GameBlast's Scores

  • Games
For 595 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 595
596 game reviews
    • tbd Metascore
    • 70 Critic Score
    The end result is that Dragon Ball: Gekishin Squadra may be addicting, making its apparently fast matches soon become hours spent in getting some more victories, but, as a game as a service, a good chunk of the experience will depend on managing it well on the long run.
    • tbd Metascore
    • 65 Critic Score
    Robots at Midnight is a bold project. It aims to be a more accessible soulslike for younger audiences, and that alone is a welcome proposition. However, the execution does not match the ambition. Technical polish is lacking, frustration lingers in crucial details, and the narrative cannot carry the weight of the journey. Even so, the charm of the art style, the MITT system, and the Nightfall mechanic justify a curious look for those seeking a gentle entry point into the genre. The game does not become memorable, yet it plants a seed that could blossom in future projects.
    • tbd Metascore
    • 80 Critic Score
    Class of Heroes 3 Remaster is an RPG from another era; a game that's generous with content but demanding of patience. It's an adventure that rewards dungeon crawler fans with depth and personality, and serves as a charming entry point for newcomers.
    • tbd Metascore
    • 80 Critic Score
    Machick 2 demonstrates how it's possible to expand on a well-known formula without losing its freshness and creativity. Deadpixel has delivered a fun survival roguelike, full of references, with a wide variety of content, and a charismatic visual style. Despite some technical issues with the audio and a seemingly bizarre premise, the game stands out for its depth, humor, and excellent value, making it a great option for both fans of the genre and those seeking a casual and addictive experience.
    • tbd Metascore
    • 85 Critic Score
    Further enriching the excellent adventure of Kingdom Come: Deliverance II, Legacy of the Forge delivers some great new additions to the base title. Not only do we have access to new and interesting quests (did you know blacksmiths pulled teeth in the 15th century?), but also a new building packed with attractions and customizations. Whether you're a newbie or a veteran, it takes dedication to enjoy the DLC, but it's worth every groschen invested and every fiery hammer blow on the anvil.
    • tbd Metascore
    • 55 Critic Score
    Baki Hanma: Blood Arena lives up to what Baki really is. Inherently campy, a true fan will understand how the game manages to capture the essence of the IP as a huge parody. Cloning Punch-Out!! is a cool proposal, however, it relies too heavily on the player's good faith in valuing the concept over the borderline-acceptable execution. It definitely doesn't serve to introduce the series to a new audience, but at least they captured the spirit of Itagaki’s work.
    • tbd Metascore
    • 65 Critic Score
    Sushi Ben is an experience of exploring a colorful world with truly compelling characters, but that ends up as a much weaker game than it should be. The sum is worth less than the quality of its parts and, though it's still possible to have fun with the weirdness of the experience, this project eserved more polish to truly stand out.
    • tbd Metascore
    • 75 Critic Score
    BRAZILIAN DRUG DEALER 3 captures the essence of Brazilian culture — particularly that of Rio de Janeiro — in a game. It’s a title that requires you to embrace its state of mind, as it doesn’t shy away from its numerous imperfections. In this vast boomer shooter market, it is undoubtedly one of the most unique — at least in terms of its concept.
    • tbd Metascore
    • 65 Critic Score
    Candy Rangers is a visually charming game with interesting mechanics for the rail shooter genre. Its colorful atmosphere, combined with a lively soundtrack, creates an engaging initial experience. However, the requirement to collect tokens to advance compromises the fluidity of progression, making the journey more repetitive than it should be. Despite this, it still delivers fun and a challenge, especially for those who enjoy overcoming obstacles perfectly.
    • tbd Metascore
    • 50 Critic Score
    AquaPazza: Aquaplus Dream Match remains a very fun game nearly 15 years later. Even without being revolutionary, its visual and mechanical appeal still holds up, carrying the distinct style of its era. On the other hand, what Shiravune delivered is downright disrespectful. Bugs that didn’t exist in the original game, no quality-of-life improvements, control issues, an unplayable online mode — and the list goes on. Hopefully these problems will eventually be fixed, but as it stands, this is far from a good example of a re-release.
