Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 72 Metascore
    • 80 Critic Score
    If you’re a fan of puzzle games, don’t miss Crunching Koalas’ brilliant remix. MouseCraft drops you into a series of challenges that will initially make you feel like a mouse trapped in a maze. But after working your way through these environments, you’ll feel like a mad scientist who can’t be stopped.
    • 65 Metascore
    • 80 Critic Score
    As a debut title, it's a straight-forward affair. [Dec 2008, p.112]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    If you’re looking for something a little different in the mobile space, I can’t recommend this game enough. Just be warned: The puzzle difficulty is designed to mess with your mind and push you to think outside of the box…or boot up YouTube to watch someone else solve it.
    • 81 Metascore
    • 80 Critic Score
    If all this year’s Madden did was restore its feature set, then that alone would hardly be cause for hope. However, by improving the gameplay, it makes it so I’m much more apt to actually play more than one season before putting my controller down. This series isn’t out of the woods just yet, but this year lets it be known that Madden’s best days aren’t behind it.
    • 76 Metascore
    • 80 Critic Score
    Demonschool is infectious. The tactical clicks as I fired off a masterful turn that wipes out swathes of demonic creatures kept me coming back, day after day, week after week. Each new character pushed me in new directions, opening new horizons, while also luring me into new bonds and relationships. Though it takes a while to get going and falls a bit short in its side activities, Demonschool still manages to be a haunted PS1 disc of tactical joy.
    • 72 Metascore
    • 80 Critic Score
    A simplistic isometric hack n' slash game that plays like a blood soaked version of "Gauntlet." By no means a revolutionary game, just one that knows what players want. [Nov 2003, p.168]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Without spoiling the ending, I enjoyed how the team reminisced on some of the major plotlines of the series. I had fun remembering the team's adventures over the last 11 months, but I wish the story had spent a little more time on the events in this episode. Despite some awesome action scenes, the events of the episode feel rushed and the overall conclusion ends abruptly, leaving me unsatisfied with how everything plays out.
    • 74 Metascore
    • 80 Critic Score
    If you don’t mind taking the scenic route, Mages of Mystralia provides the unique opportunity to write your own spell book. Up until the end of the game, I was unlocking new runes that exponentially added to my magical arsenal. Piecing all of those runes into a new master spell made me feel like the most creative mage who’d ever lived, making this light-hearted adventure truly magical.
    • 61 Metascore
    • 80 Critic Score
    Dead to Rights: Retribution isn’t subtle or refined, but it excels at letting players move from one sleazy place to another and scouring it clean of life.
    • 65 Metascore
    • 80 Critic Score
    Clever class design accepted, Torchlight III doesn’t offer tremendous innovation or nuance in its systems or gameplay. The gratuitous destruction is often great fun, right up until the hour marker when it’s not, and it all starts to feel a bit tedious. Thankfully, there’s always a new magic sword to collect, a respec to try out, a new character class to discover, or a dungeon to delve. Torchlight III is an approachable action/RPG that’s especially welcoming to newcomers, or simply players who don’t want to focus too hard on their evening’s entertainment. Repeat conquerors of heaven and hell may wish to look elsewhere, but if your desires for fantasy destruction are more about high-octane action, Torchlight III rarely disappoints.
    • 75 Metascore
    • 80 Critic Score
    It’s easy to be skeptical of LEGO Rock Band as a quick cash grab, but Traveller’s Tales’ trademark LEGO silliness blended with a few interesting new mechanics from Harmonix elevates the game to a level fans of both series shouldn’t brush off.
    • tbd Metascore
    • 80 Critic Score
    Without spoiling the ending, I enjoyed how the team reminisced on some of the major plotlines of the series. I had fun remembering the team's adventures over the last 11 months, but I wish the story had spent a little more time on the events in this episode. Despite some awesome action scenes, the events of the episode feel rushed and the overall conclusion ends abruptly, leaving me unsatisfied with how everything plays out.
    • 80 Metascore
    • 80 Critic Score
    Garden Warfare 2 is active and engaging throughout. Finding challenges to take on, even when you don’t want to play online, is easy, and everything feeds into your leveling and unlocks regardless of where you are playing. The new classes add worthwhile abilities (and character designs), the new modes keeping things moving (and are often weird), and the combat is interesting, without venturing into the cumbersome or complicated.
    • 80 Metascore
    • 80 Critic Score
    Though it doesn’t add much for players looking to play around with its improvements solo, Nidhogg 2 adds layers of depth to a simple formula without breaking what made it so appealing in the first place. The new weapons and maneuvers blend seamlessly into fights, making them more dynamic and tense. Its single-player offerings may be paper-thin, but for anyone looking to test themselves against their friends, Nidhogg 2 is hard to beat.
