Game Rant's Scores

  • Games
For 1,220 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Witness
Lowest review score: 0 Dawn of Fear
Score distribution:
1224 game reviews
    • 92 Metascore
    • 90 Critic Score
    Forza Horizon 6 is more of the same, but when the "same" is some of the best open-world racing ever produced, it's hard to be mad about it. Racing game fans will easily lose dozens if not hundreds of hours exploring Forza Horizon 6's open world Japan and competing in its many campaign and multiplayer events, and while what's here at launch makes the game worth the price of admission by itself, chances are there will be some fantastic post-launch support that makes the game even better. Simply put, Forza Horizon 6 is a safe investment for racing game enthusiasts and even those who typically don't vibe with the genre.
    • 73 Metascore
    • 80 Critic Score
    Directive 8020 left me far more invested in its crew than I expected to be. Turning Points is a smart addition that could use more support, and the Destiny system gives even smaller choices a bigger sense of consequence. It may not land every idea as strongly as it should, but Directive 8020 still delivers a tense, entertaining, and surprisingly character-driven sci-fi horror story that pushes The Dark Pictures Anthology in the right direction.
    • 87 Metascore
    • 90 Critic Score
    Saros is an excellent, heart-pounding action game that is easily one of the PS5's best exclusives. The combat is exhilarating and Carcosa is a blast to explore. The quality-of-life features make it more accessible than Returnal, and while that might upset some purists, it helps Saros avoid some of the frustrating pitfalls that roguelite games sometimes fall into. Saros is one of the year's best releases and a must-have for PS5 gamers.
    • 82 Metascore
    • 90 Critic Score
    There's something special about engaging with a piece of work that is a labor of love, as Vampire Survivors was before it. Vampire Crawlers doesn't try to be something it's not. It doesn't try too hard to be different, because it doesn't need to. Poncle has found his niche, with his retro Castlevania-inspired world and frequent dopamine hits making me a fan of his work in mere minutes, yet again.
    • 76 Metascore
    • 80 Critic Score
    Replaced is full of surprises. From the very first frame, I was surprised by its striking art style which, while on clear display in the game’s trailers, is infinitely more arresting with hands on sticks. I was surprised by how the combat sandbox, while not revolutionary, evolved into something challenging and exciting, and I was surprised by how much Replaced managed to surprise me late into my playthrough—a hallmark of a passionately, artfully crafted video game. Coming from the consistently solid indie publisher Thunderful, Replaced is the debut release of Sad Cat Studios. The gaming world is no stranger to impressive indie debuts, with the past several years playing host to several up-and-coming industry darlings, like last year’s Sandfall Interactive, maker of Clair Obscur. While Replaced is perhaps not on the same level as that game, I would argue that it puts Sad Cat Studios in the same league as the likes of Sandfall, with its impressive, nuanced, and inventive art style, writing, and game design. Even when Replaced stumbles, it quickly recovers with an astonishing setpiece, gorgeous view, or new mechanic, which keeps it on the up-and-up throughout its 11–12 hour runtime. It's still a bit early, but Replaced has definitely earned its place among the best indies of 2026. Replaced Is an Audiovisual Feast review-roundup-replaced-a-site Replaced Press Image 10 Replaced Press Image 9 I’m not sure that I’ve seen a game that looks quite like Replaced. The closest point of comparison might be Square Enix’s HD-2D games (e.g. Octopath Traveler), or the fantastic Tails Noir, but those don’t have the incredible attention to detail, nor the panache, of Replaced. Perhaps this is due to linearity: Replaced is a predetermined sequence of levels, for the most part, which helps it draw attention to its own beauty in subtle ways. For instance, the camera perspective will pivot slightly if you enter certain areas, indicating a difference in elevation or dimension. You'll see most of Replaced's environments just once, which only elevates the game's sense of style and confidence. Replaced’s visual design is overflowing with this kind of attention to detail. Characters are 2D sprites and backgrounds are composed primarily of 3D models, and juxtaposing these elements lends Replaced the same aesthetic texture as the aforementioned HD-2D games, but with a degree of darkness that’s missing from most titles under that label. I mean that both figuratively and literally: Replaced’s use of light is often mesmerizing, turning the player-character into a silhouette or illuminating him in a soft glow. And the game’s dystopian cyberpunk world, which is appropriately grimy and ramshackle, lends environments narrative and thematic intrigue as much as surface-level allure. Perhaps the greatest strength of Replaced’s aesthetic smorgasbord is its cinematography. Most 2D games, if they feature cutscenes at all, will include them as mere extensions of the regular 2D stage. In other words, the cutscenes are static, without much thought given to the movement of the virtual “camera.” But Replaced will pan, zoom, and rotate its camera, which not only makes for a more dynamic cinematic experience, but also highlights the strengths of the 2.5D style, as the camera will move between the various layers of the game-world, making it feel like a series of painstakingly detailed, multilayered dioramas. Confronting Uncle Ben and the Termites in Replaced Replaced’s World and Story Will Keep You