Game Informer's Scores
- Games
For 7,745 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,813 out of 7745
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Mixed: 2,573 out of 7745
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Negative: 359 out of 7745
7762
game
reviews
- By Date
- By Critic Score
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- Critic Score
The finale of Batman: Enemy Within is a joy any way you cut it. I was on the edge of my seat during both paths, wondering what would happen next, feeling both dread and excitement all the way until the credits rolled.- Game Informer
- Posted Mar 30, 2018
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Pikachu made a delightful Watson to my Holmes, full of genuine charm and laughs. I enjoyed exploring this Pokémon-filled world with a surly Pikachu so much that I almost didn’t care how we filled our time.- Game Informer
- Posted Mar 30, 2018
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Load times for all avenues of play are better, and the play on the field is once again a showpiece of iteration, but the online aspect of the game – where Sony is focusing the most for additions – remains unpredictable at best and completely broken at its worst. As the season goes along, the experience will hopefully get better, but for the hardcore baseball fans that purchased the game early, it can be a nightmare.- Game Informer
- Posted Mar 29, 2018
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Public executions aside, Far Cry 5’s world is meticulously constructed, and it’s a remarkable facsimile of Big Sky Country. Unfortunately, too much of the action in it is uninspired. It’s a beautiful but bland recitation of what’s come before, from both the series and Ubisoft’s open-world playbook. It’s never bad, but considering how great the past games have been, its overall predictability is disappointing.- Game Informer
- Posted Mar 26, 2018
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Sea of Thieves is like the kiddy-pool at the waterpark. They’re both pirate-themed, they both feature fun activities improved by having friends with you, and they’re both shallow in the interest of keeping things entertaining without being dangerous. The stories Sea of Thieves gifts you and your crew are jubilant and silly, but many elements of the experience left me wanting, even when it delivered on the pirate life.- Game Informer
- Posted Mar 23, 2018
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A Way Out's co-op vision is a bold choice that works because it uncompromisingly places players in a co-op context, joining them onscreen and off. But given the weakness of the gameplay at times, perhaps the game isn't bold enough.- Game Informer
- Posted Mar 22, 2018
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#WarGames’ TV-style branding suggests a second season might soon emerge, but I’m not invested in seeing it continue at this point. It has potential as an experiment in interactive storytelling, but it’s going to take better acting, more meaningful choices, and meatier subject matter to keep me on board.- Game Informer
- Posted Mar 21, 2018
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Vermintide 2s’s co-op delights are gruesome fun, especially if you have a dedicated group of friends to take on the horde of monsters and level up your characters. The bloody thrills of working with fellow players to shred entire armies of foes into meat makes this grisly battlefield surprisingly fun (if unsettling) place to spend time.- Game Informer
- Posted Mar 20, 2018
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Building your kingdom is satisfying and engaging, even with the weak narrative hooks. The cycle of rewards became an obsession, and had me staying up late to recruit just one more ally, or complete just one more upgrade. Combat could be tighter, and other supporting elements could use some polish – but like any kingdom, this experience isn’t about individual contributions. It’s about how those contributions come together, and the fun of this experience as a whole outweighs its flaws.- Game Informer
- Posted Mar 19, 2018
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One of my favorite things about Yakuza 6 is that it delivers surprises at such a steady clip.- Game Informer
- Posted Mar 15, 2018
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AL delivers a polished Kirby experience here that plays well, but it ultimately amounts to a forgettable adventure that demands so little from the player that I sometimes felt like I was barely involved at all.- Game Informer
- Posted Mar 14, 2018
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Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.- Game Informer
- Posted Mar 7, 2018
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- Critic Score
Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.- Game Informer
- Posted Mar 7, 2018
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- Critic Score
Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.- Game Informer
- Posted Mar 7, 2018
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- Critic Score
H1Z1 has some cool modes that give it some extra oomph, but the field of battle royales already has some excellent choices. H1Z1 has a solid foundation of scavenging, shooting, and surviving, but it needs a little more vim and vigor to really compete in the battle royale free-for-all.- Game Informer
- Posted Mar 7, 2018
