Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 79 Metascore
    • 83 Critic Score
    Rise and Fall adds numerous new leaders, buildings, units, and wonders. It also tinkers with the nation-building strategy in some bigger ways thanks to the additions of loyalty and golden ages. In the end, Rise and Fall’s moment-to-moment action isn’t dramatically different from the base game, but the new bells and whistles provide a good excuse to return to Firaxis’ excellent strategy game.
    • 77 Metascore
    • 68 Critic Score
    The story's ending does not land. While it's logically sound, it doesn't register with its intended gravity. I'm not sure how you'd figure out its finer points on your own; as a detective, it feels like you've been taken off the case, and are instead reading how some other detective figured it out via the case file after the fact. It also works from without rather than from within because it relies on sentiments for a character that I didn't feel.
    • 69 Metascore
    • 65 Critic Score
    At the center of Rust lurks something fascinating, with the Wild-West sense of lawlessness and the exploration of trust and betrayal that emerges when trying to survive. Yet Rust’s habit of tripping over its own feet makes it difficult to get to those fascinating stories. As the survival genre continues to mutate and create compelling experiences generate exciting player-driven stories regularly with little frustration, even Rust’s most compelling feature feels sadly archaic.
    • 75 Metascore
    • 90 Critic Score
    Crossing Souls is a inventive thrill ride that embraces clever, varied gameplay and heartfelt storytelling to coalesce into a gem of a game. As someone rarely wooed by ‘80s nostalgia grabs, I found an enchanting world worth exploring in this great adventure.
    • 67 Metascore
    • 60 Critic Score
    Undeniable Final Fantasy charm flows through Dissidia Final Fantasy NT, and it pains me that the gameplay doesn’t justify a delving into it.
    • 94 Metascore
    • 90 Critic Score
    Developer Matt Makes Games’ previous release was TowerFall, the archery-themed four-player battle royale. With its single-player focus and touching narrative, Celeste might seem like an odd follow-up. However, like TowerFall, Celeste features polished and intense action that makes it easy to love and hard to put down.
    • 87 Metascore
    • 88 Critic Score
    Subnautica is gorgeous and enthralling, offering rewarding progression and a fascinating world. The story is well told, and it offers a crafting system that is easily accessible even for players who aren’t familiar with survival games. With fantastical sea beasts, fun gadgets to build, and a sci-fi story that gets its hooks into you, Subnautica is as deep as its sprawling ocean.
    • 83 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 87 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 77 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.
    • 75 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.
    • 91 Metascore
    • 90 Critic Score
    The original Shadow of the Colossus is easily one of my favorite games. It was among the first that made me want to violently point at the screen and yell, “Look! Video games are art!” at anyone within earshot. Bluepoint’s remake feels different in some respects, but is exactly like Shadow of the Colossus in the important ways. Scaling beasts feels appropriately epic, and the few story moments that exist still tell a heart-wrenching tale of sacrifice in the face of impossible odds.
    • 87 Metascore
    • 93 Critic Score
    Dragon Ball FighterZ seamlessly blends accessibility and complexity, making for a feverishly-paced fighter that makes the learning process gradual and engaging, and gives casual players hours of worthwhile things to do solo and potentially turning fighting game fans on to the world of Dragon Ball. Even after dozens of hours in single-player, training mode, and online, I’m excited to keep digging into its combat and see just how many more gorgeous flashes and explosions I can cause. If I happen to blow up a few more planets along the way, all the better.
    • 77 Metascore
    • 80 Critic Score
    Regardless of how the finale plays it, I’ve thoroughly enjoyed the journey of trying to rehabilitate one of comic’s greatest villains.
    • 86 Metascore
    • 93 Critic Score
    In many respects, Fireproof Games offers more of the same with The Room: Old Sins. However, the original concept is so strong that I can’t complain about getting more, especially since the puzzles continue to feel fresh and interesting. In a market churning out free-to-play loot-box grinds, this meaty mobile experience is refreshing.
    • 90 Metascore
    • 95 Critic Score
    Monster Hunter: World is the best game in the series, and a welcoming gateway for newcomers to get in on the tail-chopping, rodeo-riding, and titan-slaying. I never want to play the series on handheld again after this, as the grainy graphics and clawed clutch can’t compare to the redefined experience core platforms facilitate.
