G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 33 Metascore
    • 10 Critic Score
    Its sins are so atrocious that Activision really ought to address whatever it was that happened here publicly. This is a broken game, and perhaps a half-finished game. It isn't worth your money or your time, and it effectively kills the PS Vita's chances of ending its launch year with at least one quality portable FPS in the books.
    • 45 Metascore
    • 30 Critic Score
    A half-baked, incomplete, predictable, buggy, broken mess of a game that punished players for purchasing it. It pulls together to be one of the most improperly executed titles in recent memory. There's no getting around the fact, 007 Legends is a bad game.
    • 38 Metascore
    • 10 Critic Score
    Aiming to be the first Kinect game for the hardcore audience, Steel Battalion: Heavy Armor fails miserably at the most fundamental necessity: motion controls that actually work. The story lacks any substance and can't make up for this horrid attempt at creating a follow-up to one of the most-revered mech-shooter series to date.
    • 38 Metascore
    • 30 Critic Score
    Battleship is little more than a checkmark on a to-do list; a completed contractual obligation. Just a handful of red pegs on a board, signifying a failed effort.
    • 60 Metascore
    • 40 Critic Score
    It's technically flawed in some key ways, but the biggest sin that Resistance: Burning Skies commits is its top-to-bottom lack of ambition.
    • 68 Metascore
    • 40 Critic Score
    Armored Core V is what people have come to expect of mech-combat games: it's fun, pretty, and provides overall smooth gameplay; however it's nothing groundbreaking and is so impossibly confusing that only hardcore fans will truly enjoy it.
    • 52 Metascore
    • 40 Critic Score
    Blades of Time is a mediocre game, with an inventive combat system utilizing time manipulation. Dreadful writing and one of the most annoying protagonists in a dog's age dampen its charms, while the puzzles between combat show a dearth of creativity.
    • 58 Metascore
    • 40 Critic Score
    Feels like a great game that wasn't finished. It's not that the game's too short; it's that it's too sparse. More enemy types, weapons, and spells could have really fleshed this out into a hack-and-slash classic. As is, it feels like a demo stretched into a full length game -- and a short one at that.
    • 52 Metascore
    • 40 Critic Score
    Aside from the premise and dialogue, NeverDead does little else right. The controls feel underdone and glitchy, the graphics are lackluster, and the combat and level design for most of the game are just underwhelming.
    • 25 Metascore
    • 30 Critic Score
    AMY
    Amy is bad, sloppy, and seems as if it was released in an unfinished state. Make no mistake: It's not good-bad. It doesn't have the loveable cult vibe of a game like Deadly Premonition, a goofy-fun gaming experience with similar last-gen graphics and terrible voice acting. Amy is alternatively throw-your-controller frustrating and deadly dull.
    • 65 Metascore
    • 40 Critic Score
    Either Nintendo has decided to become the laziest publisher in the gaming industry or they have so many killer titles in the pipeline that they just couldn’t be bothered to put an ounce of effort into justifying the existence of Power Tennis. Adding sub-par Wii controls to a five-year-old GameCube game without adding anything new in terms of modes, gameplay or story is not acceptable.
    • 53 Metascore
    • 40 Critic Score
    No amount of clever quips and Master Chief parody characters is worth slogging through a shooter that makes Dark Sector look like an inspired stroke of genius. By the end of the game, no amount of clever enemy character names or profanity-laced outbursts by Neil Patrick Harris can distract you from the fact that you’re simply not having much fun.
    • 51 Metascore
    • 40 Critic Score
    No amount of clever quips and Master Chief parody characters is worth slogging through a shooter that makes Dark Sector look like an inspired stroke of genius. By the end of the game, no amount of clever enemy character names or profanity-laced outbursts by Neil Patrick Harris can distract you from the fact that you’re simply not having much fun.
    • 61 Metascore
    • 40 Critic Score
    If you’ve never seen the 360 version, CTYD might entertain you for a little while, but that’ll only be because you won’t know what you’re missing out on by playing the stripped down version of the original game. And developers/publishers, please stop looking at the Wii as nothing more than a port machine. If you’re going to rerelease a game, make sure it’s been significantly retooled, reworked, redesigned, and upgraded enough to justify the game’s existence.
