Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 73 Metascore
    • 70 Critic Score
    I enjoyed my time with NES Remix 2, but it’s ultimately a shallow experience.
    • 78 Metascore
    • 80 Critic Score
    Despite some of the missteps, World Tour's bedrock gameplay remains a reason to check out the title. The 3DS' touchscreen is used to add draw, fade, loft, and drive to your shots, and it works well. Additions like this and online play show that the series hasn't remained stagnant in its long interval, but they aren't entirely unexpected, either. Mario Golf: World Tour is a welcome but not irrefutably triumphant return.
    • 91 Metascore
    • 98 Critic Score
    The PC version of Dark Souls II is the definitive one to own. It’s a good step up in the graphics and performance departments, annoying load times are drastically reduced, and players can even opt to play with the mouse and keyboard if they so desire. It shows that From Software spent a considerable amount of time attempting to come up with controls that would feel natural on the PC.
    • 88 Metascore
    • 83 Critic Score
    Even so, FTL is richly imagined and hard to put down, and an impressively deep and complex game for the iOS platform.
    • 60 Metascore
    • 65 Critic Score
    It feels like a lot of a sizzle for such a small piece of steak. If this had been packed in with the Xbox One to demonstrate the new Kinect, it would seem like a nice extra. As a standalone game, it's just not compelling.
    • 80 Metascore
    • 80 Critic Score
    Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect.
    • 80 Metascore
    • 80 Critic Score
    Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect. The existing formula is an awfully good one, but with few meaningful steps forward, it’s easy to feel like we’ve crashed down this road before.
    • 79 Metascore
    • 80 Critic Score
    Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect.
    • 80 Metascore
    • 75 Critic Score
    Age of Wonders III's wealth of unit types and leader abilities leads to some engaging battles. I just wish as much thought was required for its strategic empire-building sections. If you can put up with the toil of running an empire, you are treated to some compelling and rewarding combat. Unfortunately, you have to do both, because you can't play only half a game.
    • 73 Metascore
    • 80 Critic Score
    World Cup Brazil has its advantages, but it's stuck in an awkward position. It's not the best representation of all the tournament encompasses, and in some ways it's not even better than FIFA 14.
    • 74 Metascore
    • 80 Critic Score
    If the gameplay is a zero-sum when compared to FIFA 14, the title's World Cup-related accoutrements are welcome, but not significant.
    • 62 Metascore
    • 60 Critic Score
    Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction. Merely giving players a chance to pair up isn't enough; the actual relationship building needs have genuine developments and substance, and Conception II hits all the wrong notes.
    • 62 Metascore
    • 60 Critic Score
    I could forgive the plot if the game was actually exciting, but this is a dull dungeon crawler. Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction.
    • 54 Metascore
    • 60 Critic Score
    Moebius is missing a spark — something that makes you want to keep playing. It has a few shining moments with some standout humorous lines, but they're buried in bad dialogue, empty characters, and a dry mystery. Sadly, I don't think people will be talking about Malachi Rector with the esteem they do Gabriel Knight.
    • 69 Metascore
    • 60 Critic Score
    Boom Beach gives you more strategic options than its predecessor, but it is still designed to create lulls that encourage you to pay to speed up the clock, limiting the average player’s access to its best features.
    • tbd Metascore
    • 20 Critic Score
    R.B.I. Baseball 14 is one of the most baffling new releases I’ve come across. The visuals are somewhat modern, and the rosters are current, but everything that happens after the pitch is thrown harks back to the ‘80s – a time when developers were just starting to figure out how to make baseball games.
    • 64 Metascore
    • 70 Critic Score
    It's not enough that Trials Frontier has mastered the gameplay of the series on its new platform. The inflated structure that surrounds it – whether you pay or not – obscures what makes Frontier worth playing.
    • 83 Metascore
    • 90 Critic Score
    The 360 version of Titanfall holds up well as an overall experience, even though it is undoubtedly the worst way to experience the game, reflected in a quarter-point drop in score compared to the Xbox One and PC versions.
    • 81 Metascore
    • 85 Critic Score
    The Show 14 is another pennant-winning effort for Sony San Diego that showcases improvements both on and off the field, and opens avenues of play to people looking to digest baseball in different ways.
    • 82 Metascore
    • 85 Critic Score
    A Crooked Mile is a much more balanced episode than its predecessor.
    • 72 Metascore
    • 80 Critic Score
    With all of the side quests and collectibles, Lego The Hobbit is a complete and entertaining game. If you were counting on the Lego version of a movie adaptation of a 70-year-old book to deliver an unsullied narrative experience, you were expecting too much anyway.
    • 89 Metascore
    • 80 Critic Score
    On my short list for mobile game of the year.
    • 70 Metascore
    • 80 Critic Score
    As it is, this style of shooting action feels like it’s stretched thin over such a lengthy campaign, and some of the missions might have been more fun if I hadn’t already explored the maps so thoroughly. That tedium certainly isn’t enough for me to warn people away from such a richly illustrated tribute to the roots of the shooter.
    • 62 Metascore
    • 50 Critic Score
    I don’t completely regret playing Goat Simulator, but I also don’t recommend it to anyone looking for more than disposable entertainment involving goats making people fall down and blowing up gas stations. I appreciate that Coffee Stain Studios is in on the joke, but acknowledging a game is bad doesn't suddenly make it good.
    • 70 Metascore
    • 60 Critic Score
    I’m a firm believer that a puzzle game needs to stand apart from whatever license or theme it has slapped on it. The game is the mechanic, after all. This is a case where characters are really the only really appealing thing there is. Games like Puzzle & Dragons have successfully juggled a similar mechanic and character-collection elements, proving that it can be done – and done well. Pokémon Battle Trozei is too superficial to remain interesting in the long term.
    • 87 Metascore
    • 93 Critic Score
    With a staggering revamp that touched upon almost all aspects of the game and modes that keep things interesting, Reaper of Souls isn’t so much an expansion as it is a completely new game.
    • 83 Metascore
    • 90 Critic Score
    Smite is an excellent addition to an expanding genre, and one that distinguishes itself from the rest of the pack with decidedly different gameplay, a quirky and lighthearted take on classic mythology, and a variety of interesting modes.
    • 76 Metascore
    • 80 Critic Score
    Mercenary Kings is a testament to the idea that you can get too much of a good thing.
    • 67 Metascore
    • 68 Critic Score
    I appreciate the new freedom that Blood Ties affords combos, but there isn’t much else in place that dramatically changes up the formula from what we’ve seen before.
    • 80 Metascore
    • 85 Critic Score
    Finishing Episode 2 is bittersweet, since it’s the last piece of content created by Irrational Games as we know it. However, Burial at Sea also ties together the landmark creations of the talented team in a satisfying way, making it an appropriate curtain call for this amazing studio.

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