Guessing I think that Replaced’s narrative is best experienced blind, so I won’t go into great detail about it, but suffice it to say that if you like games like Cyberpunk 2077, you’ll probably resonate with Replaced’s story to some degree. It hones in on the sociocultural commentary of the cyberpunk genre, but also its outlandishness, presenting a high-tech world defined, in large part, by some of the worst and most inventive aspects of humanity. The only drawback of the Replaced story that’s worth mentioning is its pacing. Perhaps Sad Cat Studios simply wanted to pad out its game, or perhaps it had to mold the story around pre-designed setpieces or environments, but there’s a good bit of downtime in Replaced that doesn’t always work. Sometimes it's fine, like when you first visit an implausibly cozy settlement built in an abandoned train station. The story slows down so you can enjoy new sights, sounds, characters, and even side activities, but other times, Replaced will grind its narrative to a screeching halt by having you embark on glorified fetch quests and other busy work, right as things are starting to get interesting. This is a problem that can impact Replaced’s gameplay as well. Gameplay is Replaced’s Weakest Link Replaced Press Image 1 Replaced Press Image 8 Replaced Press Image 7 ✕ Remove Ads I didn’t expect much from Replaced’s combat sandbox, which presents itself as a watered-down version of the Batman Arkham combat. At their core, fights are about performing basic combos and counters with the press of a button, but the system blossoms into something more complex with the introduction of special abilities, different enemy types, and new defensive options. It’s certainly not the most expressive or experimental combat system out there, but it’s consistently entertaining and exceptionally flashy: you’ll always feel cool after clearing a room. Subscribe to the newsletter for deeper indie game coverage Get deeper breakdowns—subscribe to the newsletter for visual analysis, narrative context, and design insights that explain what makes indies like Replaced stand out, plus curated picks to help you find more bold, artful games. Email Address Get Updates By subscribing, you agree to receive newsletter and marketing emails, and accept our Terms of Use and Privacy Policy. You can unsubscribe anytime. The same can’t quite be said about the game’s platforming, which sometimes feels sluggish and imprecise due to slow character movement, limited midair control, and inconsistencies like how the player-character will sometimes magnetize to ledges that they wouldn't be able to reach regularly. Platforming sections are also typically more about timing and precision than freedom: you’ll regularly engage in activities like waiting for a spotlight to pass before walking down a corridor, or jumping between hazards on a timer. Such challenges are fine, but also disappointingly pedestrian and predictable, and are often akin to the filler that affects Replaced’s narrative. ✕ Remove Ads Although I can identify areas where Replaced falls a little short, I’m still walking away from the game impressed and satisfied. Its visuals are stunning, its story is risky and full of heart, and what its gameplay lacks in complexity, it makes up for in variety, never feeling complacent even despite occasional pacing issues. Replaced is a terrific experience, especially for the price and hopefully, it’s also just the beginning for Sad Cat Studios.
    • 81 Metascore
    • 80 Critic Score
    While MOUSE may fall into some trappings of the first-person shooter genre, it escapes largely unscathed and with the cheese. It is easily one of the most unique first-person shooters to hit the market in years, and it's definitely the most charming of the lot. Fumi Games poured every ounce of ink, sweat, and stubborn dreams it had into MOUSE: P.I. For Hire, and it's clear the end result was worth the effort.
    • 82 Metascore
    • 90 Critic Score
    At first glance, Marathon may seem like a fundamentally solid game with a lot of potential, but one that simply feels too intimidating to invest in. But if players are willing to jump over the unnecessary hurdles in Marathon's opening hours, they'll likely discover that Marathon doesn't just live up to its potential, but it exceeds it, with the current version offering a host of replayable maps, an engaging progression system, and a core loop that should keep extraction shooter fans coming back time and time again.
    • 71 Metascore
    • 90 Critic Score
    From the moment Life is Strange: Reunion begins to the very last choice, that answer is woven into every conversation, every contemplative moment, and every relationship. The answer lives in the same way Max Caulfield and Chloe Price navigate the weight of their pasts, the burdens of their present, and the uncertainty of their futures. And by the time the credits roll, it's clear the answer to my question was always meant to be felt, understood, and ultimately accepted, one way or another.
    • 77 Metascore
    • 80 Critic Score
    Crimson Desert will likely appeal most to players who enjoy getting lost in an incredibly detailed and realistic open world and figuring things out for themselves, even when the game isn't always clear about how everything works. Those who value exploration and long-form progression will find plenty to dig into, especially if they don't mind learning it all through a fair amount of trial and error. On the other hand, players who prefer a more streamlined experience, a stronger narrative focus, or systems that clearly communicate their rules may find the journey more frustrating than rewarding. Even though Crimson Desert initially seemed like a game for everyone, it's not, but it is one that everyone should at least try.