    • 55 Metascore
    • 20 Critic Score
    Titillation just for its own sake seldom works in gaming, but here, it’s been taken to new low. This virtual bikini romp suffers from poor graphics, primitive level design, and controls that will make the player feel like an idiot (or worse). If you really need to see Japanese girls in cosplay outfits to feel manly, just buy some tissue and browse the internet.
    • 39 Metascore
    • 20 Critic Score
    Woefully inadequate. Cleavers and cleavage, sadly, aren't enough.
    • 54 Metascore
    • 20 Critic Score
    We can only recommend this to people who are interested in quitting videogames completely.
    • 70 Metascore
    • 40 Critic Score
    The series makes a blind leap into a new genre, only to fall flat on his face satisfying neither the fans of puzzle or action games.
    • 52 Metascore
    • 20 Critic Score
    Nothing short of a total disaster.
    • 72 Metascore
    • 40 Critic Score
    Mushroom Men: The Spore Wars is easily one of the most original games to come along in a while. It has tons of style, a unique vision and all the makings of a wildly entertaining little franchise. Sadly, its first effort on the Wii isn't disappointing thanks to sloppy platforming, poor camera controls, and lack of any real innovation in terms of gameplay.
    • 34 Metascore
    • 40 Critic Score
    The story is surprisingly lengthy and more compelling than most video game stories, but it overdoes things with far too many low-brow jokes, childish innuendos and absurd parodies. Chances are you’ll find yourself laughing harder at the deplorable number of technical issues that plague the game than the actual jokes.
    • 66 Metascore
    • 40 Critic Score
    The concept behind the battle system is solid but dragging it through uninspired dungeons and a tired story can make putting in that second disk a chore.
    • 60 Metascore
    • 40 Critic Score
    Oh Sonic, you’ve raced so far to only find yourself where you started. While Sega inches ever closer to finding that magical combination to create their Sonic empire once again, the rest of the game drags down whatever hope gamers had for reliving the better parts of their childhood instead of the parts where they were sorely disappointed.
    • 50 Metascore
    • 40 Critic Score
    Unfortunately, some good monsters and a decent multiplayer mode don’t really save the game from being mired down in its own mediocrity.
    • 49 Metascore
    • 20 Critic Score
    The soundtrack is the only thing in Castlevania Judgment that does proper homage to the series.
    • 60 Metascore
    • 40 Critic Score
    Just an all-around disappointment. It has its moments of giving you the thrill of hurtling your body through the air at dizzying heights and performing ridiculous sets of over-the-top tricks, but for every one of those moments, there are dozens more that will leave you in a speechless rage.
    • 68 Metascore
    • 40 Critic Score
    Soon enough, Dawn of a New World settles down to standard fantasy-quest plot starring standard fantasy characters.
    • 38 Metascore
    • 40 Critic Score
    Its fundamental flaws and dearth of good music makes this also-ran even more pointless.
    • 44 Metascore
    • 40 Critic Score
    While the counter-attacks and the beasts add something to the lacklustre gameplay, everything else from cameras to enemies makes it a chore to slog through one end of a level to another.
    • 45 Metascore
    • 40 Critic Score
    While the counter-attacks and the beasts add something to the lacklustre gameplay, everything else from cameras to enemies makes it a chore to slog through one end of a level to another.
    • 63 Metascore
    • 40 Critic Score
    Sadly, I don’t review games based on what they might eventually become. This is the game the developers put out (and already patched twice), and this is the game that was reviewed. It still feels unfinished, it has tons of technical problems, it takes forever to get into games, and given the number of high-profile titles coming out over the coming months, there just isn’t any room for eventual quality.
    • 71 Metascore
    • 40 Critic Score
    The concepts are solid, the story is excellent, and the characters sustain. Aesthetically it is a beautiful piece of work. It's just not all that much fun to play, especially when bugs have left parts of the game incomplete.
    • 73 Metascore
    • 40 Critic Score
    The concepts are solid, the story is excellent, and the characters sustain. Aesthetically it is a beautiful piece of work. It's just not all that much fun to play, especially when bugs have left parts of the game incomplete.
    • 54 Metascore
    • 20 Critic Score
    The controls aren't nuanced enough to please hardcore fighting or boxing fans. The frenetic pace and cheap shots will clearly alienate the more casual gamer. If your sole reason for getting this game is to enjoy multiplayer with your friends, it might be worth a look. Otherwise, stay away from this stinker.
