Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 70 Metascore
    • 45 Critic Score
    “Disjunction” sounds like a made-up word, but it is used to describe something that has a “lack of correspondence or consistency,” according to the dictionary. And that is an apt description of this game that wears this word as its name. It attempts to blend two diametrically opposed gameplay systems — a novel concept — but does so sloppily, resulting in a disjointed, discordant, and disappointing experience that substitutes repetition for depth. Hotline Miami and Metal Gear deserve to be fused together to form some sort of upgraded cyborg, but the two have just been haphazardly fused into a mass of bloody flesh and rusty metal that’s better off left in either a biohazardous waste bag or the scrap heap.
    • 65 Metascore
    • 42 Critic Score
    Unfortunately, some good ideas are handled badly and some basic, necessary rules are strangely ignored, leading to a thoroughly sub-par combatant.
    • 59 Metascore
    • 42 Critic Score
    Michael Jackson: The Experience 3D is an unfortunate game that punishes the player at the beginning and far too slowly develops into a functional game. I found myself playing the game just to listen to the songs, which speaks to the enduring power of Michael Jackson's pop legacy that I was willing to weather this game in order to listen to the music. Bottom line: Buy some CDs or MP3s instead.
    • 61 Metascore
    • 42 Critic Score
    This is a tired, dull platformer that only manages to avoid the pitfalls of purgatory by way of its groovy style and decent character design.
    • 63 Metascore
    • 42 Critic Score
    It is redeemed by its attempt at varied and balanced play and the fact that, compared to its siblings, it's shorter than a legless dwarf caterpillar after a confrontation with the business end of a shoe.
    • 56 Metascore
    • 42 Critic Score
    It’s sad to think that with all its high-tech fanciness of the new console generation, TMNT can’t even muster up the personality and gameplay of the old arcade games.
    • 62 Metascore
    • 42 Critic Score
    The PS2 version is the ugliest, with the Gamecube a close second and the Xbox looking the best, but even the green machine version won't be winning any awards.
    • 73 Metascore
    • 42 Critic Score
    Carried over from the last generation, this fighting game just feels old and fights with no heart whatsoever.
    • 66 Metascore
    • 42 Critic Score
    Tries to make advances in the import racing game scene with a big city and interesting reward system, but its lack of white-knuckle racing and true customization slows it down. All show and no go makes this a dull ride.
    • 66 Metascore
    • 42 Critic Score
    As good funny and entertaining as Whiplash is off the bat, I don’t feel I grew as a result of having played it, and might have even shrunk a little four hours in.
    • 66 Metascore
    • 42 Critic Score
    Falls far, far short of its Xbox forbear in one critical area. The praiseworthy online support that helped the Xbox edition over the steep hill of monotony is as absent as a truant with a severe case of senioritis. They didn't even include split-screen.
    • 67 Metascore
    • 42 Critic Score
    Franchise and online options have been left out, the batting system is mindless and the graphics are really choppy. In a way, this game’s poor performance actually benefits you, the consumer, because you should know without any doubt that this is not the baseball game you want for your PSP.
    • 55 Metascore
    • 42 Critic Score
    An average rehash of everything that has been done (and at this point, possibly everything that ever will be done) in the series.
    • 72 Metascore
    • 42 Critic Score
    When it isn’t busy knocking you off cliffs or duping you into a second play-through, it’s a fun, hectic shooter, but without a more gradual difficulty ramp or at least some cheat codes, this is one problem best left unsolved.
    • 75 Metascore
    • 42 Critic Score
    Even though it pushes a new type of battle system, a huge step for any RPG, Baten Kaitos Origins reshuffles the series' deck and comes up with a hand that I wouldn't bet on.
    • 72 Metascore
    • 42 Critic Score
    Everything you've come to expect from a trrack and field game, just upped a notch graphically. Lots of button tapping, good-looking environments and the correct audio help round it out.
    • 55 Metascore
    • 42 Critic Score
    While pretty as a picture, Genji has only managed to strike my wallet for massive damage. My advice is to switch away from buying Genji, and get your giant crab with some garlic butter instead.
    • 72 Metascore
    • 42 Critic Score
    It is the exact same thing [as "Rainbow Six" and "Ghost Recon"], except for the planning, the intricacy, the strategy, the coordination, and most importantly, the fun.
