Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
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- By Critic Score
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- Critic Score
The kindest thing I can say about Battletoads is this: It works. The controls are fine, I encountered no major technical issues, and an optional invincibility feature allows you to easily clear sections that are giving you too much trouble. Simply being playable from beginning to end is a tragically low bar to clear, but it’s the main thing Battletoads has going for it. Otherwise, this baffling experience digs through decades of gaming history to unearth the Battletoads name only to drag it through the mud.- Game Informer
- Posted Aug 19, 2020
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You encounter a limited number of spirits in your travels, and seeing their stories is your primary incentive to continue. Once that task is done, it’s time for you to say your own goodbye to Spiritfarer. Even though you can technically keep sailing around after the credits, that feels unnecessary. The journey is complete, and I was satisfied by that sense of closure. Despite occasional rough waters in the pacing and characters, Spiritfarer is a voyage I will remember fondly.- Game Informer
- Posted Aug 18, 2020
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Whether you want to challenge the best in the world online or simply claim your throne in career mode, this is a terrific next step for EA Sports’ MMA franchise. UFC 4 effectively evolves its gameplay and career mode, giving you more than enough reason to step back into the Octagon.- Game Informer
- Posted Aug 14, 2020
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Many of us lived through the era of video games that was overflowing with bad movie-to-game adaptations, and Crossroads is a pointed reminder of those days, showing just how far games have come since then. It’s a mess of a game that hones in on why the Fast movies are great, but will make you want to put the controller down to watch one of those movies instead.- Game Informer
- Posted Aug 10, 2020
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Fall Guys doesn’t take itself too seriously, and it’s hard not to grin after a few rounds of delightful diversion. Whether by yourself or with friends, this refreshing and ridiculous game makes every triumph and failure into a celebration.- Game Informer
- Posted Aug 7, 2020
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Panzer Paladin also has a variety of extras, including a second run at the story mode with redesigned levels, speedrun and boss rush-style tournament modes, and even an option to design your own weapons. As throwback retro adventures go, it hits a lot of the right marks, even if some of those targets are ideas that might have been best left in the past.- Game Informer
- Posted Aug 5, 2020
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By introducing a ton of exciting elements to the innovative formula, Superhot: Mind Control Delete elevates beyond the original title.- Game Informer
- Posted Aug 3, 2020
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The brightest moments are when the action gives way to pure chaos. I watched electricity arc between humans, made brains pop out of heads, and turned a secret base into smoldering ruins with my spaceship’s death ray. But like a person floating above the ground in the glow of an abducto beam, those moments aren’t connected to anything substantial; they just make some noise and get flung aside.- Game Informer
- Posted Jul 27, 2020
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Bloodstained: Curse of the Moon 2 may as well have come out in 1989. It looks and feels like a game from three decades ago. If that was the only goal, it succeeds with flying colors. Unfortunately, that’s not a very ambitious goal, since the market full of side-scrolling 8-bit inspired gems that cleverly blend genres and make use of modern gaming conventions. Curse of the Moon offers a few hours of mindless action, but there are better nostalgia trips out there.- Game Informer
- Posted Jul 24, 2020
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With no real story to follow or info given on what the alien is or even what building it is trapped in, Carrion lives and dies by what happens in the moment. The focus on opening up new areas using the same ideas grows stale quick, and robs a fascinating premise of its true potential. I enjoyed playing as an enraged blob, but didn’t find much fun in the process of escaping the facility.- Game Informer
- Posted Jul 23, 2020
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Rocket Arena is a competent game with a clear sense of what a 3v3 rocket match should be from a technical perspective, but it furtively struggles to find an entertaining hook to keep players coming back. In today’s world of countless shooters, it’s destined to be forgotten.- Game Informer
- Posted Jul 22, 2020
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As a series, Paper Mario constantly explores new concepts and mechanics, which is exciting, but that comes with plenty of risks. Origami King’s biggest chances don't pay off in a satisfying way. I enjoyed Mario’s hijinks and all the misfits he encounters, but the new ring-based action needs refinement. I hope Paper Mario’s next twist on combat can rise to the same level as its humor.- Game Informer
- Posted Jul 15, 2020
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Ghost of Tsushima captures the mystique, fierce violence, and barely contained emotional angst of the great samurai films. The line of inspiration is clearly purposeful; Sucker Punch included a gorgeous “Kurosawa Mode,” which sets a black-and-white, film-grain, audio-treated effect that doubles down on the classic cinematic vibe. It’s well worth turning on, if only for a few missions. But even beyond that cool feature, this is a game that nails the aesthetic it’s shooting for, firmly establishing itself as the medium’s defining samurai saga.- Game Informer
- Posted Jul 14, 2020
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It’s bound to be another polarizing title, which ultimately shouldn’t come as a big surprise. I just wish I could have counted myself among its defenders this time.- Game Informer
- Posted Jul 8, 2020
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Iron Man VR delivers thrilling combat and fun flight mechanics, but navigating big, open areas is frustrating.- Game Informer
