Game World Navigator Magazine's Scores
- Games
For 885 reviews, this publication has graded:
-
40% higher than the average critic
-
6% same as the average critic
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54% lower than the average critic
On average, this publication grades 2 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Red Dead Redemption 2 | |
|---|---|---|
| Lowest review score: | That Dragon, Cancer |
Score distribution:
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Positive: 453 out of 885
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Mixed: 393 out of 885
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Negative: 39 out of 885
886
game
reviews
- By Date
- By Critic Score
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- Critic Score
Microsoft Flight Simulator features some really impressive, even groundbreaking technologies that allow it to procedurally create entire Earth. [Issue#249, p.74]- Game World Navigator Magazine
Posted Nov 18, 2020 -
- Critic Score
Mario Kart Live: Home Circuit can be a lot of fun even for the people who usually aren’t interested in video games. The only drawback is that you need a console and a kart for each player. [Issue#249, p.78]- Game World Navigator Magazine
Posted Nov 18, 2020 -
- Critic Score
Kirby Fighters 2 can’t compete with Super Smash Bros and other major fighting games, but it doesn’t have to. It’s the game you play when you don’t have the time for something more complex and involved. [Issue#249, p.82]- Game World Navigator Magazine
Posted Nov 18, 2020 -
- Critic Score
Only the game’s overall idea deserves some praise, but its execution fell short: the controls are messed up, and uneven beat doesn’t make it more enjoyable.[Issue#249, p.59]- Game World Navigator Magazine
Posted Nov 18, 2020 -
- Critic Score
If you like platformers, Crash will suck you in for a week or more – and you’ll keep finding things you’ve yet to complete or unlock. [Issue#249, p.50]- Game World Navigator Magazine
Posted Nov 18, 2020 -
- Critic Score
Rebirth doesn’t feature any new mechanics, and while the story is pretty good, one of its main themes is pregnancy, which may be hard to relate to for some players. [Issue#249, p.64]- Game World Navigator Magazine
Posted Nov 18, 2020 -
- Critic Score
Too bad that when you really get in gear, end credits will start rolling all too soon – but it’s a common thing for beat ‘em ‘ups. Also, when a game feels too short – it’s a sure sign that it’s good. [Issue#249,p.58]- Game World Navigator Magazine
Posted Nov 18, 2020 -
- Critic Score
Clichés and predictability don’t make the playthrough of Wasteland 3 any less enjoyable. After all, good post-apocalyptic RPGs are always in short supply. [Issue#248, p.36]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Apart from laggy menu and modest graphics, UFC 4 is a good finale to the series’ run on current generation of consoles. [Issue#248, p.48]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
To their credit, in the sequel Bossa Studios managed to break new ground. Previously, you were basically chained to the operating table. Now you can explore the entirety of operating theater and beyond! [Issue#248, p.65]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Super Mario 3D All-Stars is for everyone who loves videogames. Hopefully, even though it’s a limited-time offer at the moment, Nintendo will change its mind and 3D All-Stars will be available for purchase even after March 31. [Issue#248, p.58]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Even though it touches upon the themes of death and saying goodbye to your loved ones, Spiritfarer feels warm and upbeat. It also doesn’t feel like work, which is a rare thing for management games. [Issue#248, p.43]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Project CARS 3 leaves you with mixed feelings. It has wonderful controls and good arcade physics, but its tracks are too plain and boring for an arcade racing game. It’s even worse if you’re a sim fan – the game will leave totally disappointed. [Issue#248, p.54]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
You can’t help but feel that Mortal Shell is a fan-made mod for Dark Souls – however, it has accordingly low price. It also shows promise: a few more tries, and Cold Symmetry could make something really good. [Issue#248, p.34]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
The story is the most important part of Maid of Sker, and it’s good. It doesn’t follow the original narrative word-for-word, but stays faithful to it. A good game for a Lovecraft fan. [Issue#248, p.41]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
It’s not as stellar as the original Mafia was, but it’s not like anyone really expected that to happen. Still, Hangar 13’s game offers an interesting take on Mafia’s story – and that is no small thing either. [Issue#248, p.30]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