    • 59 Metascore
    • 42 Critic Score
    Dark Void may be the most aptly named game to ever be released - with a half-dozen good concepts sucked in, alas, never to be seen again. It ranks even lower than last year's Bionic Commando in Capcom's list of franchises that had promise but turned out to be no fun to play. A little more fluidity, polish and thought would have made a big difference for this game, as it stands though, Dark aVoid this one.
    • 52 Metascore
    • 42 Critic Score
    A cool multiplayer can’t make up for the rest of this totally uninspired, cookie-cutter rush job masquerading as a pirate adventure. Alone, this pirate is a dud. But find some fellow captains and a few pints o’ Jack’s rum, and you’ve got yourself a parrrty, mate.
    • 58 Metascore
    • 42 Critic Score
    I really like the extreme concept behind CART Fury and its mini games are neat. But in a fast paced game like this on a next-generation system, the oh so slow going menus and loading time brings this race to a screeching halt.
    • 78 Metascore
    • 42 Critic Score
    It’s probably Capcom’s most disappointing offering to the fighting game genre since 1997’s dismal "Street Fighter Collection."
    • 54 Metascore
    • 42 Critic Score
    I can't help but think that these games would make more sense and perhaps be more enjoyable if Chunsoft didn't use the Pokémon brand to make them. Of course, that would likely cut profits in half, and if I could make a lot more money while putting in a lot less effort, I'd probably do it too.
    • 62 Metascore
    • 42 Critic Score
    I was hoping for depth and ingenuity. I wanted "Seven Samurai," but got "Samurai Deli."
    • 69 Metascore
    • 42 Critic Score
    A weird and unique freak of nature amongst the mundane shooters and RPGs with their played out themes of morality, but it's trying too hard to be clever.
    • 64 Metascore
    • 42 Critic Score
    Beat-em-up, side-scrolling brawlers like this worked great when there was a fear of losing all the tokens you'd work so hard to buy with your allowance, but once that imminent threat is removed there's nothing but mindless button mashing and endless continues in your future.
    • 60 Metascore
    • 42 Critic Score
    This game could get a recommendation if the price was right...but it's not. The game is worth about 10 bucks, but it sells for a whopping $30. That's just a brutal rip off, considering what you get - a subpar pinball game. But at least it's a great extinction theory.
    • 63 Metascore
    • 42 Critic Score
    Thin, poorly balanced and not that good looking, kind of like Shawn Bradley. Take our advice, and let this pass go out of bounds.
    • 67 Metascore
    • 42 Critic Score
    It was nice revisiting the Dojo (Kick, Punch, It's all in the mind!), getting driving lessons, and selling junk at the flea market. It was like having old friends come to visit for a spell. But these old friends are all quirky and weird now, and they smell funny. The technical shortcomings give the game very low replay value, much different than the original.
    • 70 Metascore
    • 42 Critic Score
    Beat-em-up, side-scrolling brawlers like this worked great when there was a fear of losing all the tokens you'd work so hard to buy with your allowance, but once that imminent threat is removed there's nothing but mindless button mashing and endless continues in your future.
    • 74 Metascore
    • 42 Critic Score
    An extremely ambitious game, but it misses the mark due to unoriginality and subpar presentation.
    • 55 Metascore
    • 42 Critic Score
    Blair Witch 3 makes no effort at an atmosphere of foreboding and danger. Instead, they made it dark. But the dark isn't scary if you know there isn't something in it to be afraid of.
    • 67 Metascore
    • 42 Critic Score
    While Tecmo Bowl Throwback definitely scratches your nostalgia itch (if you have one), it's just plain and not very fun in the long run in this day and age.
    • 52 Metascore
    • 42 Critic Score
    Despite its new look, fairly interesting storyline, and a bucket load of new moves and features, this game is fatally flawed by the completely revamped control system which makes it a nightmare of frustration.
    • 53 Metascore
    • 42 Critic Score
    It has an awesome score, a decent story and is one sexy beast. Unfortunately for us, Factor 5 seems to have fallen into the old trap of making outward appearances so appealing, they forgot to make a solid game on the inside.
