Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 73 Metascore
    • 80 Critic Score
    Though it doesn’t add much for players looking to play around with its improvements solo, Nidhogg 2 adds layers of depth to a simple formula without breaking what made it so appealing in the first place. The new weapons and maneuvers blend seamlessly into fights, making them more dynamic and tense. Its single-player offerings may be paper-thin, but for anyone looking to test themselves against their friends, Nidhogg 2 is hard to beat.
    • 73 Metascore
    • 60 Critic Score
    It feels just plain dull. [June 2004, p.129]
    • 73 Metascore
    • 80 Critic Score
    While Massive Chalice isn’t much to look at, I couldn’t wait to see this century-spanning adventure through to the end. Double Fine’s strategy simulation is rough around the edges, but hard to put down. With more polish, Massive Chalice could have been one for the ages.
    • 73 Metascore
    • 85 Critic Score
    While Brilliant Diamond and Shining Pearl don’t move the needle in terms of what Pokémon games will look and play like moving forward, they mostly hit the mark in being faithful to the originals. I’ve really enjoyed my time re-exploring Sinnoh, despite my qualms with the lack of critical path difficulty. They’re a welcome throwback to a simpler time when I felt completing a Pokédex was a somewhat realistic task to undertake. Veteran trainers will find plenty here to scratch a nostalgic itch, and new trainers who missed out the first time around have a solid adventure to embark on.
    • 73 Metascore
    • 78 Critic Score
    The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    I was often left scratching my head wondering why my bridges kept collapsing.
    • 73 Metascore
    • 73 Critic Score
    Above The Law treads familiar territory with its zombie fights and shady characters; it doesn't have the emotional pull or shocking revelations of previous episodes.
    • 73 Metascore
    • 60 Critic Score
    An almost totally uninspired 3D brawler that doesn’t avoid any of the common pitfalls of the genre. Locking the camera close in behind the character’s head is almost never a good idea, and certainly not in this case. The automatic targeting mechanic bugs out at least once every five minutes of play. Enemies are too predictable.
    • 73 Metascore
    • 78 Critic Score
    Once you overcome the learning curve, it's easy to enjoy Soul Nomad's brand of charm and humor. [Oct 2007, p.118]
    • 73 Metascore
    • 80 Critic Score
    Though camera problems and outdated level design are present at times, the moments of exhilaration, discovery, and satisfaction far outweigh those pitfalls. It feels like ages since I've played something like Yooka-Laylee. This is a game that was built for those who look back with fondness on the classics that spawned it, and in that regard, it delivers completely.
    • 73 Metascore
    • 70 Critic Score
    The core gameplay offers moments of undeniable excitement, but without more depth, variety, and some sense of progression, Last Year won’t survive long against the competition.
    • 73 Metascore
    • 75 Critic Score
    This clearly isn't a game for the hardcore cynics out there. It is, however, another solid option for families looking for a new game to add to their library or for Disney junkies looking for another fix. Best of all, you don't need to worry finding your car when you're done.
    • 73 Metascore
    • 80 Critic Score
    Infamous First Light lacks some of the punch of Second Son in its campaign battles and familiar narrative marks, but is still a welcome addition to the series. Fetch is a fantastically written character, and the conclusion to her origin story is worth seeing in its entirely – even if you already know what happens. Sucker Punch did a phenomenal job with the finale.
    • 73 Metascore
    • 70 Critic Score
    I like the overall idea of Aquila, but eventually the gameplay comes off as silly and a little contrived. [Feb 2003, p.98]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    A nice side effect from playing Scene It is that it makes you want to go back and watch a movie you haven’t seen in a long time or even check out an older film you had never heard of before. (Caveman is going straight into my Netflix queue, btw).
    • 73 Metascore
    • 70 Critic Score
    Most handheld sports games (and launch ones, at that) have a hard time presenting gamers with a compelling feature set or satisfactory gameplay experience. Pro Evo 2011 for the 3DS goes some way toward alleviating that problem, but in the process comes up with new ones all its own.
    • 73 Metascore
    • 70 Critic Score
    If you're a genre dabbler, there are a good dozen or so similar games released over the last several years that deserve your attention far more than this entirely average title. [Feb 2006, p.110]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    Temtem may look like a copycat on its surface, but its deviations from the Pokémon formula pay off considerably. With unique battling elements and an engaging MMO structure, Temtem evolves as its own experience and offers a vast, challenging adventure that even those without a Nintendo console can enjoy.
    • 73 Metascore
    • 70 Critic Score
    Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
    • 73 Metascore
    • 73 Critic Score
    Add in the fact that this game features a paltry six international leagues (as opposed to the over 20 of some past FIFAs), the double-team defensive feature still doesn’t work, players’ collision fields are too large, the AI shows very little movement in the box on your corner kicks, and that shots and passes have little accuracy, and you’ll find that this game has taken steps back which counter its promising progress – not unlike the American national squad.
    • 73 Metascore
    • 75 Critic Score
    Mario Strikers: Battle League may not be the ultimate version of the world's most popular sport, but its strategic matches, fun online modes, and energetic animations make for an enjoyable experience. While the single-player crowd may find the game a bit lacking, Nintendo's return to the pitch is bound to create the same triumphant highs, and friendship-ending lows the company's suite of other party titles is known for.
    • 73 Metascore
    • 80 Critic Score
    In the end, if you're looking for a way to show off your new Kinect, this provides a great complement to the pack-in title, Kinect Adventures.
    • 73 Metascore
    • 75 Critic Score
    I can't stress enough that this expansion is for hardcore Dungeons & Dragons nerds. Go into it knowing what it is, though, and this will deliver the kind of no-frills classical Western fantasy RPG experience that made series like Might & magic and Wizardry great. [Jan 2009, p.78]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    In the end, this would-be epic is nothing more than a series of lock-and-key puzzles - the same outdated concept that developers have been shoving down our throats since the first "Prince of Persia." [May 2003, p.80]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    If Rainbow would have made it competitive, I would have loved it, but without challenge, there really is no reason to continue playing. [Apr 2002, p.75]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Godzilla may not be the deepest game in the world, and it may lack variety, but it's one heck of a party game and a highly amusing feast for the eyes. [Nov 2002, p.131]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    Exploring Knytt Underground's vast world and learning about the eccentric cast of characters and surprisingly deep lore can be fun – just don't expect any kind of rewarding conclusion to be awaiting you at the end of your adventure.
    • 73 Metascore
    • 73 Critic Score
    The game’s title screams of beauty, but in truth, with the single player experience not being up to spec, this is the ugly duckling of the Katamari series. It just doesn’t have that wow factor going for it like the previous entries did.
    • 73 Metascore
    • 93 Critic Score
    A year after the first half was released, Broken Age’s story has come to a conclusion that is absolutely worth the wait. [June 2015, p.88]

Top Trailers