Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 70 Metascore
    • 50 Critic Score
    Trace Memory is basically "MYST" for kids, offering a short trip through puzzle-ville with occasional stops at the lame story station.
    • 70 Metascore
    • 50 Critic Score
    The overly complex ranking system has some inherent problems, and the limited car options hinder the joy of progression.
    • 70 Metascore
    • 58 Critic Score
    Let's Tap is pretty entertaining. It will go into rotation at get-togethers, just not set to Visualizer. It'll sit, unused on the shelf in the meantime, however, because a little game I like to call Let's Dust is more fun than Let's Tap if one has to play alone.
    • 70 Metascore
    • 60 Critic Score
    Despite its flaws, there is some merit to Tech Support: Error Unknown. It does capture the feeling of working in a fast paced support environment. You get a sense of sympathy towards the worker’s plight just by going through the motions. However, it doesn’t do a great job of integrating anything else into the equation due to its unwillingness to open up.
    • 70 Metascore
    • 70 Critic Score
    With the Island being a disappointment and a humor style that gets stale partway through a playthrough, there's no real reason to go back and play through again.
    • 70 Metascore
    • 70 Critic Score
    Turf Wars is a minor step backwards because of the high bar set by the main game and the prior episode.
    • 70 Metascore
    • 75 Critic Score
    Critics, business types, and your mom and dad don't understand that multiplayer is much more important to you than single-player these days. Head-to-head content gets the wealth of gaming time and Brink comes well equipped for hours and hours of gunplay.
    • 70 Metascore
    • 67 Critic Score
    It takes risks, which we love, and builds off the risks of yesteryear, which is even better. However, little in this game is streamlined or intuitive, the fielding is awful, and some of the lapses are unforgivably sloppy.
    • 70 Metascore
    • 50 Critic Score
    Divekick is a crazy idea that just so happens to work well for a short while, but wears out its charm long before you get your money’s worth out of the content. Unless you plan on playing locally on the couch with some buddies that are as like-minded as you and the developers are, the $9.99 asking price would be better spent elsewhere.
    • 70 Metascore
    • 70 Critic Score
    This game stands as a proof of concept, a testament that there’s still life in the arcade racing genre. The road ahead is pretty rocky, but the spirit is as alive as ever. Here’s hoping that there’s plenty more Dangerous Driving in the future.
    • 70 Metascore
    • 50 Critic Score
    The new arcade-style squad control may make things quicker, but it short-circuits the one thing that made Rainbow Six different: intelligent squad strategy.
    • 70 Metascore
    • 67 Critic Score
    Excellent physics and suspension, aggressive opponents, and humongous and well-planned out environments give a bit of shine to a game that is otherwise strictly last generation.
    • 70 Metascore
    • 58 Critic Score
    Though the objectives are overly simple and quite repetitive, the game is well programmed with decent graphics and a solid pace, and the cooperative aspect should make for many lively slumber parties. Just don’t expect it to keep the grown-up ogres entertained for long.
    • 70 Metascore
    • 90 Critic Score
    Fe
    Fe is going to stay with me for a long time...Though it rarely presents a challenge to the player and its opening half is arguably filled with its better ideas, these are minor flaws in an otherwise fantastic experience. I can't recommend Fe strongly enough.
    • 70 Metascore
    • 75 Critic Score
    A spunky game with enough depth to make things interesting, yet it still retains a goofy arcade charm.
    • 70 Metascore
    • 80 Critic Score
    It doesn’t have the same level of depth or detail a traditional LoZ game employs, but it’s satisfying, and I can see keeping Legends in my system for a long time coming.
    • 70 Metascore
    • 50 Critic Score
    It might supply tons of carnage, but without a solid game surrounding it, this is little more than a frantic, gorgeous wreck.
    • 70 Metascore
    • 75 Critic Score
    The campaign, though, keeps you occupied for at least eight to ten hours and is suited for everyone: the cheesy and quirky characters will have children enamored and even the witty humor will make adults chuckle.
    • 70 Metascore
    • 42 Critic Score
    So there you have it: 2K9 comes off as a misguided effort to streamline the experience and create gameplay where realism comes before responsiveness.
    • 70 Metascore
    • 58 Critic Score
    Its track list is slightly shorter, its difficulty is slightly easier, and its unlockable goodies are slightly less thrilling, but if you loved everything about Guitar Hero III despite its flaws, then there’s little reason not to grab this one as well. Just don’t expect your finger train to be rolling over the guitar as all-night-long as it did before.
    • 70 Metascore
    • 50 Critic Score
    May have a fine pedigree, but it's the runt of the litter. As Bonk once might have shouted, "Game not very good! Get C! Probably. Not Sure!!"
    • 70 Metascore
    • 50 Critic Score
    What's good about the game isn't a great improvement on last year's version and, in fact, the game seems to have taken a step back graphically. Meanwhile, at its core, the game isn't true to the nature of baseball, because the bottom line - the numbers - just don't jibe.
    • 70 Metascore
    • 75 Critic Score
    Not including local multiplayer might seem like a yellow flag to some, but the strong online component is sure to give the game legs if past Nintendo racers like Mario Kart DS are any indication.
    • 70 Metascore
    • 58 Critic Score
    As a rental for a night with friends, Fuzion Frenzy rocks.
    • 70 Metascore
    • 90 Critic Score
    But hey, for what they were building, Tipping Stars does a lot of things right.
    • 70 Metascore
    • 45 Critic Score
    “Disjunction” sounds like a made-up word, but it is used to describe something that has a “lack of correspondence or consistency,” according to the dictionary. And that is an apt description of this game that wears this word as its name. It attempts to blend two diametrically opposed gameplay systems — a novel concept — but does so sloppily, resulting in a disjointed, discordant, and disappointing experience that substitutes repetition for depth. Hotline Miami and Metal Gear deserve to be fused together to form some sort of upgraded cyborg, but the two have just been haphazardly fused into a mass of bloody flesh and rusty metal that’s better off left in either a biohazardous waste bag or the scrap heap.
    • 70 Metascore
    • 80 Critic Score
    Lollipop Chainsaw controls well, which is a high point. There are plenty of special combos and attacks available for purchase to upgrade your Juliet, along with unlocking all kinds of new songs, outfits, and concept art.
    • 70 Metascore
    • 67 Critic Score
    Genuinely translating an action film is hardly done with as much effort as High Moon Studios has put into it. Although the combat suffers from a lack of refinement and complexity, it still keeps up with the vigorous pace and calculated intensity of Jason Bourne.
    • 70 Metascore
    • 80 Critic Score
    The masterful character work and slowly building absurdity prove that this game isn’t just a joke, even if it does have a giant purple dildo bat in it.
    • 70 Metascore
    • 60 Critic Score
    Scorn is arguably worth playing for the visuals alone. We’re rarely transported to somewhere truly alien in games, and it’s something I’m glad I experienced. However, it’s more of a theme park ride than a genuinely immersive experience. That’s fine, but with a little more complexity and refinement outside of the artwork, it could have been something extraordinary.

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