    • 53 Metascore
    • 20 Critic Score
    The controls aren't nuanced enough to please hardcore fighting or boxing fans. The frenetic pace and cheap shots will clearly alienate the more casual gamer. If your sole reason for getting this game is to enjoy multiplayer with your friends, it might be worth a look. Otherwise, stay away from this stinker.
    • 52 Metascore
    • 20 Critic Score
    Practically unplayable and should be avoided at all costs.
    • 51 Metascore
    • 20 Critic Score
    Practically unplayable and should be avoided at all costs.
    • 55 Metascore
    • 40 Critic Score
    It's the kind of game that pads itself out with random fights. And, worst of all, it's type of game that tries to pass tired techno-babble off as story. This crime is all the more heinous considering the fact that Mega Man Star Force 2 is aimed squarely at young gamers.
    • 58 Metascore
    • 40 Critic Score
    Edward Carnby's return had the potential to be the next Silent Hill. What we ended up with is more reminiscent of Trespasser.
    • 78 Metascore
    • 40 Critic Score
    Though it has numerous pros, courts, and options - including a player creation section that would make World Of Warcraft jealous - and looks as good as Wimbledon on NBC, it is ultimately undone by the most obvious of gaming mistakes: bad controls.
    • 75 Metascore
    • 40 Critic Score
    Though it has numerous pros, courts, and options - including a player creation section that would make World Of Warcraft jealous - and looks as good as Wimbledon on NBC, it is ultimately undone by the most obvious of gaming mistakes: bad controls.
    • 56 Metascore
    • 40 Critic Score
    The games not terrible, but it's not great. The most important element in a boxing sim, the tactics, combos, and impact, are watered down to a button mashing spit bucket.
    • 55 Metascore
    • 40 Critic Score
    If every mission is going to take place around the same five blocks, try giving the different areas a bit of character instead of exploding walls. Make bosses that are fun to beat up and not just another thing you throw cars at until they stop moving. Just getting rid of the multitude of minor glitches could have easily raised the score.
    • 55 Metascore
    • 40 Critic Score
    If every mission is going to take place around the same five blocks, try giving the different areas a bit of character instead of exploding walls. Make bosses that are fun to beat up and not just another thing you throw cars at until they stop moving. Just getting rid of the multitude of minor glitches could have easily raised the score.
    • 46 Metascore
    • 40 Critic Score
    If every mission is going to take place around the same five blocks, try giving the different areas a bit of character instead of exploding walls. Make bosses that are fun to beat up and not just another thing you throw cars at until they stop moving. Just getting rid of the multitude of minor glitches could have easily raised the score.
    • 55 Metascore
    • 40 Critic Score
    There's nothing remotely compelling enough in the online modes good enough to take the focus away from the disappointing single-player mode.
    • 52 Metascore
    • 40 Critic Score
    Great War Nations might appeal to those new to the genre, but strategy vets will want to "erase this memory of Sparta from the histories."
    • 55 Metascore
    • 40 Critic Score
    If you don’t care too much about precise game play, Chosen One is a good, brainless time. Otherwise, the game just becomes infuriating.
    • 54 Metascore
    • 40 Critic Score
    If you don’t care too much about precise game play, Chosen One is a good, brainless time. Otherwise, the game just becomes infuriating.
    • 58 Metascore
    • 40 Critic Score
    Battle of the Bands simply has no legs. Once you’ve learned the basics of the game, there’s nowhere else to go.
    • 50 Metascore
    • 40 Critic Score
    If wandering through endless hallways and engaging in unsatisfying, three-move combat for countless hours with no indication as to your progress or your objectives is your idea of a good time, then Baroque will satisfy you to no end. If you find yourself tearing your hair out just reading that description, stay away…far away.
    • 70 Metascore
    • 40 Critic Score
    The most puzzling omission, however, is Garou: Mark of the Wolves (1999), which makes the Fatal Fury saga painfully incomplete.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game, could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 53 Metascore
    • 40 Critic Score
    At best, Obscure is worth a rental solely for co-op play with a friend. The voice acting, dialogue, and silly looking enemies are surely good for some laughs on a weekend when there's nothing better to do.
    • 83 Metascore
    • 40 Critic Score
    The dialogue frequently doesn’t make sense, then, and the plot often makes even less.
    • 55 Metascore
    • 40 Critic Score
    Insecticide warrants some praise for its offbeat theme and oddball characters, but there's not enough game here to recommend. All 18 levels are short, combat is clunky, and there's only one game mode.