    • 89 Metascore
    • 90 Critic Score
    With fun multiplayer and an addicting story mode that is virtually impossible to put down once you get going, Pokopia has absolutely nailed the concept of combining the world of Pokemon with the life-sim genre. It's as good as the best life-sims, and a must-buy for Switch 2 owners. And if you don't have a Switch 2 yet, Pokopia is one of the best reasons to go out and buy the console ASAP.
    • 72 Metascore
    • 80 Critic Score
    There are nits to pick with Toxic Commando​​​​​, but how egregious they are will ultimately come down to player preference. Some may find its accessibility a win for the multiplayer experience, while some may find it too easy. Some will appreciate its lack of bloat, while others will want deeper skill trees and more customization. All in all, though, fans of cheesy horror and zombie co-op shooters will find plenty to love in it. John Carpenter's Toxic Commando is not a game-changer, but it doesn't pretend to be, and it's all the better for it.
    • 87 Metascore
    • 80 Critic Score
    Small gripes aside, Monster Hunter Stories 3 is a fantastic, one-of-a-kind experience that I won’t soon forget. Its monster-collecting and battle systems are uniquely engaging on a level far beyond typical JRPG grinding, which injects almost every other element of the game with depth that would otherwise be lacking. It doesn’t have the mass appeal of something like Clair Obscur—I don’t imagine it will stray too far beyond its target demographic—but Monster Hunter Stories 3 proves that Capcom is on the right track with this franchise, positioning it to grow into a JRPG institution on the level of Final Fantasy and Dragon Quest.
    • 83 Metascore
    • 90 Critic Score
    Planet of Lana 2 won’t tickle the dopamine centers of your gamer brain, but there’s a very strong chance it will pull on your heartstrings. More than this, it will engage your imagination like few other games can, presenting its one-of-a-kind world with the utmost confidence and panache. And with best-in-class art direction and arresting musical composition to boot, Lana 2 is more than deserving of a spot on the narrative-platformer Mount Rushmore, right alongside the likes of Inside and Gris.
    • 74 Metascore
    • 80 Critic Score
    The switch to an “open world” does bring with it some hiccups, but Scott Pilgrim EX is still a great beat 'em up in the tradition of its predecessor. It’s an assault on the senses in all the right ways, and having Scott Pilgrim creator Bryan Lee O’Malley on board as a writer (along with Scott Pilgrim Takes Off co-creator BenDavid Grabinski) ensures that this universe is handled with all the care and love that fans hope. At $30, some might call it short, but when you see how much variety is packed into the design, you understand that Tribute Games pushed itself as much as possible.
    • 89 Metascore
    • 100 Critic Score
    Resident Evil Requiem's gripping story and intoxicating gameplay blend are wrapped up in a perfectly-polished experience with eye-popping graphics and a blood-pumping soundtrack. Resident Evil Requiem is a horror gaming masterpiece and one of the best games Capcom has ever made. It's the ultimate Resident Evil game and will be remembered as fondly as the franchise favorites in the years to come.
    • 76 Metascore
    • 90 Critic Score
    Mario Tennis Fever's single-player is a letdown, but the overall package is stellar. The game looks great, has catchy music, features a variety of fun game modes, and most importantly, it absolutely nails the core gameplay. Mario Tennis Fever is the best Mario Tennis game yet, and sets a high bar for future Mario sports games on the Switch 2.
    • 71 Metascore
    • 80 Critic Score
    In the end, High on Life 2 understands what made the original work and pushes it forward in ways that actually matter.
    • 74 Metascore
    • 80 Critic Score
    Romeo Is a Dead Man is like a Suda51 brain blast, a trippy and irreverent vision beamed directly into our minds by Grasshopper Manufacture. There's not a stuffy, responsible business committee in the world that would approve of this game, which is exactly what makes it worthwhile.
    • 86 Metascore
    • 90 Critic Score
    Ultimately, Nioh 3 feels like a confident step forward for the series, expanding player freedom through its Ninja style, Style Shift system, and deep build-crafting without losing what makes Nioh work. While its open-field design can lean on tired ideas, it rarely drags the experience down, and the game's combat is the strongest it has ever been. I enjoyed my time with Nioh 3 enough to immediately jump into New Game Plus, which says a lot on its own, and I'm looking forward to seeing how things play out now with the increased difficulty and customization options it offers. It also helps how well the game runs on the PS5, where it has performed smoothly for me from start to finish with no technical issues to speak of. For longtime fans and newcomers alike, Nioh 3 proves that the series still has room to grow, experiment, and surprise.
