Game Informer's Scores
- Games
For 7,735 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,807 out of 7735
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Mixed: 2,570 out of 7735
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Negative: 358 out of 7735
7750
game
reviews
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- Critic Score
Some of the characters are very memorable and the game has a few scenes that are so bizarre they’re laughable, but the plot as a whole is pretty lame.- Game Informer
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Puzzle Fighter alone might make this worth the $30 for a lot of folks.- Game Informer
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Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.- Game Informer
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As solid as the 360 version is, as a longtime player I still prefer the PS2 version. Even on a rain-soaked pitch, it feels faster, and the d-pad controls feel tighter. [Mar 2007, p.99]- Game Informer
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The majority of the game remains largely unchanged. It’s a solid game, but unlike EA’s successful college football game, it doesn’t deliver content that draws you into the experience. It’s great for multiplayer games, but the barebones season does little to keep players glued.- Game Informer
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Those who have fond memories of the PSone cult classic "Thousand Arms" will definitely enjoy Ar Tonelico's strange blend of action, dialog, and courtship. [Feb. 2007, p.101]- Game Informer
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None of it has the magic supplied by the much better "Mario Kart," and the game starts feeling less like a drive to the finish and more like a time waster.- Game Informer
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Final Fantasy VI is one of the best RPGs ever made, and this version doesn't sacrifice any of its inherent awesomeness. From the huge cast of characters and their special moves to the memorable scenes like the opera house event, it is all intact and as good as you remember.- Game Informer
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If a slower-paced, more complex title in the vein of EverQuest is what you’re looking for, Vanguard will serve you well. A lack of polish in several areas and strong competition keep this game from being particularly special, though.- Game Informer
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It’s a mix of exciting and overwhelming as you try to maintain what feels like 50 pots boiling over at different times. [Mar 2007, p.104]- Game Informer
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The game offers a wealth of RPG riches and shows a developer exceeding its previous efforts and working at the height of its powers. [Jan 2007, p.100]- Game Informer
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It’s a mix of exciting and overwhelming as you try to maintain what feels like 50 pots boiling over at different times.- Game Informer
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In the end, Sonic nuts will love it. Everyone else should stay away.- Game Informer
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- Critic Score
The only good that this game serves is that it keeps Fuzion Frenzy’s legacy of being synonymous with “bad game” alive for another generation. Even if Microsoft offers it as a five dollar download on Xbox Live Arcade, pass on it – unless, of course, you collect Worst Games of the Year.- Game Informer
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The story may be new, but the boring battle system and frustrating quests are all too familiar. Its simplicity is charming at points (especially in the dialogue), but ultimately isn’t enough to salvage the whole game.- Game Informer
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This game has a hotel full of strangers with secrets, which might just be enough to get you to stick around to hear them all. But perhaps you’ll want to skip the ambiance and go somewhere with fresher towels.- Game Informer
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Pirates offers the same great mix of addictive minigames to which we sea dogs have grown accustomed.- Game Informer
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The impressive Dynasty mode and new Team Intensity Mode (which lets you track and alter the individual momentum of your players) offer some interesting strategic aspects to the game, but in the end March Madness still ends up a few baskets short of its competition.- Game Informer
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The new zones are huge in comparison to the original game and graphically lush. But it’s the content inside them, the quests and the instances, that make the whole game tick.- Game Informer
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What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue. [Jan 2007, p.115]- Game Informer
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The endless waving of the Wii remote that accompanies every part of Smooth Moves makes you feel excited, surprised, and more than a little stupid. It also happens to make you and your friends laugh pretty much non-stop for an hour or two, and that may very well be worth the price of admission.- Game Informer
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Boss fights are rarely this exhilarating, but at the same time, disposing of pawns is hardly ever this boring. I walked away from Lost Planet with sweaty palms from combating giant monstrosities, but also with the feeling that I wanted so much more as I progressed through the quest.- Game Informer
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Worst of all, the game is glitchy; I phased through a few walls and got gunned down after getting stuck behind some invisible cover.- Game Informer
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I was pleasantly surprised with Arthur and the Invisibles. It steals acrobatic fighting and platforming elements from "Price of Persia" and contextual button pressing finishers from "God of War."- Game Informer
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The problem is that no matter which [control sheme] you select, you'll sacrifice functionality - either in maneuverability or how you lob grenades. [Jan 2007, p.107]- Game Informer
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Soured by some nagging flaws, Legacy isn't a title that will appeal to everyone. However, its willingness to try something new deserves some healthy praise. [Jan 2007, p.92]- Game Informer
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The tactile sensation of pointing at a popcorn cart and flinging it into the stratosphere is interesting and fun, but simple movement and navigation will occasinally be a needlessly frustrating obstacle. [Jan 2007, p.106]- Game Informer
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I know the Nintendo party line stresses gameplay over graphics, but taking a majestic title like Far Cry and giving it the Wii treatment is like getting your Ferrari tuned up by a guy who normally works on Chevy Impalas. It doesn’t make much sense to port a franchise known for its amazing visuals, open-ended action, and dynamic enemy AI to a system lacking the power to achieve any of the above on the scale accomplished by the original game.- Game Informer
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Blazing Angels is a competent air combat title. I just wish Ubisoft would have delivered the kind of epic experience I’m used to after playing games like Medal of Honor and Call of Duty.- Game Informer
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I do like that Super Swing lets you earn special shots if you’ve got enough Pang. Throw in some crazy locations around Pangya Island (including some wind tunnels) and you’ve got yourself a good enough time to keep you shooting birdies all the way to the 19th hole.- Game Informer
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