    • 53 Metascore
    • 40 Critic Score
    Those who enjoyed World Heroes in the arcades, all twenty of you, will adore this collection from SNK. The conversions are as close as you'll get without owning a Neo Geo and several hundred dollars worth of cartridges. Yet the titles here are far from classics, especially considering SNK's extensive library of 2D fighting games.
    • 49 Metascore
    • 40 Critic Score
    If you absolutely need to have every single collection of mini-games for your Wii, at least the content in Ninja Reflex is entertaining. There just needs to be a lot more of it to justify the price.
    • 52 Metascore
    • 40 Critic Score
    But there's nothing in the game that you haven't already heard blabbed around the water cooler. Besides, if you play the modest mess that is Lost: Via Domus you'll never again wonder if the TV series has jumped the shark. It can't possibly get this muddled.
    • 42 Metascore
    • 20 Critic Score
    The game tells its story horribly, your character is both improbable and without any personality, the AI is terrible, the gameplay lackluster, and graphics middling. Even as a budget title, which Turning Point is certainly doomed to become, the game is hardly worth the bother.
    • 42 Metascore
    • 20 Critic Score
    The game tells its story horribly, your character is both improbable and without any personality, the AI is terrible, the gameplay lackluster, and graphics middling. Even as a budget title, which Turning Point is certainly doomed to become, the game is hardly worth the bother.
    • 39 Metascore
    • 20 Critic Score
    The game tells its story horribly, your character is both improbable and without any personality, the AI is terrible, the gameplay lackluster, and graphics middling. Even as a budget title, which Turning Point is certainly doomed to become, the game is hardly worth the bother.
    • 55 Metascore
    • 40 Critic Score
    But there's nothing in the game that you haven't already heard blabbed around the water cooler. Besides, if you play the modest mess that is Lost: Via Domus you'll never again wonder if the TV series has jumped the shark. It can't possibly get this muddled.
    • 54 Metascore
    • 40 Critic Score
    But there's nothing in the game that you haven't already heard blabbed around the water cooler. Besides, if you play the modest mess that is Lost: Via Domus you'll never again wonder if the TV series has jumped the shark. It can't possibly get this muddled.
    • 60 Metascore
    • 40 Critic Score
    Dynasty Warriors has a rabid fan base, and so it stands to reason that Koei doesn’t want to mess with the formula too much. It’s disappointing that seven years and endless games later, this latest iteration feels like such a miniscule step forward in the series.
    • 59 Metascore
    • 40 Critic Score
    Dynasty Warriors has a rabid fan base, and so it stands to reason that Koei doesn’t want to mess with the formula too much. It’s disappointing that seven years and endless games later, this latest iteration feels like such a miniscule step forward in the series.
    • 63 Metascore
    • 40 Critic Score
    A sequel isn’t supposed to be softer, poorer, slower, weaker, but that sadly sums up FIFA Street 3's questionable content.
    • 52 Metascore
    • 40 Critic Score
    This game has no personality because it is filled with predictable, relentlessly average design. Sadly, even the boring design actually manages to struggle, thanks to a few key flaws.
    • 52 Metascore
    • 40 Critic Score
    Dark Messiah is a frustrating title, since moments of fun are outweighed by long stretches of tedium.
    • 29 Metascore
    • 20 Critic Score
    Incredibly repetitive.
    • 58 Metascore
    • 40 Critic Score
    Seems like it is just trying to be a fancy 3-D version of an early-90’s platformer and that just doesn’t cut it today. Too many traps and too much repetitive combat with not enough challenge and fun in the mix do not make a great game.
    • 53 Metascore
    • 20 Critic Score
    A simple, unpolished action game. The music is comprised of simple, repetitive loops that are just begging for the mute button, the voice acting is absolutely atrocious, the plot of each campaign is held tenuously together by the slimmest of threads, and the most important part of a game, the gameplay, is shallow and unsatisfying.
    • 55 Metascore
    • 40 Critic Score
    Multiplayer action adds as a bit more life to this bare bones game. Coming from a series that understands character progression and massive battles so well, Circle of Doom seems more like a quick way to put out a title instead of a fully developed idea.
    • 49 Metascore
    • 40 Critic Score
    One thing NFL Tour is great for is padding your Xbox gamerscore. Otherwise, don’t bother with this one.