    • tbd Metascore
    • 65 Critic Score
    Lost Eidolons: Veil of the Witcherblends promising ideas with an inconsistent execution and numerous flaws. The tactical combat is engaging, and the bosses are challenging. However, the game suffers from repetitive objectives, a lackluster narrative, and abrupt difficulty spikes.
    • tbd Metascore
    • 70 Critic Score
    This new release of Kizuna Encounter: Super Tag Battle is a welcome addition to SNK's remaster catalog, especially given the unconventional nature of the choice, as it's not one of the company's flagship titles. While it follows the example of its predecessors in being sparse on additional content, the core gameplay remains as fun as it is brutal, and that's what matters at the end of the day.
    • tbd Metascore
    • 60 Critic Score
    Extinction Rifts has a good idea in theory, but in practice it ends up lacking. The fast-paced action is good and the gameplay is just right, but it doesn't work well with dead-end corridors, forcing the player to repeat the same levels to memorize the path. It would also be great if the combo system were easier to maintain throughout the level, so that the rush doesn't turn into despair.
    • tbd Metascore
    • 75 Critic Score
    Chicken Run: The Mission may have some structural flaws, but it's still a good way to continue the adventures of the birds who just want to survive without becoming lunch. The mechanics aren't complicated, and the pace is light, making it suitable for younger players or those looking for a few laughs while hiding from malicious chefs.
    • tbd Metascore
    • 65 Critic Score
    Playing the metroidvania Plus Ultra: Legado, it's up to individual preferences whether the refined historical setting and great comic book aesthetics make up for the basic gameplay and imprecise controls. For me, the balance manages to be somewhat positive, but the unintuitive exploration and unbalanced boss fights remain the biggest drawbacks of this Spanish colonialist adventure.
    • tbd Metascore
    • 75 Critic Score
    Biped 2 is a solid and charming sequel that maintains the charisma of the first game and enhances its cooperative gameplay with new challenges and interactions. The experience becomes even more engaging when played in a group, as the need for coordination and communication between participants creates hilarious and challenging moments. However, the lack of progress sharing between game modes ultimately undermines the overall fluidity of the experience.
    • tbd Metascore
    • 70 Critic Score
    Fire Hero - Pixel Rescue is a good recommendation among retro-style platform games. Even with technical limitations and visual simplicity, the title manages to stand out for its engaging gameplay, creative level design, and well-balanced challenge progression. The combination of action, exploration, and small doses of narrative keeps the player interested until the end, especially for those who enjoy beating time limits and discovering hidden secrets.
    • tbd Metascore
    • 60 Critic Score
    Thrasher is undoubtedly a more classic arcade experience than it actually seems. The eel's control is impeccable (despite some bugs and other contextual influences, such as the backgrounds) but both the level and power-up design doesn't capitalize on this great triumph. It seems the title is so desperate to immerse the player in its sensorial pool of lights, colors, and sounds that it seems to have forgotten that one way to do this is through practical challenges designed in a more logical and less conceptual way.
    • tbd Metascore
    • 70 Critic Score
    Slime Rancher 2 is no great revolution — and it’s also not really trying to be one. The game fulfills its big ideas quite well in terms of gameplay, but it wouldn’t be a bad thing if it dared to dream a little bigger. It’s good entertainment that could’ve made more of an effort to become great.
    • tbd Metascore
    • 75 Critic Score
    Silly Polly Beast is a visually striking and emotionally heavy indie experience that blends punk aesthetics, brutal storytelling, and bold experimentation. Despite its clunky combat and uneven mechanics, its unique identity and strong atmosphere make it a project worth remembering.
    • tbd Metascore
    • 20 Critic Score
    EMOTIONLESS: The Last Ticket fails even to achieve the goal of being a meme game for streamers, since there are much better similar games on the market. It's a production incapable of succeeding at absolutely everything it attempts — and it attempts very little, it should be noted. The game only avoids making more mistakes because it didn't even try hard enough to leave room for more. Bland, tedious, and terribly optimized, it's an experience that truly lives up to its name.
    • tbd Metascore
    • 75 Critic Score
    At first glance, Gigasword might seem like just another retro-style Metroidvania, but the way it integrates the greatsword with exploration and puzzle mechanics makes the experience stand out on its own. The combat isn't thrilling, but the well-done audiovisuals and world-building efforts help make the adventure worthwhile.
