustrating for those who don't want to feel lost. The combat is interesting because of how we can modify weapons with many accessories, encouraging experimentation to test what is most appropriate for different situations.
    • 78 Metascore
    • 50 Critic Score
    Despite laying some solid groundwork, inKONBINI: One Store. Many Stories. occupies itself far too much with the platonic, disconcerting conception Nagai Industries has of the Japanese convenience store as some sort of social hub, while at the same time treating the backdrop of the country as mere aesthetics at best and a nuisance to Western audiences at worst. It’s conclusive proof that fascination doesn’t necessarily equal respect.
    • tbd Metascore
    • 80 Critic Score
    Foreign Sun is one of those indies that arrives quietly but leaves a much larger impression than you’d expect. The combat is precise and deeply satisfying for those with the patience to master it; the world reacts to your choices in ways you won't anticipate, and exploration always hides something extra just around the next corner. It’s not a production that forgives those who try to rush through, whether in combat or navigating the map, and that will inevitably push some players away.
    • 76 Metascore
    • 80 Critic Score
    With equal emphasis on narrative and sequences of puzzles, Call of the Elder Gods makes good use of the Lovecraftian legacy, reinterpreting it with a presentation that dispenses with horror and prefers the mystery of adventure. It's a game that seeks to be enjoyable, without the pressure of fear, time constraints, or overly complex puzzles, being challenging only to the extent that it makes us think a little, even if its tools and talkative characters can be overly didactic.
    • tbd Metascore
    • 75 Critic Score
    Monster Crown: Sin Eater is a natural evolution of the first game, offering a livelier world and a mature theme that truly resonates with the player. The title stands strong on the brilliance of its deep fusion mechanics and a compelling, well-written revenge narrative. However, clunky interface issues, a lack of clear direction, and the absence of a Portuguese translation hold the game back from reaching its full potential.
    • 77 Metascore
    • 75 Critic Score
    Invincible VS is a title that will greatly please fans of the series, but it falls short in the lack of game mode options for those who enjoy fighting games. The character mastery system suffers precisely because of this, but there's no denying that it's fun to try out every possible combination in fights to test combos, see the insults and jokes between each fighter, and, most importantly, annihilate your opponent in the most brutal way possible.
    • tbd Metascore
    • 85 Critic Score
    With its strengths lying in well-executed, precise platforming gameplay, Before I Go manages to make good use of simple resources to not only create an aesthetic atmosphere suitable to its existentialist premise, but also to offer a great exploration experience. The combat doesn't achieve the same success in design, with bosses that leave something to be desired, so the recommendation is entirely geared towards those who value challenges involving precise traversal and movement in a Metroidvania.
    • 80 Metascore
    • 75 Critic Score
    Demon Lord: Just a Block is a competent roguelike that shines through its inventive combat. The blend of turn-based strategy and real-time parrying creates a deeply satisfying rhythm. Despite occasional balancing issues that can trivialize the challenge and a lack of genre-defining innovation, its visual charm and solid localization make for a pleasant experience. Ultimately, it’s a fun, low-stakes title perfect for casual play.
    • 81 Metascore
    • 85 Critic Score
    Beyond its obvious beauty, Constance stands out as a Metroidvania with an emphasis on platforming and fun bosses. Although the world's presentation makes it seem smaller than it actually is, there's plenty of content for those eager to discover secrets and challenges in optional segments. In the end, it's a great Metroidvania that suffers from failing to create a solid connection between the two narrative threads that weave its story about mental health, making it more superficial than the proposed theme requires.
    • tbd Metascore
    • 85 Critic Score
    Neverness to Everness lives up to its nickname of "anime GTA" by delivering an ambitious and stylish open world. If Hotta Studio refines the technical polish and adjusts the narrative pacing, the title has everything it takes to become the new absolute benchmark of the genre.
