G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 67 Metascore
    • 60 Critic Score
    While it isn't the defining UFC console experience, the career mode and two-player competitions are worth your time, especially when you've created and developed your own fighter.
    • 54 Metascore
    • 60 Critic Score
    On paper, it's got the potential to be more than a match for "San Andreas"; in practice, it's nowhere near it.
    • 63 Metascore
    • 60 Critic Score
    The enemies almost seem to know you’re at a disadvantage, control-wise. They’re far from the brightest opponents, often standing around seemingly bored when they have clear shots at you. This does keep things from becoming frustrating, but in this era of challenging AI in games like "FarCry" and "Gears of War," Red Steel can sometimes feel like a throwback.
    • 63 Metascore
    • 60 Critic Score
    Sure, it might be tempting to focus on the game's weaknesses, such as its repetition or limited focus, but in the end it's hard to dislike such a well-made package.
    • 71 Metascore
    • 60 Critic Score
    There’s little variation among the GameCube, PlayStation 2, and Xbox versions of Cars, and each hits the mark in terms of racing game basics such as framerate and sense of speed. Rainbow Studios has performed admirably here.
    • 83 Metascore
    • 60 Critic Score
    These improvements to the graphic engine come at a price. The frame rate slows down whenever multiple players are running the bases, and it experiences noticeable hiccups during the batting sequences.
    • 76 Metascore
    • 60 Critic Score
    Although these games don't compare to their modern console counterparts, well-developed characters and complex stories compel you to see past the primitive graphics.
    • 71 Metascore
    • 60 Critic Score
    In a lot of ways, these games are starting to mimic the films. They get released semi-regularly and right from the get-go we know what to expect; a reasonably engaging time that we'll quickly forget about as soon as we put the controller down.
    • 75 Metascore
    • 60 Critic Score
    Though the poor handling doesn’t drag down every mission, the lousy feel did make us put down more than a couple missions in frustration.
    • 75 Metascore
    • 60 Critic Score
    We really like Savage. There's a lot of daring gameplay ideas here that work, but it's still pretty rough around the edges. If you're willing to look past these issues, there's a tremendous game here.
    • 78 Metascore
    • 60 Critic Score
    If you can stomach the poor writing and the annoying camera, Crimson Sea has some visually rewarding intermissions and some decent battle situations to keep the action game fan happy.
    • 86 Metascore
    • 60 Critic Score
    Persona 3's daily structure is both a blessing and a curse. A benefit of the system is that you genuinely look forward to seeing what new characters or events are revealed the next day. Yet having to visit a single dungeon, even one with hundreds of floors, is not always appealing.
    • 60 Metascore
    • 60 Critic Score
    It’s not exceptional on any level, but the solid, easy playability and multitude of arcade and career game modes make it a lengthy driving experience.
    • 73 Metascore
    • 60 Critic Score
    The game is arguably more suited to a handheld since the fast-paced, somewhat repetitive action is best enjoyed in small doses.
    • 67 Metascore
    • 60 Critic Score
    If you’re into quirky stories, environments worth exploring, memorable characters, and a gameplay experience that doesn’t feel like a jumbled bag of puzzles, this is your game.
    • 61 Metascore
    • 60 Critic Score
    There's always potential in the realistic shooter, and on paper, Shadow Ops seems pretty strong. But that crucial spark that separates the good from the great is mission in action.
    • 67 Metascore
    • 60 Critic Score
    Crippled by a lack of online play and a horrible camera system. Yet despite the problems, the core game is so good that it's still worth playing, as long as you have human opponents to compete against.
    • 59 Metascore
    • 60 Critic Score
    Patient, strategy-minded players who don’t mind reading volumes of on-screen text littered with typos may just fall in love. However, the onerous difficulty and complexity, along with grueling amounts of typo-riddled text, will quickly discourage most from trying to conquer this nuclear wasteland.
    • 68 Metascore
    • 60 Critic Score
    Other problems include a strange sense of physics where you can push or slide other vehicles away from you, intensely aggressive pedestrians and gang members who swarm like bees, and frustrating timed races that will have you contemplating whether or not you should use your GBA as a Frisbee.
    • 71 Metascore
    • 60 Critic Score
    It’s not a terrifically engaging or lengthy experience, but with its compelling puzzles and interesting atmosphere you could certainly do much worse if you’re looking for some adventure.
    • 71 Metascore
    • 60 Critic Score
    But with only 35 songs, unless you’re the ultimate country music fanboy, there will only be a handful of songs you’ll want to sing.
    • 75 Metascore
    • 60 Critic Score
    Fans of a license like this deserve better, though. Whether or not you like the Naruto cartoons, you have to admit that they're pretty great fighting-game fodder -- bright, violent, over-the-top action. We'll have to wait and see if Bandai gets it right the next time.
    • 72 Metascore
    • 60 Critic Score
    Mercenaries 2 won't entice those expecting glitch-free gaming, diverse missions, gritty realism, and cerebral combat. Yet for the run-and-gun crowd, it's escapist entertainment worth seeking out just for the sheer amount of chaos you can create within the colorful jungle setting. It’s not long, it's not deep, but it's never boring, especially with a friend.
    • 81 Metascore
    • 60 Critic Score
    It isn't as addictive or diverse as the great pinball videogames, but it'll quench your "Pokemon" thirst.
    • 77 Metascore
    • 60 Critic Score
    Heavy Weapon is a fun, if repetitive, game for one, but it is truly comical multiplayer diversion.
    • 63 Metascore
    • 60 Critic Score
    The repetitive races keep it from a higher score. Still, the snarky attitude and sweet physics model of the go karts make for a good deal of fun.
    • 82 Metascore
    • 60 Critic Score
    There’s something almost absurd about paying for a game that inundates you with a constant stream of ads.
    • 57 Metascore
    • 60 Critic Score
    This isn’t a bad game, but just the same, the audience is certain to be limited to gamers who are still fans of the Capcom legacy.
    • 71 Metascore
    • 60 Critic Score
    One has to wonder, however, whether or not there's a price to be paid for the dazzling graphical presentation. Could it explain why the level design is so utterly boring? Aside from background variations, each stage plays almost identical to the others.
    • 71 Metascore
    • 60 Critic Score
    A bunch of nice ideas and fun combat wrapped up in a fairly bland game. There’s nothing particularly deep going on here, but it sure is a big galaxy.

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