Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 72 Metascore
    • 70 Critic Score
    Overall, Tanuki Forest is a quality take on the endless runner genre and looks very pretty (especially on iPad), but the prevalence of well-worn features from past successful entries in the genre simply instills too much déjà vu to push it to king-of-the-hill status.
    • 72 Metascore
    • 83 Critic Score
    Rogue proves why it’s time for the franchise to chart some new territory, but leaves no doubt about why we fell in love in the first place.
    • 72 Metascore
    • 73 Critic Score
    It's a decent journey, but I felt like I was along for the ride instead of in the driver's seat. [Mar 2006, p.104]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    I suppose it’s fitting that Mercs 2, like most topics bearing the weight of political posturing, is ultimately flaccid. But that doesn’t stop me from expecting more.
    • 72 Metascore
    • 73 Critic Score
    It's the definition of basic action, but almost every element works the way it's supposed to. [Jan 2007, p.104]
    • 72 Metascore
    • 75 Critic Score
    The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you’ll remember this weapon forever. Sadly, you’ll remember the weapon more than the game itself.
    • 72 Metascore
    • 95 Critic Score
    The inclusion of the sandbox mode makes Dead Rising 2: Off the Record more than just a retread with slightly modified cutscenes. By itself, it's an incentive for Dead Rising 2 players to pick it up. If you haven't gotten around to playing the sequel yet, this is definitely the version to get.
    • 72 Metascore
    • 60 Critic Score
    With an excellent soundtrack and a simple concept, Endless Ocean succeeds in its goal of being a relaxing, educational experience. However, it fails miserably when it comes to feeling like a game. [Jan 2008, p.95]
    • 72 Metascore
    • 78 Critic Score
    Fans of the series won't be disappointed, but they definitely won't be blown away either. [Jan 2004, p.159]
    • 72 Metascore
    • 78 Critic Score
    The racing genre has been loking for a new hook for a while now, and I htink that Monster has started its own fun method of mayhem. [Oct 2004, p.123]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Need for Speed has meant different things over the years, but Heat is a good all-around representation of the franchise. The police could be a little more prominent, and the world – while well stocked – isn’t as interesting as Forza Horizon’s, for instance, but NFS Heat is the best iteration since Ghost Games’ reboot in 2015.
    • 72 Metascore
    • 70 Critic Score
    Convoy has its heart in the right place and handles the whole post-apocalyptic tactical roguelike approach well, but it feels rough around the edges. Gameplay degenerates into a slog as you struggle to deal with the monotony of the myriad encounters that lurk around every map.
    • 72 Metascore
    • 80 Critic Score
    Matterfall’s brand of action is simple but refined, producing many doses of adrenaline as you survive overwhelming odds again and again. The shooting is satisfying, and zipping across stages while blasting foes is a great, dumb time. For those who like their action simple but visually pleasing and challenging, Matterfall is an easy recommendation.
    • 72 Metascore
    • 60 Critic Score
    Unfortunately, it still isn't very good. The fighting system remains pretty simplistic and feels like it was awkwardly transplanted from 2D into 3D space. [Sept. 2006, p.92]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    For all its faults, something kept bringing me back to Sudeki, most importantly the cool and extensive ways you can keep upgrading your character - which is really the heart of any RPG experience. [Sept 2004, p.114]
    • 72 Metascore
    • 85 Critic Score
    Aped 3 isn't just a game that works, it's a title that will suck hours away from your life and demand that you dominate mountains. [Dec 2005, p.163]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 still doesn’t match or best NBA 2K18’s deep feature set, but this year does show progress. The stable online matches, interesting career mode concept, and adequate if arcadey gameplay all point to a more promising future for EA’s most struggling sports franchise.
    • 72 Metascore
    • 73 Critic Score
    GreedFall’s stories, world, and wealth of choices are fun to explore and can legitimately be great at times, but the problematic combat, reliance on conversation for quests, and lack of polish over everything hold it back, but Spiders is on to something and isn’t far off from having its first truly notable RPG. Much like Bethesda’s early Elder Scrolls titles and CD Projekt Red’s first Witcher game, GreedFall feels like it’s the beginning of something great, but it just isn’t quite there.
    • 72 Metascore
    • 58 Critic Score
    It’s not frightening or disturbing. It’s just extremely frustrating.
    • 72 Metascore
    • 80 Critic Score
    To Prinny's credit, it rewards dedication with inventive stages, clever boss battles, and an enduring sense of accomplishment. [Apr 2009, p.89]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    The Saboteur may lack the polish of the contemporaries it boldly mimics, but protagonist Sean Devlin’s quest for revenge and an alluring 1940s Paris make this a World War II memory worth making.
    • 72 Metascore
    • 85 Critic Score
    With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    If you’re a fan of puzzle games, don’t miss Crunching Koalas’ brilliant remix. MouseCraft drops you into a series of challenges that will initially make you feel like a mouse trapped in a maze. But after working your way through these environments, you’ll feel like a mad scientist who can’t be stopped.
    • 72 Metascore
    • 75 Critic Score
    Chasm is full of great platforming moments and environments, but these elements are randomly assembled into an uneven experience. Bit Kid succeeded in creating a Metroid-style experience that unfolds in a new way every time you play it, but I would have rather had one playthrough that was consistently entertaining.
    • 72 Metascore
    • 68 Critic Score
    Like a pair of pants that make you butt look big, the tedious exploration and flimsy story just highlight too many unflattering curves to make the adventure truly worthwhile. [Jan 2006, p.156]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Akka Arrh is an interesting experiment. Despite its shortcomings, Atari fans can still find some fun in this blaster from the past – the game just comes with a big asterisk. As much as I’m excited to see a lost piece of gaming history revitalized and brought to modern consoles, overwhelming visuals and confusing, abstract game mechanics bring the experience down.
    • 72 Metascore
    • 70 Critic Score
    Mario Party DS does a better job at retreading the core concept, however tired it may be, than last summer’s Mario Party 8. Barring a complete shakeup of the series, this seems to be the most we can hope for at this point.
    • 72 Metascore
    • 70 Critic Score
    I want to like Salt and Sacrifice, and in some stretches, I do. I enjoyed exploring the world, concepts of hunting and crafting, and the moody atmosphere, which kept me continuing for dozens of hours. But its clunky progression systems and many maddening enemy encounters quickly make the fun times easy to forget.
    • 72 Metascore
    • 75 Critic Score
    A seemingly endless supply of rotating collectible packs and skill-based intensity makes the game’s online multiplayer dynamic. Even classic sports like Bowling and Chambara are improved with elimination rulesets and charge/twin swords, respectively. However, after a few fun-filled hours, I experienced all of Switch Sports’ playable components and occasionally lost interest after long stints of game time. Switch Sports doesn’t step out of Wii Sports’ long shadow, but it’s still a solid runner-up.
    • 72 Metascore
    • 80 Critic Score
    Capcom is trying to have its cake and eat it, too, with Exoprimal by using its story to lure more general fans while hoping the loop keeps hardcore multiplayer fans for the long haul. I’m not sure that will work; I have little motivation to return now that I’ve seen credits. But I had a fun time while it lasted. Exoprimal’s creative subversion of expectations impressed me in more ways than one, and its approach to telling a robust narrative within a multiplayer framework is an example I hope other titles study. I just hope it’s enough to keep the game from going extinct.

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