    • 77 Metascore
    • 85 Critic Score
    Mouse P.I. for Hire delivers a great narrative coupled with good gameplay and an impeccable setting. There are a few minor flaws that could still be fixed, but it's the kind of game that will hold your attention from beginning to end without exaggeration or cheap tricks.
    • 75 Metascore
    • 65 Critic Score
    World Heroes Perfect’s re-release may be considered the most niche title in the Neo Geo Premium Selection, but it gives players the opportunity to give the game another chance. Although it is technically dated by modern standards, the gameplay remains fun, and the mechanical features introduced here place it ahead of its predecessors. It is also the weakest entry in the line, especially due to its lack of content.
    • 64 Metascore
    • 75 Critic Score
    Gambonanza is a good game with the potential to be great. With some adjustments to the probability system and the balancing of the gambits, it could establish itself as one of the most original productions in the genre. For now, it falls into the category of games that impress with their idea, but leave us a little disappointed in their execution. Promising, fun, and at the same time, unnecessarily unfair and punitive.
    • 76 Metascore
    • 65 Critic Score
    Bus Bound's premise is to make the city evolve with the routes we take, and while this is an interesting way to give purpose to this type of game, it ends up becoming highly repetitive in its progression. At least the varied garage and dynamic weather create some interesting variations each time we enter a route.
    • tbd Metascore
    • 65 Critic Score
    Outlive 25 is a technically competent and historically relevant remaster, but its appeal is fundamentally limited. It fulfills its purpose well: to preserve a national classic with care and fidelity. However, it doesn't transcend this objective nor does it offer sufficient reasons to recommend it to those outside the circle of RTS fans or those interested in games with some historical context, especially in this case, involving the Brazilian film industry. There is real value in the product, but it is conditioned by the profile of the player.
    • 82 Metascore
    • 85 Critic Score
    The task was difficult, but Vampire Crawlers: The Turbo Wildcard from Vampire Survivors managed to deliver another fun, challenging, and addictive experience. The game competently combines the roguelike and deck-builder genres, with many interesting gameplay mechanics to face all types of enemies. I'm hoping for more content in future updates, especially in the form of DLCs, so that the title becomes even bigger and better.
    • 72 Metascore
    • 75 Critic Score
    The Weeping Swan: Ten Days of the City's Fall is an excellent visual novel that delivers a powerful story, featuring believable and compelling characters set against an extremely turbulent historical period. Because it does not offer particularly hopeful endings, it may not appeal to everyone, but it will certainly leave a lasting impression on those willing to experience its journey.
    • tbd Metascore
    • 70 Critic Score
    Sol Cesto presents a creative concept, with a probability-based system that generates tense decisions and interesting moments. Its dark atmosphere, striking visuals, and distinctive mechanics help build a unique identity, even if the execution doesn’t fully explore the potential of these ideas. In the end, the experience is more likely to appeal to those who enjoy taking risks and don’t mind repetition or the strong influence of chance. On the other hand, those looking for something more elaborate, with greater strategic control and consistent variety, may find reasons to be disappointed.
    • 83 Metascore
    • 95 Critic Score
    Excellence in gameplay, meticulous care in visuals and strong bonds of friendship in emotional core build up a masterpiece of an adventure. Pacing is tight and the metroidvania elements are well placed, but it's the construction of a found family that really sells the whole package. Moomintroll: Winter's Warmth will warm even an ice cold heart.
    • 83 Metascore
    • 75 Critic Score
    Gecko Gods is an enjoyable open-world exploration adventure. The central gameplay element is free climbing: on the role of a gecko, we can walk across all solid surfaces and solve puzzles that allow us to progress through the campaign. However, the general simplicity ends up with an air of superficiality and leaves one wishing that certain aspects were better in-depth, such as the world's story, the variety of environments, and the level design challenges.
    • 78 Metascore
    • 70 Critic Score
    Despite some pacing issues and excessive repetition, YunYun Syndrome: Rhythm Psychosis is an incredibly fun experience with a full self-awareness of the slightly deeper layers of the otaku sphere it both represents and engages with.