    • 63 Metascore
    • 42 Critic Score
    Even after a sequel, this Street still falls flat on its asphalt.
    • 62 Metascore
    • 42 Critic Score
    Equal parts chrome and rust, Metal Saga has what it needs to get you down the road, but forgets to include a map or destination. Lease, don’t buy.
    • 67 Metascore
    • 42 Critic Score
    Although CivCity: Rome is just as good a game as it was fifteen years ago, it’s still an almost direct port of Caesar II with 3D graphics and the sly marketing gimmick of sharing a name with one of the all-time greats. We recommend sacking another town.
    • 58 Metascore
    • 42 Critic Score
    Rumors about a U.S. release of "Samurai Shodown V Special," a more complete version of this game with more fully-realized fighters, have been making rounds at some forums. That might be worth waiting for, because this version certainly isn't. If you own "Samurai Shodown IV," this deserves no more than a rental.
    • 65 Metascore
    • 42 Critic Score
    Opoona fails as an introductory RPG for the young'uns, because it's not as easy and straightforward as it should be; and for more versed RPG players, it doesn't provide anything innovative or compelling.
    • 74 Metascore
    • 42 Critic Score
    A very average action game that’s only funny when it isn’t trying to be. Vaporizing humans and terrorizing cities in a big flying saucer is still fun, but the missions are decidedly of this world.
    • 80 Metascore
    • 42 Critic Score
    Since it's fairly easy to find all the necessary objects, and you can safely talk to every character about almost every object, it's not much of a challenge to finish the game. There's only one storyline, one ending, and one mode of play (i.e. easy), so you're not likely to play the game through more than once.
    • 61 Metascore
    • 42 Critic Score
    Perhaps developers should focus more on quality over quantity and start heading in a different direction before they tire out their fans with sequels.
    • 49 Metascore
    • 42 Critic Score
    The hand-holding map, health boosts, and high-powered arsenal sap the fun out of what could have been a decent third-person shooter.
    • 66 Metascore
    • 42 Critic Score
    There’s a good concept here, and with a little more effort, this could have been a good game.
    • 57 Metascore
    • 42 Critic Score
    It’s sad to think that with all its high-tech fanciness of the new console generation, TMNT can’t even muster up the personality and gameplay of the old arcade games.
    • 54 Metascore
    • 42 Critic Score
    I like the concept of River King, the endearing characters, and even the tranquility of the landscapes, but the focus is way off-target.
    • 71 Metascore
    • 42 Critic Score
    The extra missions would have really helped flesh out the original. But it's not really worth a second price of admission. Wait for this one to hit the bargain bin, or if you don't have the original, wait for the inevitable "bundle."
    • 66 Metascore
    • 42 Critic Score
    The main challenge is actually having the will to keep playing until the end. The downloadable gaming space is already saturated with twin-stick shooters, and while Zombie Apocalypse tries to stir up the formula by adding the already decaying - no pun intended - cliché of zombies into the pot, it ends up being just another shooter.
    • 62 Metascore
    • 42 Critic Score
    Tries to make advances in the import racing game scene with a big city and interesting reward system, but its lack of white-knuckle racing and true customization slows it down. All show and no go makes this a dull ride.
    • 65 Metascore
    • 42 Critic Score
    I wonder what Segata Sanshiro would say if he were alive today. He was a commanding force who stood for playing hard until the score topped out or your fingers snapped under the pressure. More than that, he believed in the power of Sega, and so did I.
    • 50 Metascore
    • 42 Critic Score
    It’s just a bit of, well, a waste. It begs for something more, some more substance to the charm that’s already here in spades—more under-the-hood play for those precocious kiddies, more behind-the-scenes goodies for those older kiddies-at-heart who, let’s face it, probably bought WALL-E for their own kids to play.
    • 74 Metascore
    • 42 Critic Score
    I could have recommended Zoo Keeper for $10 or possibly even $15, but at full price, this is a complete rip-off.
    • 71 Metascore
    • 42 Critic Score
    For newbies, the controls are too unwieldy, and for veterans, though they’ll get a short burst of fret-shredding (for $49.99…), stylus scraping just doesn’t compare to a life-sized Gibson controller. With all the fumbling it takes to hold the DS comfortably, you’ll wonder why you’re playing this in public.
