Game Informer's Scores

  • Games
For 7,735 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 93 Metascore
    • 95 Critic Score
    Oblivion on PS3 is one of the biggest and most impressive role-playing games in history, and you owe it to yourself to play it if you haven’t already experienced it elsewhere.
    • 73 Metascore
    • 78 Critic Score
    unless landing on an aircraft carrier and being saluted with the “Mission Accomplished” banner is all you’re looking for, you’re going to have to search elsewhere for a deeper experience.
    • 61 Metascore
    • 68 Critic Score
    As it stands now, the cartoony graphics don’t really make you hungry or even make you feel like you actually made food, nor is the game ridiculous enough to give you that silly kind of fun like WarioWare. Any future entry in this series will probably have to go one of those two ways.
    • 53 Metascore
    • 73 Critic Score
    Targeting has also been automated, a change that I think is actually a good thing for the game. Unfortunately, the physics and control of the cars is pretty terrible, and it really hurts my opinion of the game as a whole.
    • 84 Metascore
    • 83 Critic Score
    The AI seems insanely good one minute then misses an obvious attack the next, and the story is completely throwaway, but there is enough gameplay here to keep puzzle fans busy for a long time. [May 2007, p.99]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    The AI seems insanely good one minute then misses an obvious attack the next, and the story is completely throwaway, but there is enough gameplay here to keep puzzle fans busy for a long time. [May 2007, p.99]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    It's sad when the best thing you can say for a game is that it's not broken, but that's about as positive as I can be about Silverfall. [May 2007, p.93]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Earth Defense Force may not have the serious tones of today’s triple-A juggernauts, but its quality gameplay and refreshing premise shows that a B-game can be every bit as entertaining.
    • 70 Metascore
    • 75 Critic Score
    Although it’s fun to see alternate perspectives on some of the movies’ key events, this title really fails to deliver the complex, emotionally resonant familial saga of the films.
    • 77 Metascore
    • 65 Critic Score
    The new weapon wheel makes firefights less stressful, and adding more missions is never a bad thing, but the basic design of the game remains painfully dull. The uneventful stretches of driving, repetition in interrogations, and simplicity of missions has not improved.
    • 72 Metascore
    • 75 Critic Score
    The new Ultimate Team mode is addictive as it combines regular gameplay and managerial acumen with a trading card component that entices with a constant sense of accomplishment and attraction...What this UEFA achieves in this new mode it loses in the actual gameplay.
    • 69 Metascore
    • 80 Critic Score
    Kororinpa serves as a quick dose of fun. It just needs some more beef to keep players coming back.
    • 61 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 60 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 58 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 47 Metascore
    • 50 Critic Score
    To be clear, I have no problem with non-violent flight games. In fact, I loved both Pilotwings games in their day. But Wing Island went down a dark path somewhere in development and somehow killed any potential for fun along the way.
    • 58 Metascore
    • 65 Critic Score
    A bigger focus on action (like fighting wild animals) and a wider variety of activities make this more enjoyable than the original, but it still failed to make me care about the characters enough to suffer alongside them.
    • 63 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you've had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge. [May 2007, p.82]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    You can also play the Rapid play mode where you work under the clock with the Brain Age twist, but honestly, there isn't much else to this game. [Apr 2007, p.110]
    • Game Informer
    • 93 Metascore
    • 98 Critic Score
    While the story issues and a slight "I’ve done this before" factor stop it just short of perfection, God of War II is a title you simply cannot miss. It never stopped being one of the best games I’ve ever played.
    • 71 Metascore
    • 65 Critic Score
    Lagging well behind the series’ standards, the Wii remote has a hard time detecting your backswing. Thus, it’s harder to control. There were even times the game putted for me by accident.
    • 64 Metascore
    • 60 Critic Score
    The controls are hardly the only problem facing this forlorn soldier. Anyone who has played a few WWII shooters will be all too familiar with this cookie-cutter list of tasks: take out anti-air artillery with bomb charges, counter-snipe Nazi snipers so troops can pass through an area, take out a few tanks with a Panzershreck, rinse, and repeat.
    • 81 Metascore
    • 88 Critic Score
    While all these features give Homecourt the depth it needs, the real revelation here is something that's hard to describe in words: it just feels right. [Mar 2007, p.99]
    • 63 Metascore
    • 65 Critic Score
    The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that.
    • 69 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Still, this has more than its share of thrills; it's a fender mangling joy that few games can match. [Apr 2007, p.101]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    While GRAW 2 may have fallen behind the excellent "Rainbow Six Vegas," its great multiplayer and explosive single-player storyline still make this game a tour of duty worth taking.
    • 60 Metascore
    • 73 Critic Score
    These minigames are passable at first, but the fact that you have to complete one every single time you open a chest will have you questioning whether any treasure is worth this constant hassle.
    • 75 Metascore
    • 78 Critic Score
    While this latest entry is definitely a step back for the series, it still has most of the hallmarks of solid action and inappropriate behavior that have always been so much fun in the series.

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