As promising as Iron Harvest’s setting is, the story just can’t keep up, while gameplay is a straight copy/paste from Company of Heroes 2. [Issue#248, p.50]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Crusader Kings III is definitely a success. The developers made a huge self-evolving world where the players can do as they please. It’s unrivaled both in scale and level of detail. [Issue#248, p.68]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Fans of the genre should definitely play Company of Crime for its novel setting of London criminal underworld and rich melee combat, but it’s probably too low-budget to please your average gamer. [Issue#248, p.62]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Don’t get me wrong – Battletoads is a good co-op game for an evening or two. But you can’t help feeling that the developers didn’t give it their best. [Issue#248, p.40]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Troy can’t hold its own against the main entries of Total War series. But its purpose is to introduce new players to the series, and in that regard, Troy is more than adequate. [Issue#248,p.44]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Vanillaware’s signature style is evident in every scene of 13 Sentinels. Both long-time fans and newcomers will enjoy this gorgeous Japanese game.[Issue#248,p.42]- Game World Navigator Magazine
Posted Oct 21, 2020 -
- Critic Score
Willy Morgan tries to ride the wave of nostalgia for old-school adventures like Broken Sword, but the comparison is clearly not in its favor: characters lack charisma, and the story isn’t even close to being intriguing. [Issue#247, p.55]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
Rocket Arena is a promising junior, but will it get to the major leagues? With the right amount of balance adjustments and content patches, it’s totally feasible. [Issue#247, p.52]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
By the end of the game, Inaba will feel like home to you. [Issue#247, p.50]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
I can’t say that Origami King is a great game – it has too many annoying battles with weak enemies, filler dialogue and trial and error puzzles. But it’s definitely a very original game, and a real treat to anyone looking for new gameplay mechanics. [Issue#247, p.64]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
Amusingly, Telltale’s Story Mode had more Minecraft in it than Dungeons does: it involved a little mining and crafting, at least. Dungeons features neither, and although its levels are made of blocks, they are indestructible. [Issue#247, p.67]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
If you loved the original for its great characters and well-paced story – stay away from this game. However, if you’re aching to sink into the depths of depression, or just want to cut some throats and burn some zombies – Part II will deliver. [Issue#247, p.72]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
It feels as if Sucker Punch decided to make the most picturesque open world ever, while still keeping it grounded in reality. Not an easy task, but the studio really nailed it. [Issue#247, p.38]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
Back in 90’s, not all shooters had a tough guy with big guns as their main character; some of them focused on a weird vehicle instead. Since then, that subgenre had gone extinct, but with Disintegration, it suddenly makes a comeback. [Issue#247, p.48]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
Despite less-from-stellar controls, missions that actually ask player to destroy all humans are fun; too bad that they are heavily interspersed with absolutely uninspired stealth segments. [Issue#247, p.71]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
Great 4X strategies have a thing called “one more turn” syndrome. With Desperados 3, it’s “one more neutralized lookout” syndrome. Its levels are big and so well-designed you might end up playing until dawn. [Issue#247, p.34]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
It’s a breath of fresh air for veterans of CCG, but newcomers to the genre probably won’t enjoy it as much due to Deck of Ashes unforgiving nature and abundance of unusual mechanics. [Issue#247, p.56]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
It’s not enough to simply be familiar with the original Deadly Premonition to really get the sequel, you need to be “in” on many things that Swery is into, like music, games and movies. [Issue#247, p.60]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
C&C was difficult not because of good AI or interesting tactical puzzles, but due to poor usability. With modernized interface, it’s a walk in the park, and will be enjoyable only as long as nostalgia lasts. [Issue#247, p.44]- Game World Navigator Magazine
Posted Sep 3, 2020 -
- Critic Score
If you like JRPGs and own a Nintendo Switch – this is a game you shouldn’t miss. [Issue#246, p.48]- Game World Navigator Magazine
Posted Jun 30, 2020 -
- Critic Score
While it looks like an XCOM knock-off, Troubleshooter is much more RPG than tactics. It has unique characters with different mechanics and literally hundreds of perks that lead to drastically different builds. [Issue#246, p.39]- Game World Navigator Magazine
Posted Jun 30, 2020 -
- Critic Score
It’s no secret that beat ’em ups are better in co-op, but it’s especially evident with SoR4. If you’re playing on your own, prepare to get juggled to death, but if you bring a friend or two – you’ll be the one having a party. [Issue#246, p.54]- Game World Navigator Magazine
Posted Jun 30, 2020 -
- Critic Score
