Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 75 Metascore
    • 75 Critic Score
    Despite its shortcomings, Mario Kart Live: Home Circuit still brings hours of fun. While firing up Mario Kart 8 Deluxe is more convenient and fully featured, Mario Kart Live’s unique take on the series is worth checking out for those looking for exciting twists on a well-worn concept.
    • 75 Metascore
    • 75 Critic Score
    While it certainly doesn’t feel like we need a third faction in the Galactic Civil War, the balancing has been well conceived. The Zann Consortium manages to be a worthwhile addition, even if their campaign is a tad bland.
    • 75 Metascore
    • 73 Critic Score
    Not a bad second outing.
    • 75 Metascore
    • 65 Critic Score
    While Sega clearly put some effort into this reissue, an HD coat of paint can't correct the Jet Set Radio's fundamental control flaws and repetitious design. I'm sure this sounds like heresy to Dreamcast faithful, but it's the truth: This game wasn't that good in the first place.
    • 75 Metascore
    • 65 Critic Score
    It just doesn’t play well. The controls are clunky, the pacing is unsatisfying, and the multiplayer feels tacked-on. While the original Overlord was a compelling game at heart, Overlord II just feels like an unpolished retread of ­familiar ground.
    • 75 Metascore
    • 65 Critic Score
    The steep learning curve and sometimes confusing objectives detract from the fun. [July 2002, p.83]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    NHL 18 may not win every scrum in the corner or go top shelf with every shot it takes, but it still shows enough grit and hustle to earn your respect. The new offensive and defensive tools are welcome additions on the ice, and the entertaining Threes mode could become a party staple for hockey fans.
    • 75 Metascore
    • 80 Critic Score
    Aces delivers as a competent arcade tennis game, and the new mechanics are fun and important enough that I would be surprised to see them removed in a future Mario Tennis. The difficulty spikes in the campaign are frustrating, but not impossible to overcome. Leveling Mario even as you fail makes the losses sting less (though I would have killed for a quick retry option) and I was always eager to see what I would be doing next.
    • 75 Metascore
    • 68 Critic Score
    There isn't a huge selection of RPGs on the 3DS, and Tales of the Abyss will definitely appeal to the handheld gamer that wants to take this particular genre on the go. It hits all the beats of your typical JRPG, for better or worse.
    • 75 Metascore
    • 78 Critic Score
    Regardless of the fact that you can pass now with the right analog, this game is for anyone who yearns for a simpler time when hockey was arcade-like and EA wasn't afraid to hit it on the ice--unlike the next-gen version. [Oct. 2006, p.94]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise. [June 2012, p.90]
    • 75 Metascore
    • 85 Critic Score
    Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
    • 75 Metascore
    • 88 Critic Score
    Sticker Star is absolutely worthy of the Paper Mario name.
    • 75 Metascore
    • 65 Critic Score
    While some may argue that Sega Rally fits their bill for arcade racing, I don’t think there’s any forgiving this game for how shallow it is. Apart from unlocking tracks, cars, and paint schemes, it simply offers very little else.
    • 75 Metascore
    • 83 Critic Score
    If you want to know the setup for the next big entry, you have to play this game to find out what's in store for the conclusion of the Xehanort arc. You could just watch some cutscenes online, but you'd be cheating yourself out of a lot of fun.
    • 75 Metascore
    • 85 Critic Score
    For the second year running, "NHL" best encapsulates the play and and authenticity of the sport. [Sept 2004, p.103]
    • 75 Metascore
    • 65 Critic Score
    It's about as fun as a bowl of wheat. [Aug 2004, p.107]
    • 75 Metascore
    • 75 Critic Score
    A slightly above-average game with unrealized potential. [July 2003, p.122]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    Rebel Galaxy appears complicated out of the gate, but it hits a steady pace after some acclimating to the ship controls and menu-based features like upgrade shops and the commodity market. The progression loop of grinding out missions, earning credits to beef up your ship, then taking it back out again is fun, but the mission design felt too familiar to keep me hooked for the long haul.
    • 75 Metascore
    • 78 Critic Score
    It’s not that Clear Sky is a bad game. It just doesn’t strike the same resonant chord that made the original’s many flaws forgivable.
    • 75 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.
    • 75 Metascore
    • 78 Critic Score
    NBA Live 09’s gameplay improvements make this the best game in the series. If more care would have been taken to the new modes, it might have unseated the 2K franchise.
    • 75 Metascore
    • 70 Critic Score
    A fun, but disposable game. [Aug 2009, p.93]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 75 Metascore
    • 83 Critic Score
    The immense roster is a glorious thing, but by altering the sacred Fatality, the action just isn’t up to the series’ standards or what fans expect.
    • 75 Metascore
    • 60 Critic Score
    I can't stress how much I enjoyed the game's art, music, and quirky vibe. Hohokum is one hell of a screensaver. As a game, it lacks depth.
    • 75 Metascore
    • 88 Critic Score
    The new content, including an entertaining challenge-based two-player co-op mode, along with dual-analog stick control make this the definitive version of Resident Evil: Revelations.
    • 75 Metascore
    • 70 Critic Score
    Last Day of June paints a world that is visually beautiful on the surface and darker at its core, but its emotional story loses luster quickly. While some narrative twists drew me in nearing its conclusion, I never connected enough with the story and felt distracted by its repetitive nature.
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 75 Metascore
    • 78 Critic Score
    Evan’s Remains successfully achieves what it attempts: It delivers a compact story punctuated by neat puzzles. It switches between these central elements frequently, so no one idea overstays its welcome, but the concepts aren’t deep or compelling enough. A disappointing conclusion hurts the narrative, and a lack of evolution hurts puzzles; since the game is split distinctly into sections involving only those two things, even the best moments of Evan’s Remains carry a sense of unfulfilled potential.

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