Game World Navigator Magazine's Scores
- Games
For 885 reviews, this publication has graded:
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40% higher than the average critic
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6% same as the average critic
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54% lower than the average critic
On average, this publication grades 2 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Red Dead Redemption 2 | |
|---|---|---|
| Lowest review score: | That Dragon, Cancer |
Score distribution:
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Positive: 453 out of 885
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Mixed: 393 out of 885
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Negative: 39 out of 885
886
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game doesn’t look finished. I’m not talking about bugs – it’s almost perfect in this regard. But there’s just not enough diversity, even in ship selection. Such meagerness of content is the main reason why spaceflight bliss doesn’t last forever, even though you have 400 billion of star systems at your disposal. [Feb 2015]- Game World Navigator Magazine
- Posted Jan 24, 2015
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- Critic Score
Since it was Double Bear’s founder who drafted story of Vampire: The Masquerade – Bloodlines and Alpha Protocol, one could expect Dead State to deliver some intriguing characters. But alas, in backwater Texas there’s no place for triple-agents, while clichéd Vietnam vets and truck drivers fail to deliver any surprises. [Feb 2015]- Game World Navigator Magazine
Posted Jan 24, 2015 -
- Critic Score
LittleBigPlanet is a rather unique game: beneath the bright cover of “platformer for children” there’s a complicated tool for game development, one that doesn’t require special knowledge – just a modicum of good taste and desire to create. [Feb 2015]- Game World Navigator Magazine
- Posted Jan 24, 2015
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- Critic Score
Instead of building upon Guardian of Light’s ideas, Square Enix produced a rushed rehash, turning Aztec pyramids into Egyptian ones. Those who played the original game won’t find anything new here, save for some puzzles with mirrors. [Feb 2015]- Game World Navigator Magazine
Posted Jan 24, 2015 -
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It seems that after Hearthstone’s success even Scrolls’ developers have lost all interest in their game. [Feb 2015]- Game World Navigator Magazine
- Posted Jan 24, 2015
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- Critic Score
Absurdity reaches its peak when a corpse that’s been lying on the floor for a while gets some new friends and enemies. Looks like the space frontier in Spacebase DF-9 is settled exclusively by deranged people who were booted from civilized worlds. [Feb 2015]- Game World Navigator Magazine
- Posted Jan 24, 2015
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- Critic Score
If FIFA 15 seemed too fast and felt wrong for no apparent reason, it’s likely that PES 2015 is your game. [Jan 2015, p.74]- Game World Navigator Magazine
Posted Dec 25, 2014 -
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Blitz definitely can be qualified as a success. The seemingly impossible task – to port a thoughtful, slow-paced game to a platform that’s all about instant gratification – was accomplished. And the product is not a Frankensteinian monstrosity, but something new, fast-paced and captivating. [Jan 2015, p.100]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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The fact that developers managed to pack the whole country into a game is certainly worthy of respect. But at the same time they managed to screw up in the most important aspect of racing – the behavior of the car. [Jan 2015, p.78]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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Herein lies the main problem – Adventure Game has almost no way for players to interact with each other. You might as well gather four people in the room and roll dice for an hour and a half to find out who will get more sixes. [Jan 2015, p.76]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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Tales from The Borderlands shows that it has experienced writers behind it. It is interesting, sometimes funny and sometimes bloody – just what the doctor ordered for a good pastime. [Jan 2015, p.72]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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A choice between two evils or two truths was a good fit for The Walking Dead because that’s what the series was about. But “A Song of Fire and Ice” isn’t about such decisions; its characters solve rather primitive dilemmas actually, but they solve them wrongly. Therefore, choices that you make in this game just don’t feel right; they don’t leave that “Westeros” impression. [Jan 2015, p.71]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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It seems that the Assassin's Creed series came to this stage when new releases should be evaluated not by the novelty of the process, but by the presentation of the game, abundance of events and action. Indeed, what new score can you give to the gameplay that essentially remains unchanged? [Jan 2015, p.66]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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Newfound openness of Assassin’s Creed demonstrates just how inadequate its AI really is for a stealth game: pampered nobility usually simply ignores a bloodied body on the dance floor, and guards don’t care much either. At least they’ve learned how to fight: unless you “cheat” with smoke bombs, it’s highly unlikely you’ll survive a melee against a group. [Jan 2015, p.62]- Game World Navigator Magazine
Posted Dec 24, 2014 -
- Critic Score
Is Far Cry 4 worth buying? If you liked the previous game, then definitely yes. Although charismatic madman Vaas is absent for obvious reasons, local dictator Pagan Min effortlessly fills in for him. As for the game mechanics, they are exactly the same, but polished to perfection. Herein lies the main downside as well: Far Cry 4 sticks way too close to its predecessor’s blueprints. You won’t find anything truly new here except Kyrat’s beautiful mountains. [Jan 2015, p.58]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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At the very least BioWare managed to present a workable concept of an RPG which is completely detached from the legacy of pen-and-paper RPG. [Jan 2015, p.52]- Game World Navigator Magazine
