Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 86 Metascore
    • 90 Critic Score
    Final Fantasy XII: The Zodiac Age is a remaster done right. The core content remains the same, but the changes in various systems add a new layer of discovery... Not every facet of the game has aged well, but the clever combat and fantastic cast earns this entry its status as classic RPG, and the Zodiac Age is the best way to play it. [Aug 2017, p.152]
    • 87 Metascore
    • 90 Critic Score
    Absolum is a game I’ve wanted to play since I was a kid. We get simple, approachable brawling battles, high production values in art and music, and a richly imagined fantasy world, all wrapped around a narrative that makes replay and progression worth coming back to advance again and again. It’s not a game that is going to change anyone’s opinions about the genre, but it is a brilliant implementation of a very old formula into something that feels modern, deeply replayable, and unmistakably fun.
    • 77 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 87 Metascore
    • 90 Critic Score
    I had a blast playing Astral Chain and didn’t want it to end. Platinum has created a wonderful new universe for players to dive into that I could see extending into anime, movies, and hopefully sequels. The dual-character gameplay is also brilliantly devised, and although not as difficult as PlatinumGames’ other titles, creates a duet that makes you feel like a powerful, unstoppable force. The story may be the weakest part of the experience, given just how much it changes trajectory, but it has some legitimately great moments, and a big twist I didn't see coming. All told, this is one hell of a game.
    • 95 Metascore
    • 90 Critic Score
    • Game Informer
    • 75 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 74 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 92 Metascore
    • 90 Critic Score
    During my time with Awakening, I always had a reaction to what was going on around me. My heart raced as I watched enemies close in on an injured character, and I found myself devastated if I executed an action that cost me the match. Awakening made me scratch and claw for victory, and I savored every moment.
    • 87 Metascore
    • 90 Critic Score
    Sea of Stars is a stellar throwback that appeals to fans like me who love 16-bit RPGs, but it also functions as an excellent entry point. Annoyances that hindered early games that inspired Sea of Stars are nowhere to be seen. Simple actions like moving around the world feel great, the story picks up quickly, and farming experience is effectively unnecessary. It all leads to a smooth, consistently thrilling adventure with fun combat, all in a gorgeous and inviting world.
    • 85 Metascore
    • 90 Critic Score
    Though familiar mechanics and units remain, excellent new features and conveniences transform the way you see the battlefield.
    • 86 Metascore
    • 90 Critic Score
    Beat Saber is a must-play for anyone interested in virtual reality, but not for the reasons we typically associate with the platform. It won’t make you crane your neck to take in the majesty of your surroundings, but Beat Saber uses VR to place you into the music and taps into your carnal desire to hit things with swords. Years into its life, the gaming public is still unsure of this new way to play video games, but Beat Saber has the potential to convince skeptics to take another look.
    • 74 Metascore
    • 90 Critic Score
    One of the bravest works of game creation I've ever played. [June 2004, p.132]
    • 85 Metascore
    • 90 Critic Score
    Castlevania takes a few hours to get rolling, but once it sinks its fangs in you'll be absorbed. Don't let the deluge of fall releases or the 3D Castlevania stigma keep you from this amazing quest.
    • 89 Metascore
    • 90 Critic Score
    If the new control layout on the 360 is of concern, don't sweat it. PopCap has continually done a fantastic job translating the control scheme across platforms (from computers to touch screens) and the 360 controller is no exception.
    • 85 Metascore
    • 90 Critic Score
    Jusant is my favorite Don’t Nod title since the original Life is Strange and is one of the year’s best gems. The climbing mechanics are so smart and well-executed that I hope other games take notes. Add an inviting presentation, a pleasant soundtrack, and an alluring air of mystery and isolation reminiscent of Team Ico’s best works, and Jusant is a rewarding expedition.
    • 83 Metascore
    • 90 Critic Score
    Devil May Cry: Definitive Edition is a rare case where the developer goes back and fixes those things, big and small. Whether you’re a newcomer or a devoted fan, this is a remaster done right.
    • 87 Metascore
    • 90 Critic Score
    This cult classic has lot nothing--and gained quite a bit--in the translation to PSP. [Nov 2007, p.163]
    • 87 Metascore
    • 90 Critic Score
    In a market that is overflowing with console ports, having a high-profile title like Syphon Filter offer an experience that is unique to the PSP goes a long way. [May 2006, p.110]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Overture, like its base game counterpart, is an excellent Soulslike journey that oozes confidence, fun, and a deep appreciation for the genre.
    • 88 Metascore
    • 90 Critic Score
    Super Mario Maker is simple without being shallow and dense without being overwhelming. Its capabilities are limited compared to other creation games (you can only make platformer levels) but I never felt like I hit a wall in terms of creativity, and was consistently surprised by the work of others.
    • 83 Metascore
    • 90 Critic Score
    I actually enjoyed this take on The Sims more than the original. [Feb 2003, p.94]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Without a doubt in my mind, the scariest game ever made. [Jan 2004, p.124]
    • 92 Metascore
    • 90 Critic Score
    I put nearly 100 hours into IV, and I can easily see myself pumping dozens more into this update. If you haven't played IV at all, then $40 is an absolute steal for the ultimate version of the best fighting game in recent memory. [May 2010, p.87]
    • 74 Metascore
    • 90 Critic Score
    The Flame in the Flood has a beautiful aesthetic and a strong structure, welcoming a larger audience with its accessibility options. The trip down the river is a rocky, dangerous one, but there are rich treasures and exciting tales waiting to be discovered by those brave enough to take the journey.
    • 89 Metascore
    • 90 Critic Score
    More game than we ever dreamed of. [Oct 2003, p.130]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    If you can overlook the strange nature of this title, the gameplay is brilliant and up to par with Miyamoto's best. [Nov 2001, p.114]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    If you play this game the way you should – by slaughtering victims in the most foul of ways – it ends up being a non-stop highlight reel. The ranked boss battles are especially entertaining – think Mortal Kombat Fatalities with the budget of a Star Wars movie.
    • 92 Metascore
    • 90 Critic Score
    If you judge a game solely by its complex battle systems, intricate puzzles, or branching upgrade systems, Journey is likely a disappointment. If you’re open to that often nebulous realm of how a game might elicit emotion and the artistic potential of interactive narrative, Journey is an absolute must-play.
    • 89 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Rage's story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with "follow me" and pop-and-fire shooters. While light RPG elements are present, this is mainly a game for players who love challenging combat experiences.

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