Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 55 Metascore
    • 75 Critic Score
    It's well worth a look, but go into it knowing that it offers some problems that you thought that developers destroyed years ago. [June 2007, p.114]
    • 56 Metascore
    • 65 Critic Score
    Tenchu also needs a serious upgrade to its enemy AI. It’s hard to imagine that a developer would release a game in this day and age where if you climb up to a rooftop or crawl under a building while an enemy is taking a swing at you, he completely loses track of you. Ninjas deserve better.
    • 52 Metascore
    • 68 Critic Score
    Time Ace picks up a little bit after the first few levels, but never quite flies high enough for me. [June 2007, p.119]
    • 68 Metascore
    • 75 Critic Score
    Even if it doesn’t make you smarter, you won’t feel completely stupid for buying this puzzler.
    • 71 Metascore
    • 73 Critic Score
    If Call of Juarez skipped its forgettable multiplayer and adopted a sandbox world more like Oblivion with fleshed out areas to explore and side missions, it could have been the gunslinger I’ve been waiting for all these years. As it stands, it’s a respectable if unambitious title that should tide over Western fans until the holy grail of six shooters rides into town.
    • 86 Metascore
    • 83 Critic Score
    The touch-screen functionality (which allows you to slide blocks with the stylus) fits perfectly, and Wi-Fi play means that you can take your skills online.
    • 62 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    Halo 2 on Vista is a solid port that brings the Master Chief’s heroism to more gamers, and that’s indisputably a good thing. If it’s additional content or a new experience you’re looking for, though, this direct translation to Windows Vista will feel like $50 wasted.
    • 59 Metascore
    • 65 Critic Score
    This is the first licensed game I’ve played that is actually shorter than its movie. I’m not exaggerating; in a little over an hour I had received trophies in all of the main surf events.
    • 61 Metascore
    • 65 Critic Score
    This is the first licensed game I’ve played that is actually shorter than its movie. I’m not exaggerating; in a little over an hour I had received trophies in all of the main surf events.
    • 64 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 90 Metascore
    • 83 Critic Score
    Unlocking cars is great, but it doesn’t take long before you tire of doing the same routine. Racing, of course, is what it’s all about, but where’s the personality? Where’s the great track selection that doesn’t make you feel bored within a few hours? Where’s the career mode that’s less like flipping through a car catalog and more like participating in an actual career?
    • 66 Metascore
    • 65 Critic Score
    The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
    • 67 Metascore
    • 65 Critic Score
    The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
    • 62 Metascore
    • 73 Critic Score
    Mario Party should be about fast-paced fun, which is why I prefer to get my kicks with the spastic, oddly humorous "Rayman Raving Rabbids."
    • 63 Metascore
    • 65 Critic Score
    In order to derive any worthwhile enjoyment out of Atelier Iris 3, you pretty much have to be a big fan of both anime and dungeon crawling. [June 2007, p.110]
    • 71 Metascore
    • 75 Critic Score
    All of the basic attacks have been moved to the Wii remote's d-pad, which is awkward enough by itself. The bigger change is that the special moves are now associated with controller movements. [June 2007, p.113]
    • 60 Metascore
    • 38 Critic Score
    There is little in the way of discernable strategy or skill, the controls are never explained, and they’re unresponsive once you do figure them out. If this game had a head, it should hang it in shame for claiming to be part of the 360 library.
    • 79 Metascore
    • 83 Critic Score
    Judging the game on its own merits, this is just what a handheld crossword game should be.
    • 57 Metascore
    • 70 Critic Score
    It may not be the follow-up that fans of the Mana franchise have been hoping for, but cool visuals and an interesting story elevate it above the level of an everyday mindless button-masher. [May 2007, p.87]
    • 64 Metascore
    • 73 Critic Score
    It's simplistic, and unlikely to entertain for too long, but the concept is clever enough to deserve a look. [June 2007, p.119]
    • Game Informer
    • 51 Metascore
    • 68 Critic Score
    Brooktown High is a place where you want to spend a good deal of time, but the barebones gameplay, repetition in conversations, and fact that most of your success relies on exploiting these elements sucks all the fun out of this dating game. [June 2007, p.117]
    • 47 Metascore
    • 70 Critic Score
    DJ is a funny guy, but his games have yet to hook me. [June 2007, p.119]
    • 83 Metascore
    • 85 Critic Score
    Odin Sphere’s story, systems, and combat mechanics are easy enough to describe, but the game’s biggest strength is the way it cultivates a sense of wonder.
    • 55 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 58 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 56 Metascore
    • 70 Critic Score
    This is a game every zombie fanatic could love, but only the hardest of hardcore gamers can excel at. [June 2007, p.117]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    While the PS2 version shines as the best baseball game released this year, this iteration really needed to cook a little longer in the minors to nail down the fundamentals of the sport. With that said, PS3 owners should look to the previous generation’s game.
    • 75 Metascore
    • 60 Critic Score
    I have nothing against games that hearken back to old-school sensibilities, but Etrian Odyssey just feels like an outdated game that snuck onto a modern console. [June 2007, p.118]
    • 67 Metascore
    • 73 Critic Score
    Innocent Life is a good fit for the PSP, working well in short bursts or long doses, but too many elements drag down the pacing and prevent true agricultural greatness.

Top Trailers