Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 82 Metascore
    • 83 Critic Score
    Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.
    • 77 Metascore
    • 83 Critic Score
    Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.
    • 77 Metascore
    • 83 Critic Score
    Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.
    • 70 Metascore
    • 80 Critic Score
    H1Z1 has some cool modes that give it some extra oomph, but the field of battle royales already has some excellent choices. H1Z1 has a solid foundation of scavenging, shooting, and surviving, but it needs a little more vim and vigor to really compete in the battle royale free-for-all.
    • 79 Metascore
    • 80 Critic Score
    When all is said and done, it’s the potential for laughter that proves to be Pit People’s standout achievement. The tactical gameplay is interesting and entertaining, but the comedy is the star of the show here. I enjoyed my time with The Behemoth’s new, funky world, as well as the cast of lovable characters who inhabit it, and will fondly remember many of its gags for a long time to come.
    • 64 Metascore
    • 65 Critic Score
    The rhythm-based combat and malleable difficulty set Way of the Passive Fist apart from most brawlers in an interesting way. But while it starts strong, the combat doesn’t carry it over a host of issues. Without other ways to keep players busy it isn’t worth going back to after the first unsatisfying playthrough. Way of the Passive Fist offers an interesting alternative to the mash-happy games of the genre’s past, but after the novelty wears off, it fails to connect.
    • 46 Metascore
    • 20 Critic Score
    Even diehard fans of the original Fear Effect should stay away from this mess of broken gameplay, system-breaking bugs, and slapdash narrative.
    • 63 Metascore
    • 65 Critic Score
    As interesting as the question of “What would mankind do?” is, The Station rarely has an answer. Perhaps thinking deeply about the dilemma is part of its charm, but it ended up being a hollow experience that didn’t deliver enough resolve on its alien ambitions.
    • 68 Metascore
    • 58 Critic Score
    Ultimately, Kingdom Come feels a bit like homework. If the historical setting and focus on realism appeal to you, then the deep gameplay systems and methodical pace are worth learning. If you'd rather be a magic-wielding wizard or the unequivocal hero, on the other hand, the source material will bore you almost instantly.
    • 74 Metascore
    • 90 Critic Score
    Where The Water Tastes Like Wine is a surprisingly beefy adventure game, offering over 20 hours of content and a treasure trove of stories that never cease to entertain.
    • 60 Metascore
    • 60 Critic Score
    Metal Gear Survive doesn’t fail due to its baggage or expectations. It blunders entirely on its own merits. Its co-op suite shows promise and could become legitimately great in time, but the rest of Survive is a boring, grind-heavy slog where the biggest reward is simply more stuff. For as many bits of metal, wood, and fabric I had after 70 hours of play, I couldn’t help but think I’d wasted all of my time.
    • 85 Metascore
    • 78 Critic Score
    Moss struggles with some aspects of its VR implementation. Playing a video game with your neck isn’t particularly fun and the motion controls cause more trouble than they’re worth, but many moments are aided by wearing the headset.
    • 90 Metascore
    • 93 Critic Score
    The result is a cleaner and tighter game than FTL, and one that is more fun, strategically complex, and consistently rewarding.
    • 82 Metascore
    • 80 Critic Score
    Florence is a beautiful experience that isn’t afraid to tell an ordinary story. This isn’t an action-packed, heroic tale or a somber story filled with tragedy, but it still hits some of those notes in subdued ways. Florence is happy, distressing, and admirable in its reflection of young romance, and it left me with a sense of unexpected hopefulness.
    • 63 Metascore
    • 65 Critic Score
    Sadly, Square Enix’s attempt to update the classic doesn’t live up the original’s legacy, nor does it improve its more problematic elements. I enjoyed the trip down memory lane, but the Secret of Mana remake is middling in every way.
    • 57 Metascore
    • 65 Critic Score
    The remake disappointed me more than delighted me, but it’d be disingenuous to say I didn’t have fun with it. Taking down a boss that’s triple your size is still satisfying, and the wondrous world is teeming with creative baddies, from mushbooms to nitro pumpkins. Even so, this remake doesn’t do enough to address or improve the original’s problems. Some tweaks are for the better, others are for the worse, but the end result is a remake that fails to do anything meaningful with a beloved classic.
    • 70 Metascore
    • 55 Critic Score
    Fe
    With its distinct art style, melancholy tone, and ambiguous story, Fe tries its best to run with the artistic indie video game crowd. While its heart is in the right place, Fe comes up short in nearly every way, delivering an experience that is frequently frustrating and consistently bland.
    • 70 Metascore
    • 55 Critic Score
    Fe
    It tries to tell a story about animals overcoming adversity in a large interconnected forest, but falls short in just about every aspect.
    • 73 Metascore
    • 55 Critic Score
    Fe
    I don't want Fe to be the red flag that makes Electronic Arts reconsider the great idea of supporting comparable projects, but nothing about Fe is exciting or interesting.
    • 79 Metascore
    • 83 Critic Score
    Rise and Fall adds numerous new leaders, buildings, units, and wonders. It also tinkers with the nation-building strategy in some bigger ways thanks to the additions of loyalty and golden ages. In the end, Rise and Fall’s moment-to-moment action isn’t dramatically different from the base game, but the new bells and whistles provide a good excuse to return to Firaxis’ excellent strategy game.
    • 77 Metascore
    • 68 Critic Score
    The story's ending does not land. While it's logically sound, it doesn't register with its intended gravity. I'm not sure how you'd figure out its finer points on your own; as a detective, it feels like you've been taken off the case, and are instead reading how some other detective figured it out via the case file after the fact. It also works from without rather than from within because it relies on sentiments for a character that I didn't feel.
    • 69 Metascore
    • 65 Critic Score
    At the center of Rust lurks something fascinating, with the Wild-West sense of lawlessness and the exploration of trust and betrayal that emerges when trying to survive. Yet Rust’s habit of tripping over its own feet makes it difficult to get to those fascinating stories. As the survival genre continues to mutate and create compelling experiences generate exciting player-driven stories regularly with little frustration, even Rust’s most compelling feature feels sadly archaic.
    • 75 Metascore
    • 90 Critic Score
    Crossing Souls is a inventive thrill ride that embraces clever, varied gameplay and heartfelt storytelling to coalesce into a gem of a game. As someone rarely wooed by ‘80s nostalgia grabs, I found an enchanting world worth exploring in this great adventure.
    • 67 Metascore
    • 60 Critic Score
    Undeniable Final Fantasy charm flows through Dissidia Final Fantasy NT, and it pains me that the gameplay doesn’t justify a delving into it.
    • 94 Metascore
    • 90 Critic Score
    Developer Matt Makes Games’ previous release was TowerFall, the archery-themed four-player battle royale. With its single-player focus and touching narrative, Celeste might seem like an odd follow-up. However, like TowerFall, Celeste features polished and intense action that makes it easy to love and hard to put down.
    • 87 Metascore
    • 88 Critic Score
    Subnautica is gorgeous and enthralling, offering rewarding progression and a fascinating world. The story is well told, and it offers a crafting system that is easily accessible even for players who aren’t familiar with survival games. With fantastical sea beasts, fun gadgets to build, and a sci-fi story that gets its hooks into you, Subnautica is as deep as its sprawling ocean.
    • 83 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 87 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 77 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.
    • 75 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.

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