    • 71 Metascore
    • 42 Critic Score
    A good RPG brought down by the very thing it touted as a feature: complexity. Buggy gameplay and a distinct lack of plot turn this promising game into a lesson in mediocrity.
    • 61 Metascore
    • 42 Critic Score
    The one button gameplay is frustrating and silly, resulting is an uneven, uninspiring racer that doesn't do the gumball justice.
    • 69 Metascore
    • 42 Critic Score
    Save yourself the tedium and dust off your old copy of SimCity2000 if you still have a machine that can run it.
    • 59 Metascore
    • 42 Critic Score
    I was surprised at how simple and fun the fairy collection was, but the combat mechanics are a dull affair. Traipsing around in the walls isn’t all it’s cracked up to be, and the game’s reliance on the field guide is a lazy design trick.
    • 67 Metascore
    • 42 Critic Score
    With a little effort, they really could have done a lot more with Pirate Hunter, like adding some personal stats and experience to you character, skills like swordfighting or cannon-laying or allowing you to hire specific crew members with different skills.
    • 62 Metascore
    • 42 Critic Score
    If you really have to get down with some four-player bashing on the Gamecube, grab a used copy of "Super Smash." (Or go new; Nintendo could use the cash.) Even diehard Viewtiful Joe fans should think twice before spending the money on this madness.
    • 75 Metascore
    • 42 Critic Score
    A weird idea and plenty of kitsch value doesn’t make for a good game, although it certainly makes for one helluva song.
    • 56 Metascore
    • 42 Critic Score
    Even with the triple tag team and strong character progression, Warriors Orochi 2 for PSP is more of a rehash of a rehash of its franchise rather than a redesign.
    • 65 Metascore
    • 42 Critic Score
    Repetitive combat only provides gamers with a taste of the original Onimusha flavor and the absence of any real story or unique features leave this samurai wandering the battlefield without much fight left in him.
    • 72 Metascore
    • 42 Critic Score
    The problem with playing an oldie like After Burner nowadays is its depth: There's hardly any to be found.
    • 61 Metascore
    • 42 Critic Score
    For a while, it is rather enjoyable to cruise by and experience the closest thing you'll ever have to being anything like Hef, but you'll quickly long for deeper gameplay or a more real sense of progression. Use that $50 on 3 years' worth of Playboy subscriptions instead.
    • 64 Metascore
    • 42 Critic Score
    The Simpsons Game may just be the funniest video game ever, but funny is not the same as fun,and it's just not a very good game. I found myself wanting to finish the game just for the humor, even though I was screaming at the TV after falling down the 10,000th pit or when the camera showing me the wall again while i get killed.
    • 63 Metascore
    • 42 Critic Score
    This series would benefit greatly from a re-imagining. Send the developers to the streets of Paris or Mexico City or Johannesburg; then have them come back and make a real FIFA Street game.
    • 60 Metascore
    • 42 Critic Score
    Comparing World Poker Tour to "World Series of Poker" is like asking if you’d rather be short & fat or ugly & stupid. The generally competent A.I. and career mode make this one the better choice, but your best bet is to leave both flops on the table and find a new game altogether.
    • 74 Metascore
    • 42 Critic Score
    Every Extend Extra, a game that could have filled the PSP’s need for fun and simple arcade action, blows itself up in a miniscule pop of disappointment.
    • 48 Metascore
    • 42 Critic Score
    The biggest hole to the Seablade hull is its frustrating gameplay, coupled with the fact you can only save after each mission, which are not short by any stretch of the imagination.
    • 61 Metascore
    • 42 Critic Score
    Even though kicking enemy butt can be satisfying and there are a lot of big, menacing monsters to face, Fantastic Four is merchandising at its finest, a hollow game that's beatable in eight hours and isn't replayable at all. We don't expect you to enjoy it.
    • 71 Metascore
    • 42 Critic Score
    Though packed with more bloodshed than a European soccer match, there's not enough actual gameplay in this one to qualify it as a good game.
    • 71 Metascore
    • 42 Critic Score
    Since the combat is so shallow, and the story is rather bland in spite of how different it is, Avalon Code never really sucked me in.