    • tbd Metascore
    • 90 Critic Score
    Dragon Quest Monsters: The Dark Prince represents a remarkable evolution within the Dragon Quest Monsters series. By investing in a more elaborate narrative than its predecessors, a highly customizable combat system, and a world that is extremely engaging to explore, the title manages to deliver a very enjoyable experience and stands out significantly within the creature-collecting RPG subgenre.
    • tbd Metascore
    • 70 Critic Score
    Ariana and the Elder Codex stands out through its art direction and a deep magic system, featuring boss battles that truly test a player's strategy. However, the title requires patience to deal with occasionally stiff movement, an excess of dialogue, and an exploration structure that becomes repetitive. For those seeking an action game with a unique visual style and solid customization mechanics, the overall experience is positive, provided you are willing to endure moments of repetition and monotony.
    • tbd Metascore
    • 85 Critic Score
    MotionRec offers a clever challenge that relies primarily on the player's creativity through simple mechanics. It's the ideal game for those who enjoy puzzles and platformers with a touch of retro charm.
    • tbd Metascore
    • 75 Critic Score
    Don't be fooled by its appearance: A Planet Full of Cats goes beyond a mere collection of scenarios involving finding kittens. Puzzles and a "metroidvania-lite" structure give substance to the experience, which features nice visuals and enjoyable challenges. It lacked a bit more daring in general, just like the titles that inspired the game's theme. Even so, we have here a good recommendation for fans of the genre (and space cats).
    • 79 Metascore
    • 85 Critic Score
    Kumitantei: Old-School Slaughter - Episode 1 brings renewed interest to the death game formula, between more openly questioning the meritocratic philosophy of the Danganronpa world and boasting a cohesive cast, very well-positioned for chaos (or apathy, as their captors would have it). This is a project worth following to its eventual conclusion.
    • tbd Metascore
    • 80 Critic Score
    Neve operates in a reduced space and knows very well how to utilise every inch of it. It makes one dream: what could such a talented team make with more resources? With luck (and, hopefully, help from the specialised press over here), this will be the proof of concept that shows the potential of great Brazilian professionals to the wider industry. Those who like narrative adventures cannot miss this game.
    • 78 Metascore
    • 80 Critic Score
    Starfield is an RPG that grows over time, demanding patience in its opening hours but rewarding those who stay with an experience rich in systems, side stories, and freedom of identity. Despite the friction of constant menus and some uninspiring environments, it remains a compelling journey; when everything aligns, the game delivers the genuine feeling of living your own odyssey amidst the vastness of space.
    • 74 Metascore
    • 55 Critic Score
    Considering the concept of a cozy game, any limitation that hinders the natural flow of the game ends up contradicting the ideal of comfort inherent in the genre. High Above fails to live up to this premise. It's a production with a clear idea, but it seems unable to develop it with the completeness that a release outside of early access should.
    • 71 Metascore
    • 80 Critic Score
    Tides of Tomorrow stands out by betting on an ambitious and innovative idea, transforming individual choices into a shared experience between players. Despite imbalances in how these decisions impact one's own journey and the frustrating lack of post-game tools like New Game+, the title sustains its premise with a striking world, well-built characters, and an intelligent integration between narrative and mechanics, making this a memorable chapter within the genre.
    • tbd Metascore
    • 80 Critic Score
    Saint Slayer: Spear of Sacrilege admirably fulfills its purpose: to be an honest and well-executed homage to the games that shaped a generation. The title doesn't try to disguise its influences, and we could even say that this is one of its merits. For veterans, it's a welcome return to a time when games demanded patience, attention, and respect. For newcomers, it's a valuable—and sometimes brutal—invitation to understand why this generation speaks of that era with such nostalgia.
    • tbd Metascore
    • 80 Critic Score
    Final Sentence is, without a doubt, the coolest and most unique experience I've had in 2026. It still needs improvements, but those are mostly related to the large number of bots in matches more than anything else.