    • tbd Metascore
    • 85 Critic Score
    Lone Fungus: Melody of Spores is a Metroidvania that packs a lot of content and secrets into a very well-planned adventure. The art direction and the brevity of the ten-hour campaign aren't impressive, but they don't detract from the elegance of this greatly designed world and the wealth of quality-of-life options it offers.
    • tbd Metascore
    • 75 Critic Score
    Shroomtopia does some small flaws, but its good set of challenges has everything to please both those in a hurry and those who like to take their time, enjoying each moment of the puzzle. The aspect of creating your own level is also very well done, increasing the game's replay value while creating audience engagement, who will dedicate themselves not only to completing everything, but also to showing off their own puzzles.
    • tbd Metascore
    • 75 Critic Score
    Onirism presents an interesting set of ideas and has enough personality to stand out, but its execution still falls short of the concept’s potential. The combination of unbalanced difficulty and poorly structured levels undermines the experience, even with the protagonist’s solid mobility and the world’s visual charm. On the other hand, the variety of weapons and game modes brings fresh energy to the adventure, adding new dynamics to the combat. Overall, Onirism is a fun experience, but one that still needs adjustments to become truly accessible to different types of players.
    • tbd Metascore
    • 80 Critic Score
    Shard Squad stands out as an engaging experience within the bullet heaven genre, especially for its charismatic world, well-integrated systems, and a concept that encourages interesting combinations of creatures and elements. While following the trend of other popular games in the style, it finds its own identity in how it builds its roster of Shards, its accessible progression, and the freedom to experiment with different builds.
    • tbd Metascore
    • 70 Critic Score
    After a year and a half of early access, Kill It With Fire 2 finally reached the state of a definitive release, it's a sequel that managed to understand all the flaws presented by its predecessor and twist them to deliver a much more robust, interesting, and fluid product in its own right. If the first Kill It With Fire felt like a demo, its sequel is a complete experience. And it's great to see such a clear evolution for a project like this.
    • tbd Metascore
    • 70 Critic Score
    Captain Wayne – Vacation Desperation delivers exactly what it promises: an over-the-top, fast-paced, and personality-filled boomer shooter. Its deliberately grotesque aesthetic, combined with absurd humor and fast-paced combat, creates an experience that doesn't try to reinvent the genre, but celebrates it enthusiastically.
    • tbd Metascore
    • 80 Critic Score
    Randomice does a good job of gradually deepening the chaos of randomness in this fast-paced and hilarious Metroidvania. Sooner or later, the loop-based campaign through a scrambled house can get tiring, but the great nonsense charisma of the characters, dialogues, and music, along with the mind-puzzling confusion, sustain all the fun we need from a game like this.
    • tbd Metascore
    • 90 Critic Score
    VIDEOVERSE doesn't just rely on nostalgia, but uses a well-structured narrative to elucidate serious issues that the popularization of the internet brought and that persist to this day. It's a game that will bring back interesting memories for older players and show a piece of history to younger ones, demonstrating that we can't always control situations that are thousands of kilometers away from us.
    • tbd Metascore
    • 70 Critic Score
    A safe and well-executed mode, which relies on the extremely strong foundation of Battlefield 6. For now, it may not define the future of the genre, but it fulfills its role by expanding the game's reach and offering immediate fun for those seeking something free and technically refined.
    • tbd Metascore
    • 70 Critic Score
    The puzzles in Secrets of Blackrock Manor: Escape Room really get your brain working. They're arbitrary and rely much more on our ability to associate symbols, colors, and numbers than on the environment or narrative context. The story is there to add a little extra flavor, but its role is secondary, as the true protagonists are the puzzles. In the end, it's a fun and unpretentious game that simply wants to give us a few hours of pleasure in unraveling the logic behind each room in an old mansion.
    • tbd Metascore
    • 65 Critic Score
    Although the expansion doesn't bring enough content to fully appreciate the marvel that was AlUla's representation in the game, Valley of Memory is a captivating revisit for enthusiasts of the original game, who will most likely feel at home once again as they follow Basim on a new, touching, and intimate adventure.