    • 50 Metascore
    • 42 Critic Score
    I already suffered through the X-Men game this summer, so I figured Family Guy comedy would give the formula a much-needed lift. Clearly I’ve been betrayed, suckered into the same damn thing, and now I’m just frustrated. Family Guy has come very far in reproducing the TV experience, but doesn’t get the same ratings.
    • 68 Metascore
    • 42 Critic Score
    If it weren’t for the terrible plot, awful A.I., frustrating missions, and rampant slowdown, it might boil down to some magic worth finding. In the end, this weird hybrid is a mage of many schools, but a master of none.
    • 61 Metascore
    • 42 Critic Score
    The main challenge is actually having the will to keep playing until the end. The downloadable gaming space is already saturated with twin-stick shooters, and while Zombie Apocalypse tries to stir up the formula by adding the already decaying - no pun intended - cliché of zombies into the pot, it ends up being just another shooter.
    • 78 Metascore
    • 42 Critic Score
    Pales in comparison to its cousins and is not worth the money to buy. With repetitive gameplay and almost no depth, you're better off letting Dracula ravage the countryside. Might help lower global population numbers.
    • 65 Metascore
    • 42 Critic Score
    Revenge of King Piccolo feels less like a nostalgia piece than a long-forgotten bit of fan service mediocrity that’s wormed its way out into the light of day.
    • 65 Metascore
    • 42 Critic Score
    While it’s surprising that the clunky gameplay mechanics haven’t received a facelift, it’s even more surprising that Sony has failed to include a decent single-player experience. It can be fun playing online, but if you do not get help, this virus will kill you over and over again.
    • 58 Metascore
    • 42 Critic Score
    This could have easily been a great tribute to its SNES predecessor, had it paid any heed to what makes the tedium of an RPG tolerable... and that lies squarely in the saga that this game fails to describe.
    • 74 Metascore
    • 42 Critic Score
    But when there are so many better, more interesting RPGs on the PSP, why bother with one that simply drains your system's battery life?
    • 60 Metascore
    • 42 Critic Score
    Dark Void may be the most aptly named game to ever be released - with a half-dozen good concepts sucked in, alas, never to be seen again. It ranks even lower than last year's Bionic Commando in Capcom's list of franchises that had promise but turned out to be no fun to play. A little more fluidity, polish and thought would have made a big difference for this game, as it stands though, Dark aVoid this one.
    • 61 Metascore
    • 42 Critic Score
    After the last ridiculously fast pitch is thrown and the last batter has grounded out, 989's MLB 2004 is probably the most flawed baseball game available for a modern system.
    • 67 Metascore
    • 42 Critic Score
    Aside from some nice graphics and levels design, it simply fails to offer much more than a subpar swing through the city.
    • 65 Metascore
    • 42 Critic Score
    For those of us wanting to relive the Goldeneye 007 experience, Quantum of Solace provides some brief, cheap thrills. Yes, Treyarch does manage to resuscitate the old Nintendo 64 Bond title, but this release proves that sometimes it’s best just to let the dead rest in peace.
    • 67 Metascore
    • 42 Critic Score
    A heaping bowl of mediocrity that quickly turns soggy in drenched pints of blood.
    • 51 Metascore
    • 42 Critic Score
    I guess the unkindest kick in the, uh, waste cubes is the lack of extras.
    • 70 Metascore
    • 42 Critic Score
    As far as beginner games go, this is about as elementary as it can be.
    • 64 Metascore
    • 42 Critic Score
    Ultimately, Wrath Unleashed’s biggest problem is that it sticks too firmly to concepts that were fresh twenty years ago, a mediocre strategy game and a mediocre fighting game wrapped up in one mediocre package.
    • 59 Metascore
    • 42 Critic Score
    Even after a sequel, this Street still falls flat on its asphalt.
    • 69 Metascore
    • 42 Critic Score
    Ultimately, Wrath Unleashed’s biggest problem is that it sticks too firmly to concepts that were fresh twenty years ago, a mediocre strategy game and a mediocre fighting game wrapped up in one mediocre package.
    • 73 Metascore
    • 42 Critic Score
    The game’s a breeze, which might appeal to novice gamers and people for whom achievement is more highly-valued than challenge, but doesn't do it for those better-versed in the art of fragging.