    • 68 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 59 Metascore
    • 65 Critic Score
    The Inpatient is a difficult game to recommend, with inconsistent scares and a mundane cast. It still offers some frightful moments, but they aren’t wrapped up in a captivating enough narrative to keep you engaged. Even if you’re a hardcore Until Dawn fan, this watered-down horror experience is probably worth skipping.
    • 80 Metascore
    • 80 Critic Score
    Despite some poor controls for minigames, The Red Strings Club conceptually flourishes, with fascinating subject matter, well-written characters, and unique approaches to gameplay. I enjoyed feeling like a puppeteer as I made others do my bidding by exploiting their emotions or deceiving them through phone calls. However, these actions begged a bigger question: Was I just as bad as the mega corporation? Was I playing god? The Red Strings Club had me pondering these moral questions for days.
    • 80 Metascore
    • 80 Critic Score
    Fun puzzles, exciting dungeons, and satisfying exploration makes this retro-style title a joy to play through. With loads of Zelda inspiration and fun, new takes on puzzles and boss battles within the beloved formula, Blossom Tales: The Sleeping King is a delightful take on a familiar style.
    • 86 Metascore
    • 85 Critic Score
    Sky Force is a long-running series, but this is the first entry that truly hooked me and made me want to play more just to see how ridiculously overpowered my ship could become.
    • 60 Metascore
    • 65 Critic Score
    Brawlout probably isn’t for most Smash fans, including me. It simply can’t compete in terms of roster size, interesting characters, and overall personality. All of those things are critically important. Gating what little it has to offer behind a slow-drip progression feed is a mistake, too. Players who don’t have the time or patience to unlock everything can console themselves with the knowledge that they aren’t missing out on much.
    • 82 Metascore
    • 78 Critic Score
    Crawl appeals especially to fans of local competitive arcade multiplayer experiences that aren’t fighting games. This group is a niche one with a lot of qualifiers, but developer Powerhoof knew exactly who they were going after with the game. Crawl isn’t hard to play, but it takes study to be successful at it. When you have a group that knows the game, however, it leads to close calls, upsets, and victories at a brisk and rewarding pace.
    • 68 Metascore
    • 73 Critic Score
    Tiny Metal’s visual style pays homage to Intelligent Systems’ dormant Advance Wars series, but its under-baked action isn’t as cute. The battles never feel like a chore and I enjoyed basking in my easy victories, but Tiny Metal needs a few more tools in its arsenal if it wants to take on the legacy of Advance Wars.
    • 76 Metascore
    • 60 Critic Score
    Despite repetitive gameplay, Floor Kids presents a distinct approach to the rhythm genre and allows you to enjoy the music in unique ways. I had a good time in small chunks, but the gameplay of every track just blends together extended gameplay.
    • tbd Metascore
    • 68 Critic Score
    With a compelling overarching narrative and more engaging gameplay, Minecraft: Story Mode – Season Two is an improvement over the uneven and inconsistent first season. I enjoy the Admin as both a character and a threat to the world, and seeing Jesse face off against him is entertaining. While the story takes unnecessary and uninteresting turns and gives you few choices of consequence. Minecraft: Story Mode – Season Two is a fine continuation for those who wanted more from Jesse and crew.
    • tbd Metascore
    • 68 Critic Score
    With a compelling overarching narrative and more engaging gameplay, Minecraft: Story Mode – Season Two is an improvement over the uneven and inconsistent first season. I enjoy the Admin as both a character and a threat to the world, and seeing Jesse face off against him is entertaining. While the story takes unnecessary and uninteresting turns and gives you few choices of consequence. Minecraft: Story Mode – Season Two is a fine continuation for those who wanted more from Jesse and crew.
    • tbd Metascore
    • 68 Critic Score
    With a compelling overarching narrative and more engaging gameplay, Minecraft: Story Mode – Season Two is an improvement over the uneven and inconsistent first season. I enjoy the Admin as both a character and a threat to the world, and seeing Jesse face off against him is entertaining. While the story takes unnecessary and uninteresting turns and gives you few choices of consequence. Minecraft: Story Mode – Season Two is a fine continuation for those who wanted more from Jesse and crew.

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