Posted Dec 24, 2014 -
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Tactical and role-playing variety suffers from imperfect system of procedural generation. Lady Luck may start throwing at you rooms where you can’t build anything, or give pitiful amount of energy, or leave you with no way to improve your technologies. It’s like reversed Russian roulette: you get one balanced gaming session per five ridiculously difficult. [Dec 2014, p.95]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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Shin Megami Tensei IV will grab you as firm as any demon and keep you playing your 3DS until it starts to whimper about dwindling battery power. [Dec 2014, p.92]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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Missions, new types of attacks and Chronicle mode (that promises almost infinite replayability) changed familiar Warriors’ formula for the better. Even veterans of the series will not get that unpleasant sense of deja vu after playing SW4. [Dec 2014, p.86]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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Mercilessly colorful futuristic city where virtually every element can be used for high-speed movement is likely to leave a newcomer more than a little confused. But once you become accustomed to it, mundane walking becomes almost physically painful: you’ll want to jump on the wires, bounce off the roof of some car, slide down the rails and never touch the sinful earth again. [Dec 2014, p.82]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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Not even Bayonetta can last forever. First few levels of the sequel are fantastic, but afterwards it’s all about “floating platforms in space” and “featureless corridors”. Nothing here is as innovative or as provocative as the original Bayonetta. It’s still a solid action, mind you. But we hope that third installation will find some other publisher than Nintendo. [Dec 2014, p.80]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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Contrary to popular wisdom, Almost Human Games’ lightning did manage to strike the same place twice. Legend of Grimrock 2 is not ideal in any respect but still manages to keep players in front of the monitor with challenging battles and interesting puzzles. [Dec 2014, p.78]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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The easiest way to describe Fantasy Life is “Skyrim for children”. The developers were aiming for a game where a world would be as open as possible, and where a player would be offered a variety of interesting activities not necessarily related to monster-slaughtering. And they hit the mark. [Dec 2014, p.76]- Game World Navigator Magazine
Posted Nov 25, 2014 -
- Critic Score
After a promising beginning the story slows down to a crawl due to the lack of conflict: our drone cheerfully explores planets, Julia and Rachel hang out in the comfort of her spaceship, everyone is happy. [Dec 2014, p.74]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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A playthrough of Sherlock Holmes: Crimes & Punishments leaves little negative emotions. There could be much more positive ones of course, but perhaps that’s a goal that’ll be reached in the next episode. After all, we really are talking about the most rapidly progressing modern quest series. [Dec 2014, p.70]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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One shouldn’t be allowed to just cobble together “something Jagged-alliancy”, panting and cursing at every step. Development of an experience like Arulco or Metavira should be approached with a clear head and a clear conscience, otherwise instead of being a holy rite it ends up as a profanation of one of the best games in existence. [Dec 2014, p.68]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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2K delivered exactly what it promised: a derivative game which nevertheless deserves to be completed in single-player for the story. And then maybe one more play through with a friend or two, just to shoot stuff and kid around, before setting Pre-Sequel aside until DLCs come. Just as it always is with Borderlands. [Dec 2014, p.64]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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Who would have thought that the union of two studios which didn’t have a single prominent game between them will yield a game worthy of all possible attention. This exciting and entertaining Action RPG adopted some Dark Souls’ basic mechanics but managed to preserve its own unique face. [Dec 2014, p.60]- Game World Navigator Magazine
Posted Nov 25, 2014 -
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Call of Duty: Advanced Warfare’s multiplayer is a vivid example of how just one element of classical shooter mechanics is able to tear off many years’ worth of “realistic shooter” deposits and reveal all the primal fury of Quake. [Dec 2014, p.56]- Game World Navigator Magazine
Posted Nov 25, 2014 -
- Critic Score
Unfortunately over time it becomes clear that the promised freedom is illusory. The finale does not depend on our actions, puzzles should be solved by all means all, and openness of locations results in monotonous races back and forth. But what is important – creators of The Vanishing of Ethan Carter managed to create photo-realistic frightening world that player does not want to leave. American backwoods is traced to the last crack at the railing of the bridge, to the last blade of grass on a mossy stone in the forest, to the last shingle on the lake shore. And all this is feast for the eyes was developed with the decrepit Unreal Engine 3 and by the tiny studio! [Nov 2014, p.110]- Game World Navigator Magazine
Posted Oct 25, 2014