Before, you used to drive a heavy-duty rig through all kinds of difficult terrain basically for the sake of it. Now you complete contracts and earn money to get a better rig. You can also impact the world by building bridges and removing debris, which makes the entire process much more involved. [Issue#246, p.42]- Game World Navigator Magazine
Posted Jun 30, 2020 -
- Critic Score
Whether you have to consume 10 bass or 10 human beings to level up, the basic gameplay loop stays exactly the same. [Issue#246, p.52]- Game World Navigator Magazine
Posted Jun 30, 2020 -
- Critic Score
Bloody, brutal and visceral shooter franchise was given a tactics treatment – and the end result is surprisingly good. Gears Tactics is one of the best games in the genre this year. [Issue#246, p.36]- Game World Navigator Magazine
Posted Jun 30, 2020 -
- Critic Score
While new XCOM lost in scale, it makes up for it in style. It’s great that agents now engage in friendly banter both in and out of missions, and room-scale shootouts are far more intense than hunting for enemy pods in a city block. [Issue#245, p.64]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
Not only it doesn’t surpass RE2, it fails to even hit the same mark. In RE2, every act had you explore a rather large environment, search for clues and solve puzzles. In RE3, you just run down a corridor, blasting zombies and dodging scripted Nemesis attacks. [Issue#245, p.46]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
In this extremely niche genre, studio should’ve paid very close attention to physics and car’s inner workings; as it is, Overpass is too difficult for an arcade racing game, but way too shallow for a proper sim. [Issue#245, p.59]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
Developers reused a lot of assets from the first game, did nothing to address its shortcomings, and probably hope that combat alone (which is as good as it was before) would be enough to sell the game to the public. [Issue#245, p.54]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
Everyone wants to repeat Hearthstone’s success, but most new CCGs stick to fantasy setting, and the rest go for sci-fi. For people who can’t stomach either (or just prefer something more grounded in reality), KARDS will be a real treat. [Issue#245, p.62]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
Time rewind mechanics and focus on maneuvering bring a welcome spin on an otherwise tedious gameplay formula. [Issue#245, p.56]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
It’s a good thing that Valve didn’t add a digit to the title: from Half-Life 3 we expect nothing short of revolution, while Alyx is “merely” an amazing game. [Issue#245, p.50]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
If you were a fan of the original FF VII, go ahead and add another 5 points to the final score. It’s a perfect remake: it faithfully follows original game’s storyline, is filled with fan-service, but remains approachable by complete newbies. [Issue#245, p.38]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
Will the initial spark of interest last? Hardly. Bleeding Edge is a nice little time-killer that probably will never evolve into something bigger. But if it helps Ninja Theory earn some money for their next project – it’s cool. [Issue#245, p.60]- Game World Navigator Magazine
Posted May 21, 2020 -
- Critic Score
Extraordinary beauty (and extraordinary bugginess) aside, Wolcen is a run-of-the-mill ARPG that takes "inspiration" from every popular game in the genre and mixes it with its own questionable know-how. [Issue#244, p.64]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
As a shooter, Resistance is rather mediocre. But as a Terminator game, it's great. [Issue#244, p.52]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
It's much more "polisher" than "mechanic" simulator: usually you just need to remove the rust from the tank, then paint it. Even if something is broken, you can easily buy a spare, as if there's a depot somewhere that's loaded with replacement parts for Sturmtiger, KV-2 and StuG. [Issue#244, p.50]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
Introduction of autoexplore mode shows that even developers realize there's something fundamentally wrong with the formula, but instead of making real improvements, they just duct tape it and call it a day. [Issue#244, p.62]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
Engaging, difficult and charming metroidvania with an amazingly low price. [Issue#244, p.54]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
Fast-paced brutal action that still requires you to think ahead and utilize every tool at your disposal – we've been waiting for a shooter like that for a long time. [Issue#244, p.44]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
Corruption 2029 is basically Road to Eden sans cute anthropomorphic animals, interesting lore or meaningful upgrades. [Issue#244, p.53]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
New Horizons always has something new in store. For example, on the way to your regular fishing spot you can suddenly make acquaintance with a hippie, fly to his island and come back with some great photos. [Issue#244, p.58]- Game World Navigator Magazine
Posted Apr 8, 2020 -
- Critic Score
