Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 85 Metascore
    • 90 Critic Score
    Regardless of the visual shortcomings, The Forgotten City stands tall as a unique game that pulls you in with its world and words. I got a huge kick using time travel as a detective tool and found many of the characters to be delightful to chat with (even if they hold many dark secrets). If you are in the market for a different type of game that pushes you to stitch together a story in different ways than you would expect, don’t sleep on this inventive experience. It’s one that you won’t soon forget.
    • 70 Metascore
    • 80 Critic Score
    Pokémon Unite is a fun way to spend your time despite these frustrations. The game eats away the hours of my day as I reassuringly say to myself, “Just one more match.” Battles play out with the spectacle that the Pokémon series is known for, and with so many abilities to choose from, no match feels the same as the last. The game’s simple mechanics and recognizable characters make for an approachable MOBA experience; and with a potential catalog of nearly 900 Pokémon to pick from, my hopes are high for the future of Pokémon Unite.
    • 74 Metascore
    • 73 Critic Score
    The Ascent has issues, but those issues don’t detract from my overall enjoyment of the game. I won’t write my thesis on its commentary on capitalism, but I’ll fondly remember my co-op sessions where I tore through this cyberpunk world. That being said, the shallow RPG elements, lack of meaningful narrative, and exploration frustration were constants that really dragged the experience down. Neon Giant has made a solid foundation to build on, and I hope we can see future installments grow into something truly worthy of ascension.
    • 86 Metascore
    • 88 Critic Score
    If you’ve always wanted a fantasy Dungeons & Dragons stylized XCOM game, Wildermyth might be exactly what you’re looking for. Designing a game around randomized storytelling is tricky, but Worldwalker pulls this off with gusto and gravitas.
    • 70 Metascore
    • 80 Critic Score
    Last Stop is a two-sided experience where one side is relatable monotony and the other offers unbridled chaos and imaginative conundrums.
    • 87 Metascore
    • 90 Critic Score
    Death’s Door is more lighthearted than it looks, and that’s to its benefit. These amusing moments complement weightier themes about respecting the dead (no matter how terrible they were in life), the fear of death’s inevitability, and whether anything we accomplish truly matters when our time is limited. Death’s Door isn’t the most profoundly written story, but it handles these sensitive topics well. My favorite moments, outside of the moment-to-moment action and exploration, are when it reminds us that death isn’t something to be feared. Rather, it’s just a necessary step in the cycle of life; a cycle that cannot exist without it.
    • 81 Metascore
    • 83 Critic Score
    Overall, the latest DLC for Legion offers satisfying closure for both Aiden and Wrench. This story DLC shows players how much each protagonist has grown since their time in their respective games. The growth of both characters is abundantly clear through the Bloodline storyline and how both leading characters react to the world around them. If you’re a fan of the previous Watch Dogs games, Bloodline is a must-play. I’d even go so far as to say I enjoyed it more than Legion.
    • 81 Metascore
    • 80 Critic Score
    In some ways, Skyward Sword was the end of an era. It follows the pattern Nintendo established back in 1998 with The Legend of Zelda: Ocarina of Time, and it was the last game in the series before Nintendo reconceived the series with Breath of the Wild. In some ways, Skyward Sword perfects Ocarina's template, but that formula also feels well-worn and stuffed with unnecessary junk. Despite all the ways Nintendo updated this package, Skyward Sword remains far from my favorite entry in the series, but this is clearly the best way to play this blemished gem.
    • 90 Metascore
    • 88 Critic Score
    I went into Chicory a bit dubious, but it surpassed my expectations with flying colors. The world and its inhabitants are a delight, its puzzles remain clever throughout the journey, and its main painting mechanic is the perfect stress releaser. Chicory taught me never to judge a coloring book by its cover, and that you don’t have to be a master painter to have fun with colors.
    • 81 Metascore
    • 85 Critic Score
    Monster Hunter Stories 2: Wings of Ruin’s story might not light the world on fire, but it’s a fun experience that can acclimate new players to the great elements of the Monster Hunter series. Combat encounters are full of rich strategy, and Monstie collecting and gear customization kept me coming back even after the credits rolled. If you’ve been curious about Monster Hunter, but feel intimidated by the main series, Stories 2 might be just the entry point you’re looking for.
    • tbd Metascore
    • 88 Critic Score
    Griftlands is an ambitious package. Not only does it combine two different compelling deck building systems into one game, but it’s attempt at relationship building feels like a small-scale version of what I loved about Mass Effect. Best of all, it pulls it off. Griftlands leverages the strengths of card-based roguelikes, delivering a different experience with each adventure, providing various deck archetypes for each playable character, and every in-game day brings new objectives to keep the experience fresh. The Griftlands may be an unforgiving, harsh place to live, but it’s a world I’d like to keep visiting.
    • 58 Metascore
    • 60 Critic Score
    With multiple collectible gear sets, magic-infused combat, and characters with distinct powers, building up a fun rhythm of play is possible, especially if you choose to tackle the entire game with a consistent group of players who stay in pace with each other’s progress. But even then, the cracks in the core experience are apparent. I wanted to have fun with Dark Alliance’s breezy adventures through a familiar fantasy world, but too many elements left me disappointed, and even the flashing weapons wielded by the Companions of the Hall weren’t enough to blind me to what was missing.
    • 86 Metascore
    • 85 Critic Score
    Ender Lilies doesn’t revolutionize Metroid’s decades-old template, but that’s okay. It’s a well-made experience, and I had a great time pouring over two dozen hours into this adventure. The presentation rocks, the action is more rewarding than punishing, and its gothic world and lore are alluring. Ender Lilies is a great meat and potatoes experience, demonstrating that simply executing a familiar formula at a high level can be just as welcomed as reinventing the wheel.