    • 74 Metascore
    • 70 Critic Score
    PowerWash Simulator 2 - Adventure Time Pack has already shown that paid expansions will maintain the same pace as the previous game. While it's interesting to explore locations from beloved franchises in a unique way, following their distinctive style, it's time for more substantial content that truly respects the premise of the base game being bigger and better.
    • 68 Metascore
    • 65 Critic Score
    Without resorting solely to superficial mythological elements, Cthulhu: The Cosmic Abyss does a decent job of structuring its experience around investigative gameplay while also exploring the thematic dichotomy between a logical approach to often illogical cosmic events. While this may not be particularly original within the genre, finding such a consistent execution is still far from common.
    • 75 Metascore
    • 80 Critic Score
    Regions of Ruin: Runegate delivers a solid premise by combining strategic combat with the satisfaction of watching a base grow. The game stands out for the freedom it grants players to explore at their own pace and the depth of its skill tree, which allows for interesting character customization. On the other hand, it requires patience to overcome technical and combat design flaws that often interfere with the experience. Overall, it is a competent RPG that rewards the effort of those who decide to master its mechanics.
    • tbd Metascore
    • 75 Critic Score
    Find My Frogs is solely focused on being a lighthearted pastime, and it fulfills this role with unique competence and beauty. It's just a shame that its duration is so short, because it certainly has the potential for expansions or even sequels, given its cozy and lighthearted style.
    • 86 Metascore
    • 90 Critic Score
    OPUS: Prism Peak is a cozy and addictive adventure that creatively uses photography to tell the story of Eugene and Ren. The implementation of its mechanics to guide players through environments and interpret events is impeccable, further elevated by stunning landscape design. Unfortunately, the lack of Portuguese localization creates a significant barrier for those without a strong command of the language. However, for those who can overcome this, it is a highly recommended and moving narrative experience.
    • 84 Metascore
    • 85 Critic Score
    One of the videogame highlights of 2023, Sea of Stars continues to be a great RPG. Among its qualities are an engaging story, top-notch production, and solid gameplay. The adaptation for smartphones is practically flawless, making this version as good as the others for experiencing a great adventure. Whether you're a veteran player or (especially) a newcomer, this is a highly recommended addition to your mobile library.
    • 68 Metascore
    • 65 Critic Score
    Dosa Divas is a stylish and accessible RPG that shines through its charming narrative and high-quality voice acting. While its culinary theme is creative, the game is held back by repetitive cooking minigames and a lack of enemy variety that makes combat feel predictable over time. It is a solid entry point for genre newcomers, though seasoned players may find its core mechanics a bit undercooked.
    • tbd Metascore
    • 75 Critic Score
    While the original version was already fun and full of good ideas, Sigma Star Saga DX managed to make the experience even more enjoyable for modern days. By adjusting combat, maps, and text, the (re)release is a good choice for those who want an adventure with captivating characters, cool space battles, and various surprises. The novel features could have been a bit more in-depth to compensate for certain minor issues in the original game, but it's still a sufficiently interesting experience.
    • 88 Metascore
    • 80 Critic Score
    Pragmata presents creative ideas, particularly in how it blends shooting and real-time hacking to create intense, attention-demanding moments. The relationship between Hugh and Diana adds charm and helps sustain interest, even when the story leans on familiar sci-fi elements. Combat, especially in chaotic encounters, is exciting thanks to a solid variety of enemies and tactical options. Despite some noticeable limitations, such as repetition and a more guided structure, the game remains engaging due to its consistent pacing, well-crafted world, and unique concept, ultimately standing out as a distinctive experience that may not fully reach its potential but still delivers a memorable adventure.
    • 94 Metascore
    • 90 Critic Score
    Hades 2 is a true titan within its genre: it features a captivating story, iconic and charismatic characters, and new deities. Its combat is robust, with a wide variety of weapons and events to make each run unique. On the other hand, the enemies are not as varied, which unfortunately makes them repetitive in the long run.