Compared to Wii U version, Encore offers not only prettier graphics, but new content as well. It’s not limited to a few new clothes or songs either; Encore has an additional storyline, as well as lots of nifty little additions. [Issue#243, p.52]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Graphics aren’t up to modern standards, and you’ll visit the same locations over and over again – but it’s not all that bad. What really stays with you are finely written characters of this game and well-paced anxiety buildup. [Issue#243, p.56]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Beneath the simple “match-three” surface lies a very conscious attempt to subvert the traditions of this trite genre. [Issue#243, p.58]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Snack World instantly charms you with little things, like names derived from various foods, or that your weapons get tired, so you might want to let your sword rest in the sheath for a bit before launching attack. [Issue#243, p.60]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Diaz brothers undoubtedly have their charm, but they can’t compete with Chloe and Max. Let’s hope that next time developers will focus on actual story rather than current political agenda. [Issue#243, p.50]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Although Genesis turned out to be a bit glitchy and buggy, and its parkour sequences are straight-out torturous, all in all it it’s a pretty successful experiment. [Issue#243, p.48]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Cuisine Royale’s main advantage is variety. Artefacts, magic, topography and scarce ammo – everything in this game was designed to ensure that even similar encounters play out very differently. [Issue#243, p.40]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Brain Training doesn’t impress as strongly as before, however, its several hundred puzzles are still interesting. It’s both a game and an exercise machine, the best one it its niche. [Issue#243, p.49]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Both games deserve much more than a simple re-release, but it’s great to be able to play these masterpieces on the current-gen consoles. [Issue#243, p.54]- Game World Navigator Magazine
Posted Mar 6, 2020 -
- Critic Score
Graphics are rarely worth mentioning nowadays, since most games look good or great. That’s not The Surge 2’s case: sometimes graphics are so bad it messes with gameplay, as it gets hard to tell if it’s a puddle of water, poison or a chasm. [Issue#242, p.50]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Despite all Suzuki’s claims that this series is his life’s work, Shenmue 3 feels more like a quick cash-in. [Issue#242, p.62]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Rebel Cops keeps the pace on small and medium-sized maps, but larger ones turn into a drag. [Issue#242, p.48]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Pokemon Sword/Shield is uncharacteristically user-friendly: now there’s no need to backtrack half across the world to heal your entire team of pokemon or to get to a particular city, for example. [Issue#242, p.66]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Pokemon Sword/Shield is uncharacteristically user-friendly: now there’s no need to backtrack half across the world to heal your entire team of pokemon or to get to a particular city, for example. [Issue#242, p.66]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Pokemon Sword/Shield is uncharacteristically user-friendly: now there’s no need to backtrack half across the world to heal your entire team of pokemon or to get to a particular city, for example. [Issue#242, p.66]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Lots of side-activities, barebones story and music that’s very unsuitable for driving – Heat is basically Payback without some of the latter’s shortcomings. [Issue#242, p.40]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Searching for clues and interviewing witnesses isn’t all it takes to beat this game, you’ll also have to solve hundreds of puzzles – most of them random and not tied into the main plot at all. [Issue#242, p.60]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Hell Let Loose keeps fine balance between realism and action: it’s inclined towards hardcore gameplay, but adepts of run’n’gun style won’t feel useless either. [Early Access review - Issue#242, p.52]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
It’s disheartening to see that Codemasters wasn’t even trying. On its own, new Grid is an okay arcade racing game, but it’s hard to ignore that the previous one was far better. [Issue#242, p.56]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
For the first few hours you’ll be locked in the “combo-block-dodge-ability” cycle, but as hero unlocks additional powers, more and more elements are dropped, until all that’s left is the use of abilities. [Issue#242, p.65]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
A lot of interesting mechanics were implemented, but ultimately left stranded by tedious core gameplay. [Issue#242, p.44]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
Pendulo carefully handled Blacksad’s transition from comics to game format, so fans of the original series will feel right at home, and those who haven’t read the comics yet – well, they should, to get a better appreciation for Pendulo’s work. [Issue#242, p.58]- Game World Navigator Magazine
