Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 75 Metascore
    • 75 Critic Score
    As innovative as it may be, Namco didn't back this gameplay up with any substance. [Dec 2003, p.174]
    • 75 Metascore
    • 65 Critic Score
    The butchery that Factor 5 has inflicted upon this game has led to a disastrous release that will likely be remembered as one of the biggest disappointments in all of gaming. [Nov 2003, p.155]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Despite all of these complaints, the core game is strong. Everything works as expected, the cards are translated perfectly, and the AI can play at the level of an average human. Beginners – who are the target audience here, to be fair – should have a fine time. I'd recommend playing either of the previous two games before this one, though.
    • 75 Metascore
    • 75 Critic Score
    An ambitious game that’s fun while it lasts. Unfortunately, it lasts a little too long, especially if you’re dying to see what Annie looks like dressed up as a Breath of Fire character.
    • 75 Metascore
    • 78 Critic Score
    Autosport isn't a pioneering effort, but it is a solid one.
    • 75 Metascore
    • 75 Critic Score
    The first episode of this season introduced improved combat that added new elements like dodge-rolls and a stamina bar, as well as a new way to craft entire structures using the resources in your inventory on a grid-based platform. I was delighted not only to see the structure I built in the first episode reappear in Giant Consequences, but also the opportunity to build a new structure that I hope will make an appearance in a future episode.
    • 75 Metascore
    • 78 Critic Score
    Yes, Your Grace excels in its tense decision making, but sometimes it tries too hard to ensure the player fails.
    • 75 Metascore
    • 70 Critic Score
    Inelegant systems and unsatisfying progression throw a wrench in the grand plans of this criminal mastermind.
    • 75 Metascore
    • 80 Critic Score
    In its best moments, Hot Wheels Unleashed feels like a rollercoaster, albeit with a greater ability to steer the action. These are the Hot Wheels tracks you dreamed of zipping through when you were a kid, ramping off buildings, or accelerating through your home’s air ducts. The breakneck speeds and delightfully silly tracks don’t make this incredibly sophisticated, but it’s one of the more amusing racers to hit the starting line in some time.
    • 75 Metascore
    • 80 Critic Score
    Soaked in dark sci-fi environments and human personalities, Dark Descent nails the hallmarks of an Alien title and executes much of its squad-based gameplay. Despite some downsides and squad control during precise moments, plenty of its elements kept me jacked in to see its conclusion. It was a thrilling ride with ups and downs, but I left fulfilled and appreciated its experimental twists.
    • 75 Metascore
    • 80 Critic Score
    Plants vs. Zombies: Replanted is a great and faithful remake of an excellent, simple, and now-classic game. The new animations and character designs are also wonderful, without changing what made them so memorable to begin with. It’s all a pleasant reminder of a different era for PopCap Games and mobile games in general, where monetization rarely extended beyond the premium price of purchasing a game, which allowed the creators to focus on the core experience while keeping it light and simple. Replanted makes me pine for that era, but also grateful that this revisitation of the original game has been handled with such reverence and care.
    • 75 Metascore
    • 75 Critic Score
    All Stars is a game that could have been much more than it is. Its striking visual style and focus on over-the-top action should have been a perfect fit for the wrestling world, but the lack of variety brings down the overall experience. With no mode feeling like anything more than a glorified series of exhibition matches, it seems like less than a full game. I hope that THQ gives this formula another shot, because it could be a great companion series to Smackdown vs. Raw if it comes back with a more substantial experience.
    • 75 Metascore
    • 70 Critic Score
    The neighborhood is a joy to explore, with its brightly colored environments that look like watercolor paintings. The characters feel lively and real, despite their vague, eyeless appearances. They speak to each other in incoherent murmurs, which means the story is told mostly through body language and visuals. I enjoyed having to piece things together myself, but their high-pitched mutters grew tiring, often portraying exaggerated emotions that didn’t feel authentic.
    • 75 Metascore
    • 78 Critic Score
    Def Jam Rapstar offers more than enough features to distinguish it from other karaoke games on the market, and most importantly, is a good time if you can overlook some of its problems.
    • 75 Metascore
    • 83 Critic Score
    The best way to play Payday 2 is with three other friends; in my experience the teammate AI isn't savvy enough to keep up on the job. The AI-controlled characters can handle a gun, but oftentimes wander out of a building into compromising situations.
    • 75 Metascore
    • 73 Critic Score
    Ridge Racer 3DS is a perfectly competent racer, it's just one that doesn't do anything new. If you prefer an old-school arcade racing experience (like Daytona 500 or Sega Rally) over more realistic alternatives (Forza, GT), then this should satisfy early 3DS adopters.
    • 75 Metascore
    • 80 Critic Score
    Still a hell of a good time. The new multiplayer modes are fun, the weapons are interesting, and it's not like shooting zombies has lost its charm since "Wolfenstein 3D." [Jan 2005, p.138]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Besides the unique zoanthropic morphing, this release won't do much for hardcore fighting fanatics, but as I've said before, it's a great release for newcomers to the ring. [Apr 2002, p.78]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    It may not be as ambitious as the original, but it is a fun, clever, and intricate strategy title deserving of your divine attention. [Nov 2005, p.172]
    • Game Informer
    • 75 Metascore
    • 63 Critic Score
    All in all, Pursuit Force is an acceptable racer with a few unique features, but it just doesn't pack the punch that it needs. [Apr 2006, p.135]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    Trips down memory lane have peaks and valleys, but this one is definitely worth taking. [Jan 2006, p.138]
    • Game Informer
    • 75 Metascore
    • 83 Critic Score
    Following Get It Together and Game & Wario, Move It is the WarioWare game I’ve been waiting for over the last 15 years, and it mostly delivers. The motion-controlled madness gives you plenty of fun and novel experiences, even if a few stinkers are in the mix. Regardless of those, WarioWare: Move It’s catalog is full of microgames I look forward to revisiting for months to come.
    • 75 Metascore
    • 68 Critic Score
    Some of the best horror games of the last decade have offered combat-free frights. After all, abandoned buildings are scarier when you can’t push back against the shadows. However, The Medium’s lack of combat highlights the challenge of letting atmosphere and puzzles carry a horror experience. The idea of exploring split realities is neat, but Bloober Team needed another gameplay hook to hang its hat on, because this horror show is a bit shallow.
    • 75 Metascore
    • 60 Critic Score
    The onscreen golf is just as poor as the disappointing gameplay mechanics. [July 2008, p.93]
    • 75 Metascore
    • 38 Critic Score
    An uninspired nightmare that tarnishes the Star Wars name. [Dec 2001, p.115]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Crimson Sea 2 goes to great lengths (making you manage two camera buttons and a radar map) to disguise the fact that the developer screwed up by not simply offering a decent view of the action. [Apr 2004, p.98]
    • 75 Metascore
    • 80 Critic Score
    The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    I don't care what age you are; you're going to have a lot of fun with this title. [Feb 2003, p.101]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    A pleasant and, at times, playful soundtrack, fun visual effects, and the occasional light interference of a mischievous cat add to an overall charming package. A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
    • 75 Metascore
    • 65 Critic Score
    I was left wanting more, and wondering why solid gameplay sections were only used once.

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