    • 76 Metascore
    • 75 Critic Score
    Skull Horde is a unique product within a saturated genre. By combining the unpredictability of roguelikes with a genuine strategic layer, the game manages to stand out without sacrificing accessibility, giving any player the ability to jump in and understand its concept, but mastering it is another challenge.
    • tbd Metascore
    • 85 Critic Score
    With the nostalgia of childhood dreams, Little Nemo and the Guardians of Slumberland builds a visually excellent presentation with great attention to detail. Beyond its beautiful appearance, the nonlinear world and efficient map are great invitations to explore this Metroidvania adventure, which has heavier movements than I would like, but which, overall, offers a true delight both for those who are still in childhood and for those who remember it.
    • 76 Metascore
    • 75 Critic Score
    Minos builds an interesting foundation by reversing the traditional role and turning the labyrinth into an active defensive tool. The combination of planning, traps, and direct intervention with the Minotaur creates tense and rewarding moments, especially when strategies begin to flow naturally, while the challenging campaign and steady progression help maintain engagement despite frequent defeats. However, repetition and limited content variety become more noticeable over time, with a lack of trap diversity, predictable level structure, and some visual clarity issues weakening the pacing and diminishing the impact of its strongest ideas. In the end, Minos presents strong and intriguing concepts, but still needs more diversity and refinement to sustain its long-term potential.
    • 73 Metascore
    • 70 Critic Score
    Icarus has an interesting premise and probably works best on PC, since it was developed with that focus. On consoles, it works, but it may not be ideal for those seeking a faster and more accessible experience. On the other hand, if you want a game that challenges you at every turn and encourages you to constantly improve, Icarus: Console Edition might be exactly what you're looking for.
    • 72 Metascore
    • 75 Critic Score
    The titles chosen for the MARVEL MaXimum Collection are quite interesting, ranging from the sorrowful Silver Surfer to the 16-bit Spider-Man duo and the celebrated arcade X-Men. Having them all together in one place is great; however, the weak point of this collection is precisely the gallery, which could be much richer and present the games contained within—all of which are over 30 years old—in a more convincing and detailed way for current generations.
    • 71 Metascore
    • 75 Critic Score
    Super Meat Boy 3D manages to be an excellent new entry for those who want to start with the franchise. The cutscenes are beautiful, there's freedom to complete the levels in any order, and the kingdoms are so frantic and fun that, even after failing countless times, the experience remains engaging.
    • 73 Metascore
    • 70 Critic Score
    It's undeniable that Darwin's Paradox is funny and offers an interesting dynamic between land and water levels, even with sections that can be extremely frustrating, to the point of demotivating the player. However, those on PlayStation 5 should perhaps wait for a definitive solution to the crashing problem, which can even cause some kind of damage to the console.
    • 83 Metascore
    • 80 Critic Score
    KuloNiku: Bowl Up! is quite simple and straightforward in its premise, and it delivers on what it sets out to do. The cooking mechanics are easy to grasp and engaging enough, the art is beautiful, and the characters are charming, even if they lack depth. However, the game quickly falls into a repetitive loop typical of cozy titles, with additional gameplay elements taking a while to unlock. It’s best enjoyed in short play sessions, and using a mouse is recommended for the optimal experience.
    • 79 Metascore
    • 80 Critic Score
    Hozy is a satisfying renovation sim that perfectly captures the cozy aesthetic. While the campaign is brief and the camera can be finicky, the core loop of transforming cluttered spaces is deeply rewarding. It’s an ideal, low-pressure choice for players looking to unwind through creative decoration.
    • 79 Metascore
    • 50 Critic Score
    As a gaming experience and sensory stimulation, People of Note does get to satisfy; the real issue lies in the uninteresting, overlooked and empty story the gameplay tries to sustain. To Brazilian eyes, the text gets even worse with a just as poorly done localisation to our language. Those who wish to venture into Note and meet a genuinely well-crafted RPG will have to endure several issues.

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