Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 91 Metascore
    • 88 Critic Score
    Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]
    • 87 Metascore
    • 88 Critic Score
    Warhammer’s long legacy in gaming has found a perfect partner in Total War. If you’re a fan of strategy games, chaotic rat-men, or rampaging dinosaurs, this isn’t one to miss.
    • 84 Metascore
    • 88 Critic Score
    If I were stranded on a deserted island, DDR Konamix would be the game I would want with me. [July 2002, p.89]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 88 Metascore
    • 88 Critic Score
    Indie throwbacks to video games of the early ‘80s are a dime a dozen, but Yacht Club Games successfully rises to the top. The tried-and-true game design principles and elegant checkpoint system make Shovel Knight worth a try no matter which era of gaming you prefer.
    • 86 Metascore
    • 88 Critic Score
    The addition of online multiplayer via Nintendo Wi-Fi Connection will be a great boon for some, but the core single-player experience feels like a small step back from the brilliance of Dual Strike. Still, this is a standout in the DS lineup and a sequel that shouldn’t disappoint the series’ many fans.
    • 88 Metascore
    • 88 Critic Score
    The Forbidden Lands are an enticing new playground for the series, and I look forward to spending dozens more hours uncovering Monster Hunter Wilds' secrets.
    • 85 Metascore
    • 88 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 71 Metascore
    • 88 Critic Score
    To understand how Demon Stone beats the odds, all you have to do is play through the first level, with its epic battle and brilliant camera work. [Nov 2004, p.131]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 78 Metascore
    • 88 Critic Score
    Trap Team is an expensive proposition (see sidebar), but one that pounds out thrills and gives fans plenty of reason to visit Skylands for a fourth time.
    • 84 Metascore
    • 88 Critic Score
    Looking past such a calculating diagnostic, losing yourself in this game is still easy. The kinds of shots players get off are varied due to how they strike the ball (and with which foot), and the controls hit a sweet spot of being easy to pull off and capable of letting you engineer some incisive attacks. These aspects are not to be underestimated, as they give you confidence going forward and the ability to score from some new areas.
    • 81 Metascore
    • 88 Critic Score
    Battlefield 4 doesn't advance the series in any significant way, but the subtle improvements provide enough incentive for multiplayer fans to invest heavily in the land, air, and sea battles.
    • 91 Metascore
    • 88 Critic Score
    A truly unique experience that inspires emotions in a way few games can. It has its share of problems, but I love it just the same. [Oct 2005, p.130]
    • Game Informer
    • 67 Metascore
    • 88 Critic Score
    Load times seem to be worse. However, the fluid control and excellent career modes are still in. [Nov 2005, p.161]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The improved career mode, new SpeedZone, online play, and more crashes are nice, but the title's draw is the AI. Finally, a racing title breathes life into the cars around you. [Oct 2003, p.120]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    I seriously doubt that anyone could spoof a superhero/comic book game any better than this. [May 2002, p.92]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    I think a lot of players won't notice too many of this year's more subtle new additions, but will instead help themselves to the 24-player online (where you can construct your own Ryder Cup-like competitions), GamerNet challenges, online tournaments, and five new courses. That's fine, but the smaller improvements made to this year's game offer players more freedom and customizability.
    • 78 Metascore
    • 88 Critic Score
    When you use a trebuchet (an enormous catapult) to launch a diseased cow over an enemy's walls and watch his population drop like flies, you can't help but get that warm fuzzy "I love this game" feeling. [Dec 2002, p.149]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    EA Tiburon has gone far beyond a simple roster expansion. By making its career mode even more complex, it has succeeded in giving players of all stripes quite a bit to chew on. [Sept 2004, p.102]
    • 80 Metascore
    • 88 Critic Score
    Even with some stumbles, Arise is a game that knows what it wants to communicate, and does so with delicacy and sensitivity. I’ve found individual scenes coming back to mind frequently since I completed the game, most notably the moving sequence that closes the game. Accept the dilemma of a few bad jumping sequences, and push toward the emotional core, as this simple story has a lot of wisdom to share.
    • 84 Metascore
    • 88 Critic Score
    The Caraeer mode's progression of cars (including the Craftsman Truck series) is a brilliant idea that provides a lifetime of racing. [Nov 2002, p.128]
    • Game Informer
    • 70 Metascore
    • 88 Critic Score
    All 4 One's insane amount of variety will satisfy both fans of the series and gamers interested in a change of pace. The game's sense of humor alone is sufficient grounds for recommendation. Insomniac's latest cooperative treat is a breath of fresh air.
    • 85 Metascore
    • 88 Critic Score
    Pyre’s storytelling ambience, narration, art, and music work in concert. This gives the experience a singular identity, and the mash-up of role-playing and sports gameplay cements that distinctiveness. More showing and less telling could improve the pacing, and the lengthy travel and dialogue sequences have the potential to detract from the thrill of the “fights.” But I’m hesitant to fault that more gradual approach, as Supergiant has once again crafted an unusual and surprising fictional backdrop, and a little extra reading is well worth it for some unchecked originality.
    • 80 Metascore
    • 88 Critic Score
    Hand of Fate was a hidden gem, a Kickstarter surprise that showed us that there was a cool way to mix up an action-RPG with tabletop conventions. The sequel polishes and preens itself into a much more efficient and entertaining entity, and if you can handle some less-than-stellar combat, you find yourself immersed in a spectacular world.
    • 81 Metascore
    • 88 Critic Score
    The overall experience of playing Ilomilo is absolutely addicting; it's as much fun as I've had with a puzzle game in ages. [Jan 2011, p.87]
    • 86 Metascore
    • 88 Critic Score
    An engaging and well-done casual title, and stands as one of the best Wii franchises on the market. [June 2009, p.88]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The series may feel a little dated, but once you start your training and chain together a massive 10-hit combo that sends your opponent reeling, it's still a tough game to put down. [Apr 2005, p.125]
    • Game Informer
    • 75 Metascore
    • 88 Critic Score
    One of the best console business sims I've ever played. [Apr 2003, p.85]
    • Game Informer

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