    • tbd Metascore
    • 90 Critic Score
    Two Point Museum: Zooseum fulfills its mission of further enriching the fun simulator from Two Point Studios. Thanks to its focus on living creatures, naturally more complex than static works, and the preservation of the franchise's characteristic sense of humor, this is an unmissable DLC for those who want even more adventures and responsibilities as a curator in Two Point County.
    • tbd Metascore
    • 80 Critic Score
    Schildmaid MX kept what matters in shoot 'em up games and made an interesting addition to the gameplay. Being able to absorb shots to increase your strength is a great idea for those who want to dive headfirst into a title that offers increasing challenge, despite the large loop of repetitions.
    • tbd Metascore
    • 70 Critic Score
    Trouble Witches FINAL! Episode 01 Daughters of Amalgam is a great cute 'em up, but it suffers from repetitiveness and clinging too closely to the formula of the original release. If more unlockables had been introduced, justifying a return to the various game modes, it could certainly have a more attractive replay factor than simply replicating the same paths with variations in difficulty.
    • tbd Metascore
    • 65 Critic Score
    The survival dynamic in a hostile ecosystem makes Bioframe Outpost a Metroidvania with its own personality and many challenges, but it doesn't help pacing a progression that is sometimes laborious and confusing, and that also lacks key moments and climaxes to break the monotony. Therefore, what we have is an approach that, in trying to execute its own idea, ends up being more geared towards niche players who are curious and patient.
    • tbd Metascore
    • 60 Critic Score
    I honestly feel like this game should have been released as a DLC or update, not as a standalone title. As a side mode attached to the main event, a lot of my complaints would evaporate. It’d be a nice way to add some replayability, aiming for a high score in a randomized dreamscape. However, it’s presented as an entirely separate game, and should be judged as such. For the newcomer, you have an experience devoid of context. For the veteran, you have mostly the same experience shuffled around. In either case, there is a definite lack of content. A full run takes maybe twenty minutes, and while your strengths may vary between runs, the way you fundamentally approach each one does not.
    • tbd Metascore
    • 60 Critic Score
    BUBBLE BOBBLE Sugar Dungeons has a good idea, but its execution seems to have been done by one of those amateur chefs from culinary reality shows. There's a lot of potential in the idea of using candies and power-ups, but the slow start, combined with the grinding that's tied to the randomness of the dungeons, makes the progression drag. At least it's worth it to be able to play Bubble Symphony in a well-emulated port and with menus in English.
    • tbd Metascore
    • 70 Critic Score
    The Telenet Shooting Collection Launcher presents itself as a curious initiative and, at the same time, representative of current trends in the preservation of classic games. By opting for a modular model that allows the individual purchase of titles, Edia offers freedom of choice to the player, even if this goes against the traditional concept of closed collections. It is a proposal that prioritizes conscious consumption, but may not please the most purist fans.
    • tbd Metascore
    • 90 Critic Score
    Zexion is an exemplary case of genre maturity. Made by a single person, this Metroidvania draws inspiration from the early 8-bit era in several aspects, such as aesthetics, level of challenge, and the confidence that letting the player find their way is an important part of exploration. Behind all this, however, lies a refined body of knowledge about how an adventure of this type should be put together, how to turn boss fights into spectacular action sequences, and how the modern experience is enriched by giving its audience options for adjustments to suit their different needs.
    • tbd Metascore
    • 90 Critic Score
    Without direct combat, Auridia focuses all its efforts on exploration, platforming, and Lovecraftian-inspired narrative. The result is a game that excels in cohesion, without any dead weight or loose end. Everything in it has its place and fits perfectly, a sense of unity and fluidity that is greatly enhanced by movement mechanics, such as the rope, obtained early on. A true unassuming surprise that reveals itself to be a hidden gem full of bright colors amidst the surrounding darkness.
    • tbd Metascore
    • 75 Critic Score
    Street Racer Collection is a compilation that may divide opinions: while some of its features haven't aged so well for its more than 30 years, it's a cool title that performed decently on platforms with different engineering, making it an item that will at least satisfy the curiosity of younger players and the nostalgia of older ones. The combination of ROMs provides the final touch that makes this collection worthy of being part of any collection.
