Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 82 Metascore
    • 78 Critic Score
    Crawl appeals especially to fans of local competitive arcade multiplayer experiences that aren’t fighting games. This group is a niche one with a lot of qualifiers, but developer Powerhoof knew exactly who they were going after with the game. Crawl isn’t hard to play, but it takes study to be successful at it. When you have a group that knows the game, however, it leads to close calls, upsets, and victories at a brisk and rewarding pace.
    • 61 Metascore
    • 78 Critic Score
    The gameplay has a nice balance to it, but is also fairly shallow. [Dec 2002, p.118]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    The game combines the moral questions of Vietnam the best it can, but I don't think that kids who have played shooters for most of their lives are going to be doing any soul searching about whether to shoot something or not - innocent villager or otherwise. [Nov 2004, p.162]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    I love the way Escape Plan looks, the way it sounds, and how puzzles are complicated in an interesting way without ever becoming overwhelming. Physically interacting with the game is where it falls short. I still consider it a worthy addition to your early Vita library – especially when there are so few original titles for the handheld.
    • 74 Metascore
    • 78 Critic Score
    I wanted this game to give me a reason to stop playing the current-gen version of Madden - but it hasn't. [Jan 2006, p.142]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    It's incredibly flawed in areas that some consider core to the gaming experience and requires patience to persevere through the problems and get to the best moments. But for everything it lacks, it transcends the stigma of a budget title. If you're looking for a strange but nonetheless unique experience, Deadly Premonition may satisfy an itch you didn't even realize you had.
    • 74 Metascore
    • 78 Critic Score
    Aside from allowing a full couch to jump into the game at any time, there isn't anything profoundly original here. I'd like to see Laura continue her top down adventures, but I hope that in the future she finds a new tomb to explore. [Jan 2015, p.91]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Accent Core is the latest of these, and it provides a fresh wave of balance tweaks, new mechanics, and two additional playable characters (ABA and Holy Order Sol). The changes are solid, but there isn’t anything that radically alters the landscape of the combat.
    • 71 Metascore
    • 78 Critic Score
    Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]
    • Game Informer
    • 83 Metascore
    • 78 Critic Score
    The Sexy Brutale’s repetitive nature bogs down what is otherwise a clever title. Tequila Works’ cast of characters are lovably eccentric and its puzzles are consistently rewarding. Unfortunately, The Sexy Brutale confirms one of the overlooked flaws of time travel: reliving the same day repeatedly can be tedious.
    • 80 Metascore
    • 78 Critic Score
    Overall, if you’ve never touched a Pushmo in your life and don’t have a 3DS, this is a good place to jump in. Unfortunately, by reverting to older mechanics, Nintendo offers little for longtime fans to get excited about.
    • 85 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    It's commendable that WRC 3 aims to give a full rally experience – complete with the need to repair cars between stages - and not dilute it with other forms of off-road racing. Despite this commitment to the sport and the fact that the game has some fun moments, its middling execution only goes so far.
    • 79 Metascore
    • 78 Critic Score
    There's a comfortable familiarity to its medieval setting, and the story is refreshingly non-linear - if you want it to be. [Dec 2002, p.148]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Limited replay value is enough to hold back the overall value here, but those brief first hours are definitely some of the sweettest and most unique puzzling in recent years, and certainly a highlight on the PSP. [Feb 2006, p.112]
    • Game Informer
    • 62 Metascore
    • 78 Critic Score
    I was bothered by the cutscene situation, the basic AI (both friendly and enemy), a couple of glitches that forced restarts, and the dramatic change in fun factor when playing solo. That said, I can’t deny that I spent a lot of time laughing while playing with three others.
    • 78 Metascore
    • 78 Critic Score
    It's too bad that Riot Games didn't take more chances with League of Legends, because the basic premise is good enough to have made Defense of the Ancients a subgenre unto itself. [Jan 2010, p.89]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    If chaotic, over-the-top shootouts are your thing, there’s plenty to like in Fuse amongst the frustrations. Just be sure to bring some friends along for the ride.
    • 79 Metascore
    • 78 Critic Score
    Unlike its titular organism, Alien: Isolation is decidedly imperfect. The story falls flat, your objectives lack a sense of accomplishment, and the campaign drags on longer than it should. When the gameplay is at its best, however, Isolation delivers the thrill of being in the Alien universe, something fans like me have waited a long time to properly experience.
    • 70 Metascore
    • 78 Critic Score
    None of the worst problems are embedded into the core gameplay. Combat is fun, climbing and navigation works well, the story feels like a natural part of the AC universe. The tie-ins to Assassin's Creed III are minimal (mainly one mission near the end), but Liberation may hint at what areas the series is exploring next.
    • 82 Metascore
    • 78 Critic Score
    This title isn’t Bayonetta wearing a Metal Gear skin; whether you are hoping for a meaningful expansion of the Metal Gear universe or a gratifying action experience, Revengeance falls short. Brutalizing cyborgs and hacking giant mechs to pieces is fun, but the restrictive design and lack of precision keep Raiden from capturing the best of both worlds.
    • 79 Metascore
    • 78 Critic Score
    Put simply, this is an excellent mobile translation of a tabletop experience – but random design elements in the source material hold it back.
    • 73 Metascore
    • 78 Critic Score
    This series is close to breaking through, it only needs to tighten up and refine its core elements (as well as expand its linear strucure) to stand out. [March 2005, p.130]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    If you have any hopes for this story building on Metal Gear lore or giving you a chance to reconnect with characters you care about, you will be disappointed. The new characters are uninteresting and poorly developed, and the old characters are practically non-existent.
    • 76 Metascore
    • 78 Critic Score
    Just another middling third-person action game that falls prey to the fatal flaw that fells so many of its ilk: a bad camera system. [June 2002, p.79]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    What cold be more fun than a kid with an enormously swollen head, a mohawk, and red clown shoes busting 80,000 point combos? [Oct 2003, p.139]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    NBA Live 09’s gameplay improvements make this the best game in the series. If more care would have been taken to the new modes, it might have unseated the 2K franchise.
    • 81 Metascore
    • 78 Critic Score
    Splatoon has all the trappings of something fans have wanted from Nintendo for a long time: a unique IP that shows Nintendo can still dream up new experiences. As entertaining as it is fast-paced, Splatoon is a strong addition to the Wii U lineup. My enjoyment of what Splatoon has to offer is only offset by Nintendo’s scant offering out of the gate.
    • 72 Metascore
    • 78 Critic Score
    The graphics and gameplay of FIFA 21 deliver fun and functional football, but its ambitions don’t extend far beyond that. Over time, the grinding leads to burnout and boredom, and the gear and rewards you’re working so hard to obtain are rarely satisfying enough to make the chase worthwhile. Nailing the fundamentals is important, but it takes more than that to be a real winner.
    • 74 Metascore
    • 78 Critic Score
    Unfortunately, this is being docked points for its ridiculous scheme that forces you to play online or give ESPN your e-mail address. [Apr 2006, p.132]
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