    • 62 Metascore
    • 42 Critic Score
    It's a relatively satisfying 3-hour adventure for around 6 dollars (540 MS Points). But if a continuation of the story is the only thing you're looking for, than you're better off waiting for the inevitable Fable 3.
    • 62 Metascore
    • 42 Critic Score
    Even though kicking enemy butt can be satisfying and there are a lot of big, menacing monsters to face, Fantastic Four is merchandising at its finest, a hollow game that's beatable in eight hours and isn't replayable at all. We don't expect you to enjoy it.
    • 73 Metascore
    • 42 Critic Score
    Take away the horses, squinty eyes, six-shooters and five o’ clock shadows, and this cowpoke goes from deadeye to dead on arrival.
    • 62 Metascore
    • 42 Critic Score
    I was surprised at how simple and fun the fairy collection was, but the combat mechanics are a dull affair. Traipsing around in the walls isn’t all it’s cracked up to be, and the game’s reliance on the field guide is a lazy design trick.
    • 77 Metascore
    • 42 Critic Score
    Without all of the environmental additions, Sega Rally Revo is an average racer at best.
    • 75 Metascore
    • 42 Critic Score
    The coolest part of Frontlines, the RC copters and mini-tanks, are legitimately neat and worth a look if a friend buys the game. But the extremely loose shooting, weak communication apparatus, and lone, quidditch-dumb, multiplayer game mode are points that recommend waiting.
    • 53 Metascore
    • 42 Critic Score
    I already suffered through the X-Men game this summer, so I figured Family Guy comedy would give the formula a much-needed lift. Clearly I've been betrayed, suckered into the same damn thing, and now I'm just frustrated. Family Guy has come very far in reproducing the TV experience, but doesn't get the same ratings.
    • 44 Metascore
    • 42 Critic Score
    Trying to mix things up is a commendable effort, but P.A.M. just comes off as a lazy attempt to revive a previously saturated genre. If there were more tracks and game modes, there could've been a much better game to speak of here. As it stands, Post Apocalyptic Mayhem is a ridiculously overpriced download that you should not waste your money with.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 71 Metascore
    • Critic Score
    Eiyuden Chronicle: Rising is a hearty appetizer for Hundred Heroes. I think Natsume Atari accomplished its mission of giving players a taste of what the world of Hundred Heroes has to offer, and I’ve gotten less enjoyment out of much more expensive games. You can’t ask for much more for a budget title that was created as a stretch goal for a Kickstarter project. However, some players just aren’t going to find enough meat here to pique their interest. The gameplay does get repetitive, and none of the various systems has much depth. If you aren’t interested in Hundred Heroes and don’t find yourself invested in New Neveah and its inhabitants, you might want to skip this one. [Provisional Score = 80]
    • 85 Metascore
    • Critic Score
    The good part about being overwhelmed in Planescape: Torment is the sheer amount of quests you can take on without making too much physical progress. You can walk for what would normally take five minutes and stop 10 times along the way and pick up 12 quests. I had picked up 10 quests before I even completed two. It's great that a game like this doesn't feel linear, like its holding your hand.
    • 77 Metascore
    • Critic Score
    While Sniper Elite 5 introduces a generous amount of game mechanics that are new to the series, they aren’t especially unique when looking at the shooter genre at large. Sure, it’s good that Sniper Elite is now catching up, but it’s still got a ways to go. With that said, it’s a marked improvement over Sniper Elite 4 and fans of the franchise will no doubt find a lot to like here. It’s also on Xbox Game Pass and will be a fine addition to the line-up during a tumultuous time for the service. [Review in Progress]
    • 87 Metascore
    • Critic Score
    Dragon Ball FighterZ is an accomplished fighting game with a clear appreciation for its source material, providing frenetic action between larger-than-life characters ripped straight from the anime/manga series. Though its combo system may be simple on the surface, with many of its moves being universal across its characters, there's a great deal of complexity when it comes to successfully breaking out of a combo string, with timing being the key to victory.
    • 76 Metascore
    • Critic Score
    This game has found a way to take traditional FPS game modes and deliver them in a way that doesn't feel derivative. For example, Turf War is essentially a capture mode, but points are immediately awarded upon capture rather than your team being given these values over time. This promotes mobility and progression.

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