Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 80 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 80 Metascore
    • 75 Critic Score
    I had a hard time putting it down, although I'd probably pick up Xbox's "RalliSport" first if it came down to the two of them. [June 2002, p.79]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    The control is not nearly as fluid as it needs to be. [Feb 2002, p.84]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    The first 15 to 20 minutes were a lot of fun. Then the rest of the game set in. [July 2002, p.90]
    • Game Informer
    • 80 Metascore
    • 73 Critic Score
    An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
    • 80 Metascore
    • 88 Critic Score
    This game's formula has been duplicated before, but it's still the king and will make the hours fly by. [Sept 2003, p.126]
    • Game Informer
    • 80 Metascore
    • 60 Critic Score
    Honestly, it was just hard to get into the Nazi-killing vibe with tinny MIDI music and a few pixilated newsreel clips between levels. [Nov 2003, p.176]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    The Gamespeak and platforming elements that were so fun in 1997 are now tedious. [Dec 2001, p.101]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Has the variety of "Gran Turismo," but does a better job of channeling your interest through the trials and tribulations of Ryan McKane." [Apr 2003, p.91]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Unfortunately, it's also very short, which means that you'll have to get your money's worth in the excellent multiplayer modes. [Jan 2003, p.102]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    With Ghostrunner 2 behind me, I’m thrilled more of this series exists. Even after rolling credits, I'm excited to tear through its levels once more to find collectibles like sword and glove skins and old-world artifacts like VHS tapes, and try my hand some more at the delectably simple roguelite minigame. Though Ghostrunner 2 falters in a few ways, like its more open-ended sections and superfluous wingsuit, what remains in the hours outside of those missteps is its best-in-class parkour action. And like its predecessor, it remains a damn treat.
    • 80 Metascore
    • 85 Critic Score
    No prior knowledge of the series is required to jump into Oath in Felghana, though a fondness for 16-bit-era RPGs helps.
    • 80 Metascore
    • 80 Critic Score
    Sports games like Madden are often chided for being too iterative, but in this case I hope we're witnessing the first steps in a larger progression. Future Maddens need to support Madden 15's additions so we don't wonder why once-prominent features haven't evolved. The series can't withstand another rebuilding year or worse - an entire console generation thrown away.
    • 80 Metascore
    • 80 Critic Score
    Though the poorly designed action sequences and occasionally technical shoddiness drag the whole experience down, 1979 Revolution: Black Friday is still a quality adventure game that tells a gripping story about people struggling to survive the times and bring about change.
    • 80 Metascore
    • 70 Critic Score
    The saving grace of these extended gameplay encounters is that the combat is reasonably engaging, and interactions between characters will likely delight existing Granblue Fantasy fans. Relink is unlikely to be any newcomer’s favorite game. Still, the basic gameplay is fun and keeps you moving along the treadmill, especially if you have a gathering of like-minded source material fans to help you slay its biggest figurative and literal dragons.
    • 80 Metascore
    • 80 Critic Score
    Follows an old blueprint of the genre, but maintains a level of charm and humor that still works in 2010. [Issue#203, p.96]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    If you’re willing to play the game of “try, try again,” you can have fun with The Bigs 2’s career mode. However, if you’re looking for a multiplayer game or an experience based on skill, the unbalanced run scoring and Big Slam will drive you crazy.
    • 80 Metascore
    • 95 Critic Score
    Lies of P's greatest strength is how it rewards and empowers you at every turn to venture further through this twisted tale of puppetry and monstrous humanity, despite its oppressive world and formidable enemies. I struggled to pull myself away from Lies of P, even when it had me fuming. It delicately balances the fun of a Soulslike with the challenge the genre demands and only falters a few times. That it maintains that balance within the confines of a fairytale most know best because of Disney, flipping it on its head to tell something more in line with Carlo Collodi's original The Adventures of Pinnochio, is another achievement of Lies of P. But above all that, Lies of P uses the familiar, the highlights, and the lessons learned from the authors of the Soulslike subgenre to create something unique, fascinating, and exhilarating. Neowiz aimed for the stars, much like the ones its Pinnochio wishes upon, and hits them with machine-like accuracy.
    • 80 Metascore
    • 80 Critic Score
    MLB
    989 Sports has done a bang-up job bringing its flagship sports franchise to PSP. [June 2005, p.136]
    • Game Informer
    • 80 Metascore
    • 60 Critic Score
    Card Shark features an attractive art style, subtle writing, and a promising premise. But I couldn’t get past my dislike of the core gameplay encounters and the endless teaching segments. I applaud the effort to pull together a unique concept, but the accompanying frustrations mean I have to discourage a sit-down at this particular table.
    • 80 Metascore
    • 80 Critic Score
    Ubisoft now has a solid foundation for operating its first persistent open world. If Massive and co. make smart additions to the end-game content and keep a steady stream of new activities for players to enjoy, I could see this game going strong years into the future. But if the Dark Zone and PvE environment don't evolve, I'm not sure many people will be left in New York City come the winter.
    • 80 Metascore
    • 80 Critic Score
    These moments, combined with the fascinating vintage visuals and music, make it easy to overlook the areas where Mouse wastes some potential. Sure, I'd have liked more meaningful investigative mechanics and fewer reskinned baddies, but I was often too busy tapping my toes to jazz tunes and laughing at the riotous cartoon antics to be too bummed about it.
    • 80 Metascore
    • 88 Critic Score
    Even with some stumbles, Arise is a game that knows what it wants to communicate, and does so with delicacy and sensitivity. I’ve found individual scenes coming back to mind frequently since I completed the game, most notably the moving sequence that closes the game. Accept the dilemma of a few bad jumping sequences, and push toward the emotional core, as this simple story has a lot of wisdom to share.
    • 80 Metascore
    • 80 Critic Score
    This futuristic vibe and unrealistic speeds may not be for everyone, but I’m delighted to see this style of play still alive and kicking its way down the course.
    • 80 Metascore
    • 75 Critic Score
    In the end NBA Live 10 may have the glamorous look of a basketball superstar, but it still needs to round out its game to steal the crown of best hardcore hoops game from its rival.
    • 80 Metascore
    • 80 Critic Score
    Everything leads up to a hell of a cliffhanger, making me intrigued to see what happens next. I just hope Telltale doesn't disappoint with its result, as in the past some of the cliffhangers have had unsatisfying resolutions, not altering the story as much as I expected. While some things remain predictable, like needing to constantly look for resources or evil people showing up at the worst times, Telltale does a good job with its reveals and twists. As long as they continue to lead to interesting places, I'm on board for the rest of season three.
    • 80 Metascore
    • 75 Critic Score
    The game's lack of polish is also another problem. The graphics and textures aren't impressive at all. [Dec 2005, p.158]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Like "Tetris," Galaxies’ gameplay is so unbelievably fun that you can’t put it down.
    • 80 Metascore
    • 80 Critic Score
    But if you're curious about blending exercise with your favorite pastime, Wii Fit is definitely worth checking out.
    • 80 Metascore
    • 80 Critic Score
    So far, King's Quest is remarkable in its ability to call back to the classic design of '90s point-and-click adventures without succumbing to as many pitfalls.

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