Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 72 Metascore
    • 75 Critic Score
    It's a lackluster, repetitive experience that will only appeal to the most Clancy-crazed gamer. It's not terrible or broken, but I've been doing the same thing, with the same problems and frustrations, for years. [Nov 2005, p.141]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Little Hope is inconsistent, like a witch-in-training still learning how to fully weave a spell. It sets up its story well and keeps you guessing, but the execution is lacking. It needs more variety and interesting things for your characters to do. The action comes too late, and by then, you’re already nodding off. However, seeing the fantastic ending makes putting up with those boring moments a little more bearable.
    • 67 Metascore
    • 75 Critic Score
    The number of crafts and items available with which to outfit your ship are nice, but the gameplay seems to keep Naval Ops on a short leash - one that will ultimately keep this title from a lot of mass-market appeal. [July 2003, p.107]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Pioneers of Olive Town is a decent Story of Seasons entry, but it’s not more than that. I still got absorbed by the core formula of bettering my farm and loved making new discoveries as I explored. I have plenty of things I enjoy about this game, but encountered just as many that didn’t hit the mark. I also can’t get away from thinking, after all this time, shouldn’t this series be making larger leaps forward and leaving a stronger impression?
    • 72 Metascore
    • 75 Critic Score
    The game suffers only by clinging a bit too tightly to its roots. [March 2005, p.128]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    If you've got a lot of friends to compete against, Crash has a good amount of life in it. Otherwise, single-player doesn't take long to dry up.
    • 75 Metascore
    • 75 Critic Score
    If you grew up with these games, they're still a joy to play. New converts t the Sonic fold will get a great introduction to the 'hog's history. [Dec 2004, p.168]
    • Game Informer
    • tbd Metascore
    • 75 Critic Score
    Stick To It is a fun experience, but it ends quickly and tends to be on the easy side of things. It won’t be much of a test of your problem-solving or platforming skills, even if you are trying to get the star on each level. Despite this, you can do worse if you’ve got $1.99 to spare and are looking for a breezy and cute iOS title.
    • 69 Metascore
    • 75 Critic Score
    Sea of Solitude provides an insightful look at how mental health devastates the lives of not just those it affects, but also loved ones on the outside. Kay learns a lot about herself by understanding the value of listening, coming to term with her flaws, and not just empathizing with family but also accepting that a simple fix isn’t always possible.
    • 66 Metascore
    • 75 Critic Score
    Unlike its Xbox cousin, this version of the PC mega-hit offers no compelling content other than slightly reworked levels and a prologue mission that adds about two hours of gameplay. [July 2003, p.105]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    With its boneheaded action, nonsensical story, and cheesy metal guitar soundtrack that sounds like it was lifted from Kevin Sorbo's epic "Kull The Conquerer," Kingdom Under Fire: Heroes has no chance of moving the series outside its cult favorite status. [Oct 2005, p.142]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    I don't regret the time I spent with All Zombies Must Die, but there isn't enough about the game that sets it apart from the myriad other titles like it on the digital marketplace. If you're looking for some decent Zombies Ate My Neighbors-style couch co-op action, you can do a lot worse for your $10. If you want a game that innovates on the twin-stick shooter genre in a meaningful way, however, I wouldn't look here.
    • 76 Metascore
    • 75 Critic Score
    Crimson Shroud takes the RPG formula and boils it down to its essence. The story reads like a novel, the characters are tabletop miniatures, and instead of exploring dungeons, you select areas from a map to enter and roll dice during combat. It's a blessing for old-school RPG fans who love managing statistics, but it also showcases why some old RPG mechanics have been abandoned.
    • 81 Metascore
    • 75 Critic Score
    I guess that this game doesn't bowl me over just because I felt like I was always going to finish a level in two (at the most three) attempts. Doing the math, that means a few hours of gameplay for most players. [June 2004, p.137]
    • 76 Metascore
    • 75 Critic Score
    It's fun for a while, but let's face some facts here – farming is a job, not a game! [Dec 2001, p.93]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    If you've got a lot of friends to compete against, Crash has a good amount of life in it. Otherwise, single-player doesn't take long to dry up.