    • tbd Metascore
    • 70 Critic Score
    Criticizing the industry that is killing the planet, Alruna and the Necro-Industrialists is a succinct yet expressive ecological manifesto. The world and its dungeons are well-constructed, and the dystopian setting matches its refined 8-bit style visuals, but some design choices prevent the true potential of this short adventure with too few battles from being fully realized.
    • tbd Metascore
    • 80 Critic Score
    Succinct and meticulously ingenious, Leap Year gets straight to the point, offering pure puzzle platforming while focusing on transforming its apparent simplicity into pleasant surprises that play with the genre's most basic element: jumping.
    • tbd Metascore
    • 75 Critic Score
    Hidden Cats in Istanbul is tailor-made for fans of the franchise. It may seem like more of the same, but those who enjoy searching for objects and animals in colorful settings will have another great entertainment option. Now the question remains: where will the kittens go now?
    • tbd Metascore
    • 70 Critic Score
    Whether you are looking to relax or a younger audience is interested, Cats Around Us: Giant Cat is worth a try. Its accessible gameplay provides easy and enjoyable challenges, designed primarily for a younger audience — and those who like cute kittens. The main drawback is the overall lack of content, but what is available does the job: a game that playfully engages with cats in a funny and entertaining way.
    • tbd Metascore
    • 70 Critic Score
    Ghetto Zombies: Graffiti Squad is a charismatic and creative experience within the Brazilian indie scene, combining fast-paced action with a visual and thematic approach that resonates well with the nostalgia of 16-bit games. Despite this, some design choices ultimately limit the experience's potential. The absence of a cooperative mode negatively impacts a game that clearly benefits from shared gameplay, while the reloading mechanics of certain weapons can disrupt the rhythm of the action during more intense moments. Still, the title delivers consistent fun, a variety of weapons, and a progression system that encourages experimentation and replayability.
    • tbd Metascore
    • 55 Critic Score
    With a duration equivalent to a single TV show episode and very limited interactivity, DETECTIVE – Rainy Night positions itself as a title meant to be observed rather than deciphered, which directly conflicts with the implicit promise of its name, functioning as a curious pastime ideal for those looking to consume a short story without much effort or commitment.
    • tbd Metascore
    • 70 Critic Score
    Lovish is a pleasant retro-style experience built around simple controls, brisk levels, and light humor, delivering a competent 2D adventure with a fair number of secrets for players who enjoy exploring off the beaten path. However, it is also a limited and occasionally repetitive game, with many sections failing to leave a lasting impression and rarely pushing beyond the basics. Optional challenges and hidden content help soften these issues but don’t fundamentally elevate the experience. Ultimately, Lovish is a fun and well-executed journey that succeeds at what it sets out to do, even if it never truly stands out.
    • tbd Metascore
    • 75 Critic Score
    The added characters by the DLC are beautiful and well animated. Although I am not a big fan of the series myself, it is noticeable that the functional characteristics of each one match their origin. More than that, they add freshness to the game, which has a large cast and needs to maintain balance and originality among its options. Unfortunately, despite being positive additions, the content of Dead by Daylight: Stranger Things Chapter 2 seems a bit shallow to me. For example, there is no new map (the one available, inspired by Hawkins Laboratory, came in the previous DLC) or even a dedicated event. In the end, it is a good option for fans of the base game or the franchise, but it falls a little short.
    • tbd Metascore
    • 75 Critic Score
    Lil Gator Game: In the Dark continues the adventure of the imaginative little alligator with the same excellence, and the new equipment is just as fun as the originals. However, it would be good to help children find their way around such a large cave, even if it's filled with pretend monsters.
    • tbd Metascore
    • 80 Critic Score
    Hamstermind is a lean and well-executed puzzle game. Without trying to reinvent formulas, the game relies on clear mechanics, consistent progression, and a charming setting to win over the player. The journey through the pyramid manages to balance challenge and accessibility, offering enough content for both those seeking something more casual and those who want to complete all the secrets.
