Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 73 Metascore
    • 73 Critic Score
    The baffling story and incredible difficulty are likely to repel all but the most ardent and devoted players. [Sept 2004, p.110]
    • 73 Metascore
    • 80 Critic Score
    If you can put up with a few outdated cliches, and the occasional irritation, though, this collection has a lot of prime gaming packed onto the disc. [Feb 2006, p.103]
    • Game Informer
    • 73 Metascore
    • 55 Critic Score
    Fe
    I don't want Fe to be the red flag that makes Electronic Arts reconsider the great idea of supporting comparable projects, but nothing about Fe is exciting or interesting.
    • 73 Metascore
    • 70 Critic Score
    However, your illustrative prowess doesn't affect gameplay, so in the end you're a little more than a window dresser for what is otherwise a familiar retread. [Oct 2007, p.127]
    • 73 Metascore
    • 70 Critic Score
    I could see this reaching a more casual audience of duffers, but hardcore fans of golf video games probably won't be satisfied. [Jun 2006, p.113]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    I was disappointed to see that the item creation tools of the console version of the game were completely cut for the 3DS, but otherwise this is still a full and worthwhile Scribblenauts installment.
    • 73 Metascore
    • 80 Critic Score
    Agents of Mayhem finds an identity of its own thanks to the memorable characters and structure, even if the action is familiar.
    • 73 Metascore
    • 68 Critic Score
    Warp is charming at first, but the simple A.I. and basic puzzles aren't enough to make it an XBLA standout. Completionists may find replay value in the collectible grubs, basic upgrade system, and challenge rooms, but anyone looking for deeper stealth or puzzle-based gameplay should look elsewhere.
    • 73 Metascore
    • 75 Critic Score
    Anarchy Reigns' multiplayer scratches an itch I didn't know I had, but its camera faults and near-identical character move sets hold it back from scratching hard enough. However, online matchmaking is quick and easy, and the network fidelity held strong through every round I played.
    • 73 Metascore
    • 80 Critic Score
    Sixteen-player online deathmatch is truly a sight to behold, and you should probably think about keeping anyone prone to seizures or heart palpitations out of the room because things move real fast. [Nov 2002, p.116]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    There are some cool things to do, like level-up and outfit you hero with items, , which I find to be the most endearing part of the series. [Aug 2004, p.106]
    • 73 Metascore
    • 75 Critic Score
    A Lighthearted And Entertaining Ninja Adventure.
    • 73 Metascore
    • 80 Critic Score
    Sakura Wars is a hard experience to put in words, but that experience doesn’t come around often. It is a captivating ride, striking a great balance between its funny and heartwarming moments. Just like the struggling theater group, the performance doesn’t always come together exactly as planned, but it has so much heart and charisma to leave the audience wanting an encore.
    • 73 Metascore
    • 70 Critic Score
    This isn't going to change the world, but far be it for me to condemn it for being a run-of-the-mill RPG with a fun sense of humor. [Oct. 2006, p.114]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    The addition of the new Aggro Kick, which lets you build up speed with timed button presses, is pure genius. Having the ability to smoothly go online and enjoy multiplayer is absolutely fantastic, but the single-player experience is more chore than score, and brings down the whole experience because of its uninspired design.
    • 73 Metascore
    • 70 Critic Score
    The multiplayer core at the heart of Rainbow Six Siege is a great foundation. But given its lack of infrastructure around the mode and severe lack of meaningful modes to buttress it, Siege feels slight when compared to its past entries and the other big-name first-person shooter franchises it competes against.
    • 73 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Mar 2002, p.79]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    Test Drive is all about unlocking fast cars and then unleashing them on the streets at mach speeds. [July 2002, p.80]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    It's no secret that this doesn't look as good as its bigger brothers, but it can certainly stand up against anything else on this console. [Feb 2004, p.102]
    • 73 Metascore
    • 85 Critic Score
    Filled with amazing battles and worthy strategy, and anchored by strong gameplay. [Dec 2004, p.166]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    This final PS2 installment doesn’t move the franchise forward, but it does take us all along for a ride into its past. With a collection of goodies for fans of the franchise, this budget-priced game offers some thrills but fails to stand particularly well on its own.
    • 73 Metascore
    • 70 Critic Score
    Simplistic and primitive, but for the most part it works. [Mar 2003, p.92]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    ASB's terrible fielding and baserunning are enough to turn me off from the rest of the game. [Apr 2003, p.98]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Karateka steps beyond its simplistic gameplay with exceptional production values.
    • 73 Metascore
    • 75 Critic Score
    With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point.
    • 72 Metascore
    • 70 Critic Score
    As undeniably fun as this game is, its downfall is its lack of depth. You can burn through the initial difficulty setting in the career mode in a couple hours.
    • 72 Metascore
    • 88 Critic Score
    H.A.W.X. is the best flight game so far this generation, and a worthy addition to the best in the Clancy stable.
    • 72 Metascore
    • 88 Critic Score
    Every aspect of Crimson Alliance works together to engineer a fun cooperative hack n' slash. From the quick and easy inventory to the excellently designed levels and rewarding combat, this is the downloadable game to play with friends this season.
    • 72 Metascore
    • 65 Critic Score
    It’s not that Combined Assault is hard. It’s more like the game is very impolite, barely introducing itself to new players. The control and game interface are showing their age, too. They weren’t very good even back when the first SOCOM came out. It’s probably time to rethink the way this game plays.
    • 72 Metascore
    • 83 Critic Score
    Although the basis of this PS3 port (the original PC title) is now a couple years old, I'm pleased to report that F.E.A.R.'s taut gameplay can still hold its own with the best of the genre. [May 2007, p.84]

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