    • 50 Metascore
    • 75 Critic Score
    There's a refreshing non-linearity to Postal 2. [June 2003, p.116]
    • Game Informer
    • 60 Metascore
    • 75 Critic Score
    I don't regret the time I spent with All Zombies Must Die, but there isn't enough about the game that sets it apart from the myriad other titles like it on the digital marketplace. If you're looking for some decent Zombies Ate My Neighbors-style couch co-op action, you can do a lot worse for your $10. If you want a game that innovates on the twin-stick shooter genre in a meaningful way, however, I wouldn't look here.
    • 62 Metascore
    • 75 Critic Score
    Bizarre clearly set out to make Blood Stone feel like a part of Bond's movie canon, and it's certainly successful on that front. The weapons are anemic, and the driving sections can be dodgy, but it delivers a dose of spectacle and intrigue worthy of the character.
    • 79 Metascore
    • 75 Critic Score
    It adds some important elements to the game, but also has a ton of junk that really has nothing to do with the city building experience. [Dec 2003, p.183]
    • 74 Metascore
    • 75 Critic Score
    Ultimately, those who just want more Borderlands are getting their wish. The Pre-Sequel offers plenty of missions, completely new environments and playable characters, and one of the more interesting story threads of the series. If you're looking for more from Borderlands, however, The Pre-Sequel falls short.
    • 74 Metascore
    • 75 Critic Score
    My guess is that the graphical tweaks and subtle AI improvements are going to be enough for the series' mjaor fans to be happy with their purchase. [Jan 2006, p.148]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    I just would have liked to see more time devoted to cleaning bugs and buffing out the core riding mechanic. [Mar 2009, p.89]
    • 74 Metascore
    • 75 Critic Score
    Yes, Batman: Arkham VR smacks of a proof-of-concept demo for VR, but even so, it’s a nice treat for Batman fans, and one of those experiences that you’ll want more of.
    • 73 Metascore
    • 75 Critic Score
    It is practically an exact a port of the original with a few notable exceptions: There are a few Lumines II skins thrown in, the graphics are far less vibrant, and now there is at least five seconds of total silence between skins as the sounds load. Of all of four Lumines games on the market, this one is the least impressive.
    • 84 Metascore
    • 75 Critic Score
    Much like the impressive and abundant explosions the game contains, whatever spark of interest Mercenaries may ignite quickly fizzles out due to lackluster mission objectives, flat story and characters..., and a generally derivative feel. [Feb 2005, p.110]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    MX vs. ATV: Reflex features some great racing moments, but the game's technical ambitions sometimes get in its way. The possibilities of reflex racing with the right analog are clearly there, they just haven't been mastered yet.
    • 69 Metascore
    • 75 Critic Score
    Laughable enemy AI, a poor targeting system, and sluggish movement really hold it back from being anything more than average. [Feb 2005, p.112]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    To enjoy Pac-Man 99, I had to accept the frustrations that came with learning its systems. While it does an embarrassingly poor job of explaining the hows-and-whys of its mechanics, once you figure them out on your own, it's a good way to fill lulls in your day. Pac-Man 99 has become my go-to when I want to do something else, and I can't think of much higher praise for a game of this caliber. It fills a niche in my life where I can stay occupied with something fun without the need to devote all of my increasingly limited attention to it.
    • 80 Metascore
    • 75 Critic Score
    Age of Wonders III's wealth of unit types and leader abilities leads to some engaging battles. I just wish as much thought was required for its strategic empire-building sections. If you can put up with the toil of running an empire, you are treated to some compelling and rewarding combat. Unfortunately, you have to do both, because you can't play only half a game.

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