    • tbd Metascore
    • 70 Critic Score
    Aerial_Knight’s DropShot succeeds in delivering fast-paced action and intense stages, with ammo management and a strong balance between offense and evasion creating genuinely fun moments. However, limited variety and short stage length make the experience feel repetitive sooner than expected. The ranking system adds replay value, but it may not sustain long-term interest. Still, fans of the developer’s previous work and this style of challenge will likely find a few hours of solid enjoyment here.
    • tbd Metascore
    • 65 Critic Score
    No Sleep For Kaname Date — From AI: The Somnium Files is a functional, technically solid console release, but offers little incentive for players who already experienced it on PC or Switch. With its smaller scope and limited narrative impact, it’s easier to recommend to existing fans who couldn’t access previous platforms than to those considering a replay.
    • tbd Metascore
    • 80 Critic Score
    After hundreds of cities and even a Halloween-themed game, Hidden Cats in Christmas manages to be just as fun as the others and still has the charm of Christmas in its favor. The new type of help is a welcome addition, even making everything easier to complete. But what now? Will the kittens only return at Easter? Or can we expect another stop around the world?
    • tbd Metascore
    • 80 Critic Score
    In the end, Reign of the Warlock doesn’t reinvent the wheel, and it doesn’t need to. The expansion consistently builds upon what Diablo II: Resurrected already does well. The Warlock is an extremely fun, versatile, and powerful class, while the quality-of-life improvements and new optional challenges enrich both the main campaign and the endgame. Despite a few technical hiccups, it’s an easy recommendation for veterans looking for a reason to return to Sanctuary. The main hurdle may be the price, as the DLC is positioned as a premium add-on and may feel steep for some players, especially newcomers considering a game that has been around for more than two decades. Even so, for those who already appreciate the legacy of Diablo II, the expansion offers enough content to justify stepping back onto the battlefield.
    • tbd Metascore
    • 70 Critic Score
    Centipede Gun is the kind of title you keep in your library to revisit from time to time and play a few casual matches. In terms of content, its replay value is low, but those who enjoy a more arcade-style approach (straight to the point, with the challenging randomness of roguelikes) will find genuine fun.
    • tbd Metascore
    • 60 Critic Score
    There's something appealing about Hunt the Night's visuals and atmosphere, as well as fun in its fast-paced and dynamic combat. However, issues with bugs, text layout, different commands on the same button, lukewarm dungeons, and the lack of a map system hinder the experience and prevent it from standing out.
    • tbd Metascore
    • 80 Critic Score
    Despite its niche premise, Docked is a compelling simulator driven by excellent vehicle controls and technical fidelity. Mastering the heavy machinery transforms routine tasks into rewarding challenges, supported by a functional narrative. While menu performance issues and some management opacity create friction, the core experience remains solid and genuinely engaging.
    • tbd Metascore
    • 50 Critic Score
    City Hunter returns to modern platforms through a respectful remaster of the 1990 PC Engine game based on Tsukasa Hojo’s manga. The release includes quality-of-life features such as save states, rewind, multiple screen options and full localization, making the game more accessible than ever. However, the core experience shows its age. The gameplay revolves around exploring maze-like buildings, fighting enemies with simple shooting mechanics and searching for the correct doors to progress. While controls are responsive and the historical value of the release is notable, the repetitive level design, confusing exploration and shallow combat prevent the game from being more than a curiosity for fans of retro titles or the original franchise.
    • tbd Metascore
    • 75 Critic Score
    Tokyo Xtreme Racer is ideal for those who miss a more objective game. The increasing challenge and hunting rivals through the cities of the Japanese capital is a satisfying mission, but it may disappoint those who wanted something deeper, mainly due to the initial grinding and the constant repetitiveness of entering and exiting the map all the time.
    • tbd Metascore
    • 75 Critic Score
    Hidden Cats in Spooky Village is another great option for those who enjoy fun and colorful puzzles. The hilarious situations created by the confusion of elements also add a lot to the game, even if this re-release, coming after a new game, seems to be missing some features.
    • tbd Metascore
    • 50 Critic Score
    eBaseball: PRO SPIRIT is a great idea that could still succeed, but it needs a lot of work. Having a free baseball title with only local games isn't enough, as a paid service is still required to use the online functionality of one of the platforms. Furthermore, the choice to include generic teams is quite questionable, even with the possibility of making them a little less unattractive.
