Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 81 Metascore
    • 80 Critic Score
    The game is very polished and smooth – I hit zero bugs while playing it, and didn’t have to download a 10GB patch the day after it was released, and Gearbox should be congratulated for that if nothing else. So if what you’re looking for is more Borderlands, this would be the place to find it.
    • 77 Metascore
    • 80 Critic Score
    In the areas of visuals, features, mechanics, story, and such, it doesn't really do anything special. However, the tone of the game, and the sheer weight and dread that the player feels when trying to survive in this version of London is ZombiU's crowning achievement.
    • 66 Metascore
    • 80 Critic Score
    For $10, Black Knight Sword delivers a mostly good and entirely creepy experience.
    • 76 Metascore
    • 80 Critic Score
    With an emphasis on squad-based tactics, it’s equally a strategy game. It’s a little rough around the edges and multiplayer is generally forgettable, but with a poignant story, believable characters, and intense and varied battle scenes, it’s a single player experience well worth enlisting in, even if you think you’ve had enough of World War II.
    • 69 Metascore
    • 80 Critic Score
    When compared to the PC and console games, I would say there is enough material in The Fall for one, or if you really push it, maybe two chapters of a typical Deus Ex corpus.
    • 76 Metascore
    • 80 Critic Score
    Puzzle Quest: Galactrix is one of those games that will have you saying, “Just one more quest, one more battle, one more level,” and then you look at the clock and wonder where the last several hours went.
    • 82 Metascore
    • 80 Critic Score
    If you grew tiresome of the repetitive nature of the Sims, Livin' Large probably won't change your mind if for more than a few hours while you acquaint yourself with it's new additions. However, if you're still hooked on these virtual life forms, Livin' Large is a must-have expansion pack. For the majority of us, it's probably the later.
    • 72 Metascore
    • 80 Critic Score
    All considered though, Mercenaries 2 isn’t a complicated game to assess. It’s a stupid action game in a long and storied tradition of stupid action games.
    • 73 Metascore
    • 80 Critic Score
    Whenever I decide to try and play Outriders, I enjoy it, but it is a visible crapshoot whether it’ll crash or disconnect on me before I have the chance to do anything fun. Other players have reported losing their entire inventories or having consistent fatal errors. The game flat-out doesn’t feel complete. Again, though, I have cleared the story campaign, so Outriders has a few things going for it. I’d like to see a sequel that addresses some of this, by getting rid of the always-online functionality, ditching some of the petty annoyances like how fast travel works between zones, and generally getting the game to a place where it doesn’t crash every hour or so. As it stands, it’s good, but obnoxious, and might be better after a few solid patches.
    • 73 Metascore
    • 80 Critic Score
    The singleplayer portion is a little on the shallow side, what with the brief campaign and the one-night stand nature of the Galactic Conquest mode, but the multiplayer portion is ripe with replay value.
    • 78 Metascore
    • 80 Critic Score
    The puzzles are tough enough that you probably won't figure them out right away, but they're not so tough that they'll stump you for days at a time, either. For me, that's exactly where I want the difficulty of an adventure to be, and combined with the humor of the game, it makes Chaos on Deponia an easy game to recommend.
    • 47 Metascore
    • 80 Critic Score
    Rush'N Attack: Ex-Patriot is pretty short and sits on a weird transition point between a side-scroller and an exploration-based adventure game. It takes a little bit of getting used to, since some of the stealth elements are counterproductive (i.e. if you whistle to lure an enemy over to your hiding place, it also alerts them to your presence, thus ensuring your discovery). It's not a bad use of ten bucks, as it gives you a pretty decent weekend's worth of entertainment.
    • 67 Metascore
    • 80 Critic Score
    The storyline is too goofy to take seriously, with a cast that you can get behind on a surface level, but aren’t fleshed out enough to really hook you for a significant length of time. Still, the battle system is really fun to use and is so exciting that it’s worth playing through the game just to keep using it.
    • 73 Metascore
    • 80 Critic Score
    "King of Fighters 2003" is a great addition to anyone's PS2 library. Just try to pretend it's the only game in its case.
    • 81 Metascore
    • 80 Critic Score
    ilomilo is a must-have for anyone who loves visual logic puzzles, or co-op puzzle games like the Lost Vikings, as this is basically that mixed with a bit of Katamari Damacy-esque strangeness.