    • 81 Metascore
    • 80 Critic Score
    Burning Shores is an entertaining epilogue for Aloy’s sophomore outing. It’s more Forbidden West with a few cool wrinkles, meaning it’s a good reminder of the things that the game did right while retaining a few old headaches (like the hand-holding during puzzles). More than anything, Aloy’s trip to Hollywood justifies its existence by meaningfully building upon the base game’s story, paving a solid runway for the next title to take off.
    • 65 Metascore
    • 80 Critic Score
    Despite the improvements made to this year’s title – including a noticeable bump in graphical quality – it still doesn’t have all the corners dialed in yet. AI cars take better racing lines than in 08, but they still don’t show near enough variety or smarts to pit at different times, take rim-riding race lines, or avoid plowing into each other during a caution.
    • 78 Metascore
    • 80 Critic Score
    Grand Kingdom is a solid strategy/RPG, especially if you've been hankering for something new and different.
    • 71 Metascore
    • 80 Critic Score
    I’m not totally sold on the melding of universes that Renegades aims for, but I think the expansion as a whole offers many hours of satisfying exploration, build-crafting, and new rewards to discover. This isn’t the fundamental reinvention of Destiny that many fans seem eager for, but as a creative twist on expectation, it offers plenty of good times.
    • 82 Metascore
    • 80 Critic Score
    Developer Lucid Games has a firm handle on Geometry Wars' twin stick action, but sometimes struggles to put it to good use. The star-based progression system is a head-scratcher of a decision, as it likely blocks the majority of players, and is strictly there to give skilled players a real run for their money.
    • 77 Metascore
    • 80 Critic Score
    Even though you may have to wince through a few conversations, VA-11 HALL-A sells its cyberpunk atmosphere with great presentation, including an exceptional soundtrack and cool character art.
    • tbd Metascore
    • 80 Critic Score
    Colossal Cave isn’t for everyone, but it’s like a slow and meticulously designed theme park ride, all built around an old text adventure game, making for a fascinating experience. Whether you play it or not is probably more up to your personal sensibilities, but Colossal Cave remains an immersive excavation that’s more than worth the trip, even with all the old screws and rusty bolts binding the two periods of game history together.
    • 86 Metascore
    • 80 Critic Score
    Cuphead is a singular experience. Studio MDHR knew what it wanted to make, then went ahead and made it. A tough boss-rush game based on classic animation archetypes? It shouldn’t work, but here we are. It’s fun to play, and possibly even as satisfying to watch, since you can fully absorb what’s going on screen.
    • 66 Metascore
    • 80 Critic Score
    Not only is it the best Arnold or Terminator-themed game ever (which isn't saying all that much), but it's also one of the best licensed games around. [Oct 2004, p.127]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    All these years later, I wasn’t expecting a whole lot from ToeJam & Earl beyond a blast of nostalgia. In some ways, the original was ahead of its time, and it only took a little tweaking to bring it up to contemporary expectations. Back in the Groove is a great gift, tucked inside an earnestly funky wrapper.
    • 78 Metascore
    • 80 Critic Score
    I had some trouble aligning the camera to work best for some routines, but Kintetic is still easily the best way to fight the physical inactivity we gamers are prone to. [Nov 2005, p.161]
    • Game Informer
    • 88 Metascore
    • 80 Critic Score
    It would have been easy to dial down the overall difficulty (and I wouldn’t have complained), but that wouldn’t have been Cuphead, either. Stick with it, is all I can say. We don't often get something that will make you laugh and grind your teeth in such close proximity.
    • 63 Metascore
    • 80 Critic Score
    It's definitely the most fun I've had with a fighting game in a long time, and it's also the one title that's managed to bring my PSP out of storage. [Nov 2005, p.178]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    I was relieved when Requiem’s second set of credits rolled. Not because I didn’t enjoy playing the game, but because the de Runes’ journey in this game is tense and stressful for much of it. At times, it feels too long and oddly sadistic in its focus on inflicting fakeouts, pain, and suffering on the de Runes. Other times, I admired Asobo’s command of this series, its rat-infested stealth mechanics, and its grandiose storytelling. Fortunately, the latter edges out the former, and Requiem feels like much more than just a follow-up. With this journey behind me, I’m excited about where the series might go from here, but if Asobo plans a break for the franchise, rest assured that Requiem goes out with an impressive bang.
    • 82 Metascore
    • 80 Critic Score
    Captain Toad: Treasure Tracker was a fun time when it hit the Wii U, and it’s still a fun time today. The new levels are easily some of the best in the game, but they don’t really justify a second purchase. I’m thrilled Nintendo wants to make use of this well-traveled fungi, but I hope the next time I see Captain Toad, he’s going on a completely new adventure.
    • 85 Metascore
    • 80 Critic Score
    The two games aren't identical, but at times you wouldn't know the difference. [Nov 2005, p.166]
    • Game Informer

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