Posted Jan 14, 2020 -
- Critic Score
No matter what you do, it’s the RNG that will ultimately decide whether you win or lose. Instead of playing Warsaw, you might as well just roll the dice and punch yourself in the face every time it doesn’t show six. [Issue#241, p.55]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
If more attention was paid to story and less to grind, Void Bastards could potentially rival System Shock. As it is, however, it’s basically just another roguelike. [Issue#241, p.50]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Usually, a planet has just one or two settlements and a bit of wildlands to explore. But that’s for the best – instead of exploring miles of filler content, Outer Worlds keeps you moving from planet to planet, from one tense situation to another. [Issue#241, p.34]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
The number of references to H.P. Lovecraft’s works and the fact that they are subtly woven into the main narrative and side-quests makes Stygian the most faithful lovecraftian game of recent years. [Issue#241, p.60]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Played regularly, Ring Fit Adventure may become a cheap alternative to gym membership, or at least make morning workout less boring. [Issue#241, p.69]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
The levels are badly designed and uninspired, they don’t spark curiosity or desire to explore them – but you still have to, because new weapons and armor aren’t dropped by the enemies, they must be found in obscure spots scattered across the maps. [Issue#241, p.44]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Outlaw is a throwback to the roots of spacesim genre, a visual aid that shows where it all began and helps to understand just how far the genre has evolved since then. And the lesson to take is this: let the past stay in the past. [Issue#241, p.40]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Games by Double Fine have great visual style and often feature fresh gameplay ideas – but their execution is usually sub-par. RAD is no exception: beneath an acid neon mutant-punk mask hides a very generic indie roguelite. [Issue#241, p.59]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Definitely the best game in the series – but too niche to recommend it to everyone. [Issue#241, p.63]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Dedicated multiplayer modes grow stale quickly, and we wish there were more customization options for controls and camera, but other than this, Luigi’s Mansion 3 is a very solid game both for solo and co-op. [Issue#241, p.64]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Awakening’s world is much smaller than Breath of the Wild’s Hyrule. But within the island’s depths lies something that was missing from the last game – eight difficult, multi-layered dungeons, each with its own theme, traps and puzzles. [Issue#241, p.66]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
The best thing about GreedFall is that intangible thing called “flow”: it’s easy to get hooked up and just play it, even though the game doesn’t offer nuanced mechanics or meticulously detailed world. [Issue#241, p.52]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Introduction of open world led to action slowing down a little, but new lore and world-building more than make up for it. [Issue#241, p.30]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
As long as Ultimate Team mode keeps making money, there’s little hope for FIFA series. [Issue#241, p.33]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
When it comes to reimagining decades old games, there are only two options: change the graphics and release it as is, dated gameplay and all, or keep the general idea and build everything from scratch. Not surprisingly, both of them lead to an uphill battle. [Issue#241, p.46]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Compared to Dark Souls, it’s less hardcore and more “Japanese” – although less so than usual for Bandai Namco, as they obviously tried to make it appealing to broader audiences. [Issue#241, p.56]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
It’s hard to tell why there was so much ado about single-player campaign: controversial topics aside, it’s completely mediocre. On the other hand, the multiplayer mode is one of the best in latest instalments of Call of Duty series. [Issue#241, p.49]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
Even though the prologue is unexciting and finale drags on a little too long, Blair Witch’s atmosphere usually hits the right notes. [Issue#241, p.38]- Game World Navigator Magazine
Posted Dec 6, 2019 -
- Critic Score
When Youngblood falls back to its linear roots, like in Bruder missions, it turns into a pretty good Wolfenstein game; but its open-world segments and RPG elements feel entirely out of place. [Issue#240, p.58]- Game World Navigator Magazine
Posted Oct 11, 2019 -
- Critic Score
Slavic pagan mythology is a welcome addition to otherwise stale fantasy scene, but weird campaign structure and emphasis on grind keep messing with immersion. [Issue#240, p.35]- Game World Navigator Magazine
Posted Oct 11, 2019