    • 70 Metascore
    • 80 Critic Score
    Despite my disappointment with it, I acknowledge that others may fully embrace Code Vein 2's art style, and really, my biggest issue with the game is its lackluster open world. Everything else is quite good, with Code Vein 2 offering a fun, well-rounded Soulslike experience that should appeal to genre fans. Even though it may not reach the same highs as some of the heavy-hitters that inspired it, Code Vein 2 is still a great time from start to finish and an easy recommendation.
    • 81 Metascore
    • 80 Critic Score
    I wish that the game tried a little bit harder with its promising source material, and some boss fights could be a little more refined, but these are small gripes in the grand scheme of things. Tribute Games has made one of the best arcade throwback titles of the past several years, raising the bar once more, just as it did with TMNT: Shredder's Revenge. Marvel Cosmic Invasion is a surprisingly nuanced, mechanical and visual banquet worth anyone's time, whether they've gone in for beat-em-ups in the past or not. It's an absolute joy.
    • 66 Metascore
    • 80 Critic Score
    The sheer amount of content Call of Duty: Black Ops 7 brings to the table is impressive, even if some of it doesn't live up to expectations. The co-op campaign is a mixed bag, Endgame is a bust, and the game is largely derivative of what came before, but it's a comprehensive, feature-rich package that will keep fans busy until the 2026 Call of Duty game. Call of Duty: Black Ops 7 is a no-brainer for longtime Call of Duty fans, though it won't win over any haters.
    • 86 Metascore
    • 100 Critic Score
    As much as I've already tried, Arc Raiders keeps pulling me back in for reasons I can't always explain. It's fast, punishing, and unpredictable, yet it never forgets to be fun. Its world feels alive in a way that makes every step Topside matter, every run tell its own story, and every narrow escape feel like something worth bragging about. The sound design, traversal, and enemy AI all come together to create a rhythm that's equal parts chaos and control, and it rewards players who learn to move with it instead of against it. After more than thirty hours, I’m still discovering new ways to survive, new risks to take, and new reasons to go back.
    • 78 Metascore
    • 80 Critic Score
    Pokemon Legends: Z-A is much better than Scarlet and Violet all around, though it does fall short of the heights reached by Arceus. The new battle system is fun and filling out the Pokedex is as rewarding as always, but the lackluster presentation keeps the game from reaching its full potential. Even so, it's easy to get lost in Pokemon Legends: Z-A for hours and with the substantial Mega Dimension DLC on the way, there will be even more Pokemon to catch soon.
    • 82 Metascore
    • 90 Critic Score
    While the occasional technical hiccup is disappointing and the lack of a New Game+ mode is a bummer, The Outer Worlds 2 still provides an excellent action-RPG experience that will greatly appeal to Fallout fans and those who enjoyed the original game. The Outer Worlds 2 is yet another great RPG from Obsidian and is a brilliant way to cap off what has been an incredibly impressive year for the studio.
    • 82 Metascore
    • 90 Critic Score
    Much like Ninja Gaiden: Ragebound, Ninja Gaiden 4 takes the best elements of the series that players remember — a tough-but-fair challenge, outrageous enemy designs, and refusal to shy away from bloody, gore-soaked combat — and updates them just enough without completely trying to reinvent the wheel. It proves that the Ninja Gaiden franchise is primed for a new golden era with fresh perspectives steering the ship, and it has positioned itself as one of PlatinumGames' best titles and quite possibly the best action game of 2025.
    • 83 Metascore
    • 90 Critic Score
    Battlefield 6 is the most fun you will have with a Battlefield game in nearly a decade, and I can't wait to see where it goes from here.
    • 87 Metascore
    • 90 Critic Score
    Absolum is one of those rare roguelikes that feels like it knows exactly what it wants to be, even if it's not ashamed to imitate games like Hades in many ways. Its world is intriguing with its characters and lore, its combat is punishing but rewards patience and persistence, and every run feels like a whole new experience. Even after dozens of hours, the mix of beat-em-up mechanics and roguelike structure still surprises. It's challenging, fulfilling, and full of personality, and the more time players spend with it, the more they will realize that Absolum's magic extends beyond the wizards themselves.
    • 82 Metascore
    • 80 Critic Score
    LEGO Party is a polished, fun party game that delivers exactly what its title promises. It's basically Mario Party with LEGOs, but there is nothing wrong with that. Party game fans will get a lot out of LEGO Party, and while it may not have enough to justify playing it for hours on end in single sessions, it is something that will be easy to go back to on game nights.
    • 79 Metascore
    • 90 Critic Score
    LEGO Voyagers is an incredibly gorgeous, charming game with a strong emotional core and engaging gameplay. The freedom its physics-based mechanics allow for can lead to some puzzles feeling a tad too easy for older audiences, and its lack of side content might make its short 3–4 hour runtime sting a little. But in spite of that, LEGO Voyagers is an adventure that will have players of all ages grinning from ear to ear, from beginning to end.

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