Game Debate's Scores

  • Games
For 221 reviews, this publication has graded:
  • 57% higher than the average critic
  • 7% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 30 Jagged Alliance: Rage!
Score distribution:
  1. Negative: 5 out of 221
222 game reviews
    • 66 Metascore
    • 70 Critic Score
    One look at Close to the Sun and you’ll have a fairly clear picture of whether it’s for you or not. Despite its lofty ideas and immersive environments, Close to the Sun is a fairly lightweight adventure that trades on creeping scores and an intoxicating aura of mystery. There’s nothing to grapple onto that really elevates it above this. That's not to say this is an average game, it's a stronger experience than that, it just struggles to pull itself into the echelons of must-play territory. For horror fans, that could well be enough though, and it’s an engaging enough time but not one that necessarily sticks after the credits roll.
    • 72 Metascore
    • 70 Critic Score
    This Beastmen faction DLC is a top quality product that can revitalise your TW Warhammer game. The question is, does this deep title need revitalising now or does it need it when there is a winter sale on? Completionists and fans of Warhammer will pay top dollar for this DLC, everyone else will shrug and wait until a bunch of Total Warhammer DLC comes together in a cheaper bundle.
    • 69 Metascore
    • 70 Critic Score
    Sanctus Reach is a cool and fun turn-based 3D wargame that fans of Warhammer 40K will no doubt lap up. I had a lot of fun with it and I'm certainly going to be stepping back into our dark human future for more.
    • 74 Metascore
    • 70 Critic Score
    DICE might have done its best to hide a quality game, but it’s still there beneath the piles of filler.
    • 81 Metascore
    • 70 Critic Score
    I know it seems like a paradox to say that on the one hand, it's a well-oiled, impeccably balanced sci-fi empire building game with all the elements that make a great wargame; and on the other hand it feels a smidgen like they phoned it in, but there you are. That's precisely how it feels.
    • 69 Metascore
    • 70 Critic Score
    Time will tell how this game develops but I truly hope that they continue the support and add more content and features to Pure Farming 2018, hopefully, to make it the fantastic game it so nearly is. It's already got much more crop diversity then Farming Sim 17, and the potential to better it is there for all to see.
    • 74 Metascore
    • 70 Critic Score
    It’s playing as Bruce where this game really shines.
    • 65 Metascore
    • 70 Critic Score
    Overall, AO Tennis 2 plays and runs really well - this being one of the few tennis games on PC that does - it's just a bit of a shame that it falls flat in a few ways. The missing major players are a downfall: not having Serena Williams or Novak Djokovic is a bit odd in a game that's all about the Australian Open but tennis is probably a licensing nightmare. Play ending with one bounce is also quite a bummer, but I'm sure that's something that will be fixed if people have even noticed that. I also tired to play multiplayer at the time of review and the game would crash and close itself so it still needs to be patched a few times. The single player career experience is where it's at though. AO Tennis 2's solo campaign is a thoroughly enjoyable time and it's here where I would say that is scores an ace.
    • 72 Metascore
    • 70 Critic Score
    Overall, when the game runs it runs great, but you'll be let down more often than not. And it's a real shame because it is a very enjoyable game to play... again though, when it works. I'm sure the developers will patch it a few times before it gets fixed as the random freezing and crashes is what causes the most problems, especially when playing online. But I will be keeping up to date in the comments if it becomes more playable without a mass of bugs and glitches.
    • 68 Metascore
    • 70 Critic Score
    It's clear Blade & Soul is an MMORPG which stands out from the crowd for different reasons from the norm. Of course it's got all the usual questing systems, dungeon raids, and character customisation, but where it really comes into its own is its competitive edge. PvP combat is as good as many fighting games, so provided the advanced loop grabs you Blade & Soul could occupy you for months to come.
    • 79 Metascore
    • 70 Critic Score
    Ultimately, Homeworld: Deserts of Kharak is a bit like a trip to the beach. Sure, the sun’s beaming and you’ll have a great day’s fun, but you still can’t escape that feeling you’ve got sand up your Kharak.
    • 74 Metascore
    • 70 Critic Score
    If you’re looking for a game to unwind, then there’s no better place to look. But if you’re looking for something unique, something that will stick with you for years to come, you’re better off looking somewhere else.
    • 56 Metascore
    • 70 Critic Score
    A fun little adventure which will definitely grow on you.
    • 81 Metascore
    • 70 Critic Score
    Redout is an impressive, gorgeous throwback to futuristic racing games of yesterday that comes so, so close to nailing it. Some bizarre decisions relating to vehicle upgrades and difficulty make you question whether 34BigThings understood what made those classics tick in the first place, but it’s just about salvaged by some great track design and slick performance.
    • 62 Metascore
    • 70 Critic Score
    Disintegration shows a lot of promise, but it’s hard to get away from that nagging feeling, one that tells me this just feels like Early Access. The story is okay, and the combat is fine, but the potential here is far greater than what is actually on offer. There are some good moments, and it is enjoyable, but the story and multiplayer lack much to be desired. If you want a simple sci-fi romp then look no further, but if you’re looking for the next big Halo then you’re going to want to look elsewhere.
    • 68 Metascore
    • 70 Critic Score
    Overall, TT Isle of Man is merely good, rather than great; the complexity of the handling and the accuracy of the track are very well realised. The hope is that it can scoop up a cult following and we can have some multiplayer fun, otherwise, the replayability just isn't there.
    • 72 Metascore
    • 70 Critic Score
    Wrapping up, Under Pressure continues the Guardians' adventure quite nicely. It lacks a little of the thrilling action that peppered the first episode but compensates with a tighter storyline and good narrative. In short, this episode fulfils all the check marks of Telltale and is a fairly good time for Marvel fans.