    • 51 Metascore
    • 80 Critic Score
    Rush'N Attack: Ex-Patriot is pretty short and sits on a weird transition point between a side-scroller and an exploration-based adventure game. It takes a little bit of getting used to, since some of the stealth elements are counterproductive (i.e. if you whistle to lure an enemy over to your hiding place, it also alerts them to your presence, thus ensuring your discovery). It's not a bad use of ten bucks, as it gives you a pretty decent weekend's worth of entertainment.
    • 73 Metascore
    • 80 Critic Score
    Overall, I’d say that Twisted Metal: Head On - Extra Twisted Edition is a great buy for both long-time and new fans to the series.
    • 81 Metascore
    • 80 Critic Score
    Overall, I think Trine remains a clever little side-scrolling puzzler, which, four iterations in, is a genuinely pleasant surprise for me. The puzzles remain fresh, and build kind of organically as the game progresses, so the difficulty curve is rather constant throughout. The multiplayer isn’t all that great unless you have a friend and a yen to really play it that way. I’m at about the 75% point in just four hours of play, so I think something like 5-7 hours is about what you’ll get out of it, multiplayer aside. I seem to recall in an earlier review that I said that Trine takes the side scroller about as far as it can go, and I think that remains true of Trine 4 as well.
    • 78 Metascore
    • 80 Critic Score
    Dazzling scenery.
    • 79 Metascore
    • 80 Critic Score
    Golden Sun is a very enjoyable game and one that remains true to the series. Despite the game's shortcomings when it comes to dialogue and pacing, Dark Dawn is fun while it lasts and a worthy addition to the series. Here's to hoping the wait for the next Golden Sun game won't be nearly as long.
    • 77 Metascore
    • 80 Critic Score
    There isn’t anything new here, but the format works as well as ever, and the 30 campaign missions are good for over 60 hours of playing time.
    • 69 Metascore
    • 80 Critic Score
    The game is literally begging for a random scenario generator. Truth be told, creating one shouldn't be too hard either.
    • 75 Metascore
    • 80 Critic Score
    Perhaps rather than think of it as a horror adventure, it would be better to think of it as an interactive horror movie, possibly a mildly interactive horror movie. Explore a little – stay within the velvet ropes at all times, please – then run for your life a little – keep in mind there is only one way out and all others lead to death. I would have preferred a more open world experience, but that horror game doesn’t seem to exist yet. In the meantime, I am for the most part happy with the popular resurgence of horror, and think Red Barrel is doing a better job than most.
    • 69 Metascore
    • 80 Critic Score
    The quintessential difference between this title and its competitors ("Earth and Beyond" and "Freelancer" come to mind) is the detail. There is so much detail and so much planned to expand on those details that you could literally be enthused on tangents for months at a time.
    • 69 Metascore
    • 80 Critic Score
    All in all this is a great game with solid gameplay, beautiful worlds, tons of customization, and an excellent multiplayer component.
    • 83 Metascore
    • 80 Critic Score
    For the twenty dollar price tag, Fable is worth it if your expectations are realistic and you understand what your dollars are buying: a typical action RPG that plays like Zelda and looks and sounds quite beautiful, but is not the groundbreaking change in the way role-playing games are done as its creator once promised.
    • 85 Metascore
    • 80 Critic Score
    From a gameplay standpoint I would have been happier had they gone with a more open mission structure and something that feels a little less crushed by the weight of all the filmmaking going on. Still and all it’s well-polished, and undeniably continues the C&C legacy.
    • 71 Metascore
    • 80 Critic Score
    The bottom line here is with Diablo 2 ten years behind us and Diablo 3 still off in the distance somewhere, being a mediocre version of the great one is almost a compliment. Almost. And Sacred 2 almost succeeds in its imitation.
    • 64 Metascore
    • 80 Critic Score
    Its gameplay, stripped of challenge or context, is the same kind of switch-flipping, bomb-planting, key-hunting FPS we've been playing for years, with intensity-in-ten-cities combat to conceal the lack of innovation. It's slightly above average, but only slightly, and can be enjoyed on that level.
    • 77 Metascore
    • 80 Critic Score
    Despite the lack of online play and the humdrum combat system, LEGO Indiana Jones: The Original Adventures is a lot fun to play.

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