- Posted Jul 2, 2020
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Brigandine: The Legend of Runersia does everything pretty adequately, but there’s also nothing all that remarkable about the experience. I felt like I was going through the motions without anything meaningful to keep bringing me back for these tedious takeovers. The repetition just dulls the adventure, and everything plays out predictably. The game is decent and functional, but it doesn’t have any surprises, big innovations, or memorable moments.- Game Informer
- Posted Jun 30, 2020
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Evan’s Remains successfully achieves what it attempts: It delivers a compact story punctuated by neat puzzles. It switches between these central elements frequently, so no one idea overstays its welcome, but the concepts aren’t deep or compelling enough. A disappointing conclusion hurts the narrative, and a lack of evolution hurts puzzles; since the game is split distinctly into sections involving only those two things, even the best moments of Evan’s Remains carry a sense of unfulfilled potential.- Game Informer
- Posted Jun 18, 2020
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Song of Horror’s production values initially turned me off, with poorly animated characters and awful voice acting. Despite those flaws, I had a hard time putting the game down once I was drawn into its world. The quirks even grew on me, the same way I embrace schlocky low-budget horror movies. What I most appreciate about Song of Horrors is that it doesn’t just mimic what came before. It’s clearly a tune inspired by other survival-horror classics, but it has its own unique tempo and melody. And it’s a darkly catchy one, to boot.- Game Informer
- Posted Jun 16, 2020
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It is a game that turned me inside out with each twist of the screw.- Game Informer
- Posted Jun 12, 2020
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Valorant doesn’t reinvent aspects of core tactical shooters, but it differentiates itself in meaningful ways by giving players new ways to glean information, protect areas, and obscure enemy perception. While Valorant’s characters may be mundane and its modes limited, I had plenty of fun with its precision shooting, careful planning, and soft footsteps.- Game Informer
- Posted Jun 10, 2020
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Disintegration’s core idea of blending a first-person shooter with a strategy game is neat, but it takes so many missteps that the promising concept gets lost. The action is repetitive, and the basic mission design is tired – you can’t even save the game mid-mission, which is particularly baffling. Amid the tedium, I had an occasional moments of fun in Disintegration, but those moments were fleeting.- Game Informer
- Posted Jun 10, 2020
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The Outer Worlds is not at its best on Switch, since the visuals and performance take a serious hit on the system. The textures, framerate, lighting, and more have been downgraded to run on the hardware.- Game Informer
- Posted Jun 5, 2020
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Golf With Your Friends captures the spirit of minigolf – you’re going to have some laughs, frustrations, and at the end of the day, not take it all too seriously.- Game Informer
- Posted Jun 3, 2020
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Crucible isn’t a bad game, but it’s not a good game either. In the context of today’s hero-shooter environment, that makes it a lost soul, struggling to find a strong sense of identity. With time, perhaps Crucible can find reasons to stay on the menu, but right now the recipe is diluted and dull.- Game Informer
- Posted May 29, 2020
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While you’re able to play through the story in a single evening, Aftermath gives you a deeper look into the Mortal Kombat universe as seen through the eyes of characters who aren’t typically stars of the show. When combined with three additional characters, Aftermath delivers a strong package for fans of the latest iteration of the bloody fighting franchise.- Game Informer
- Posted May 28, 2020
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Several games offer players the chance to rewind time and pause the action, but I’ve never grown tired of this particular power fantasy. I appreciate Timelie’s stealth-based, tactical approach to time manipulation. But just as Timelie starts to hit its stride, I hit the credits. Timelie isn’t the most comprehensive exploration of time manipulation, but its bite-sized puzzles are a welcome distraction.- Game Informer
- Posted May 28, 2020
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Like Dead Cells before it, Fury Unleashed is one of those roguelikes that is hard to put down, as you know the next run will only give you a better shot making more progress to unlock new comics, gear, and ultimately a better chance at taking down the final boss. It’s a hell of a lot of fun, whether you’re playing solo or co-op.- Game Informer
- Posted May 28, 2020
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Monster Train is a pleasant, mind-blowingly addictive exercise that’s well worth your time, especially if you’re a fan of roguelikes, card games, and deck-building fare. Hours of entertainment await, often chained back-to-back like a crazy card combo.- Game Informer
- Posted May 27, 2020
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Tightly balanced between resource gathering and fierce shooting exchanges, this dwarven mining expedition is a great time – especially with friends.- Game Informer
- Posted May 26, 2020
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Minecraft Dungeons has a solid core, and I’d love to see where it goes from here. Hopefully, Mojang recognizes the fact that games with grinding don’t have to be as much of a grind. It would be great to have some kind of way to experience levels in a remixed format, similar to how Diablo III has rifts or Torchlight and Path of Exile offer more randomized maps to encourage replays. But Minecraft Dungeons’ current approach is simply replaying the same stuff over again, and just isn’t enough.- Game Informer
- Posted May 26, 2020
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