    • tbd Metascore
    • 75 Critic Score
    Bravely Default: Flying Fairy HD Remaster is a great opportunity to experience one of the Nintendo 3DS's most memorable RPGs. Its combat system remains solid, the main cast continues to be charismatic, and the artistic direction is still charming, now enhanced by HD visuals. Despite this, none of the title's rough edges were trimmed, causing the campaign's pace to remain irregular and the difficulty balancing inconsistent.
    • tbd Metascore
    • 80 Critic Score
    Raider Kid and the Ruby Chest is a delightful Metroidvania that seeks to evoke the charm of the naive adventures of the Game Boy Color era. At four hours long, the level design is meticulously compact and efficient to make the most of its brevity. Aided by a well-made map and useful mechanics, this fun game maintains a good pace of progression and discovery of secrets.
    • tbd Metascore
    • 80 Critic Score
    Rivals of Aether II presents a very solid foundation, with fast-paced combat, a variety of characters, and mechanics that work well in both casual matches and more technical levels of play. At the same time, its almost total focus on competitive play and the lack of solo content leave important gaps, especially for those who don’t intend to commit to online play. Even so, in local matches, the experience changes completely—it’s easy to get drawn in and have fun with the chaos of the fights. In its current state, it’s a game that already delivers good moments, but still feels like it’s in the process of growing. For those who enjoy learning, testing their limits, and gradually improving, there’s a lot of value here. For others, it might be worth keeping a closer eye on its development before fully diving in.
    • tbd Metascore
    • 85 Critic Score
    With the nostalgia of childhood dreams, Little Nemo and the Guardians of Slumberland builds a visually excellent presentation with great attention to detail. Beyond its beautiful appearance, the nonlinear world and efficient map are great invitations to explore this Metroidvania adventure, which has heavier movements than I would like, but which, overall, offers a true delight both for those who are still in childhood and for those who remember it.
    • tbd Metascore
    • 75 Critic Score
    Skull Horde is a unique product within a saturated genre. By combining the unpredictability of roguelikes with a genuine strategic layer, the game manages to stand out without sacrificing accessibility, giving any player the ability to jump in and understand its concept, but mastering it is another challenge.
    • tbd Metascore
    • 75 Critic Score
    While the original version was already fun and full of good ideas, Sigma Star Saga DX managed to make the experience even more enjoyable for modern days. By adjusting combat, maps, and text, the (re)release is a good choice for those who want an adventure with captivating characters, cool space battles, and various surprises. The novel features could have been a bit more in-depth to compensate for certain minor issues in the original game, but it's still a sufficiently interesting experience.
    • tbd Metascore
    • 75 Critic Score
    Find My Frogs is solely focused on being a lighthearted pastime, and it fulfills this role with unique competence and beauty. It's just a shame that its duration is so short, because it certainly has the potential for expansions or even sequels, given its cozy and lighthearted style.
    • tbd Metascore
    • 80 Critic Score
    Final Sentence is, without a doubt, the coolest and most unique experience I've had in 2026. It still needs improvements, but those are mostly related to the large number of bots in matches more than anything else.
    • tbd Metascore
    • 80 Critic Score
    Saint Slayer: Spear of Sacrilege admirably fulfills its purpose: to be an honest and well-executed homage to the games that shaped a generation. The title doesn't try to disguise its influences, and we could even say that this is one of its merits. For veterans, it's a welcome return to a time when games demanded patience, attention, and respect. For newcomers, it's a valuable—and sometimes brutal—invitation to understand why this generation speaks of that era with such nostalgia.
    • tbd Metascore
    • 80 Critic Score
    Neve operates in a reduced space and knows very well how to utilise every inch of it. It makes one dream: what could such a talented team make with more resources? With luck (and, hopefully, help from the specialised press over here), this will be the proof of concept that shows the potential of great Brazilian professionals to the wider industry. Those who like narrative adventures cannot miss this game.
    • tbd Metascore
    • 75 Critic Score
    Don't be fooled by its appearance: A Planet Full of Cats goes beyond a mere collection of scenarios involving finding kittens. Puzzles and a "metroidvania-lite" structure give substance to the experience, which features nice visuals and enjoyable challenges. It lacked a bit more daring in general, just like the titles that inspired the game's theme. Even so, we have here a good recommendation for fans of the genre (and space cats).
