Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
-
62% higher than the average critic
-
4% same as the average critic
-
34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
-
Positive: 4,806 out of 7734
-
Mixed: 2,570 out of 7734
-
Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
-
- Critic Score
You got GBA? You dig RPGs? Breath of Fire is your hook-up. [Nov 2001, p.130]- Game Informer
-
- Critic Score
MK Advance may look GBA, but it plays GBC, and that's the killer. [Mar 2002, p.91]- Game Informer
-
- Critic Score
Playing through Max Payne for the first time is a little like watching Pulp Fiction for the first time: Five minutes after the opening credits you know it’s awesome, and you don’t want it to end. [Feb 2002, p.88]- Game Informer
-
- Critic Score
At times, Shadow Hearts drudges along with some mind-numbingly stupid puzzles, but the story and the unique battle system always kept me coming back for more. [Jan 2002, p.82]- Game Informer
-
- Critic Score
I had to do a good bit of tutorial research before I knew what the heck I was doing in this game. [Feb 2002, p.94]- Game Informer
-
- Game Informer
-
- Critic Score
Tricky’s play mechanics hit you like an avalanche – instantly transforming everyone into snowboarding addicts. [Feb 2002, p.92]- Game Informer
-
- Critic Score
Several generations behind the quality we’re seeing in other PS2 first-person shooters. [Feb 2002, p.85]- Game Informer
-
- Game Informer
-
- Critic Score
Monsters' mazes are inventive, chock-full of roaming baddies and power-ups, and end with cool boss battles. [Mar 2002, p.91]- Game Informer
-
- Critic Score
Scorned like the sport itself, the Xbox controller positively redeems itself in this incarnation. [Jan 2002, p.86]- Game Informer
-
- Critic Score
A fairly well-rounded angling title that doesn't really jump off the deep end in any particular area. [Feb 2002, p.100]- Game Informer
-
- Critic Score
Excellent arrangements of Dig Dug, Galaga, and Pac-Man maintain the integrity (and brilliance) of the originals. [Feb 2002, p.85]- Game Informer
-
- Critic Score
If there's a legend here, it's that this title fails to raise your heartbeat in almost any way. [Mar 2002, p.79]- Game Informer
-
- Critic Score
On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included. [Jan 2002, p.76]- Game Informer
-
- Critic Score
The environment designs are not as creative, the stages are way too short, and the boss battles are surprisingly easy. [Feb 2002, p.94]- Game Informer
-
- Critic Score
The idea behind this game is intriguing, but the execution is way off the mark. [Mar 2002, p.91]- Game Informer
-
- Critic Score
The only downsides to this game are the slightly unimaginative campaigns, and the oh-so-annoying voice-overs, which feature the worst "foreign" accents I've heard in a while. [Mar 2002, p.89]- Game Informer
-
- Critic Score
Some great ideas (art style, reversal system), but it still can’t hang. [Feb 2002, p.85]- Game Informer
-
- Critic Score
Progress is so slow in coming with this franchise it makes the Lions’ march to mediocrity look like a worst-to-first finish. [Feb 2002, p.84]- Game Informer
-
- Critic Score
Melee is wholesome original, and the most rewarding multiplayer experience available for any console. [Feb 2002, p.86]- Game Informer
-
- Critic Score
The problems with the passing game are major, including a lack of touch on the ball, receivers who stop to catch passes, and iffy collision detection in general. [Jan 2002, p.83]- Game Informer
-
- Critic Score
To really enjoy Luclin, you need at least 512 megs of RAM, and if your computer is slower than 1.5 Ghz, you will need to turn off the models in a raid situation. [Feb 2002, p.99]- Game Informer
-
- Critic Score
Just a button-mashing beat-em-up in fantasy clothing, but what a fabulous controller cruncher it is. [Dec 2001, p.89]- Game Informer
-
- Critic Score
The controller itself is a work of ergonomic art. Although this is essentially a detailed puzzle game, the detail is truly a sight to behold. [Jan 2002, p.84]- Game Informer
-
- Critic Score
It’s a great game, but it lacks the bells and whistles within the founding PS2 release. [Feb 2002, p.87]- Game Informer
-
- Critic Score
A solid game in its own right, with gameplay that continues to entertain long after the novelty of driving around Springfield has worn off. [Dec 2001, p.105]- Game Informer
-
- Critic Score
The old saying, "the whoe is not equal to the sum of its parts," hold particularly true with Cruis'n Velocity. [Mar 2002, p.91]- Game Informer
-
- Critic Score
Not a bad game overall, but there's much better stuff out there. [Feb 2002, p.100]- Game Informer
-
- Critic Score
The interesting premise of accepting missions by possessing villagers' bodies is weighed down by a very average presentation and a game design that is pretty basic. [Jan 2002, p.83]- Game Informer