    • 70 Metascore
    • 83 Critic Score
    Despite the underwhelming nature of the story mode, Mario Golf: Super Rush delivers plenty of golfing greatness. With a strong foundation and multiple fun avenues of play, Mario Golf: Super Rush carries on the long-standing tradition of Nintendo sports games by being a good time regardless of your fandom of the actual sport.
    • 78 Metascore
    • 88 Critic Score
    Bandai Namco has crafted something truly strange and quite satisfying with Scarlet Nexus, and I hope we get a slightly more refined sequel.
    • 81 Metascore
    • 88 Critic Score
    Episode Intermission is brought to life by its bubbly, albeit goofy, main character. I loved how Yuffie’s personality came through in the myriad ways that she interacted with each setting – i.e., sliding down poles or flinging her shuriken at far off mechanical switches to solve environmental puzzles. Exploration and combat are bolstered by an eclectic score that sports jazzy trumpets as well as roaring guitar riffs. And the level of detail that the Graphics Mode brings to flowy garments, strands of hair, and other textures never ceased to amaze me. I wish that Intermission’s narrative was a little longer so that I could spend more time getting to know its small cast but Yuffie rises to the occasion. I can’t wait to see how she fits into what’s next for Remake.
    • 88 Metascore
    • 90 Critic Score
    I had a smile on my face most of the way through Ratchet & Clank: Rift Apart. It’s a great continuation of the series that is just a joy to play. It steals your eye with its stunning vistas, makes you care about the characters, and is loaded to the hilt with fan service (especially in the alternate dimension and a weapon you have to assemble). Insomniac clearly had a blast working on this game and leaves us with a tease for an even bigger adventure right before the credits roll.
    • 62 Metascore
    • 60 Critic Score
    World’s End Club tells an uninteresting story full of obvious twists and turns that’s segmented by linear exploration and low-stakes action. On normal difficulty, you’re killed in one hit, which doesn’t mix well with the finnicky controls. Some character designs and their accompanying abilities are particularly inspired, but I didn’t fall in love with any of their static personalities. World’s End Club ultimately wound up feeling like an unimaginative afterschool activity.
    • 64 Metascore
    • 65 Critic Score
    Biomutant consistently shows glimmers of promise but it takes patience and a pair of rose-colored glasses to see them. I genuinely loathed my first several hours with the game, but once I made cooler weapons that made combat more tolerable or admired another postcard-worthy sight, I felt more disappointed than anything. Biomutant has all the ingredients of a unique, entertaining adventure. It just spends too much time doing everything possible to try and impress its audience instead of polishing its handful of strengths.
    • 83 Metascore
    • 85 Critic Score
    With a fun core, approachable gameplay, and intense rubber-ball firefights, Knockout City lets everyone get in on the enjoyable dodgeball action.
    • 74 Metascore
    • 73 Critic Score
    As the first entry in the Famicom Detective Club series, The Missing Heir gives you a chance to experience a key point in visual novel history. Piecing together this mystery and seeing where it leads has this undeniable appeal. However, while the new graphics offer a beautiful leap in quality, this remake doesn’t alter some of the more archaic aspects of the experience, or even attempt to make the characters or story more interesting to keep with modern times. If anything, it’s an enticing way to look back at the history of this franchise, which I’m glad to have as it satiates my curiosity about this classic series. Unfortunately, it doesn't make more of an impact than that.
    • 65 Metascore
    • 75 Critic Score
    Never Yield is a slick package. Once I raised the game's difficulty, the fantastic soundtrack, fun world, and engaging gameplay made it an experience I've enjoyed playing through a couple different times. Especially on Switch, it’s a game worth seeking out if you can. While it may have some minor stumbles, I found it a worthwhile run.
    • 87 Metascore
    • 90 Critic Score
    Seeing your choices carry over across three games is exciting, but it’s also about the squadmates you meet along the way. So, become Commander Shepard, rally people to your cause, make painstakingly difficult choices, and watch others around you grow stronger because of your influence. The sacrifices and rewards will stay in your memory, and the Legendary Edition is a terrific reminder of why all these years later, people still can’t stop talking about this series.
    • 83 Metascore
    • 90 Critic Score
    I can’t stress just how much fun each dive can be, and how fulfilling the discoveries are. Below Zero is one of the best survival games I’ve ever played, showing just how impactful player freedom can be within a world that you’ll want to explore every inch of.
    • 94 Metascore
    • 95 Critic Score
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    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    Quotation unavailable.
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    Village doesn’t pull any punches when it comes to horror, but a consistent rollout of new weapons and tools makes it hard to walk away from these terrors.
    • 86 Metascore
    • 95 Critic Score
    Returnal is a relentless nightmare that’s a dream to play. The journey is full of horror and terrible discoveries, but also unbridled curiosity and wonder. If you have the taste for it, this is an adventure that begs to be experienced.
    • 79 Metascore
    • 85 Critic Score
    New Pokémon Snap delivers an experience similar to that of the original while expanding on the formula in ways that prolong the appeal of the expedition. In the two decades since the first game’s release, the Pokémon world has changed in innumerable ways, but the simple appeal of immersing yourself in this universe and taking pictures has remained unchanged.
    • 81 Metascore
    • 85 Critic Score
    MLB The Show 21 lacks flash and new experiential paths this season, but continues to improve on the field and beneath the hood, giving an entirely new audience of players a hell of a game to begin their baseball careers with.

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