    • tbd Metascore
    • 85 Critic Score
    MotionRec offers a clever challenge that relies primarily on the player's creativity through simple mechanics. It's the ideal game for those who enjoy puzzles and platformers with a touch of retro charm.
    • tbd Metascore
    • 70 Critic Score
    Ariana and the Elder Codex stands out through its art direction and a deep magic system, featuring boss battles that truly test a player's strategy. However, the title requires patience to deal with occasionally stiff movement, an excess of dialogue, and an exploration structure that becomes repetitive. For those seeking an action game with a unique visual style and solid customization mechanics, the overall experience is positive, provided you are willing to endure moments of repetition and monotony.
    • tbd Metascore
    • 90 Critic Score
    Dragon Quest Monsters: The Dark Prince represents a remarkable evolution within the Dragon Quest Monsters series. By investing in a more elaborate narrative than its predecessors, a highly customizable combat system, and a world that is extremely engaging to explore, the title manages to deliver a very enjoyable experience and stands out significantly within the creature-collecting RPG subgenre.
    • tbd Metascore
    • 70 Critic Score
    Sol Cesto presents a creative concept, with a probability-based system that generates tense decisions and interesting moments. Its dark atmosphere, striking visuals, and distinctive mechanics help build a unique identity, even if the execution doesn’t fully explore the potential of these ideas. In the end, the experience is more likely to appeal to those who enjoy taking risks and don’t mind repetition or the strong influence of chance. On the other hand, those looking for something more elaborate, with greater strategic control and consistent variety, may find reasons to be disappointed.
    • tbd Metascore
    • 65 Critic Score
    Outlive 25 is a technically competent and historically relevant remaster, but its appeal is fundamentally limited. It fulfills its purpose well: to preserve a national classic with care and fidelity. However, it doesn't transcend this objective nor does it offer sufficient reasons to recommend it to those outside the circle of RTS fans or those interested in games with some historical context, especially in this case, involving the Brazilian film industry. There is real value in the product, but it is conditioned by the profile of the player.
    • tbd Metascore
    • 85 Critic Score
    Neverness to Everness lives up to its nickname of "anime GTA" by delivering an ambitious and stylish open world. If Hotta Studio refines the technical polish and adjusts the narrative pacing, the title has everything it takes to become the new absolute benchmark of the genre.
    • tbd Metascore
    • 85 Critic Score
    Beyond its obvious beauty, Constance stands out as a Metroidvania with an emphasis on platforming and fun bosses. Although the world's presentation makes it seem smaller than it actually is, there's plenty of content for those eager to discover secrets and challenges in optional segments. In the end, it's a great Metroidvania that suffers from failing to create a solid connection between the two narrative threads that weave its story about mental health, making it more superficial than the proposed theme requires.
    • tbd Metascore
    • 85 Critic Score
    With its strengths lying in well-executed, precise platforming gameplay, Before I Go manages to make good use of simple resources to not only create an aesthetic atmosphere suitable to its existentialist premise, but also to offer a great exploration experience. The combat doesn't achieve the same success in design, with bosses that leave something to be desired, so the recommendation is entirely geared towards those who value challenges involving precise traversal and movement in a Metroidvania.
    • tbd Metascore
    • 75 Critic Score
    Monster Crown: Sin Eater is a natural evolution of the first game, offering a livelier world and a mature theme that truly resonates with the player. The title stands strong on the brilliance of its deep fusion mechanics and a compelling, well-written revenge narrative. However, clunky interface issues, a lack of clear direction, and the absence of a Portuguese translation hold the game back from reaching its full potential.
    • tbd Metascore
    • 80 Critic Score
    Foreign Sun is one of those indies that arrives quietly but leaves a much larger impression than you’d expect. The combat is precise and deeply satisfying for those with the patience to master it; the world reacts to your choices in ways you won't anticipate, and exploration always hides something extra just around the next corner. It’s not a production that forgives those who try to rush through, whether in combat or navigating the map, and that will inevitably push some players away.

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