    • 68 Metascore
    • 70 Critic Score
    The end result is a relaxing, intriguing and sleek murder mystery tale that's certainly worth enjoying once. It's not overly long if you play on normal, nor is it particularly replayable, but finding out who the killer is definitely scratches an investigative itch.
    • 74 Metascore
    • 70 Critic Score
    Taken on its own merit, GRID is a fantastic audiovisual experience, a decent racing game, and a barebones package. It’s the epitome of just enough, but enough is the optimal word here. Here’s hoping the next GRID can kick on bigger, better, and more ambitious things.
    • 73 Metascore
    • 70 Critic Score
    If you're willing to think of the prefab fantasy setting as comfortingly familiar, Spellforce 3 is a pretty fun. The voice acting is terrific, and the plot easy to understand without requiring weeks of learning why THESE giant wolves are different to other games' giant wolves. Whether this familiarity is a brave counterpoint to the endless setting creep of gaming is really a matter of personal taste. And if you're looking for a fantasy RPG/RTS hybrid, this is a promising contender. However, by trying to do two things at once, it fails to be really remarkable at either.
    • 74 Metascore
    • 70 Critic Score
    The core of the game is sound, it just needs to be more upfront with the player about what it’s doing. It’s really frustrating for me because I keep booting it up and I keep playing it, but eventually tangled web of systems gets the better of me and I’ve got to close it in a rage. It pains me because with the easily identified issues to the interface this is a game which would comfortably clamber up to 8.5, perhaps even 9 out of 10. Who knows, a few patches down the line, maybe Railway Empire will get there. After all, no train arrives quite on time.
    • 74 Metascore
    • 70 Critic Score
    I found Nantucket to be high on style but thin on substance, but its modest price point saves it from my more barbed harpoons. It has some pleasantly nostalgic reminiscences of Sid Meier's Pirates and a management system that borrows some of the more surface-level mechanics of Paradox games - both of which are good things. Plus, it really is the only thing that does exactly what it does. The originality of the concept is worth something even when it's not necessarily backed up with mechanical innovation.
    • 82 Metascore
    • 70 Critic Score
    Torchlight is one of the things you've grown used to in DD, but in the Crimson Court, it's more-or-less replaced with a new system that causes stress over time, among other things. Sure, some of these other things can be interesting strategically, particularly when you have a load of vampires in your party, but ultimately, it's just another smack in the face. Once the Crimson Court opens, freaky fly things come out and into Hamlet, reducing the effectiveness of your stress reducing buildings. Another slap. So it's the final feature that I think is the saving grace for Crimson Court - the ability to select which of the features of the game you want to be applied. If all of this added bullying isn't to your taste, you can just get the new districts and the new character, for instance, so it's not an 'all-or-nothing' affair, and it's this level of customisation that I feel saves Crimson Court from being perhaps just one vampiric bite too far.
    • 75 Metascore
    • 70 Critic Score
    There are not all that many games around like it. As an overall strategy-come-management-sim, it's fair, but with a few annoying and perhaps unforgivable flaws. As a chance to stomp around in an underground base built into a volcano, shouting at people and firing giant superlasers at Australia just for the sheer fun of it, it's pretty much your best option.
    • 74 Metascore
    • 70 Critic Score
    The core of Sundered is fundamentally flawed from the outset, and randomly generated levels are often a bugbear of mine. But layered on top of this is a fantastic, gorgeous action game with heaps to do. All told you’re looking at a good 15-hour run through, and those whose thirst is still not quenched as the credits will no doubt be pleased that each playthrough is different. If the thought of eating a beautiful crunchy red apple appeals to you, and you don’t mind the worms wriggling inside, Sundered might be worth a shot.
    • 54 Metascore
    • 70 Critic Score
    For all the fervent hatred of Konami that forms the current gaming-hate-bandwagon of choice, based on its own merits, Metal Gear Survive isn’t a terrible game. It’s not a great one for sure, and certainly not near the pedigree we expect from a Metal Gear product, but it’s a serviceable enough survival game that benefits greatly from layering in a few of The Phantom Pain’s systems. It won’t scratch that same itch of sneaky badassery that has made Snake a household name, and it’s almost certainly not worth the full $40 / £35 asking price, but there’s definitely fun to be had here even if it doesn’t come close to troubling the series’ heights.
    • 79 Metascore
    • 65 Critic Score
    Hue
    With tougher, longer puzzles and a proper storyline (or no story at all, for that matter), Hue could perhaps have clawed itself a couple more marks. As it is, it’s a passable puzzler that is priced according to its length and may serve as a light snack for puzzle and platform fans, but nothing more.
    • 68 Metascore
    • 65 Critic Score
    As a standalone, single player adventure, Marvel’s Avengers is a great experience that is well worth it for major fans of the Marvel universe, Movies and all. However, the majority of endgame content suffers from repetitive and uninspired missions, making the progress from vigilante to superhero a boring task. Though the promise of free post-launch content for 2 years is enticing for even the most hardcore and dedicated Marvel fans.
    • 69 Metascore
    • 65 Critic Score
    It breaks my heart a little to slap a relatively low score on this. Both The New Order and The New Colossus were fantastic reinventions of a venerated gaming franchise, delivering satisfying gunplay with surprisingly touching narrative hooks. Youngblood still has that great feel, it’s just wrapped up in a co-op focused bubble which detracts from the traditional flow of the game.
    • 67 Metascore
    • 65 Critic Score
    When all's said and done, there's a clunkiness to the pacing, plot and gameplay that relegates Call of Cthulhu to the second division.

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