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When all is said and done, it’s the potential for laughter that proves to be Pit People’s standout achievement. The tactical gameplay is interesting and entertaining, but the comedy is the star of the show here. I enjoyed my time with The Behemoth’s new, funky world, as well as the cast of lovable characters who inhabit it, and will fondly remember many of its gags for a long time to come.- Game Informer
- Posted Mar 7, 2018
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The rhythm-based combat and malleable difficulty set Way of the Passive Fist apart from most brawlers in an interesting way. But while it starts strong, the combat doesn’t carry it over a host of issues. Without other ways to keep players busy it isn’t worth going back to after the first unsatisfying playthrough. Way of the Passive Fist offers an interesting alternative to the mash-happy games of the genre’s past, but after the novelty wears off, it fails to connect.- Game Informer
- Posted Mar 6, 2018
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Even diehard fans of the original Fear Effect should stay away from this mess of broken gameplay, system-breaking bugs, and slapdash narrative.- Game Informer
- Posted Mar 5, 2018
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As interesting as the question of “What would mankind do?” is, The Station rarely has an answer. Perhaps thinking deeply about the dilemma is part of its charm, but it ended up being a hollow experience that didn’t deliver enough resolve on its alien ambitions.- Game Informer
- Posted Mar 2, 2018
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Ultimately, Kingdom Come feels a bit like homework. If the historical setting and focus on realism appeal to you, then the deep gameplay systems and methodical pace are worth learning. If you'd rather be a magic-wielding wizard or the unequivocal hero, on the other hand, the source material will bore you almost instantly.- Game Informer
- Posted Feb 28, 2018
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Where The Water Tastes Like Wine is a surprisingly beefy adventure game, offering over 20 hours of content and a treasure trove of stories that never cease to entertain.- Game Informer
- Posted Feb 28, 2018
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Metal Gear Survive doesn’t fail due to its baggage or expectations. It blunders entirely on its own merits. Its co-op suite shows promise and could become legitimately great in time, but the rest of Survive is a boring, grind-heavy slog where the biggest reward is simply more stuff. For as many bits of metal, wood, and fabric I had after 70 hours of play, I couldn’t help but think I’d wasted all of my time.- Game Informer
- Posted Feb 27, 2018
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Moss struggles with some aspects of its VR implementation. Playing a video game with your neck isn’t particularly fun and the motion controls cause more trouble than they’re worth, but many moments are aided by wearing the headset.- Game Informer
- Posted Feb 27, 2018
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The result is a cleaner and tighter game than FTL, and one that is more fun, strategically complex, and consistently rewarding.- Game Informer
- Posted Feb 26, 2018
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Florence is a beautiful experience that isn’t afraid to tell an ordinary story. This isn’t an action-packed, heroic tale or a somber story filled with tragedy, but it still hits some of those notes in subdued ways. Florence is happy, distressing, and admirable in its reflection of young romance, and it left me with a sense of unexpected hopefulness.- Game Informer
- Posted Feb 20, 2018
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Sadly, Square Enix’s attempt to update the classic doesn’t live up the original’s legacy, nor does it improve its more problematic elements. I enjoyed the trip down memory lane, but the Secret of Mana remake is middling in every way.- Game Informer
- Posted Feb 20, 2018
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The remake disappointed me more than delighted me, but it’d be disingenuous to say I didn’t have fun with it. Taking down a boss that’s triple your size is still satisfying, and the wondrous world is teeming with creative baddies, from mushbooms to nitro pumpkins. Even so, this remake doesn’t do enough to address or improve the original’s problems. Some tweaks are for the better, others are for the worse, but the end result is a remake that fails to do anything meaningful with a beloved classic.- Game Informer
- Posted Feb 20, 2018
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With its distinct art style, melancholy tone, and ambiguous story, Fe tries its best to run with the artistic indie video game crowd. While its heart is in the right place, Fe comes up short in nearly every way, delivering an experience that is frequently frustrating and consistently bland.- Game Informer
- Posted Feb 20, 2018
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It tries to tell a story about animals overcoming adversity in a large interconnected forest, but falls short in just about every aspect.- Game Informer
- Posted Feb 20, 2018
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I don't want Fe to be the red flag that makes Electronic Arts reconsider the great idea of supporting comparable projects, but nothing about Fe is exciting or interesting.- Game Informer
- Posted Feb 20, 2018
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