    • 45 Metascore
    • 40 Critic Score
    NFL Tour has its fun moments, but the gameplay is just so damn shallow.
    • tbd Metascore
    • 20 Critic Score
    If you’re yearning to do something other than dress your cat as Baby for the tenth time, then I highly recommend checking out your local internet provider for a slew of better flash games that won’t cost you a dime. Dirty Dancing – The Videogame is a cheap attempt to cash in on a twenty year-old movie.
    • 67 Metascore
    • 40 Critic Score
    The painfully simplistic controls and short nature of the mini-games aren't going to satisfy most players, even those who routinely fire up the Wii to play with friends.
    • 60 Metascore
    • 40 Critic Score
    Lag is a constant problem, with characters and enemies often freezing in their tracks for a few moments before warping ahead to make up for time lost. The in-game visuals don’t impress at all.
    • 70 Metascore
    • 40 Critic Score
    Online, however, is a broken mess as of launch. In time, you’ll probably be able to add at least a point to our score, but as of right now, you’re better off waiting to jump into this demon-infested version of London.
    • 63 Metascore
    • 40 Critic Score
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
    • 60 Metascore
    • 40 Critic Score
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
    • 63 Metascore
    • 40 Critic Score
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
    • 63 Metascore
    • 40 Critic Score
    NBA 08’s small improvements do not cater to the hardcore NBA fans that drop hefty amounts of cash every year for a great basketball sim. The game lacks a solid TV presentation and feels very rushed.
    • 58 Metascore
    • 40 Critic Score
    Though on the surface Jackass looks like it has strong replay value, the content is as shallow as Steve-O’s take on world peace. Players will breeze through the story mode within a day, and the challenge mode simply offers the same events with slightly higher score requirements.
    • 55 Metascore
    • 40 Critic Score
    Warriors Orochi is really only for the hardcore fans of the Dynasty Warriors and Samurai Warriors franchises. We freely admit that we’re not one of those. You either like it or you don’t. You either care about the story or you don’t. Put Average Joe Gamer and this reviewer down in the “don’t” column.
    • 53 Metascore
    • 40 Critic Score
    Warriors Orochi is really only for the hardcore fans of the Dynasty Warriors and Samurai Warriors franchises. We freely admit that we’re not one of those. You either like it or you don’t. You either care about the story or you don’t. Put Average Joe Gamer and this reviewer down in the “don’t” column.
    • 53 Metascore
    • 40 Critic Score
    Dragon battles break down to attack-block-repeat. Ships appear from nowhere. Boss fights are more “follow the leader” than actual epic battles. Lair is not a broken game, just one that overcompensates to hide all its flaws rather than fix them.
    • 56 Metascore
    • 40 Critic Score
    Carnival Games is ok in short bursts, but much like the real-world games they are based on, they really aren’t that much fun to play more than once or twice. Wii Sports has more depth.
    • 70 Metascore
    • 40 Critic Score
    The lack of character customization is another issue, with fixed classes and no input allowed on individual skills, attributes, or spells other than purchasing armor, weapons, and accessories each time you visit town.
    • 66 Metascore
    • 40 Critic Score
    As mentioned before, the grid-based battlefield is a big part of the problem.
    • 57 Metascore
    • 20 Critic Score
    I think Boogie is a horrible game. It’s so bad; I’m nearly offended that I even had to play it. Sure it’s aimed squarely at the casual market, but casual gamers aren’t necessarily stupid gamers.
    • 48 Metascore
    • 40 Critic Score
    The addition of character development is a nice touch, but was handled poorly, and the visuals are almost depressing.
    • 64 Metascore
    • 40 Critic Score
    Game Arts still knows how to draw neat-looking spaceships. When it comes to making them interact in a real 3D space, though, that’s where they still have a whole lot to learn.
    • 38 Metascore
    • 40 Critic Score
    The one shining moment through all this is the decent online multiplayer mode included. It’s pretty vanilla, but it runs great. Plus it’s possible to turn into a nightwalker should you be a bit too slow on the draw. It’s a very cool feature.
    • 56 Metascore
    • 40 Critic Score
    Ratatouille doesn’t do anything to avoid the curse of licensed games, and the Xbox 360 version feels especially unfinished thanks to the horrible hit detection issues.
    • 82 Metascore
    • 40 Critic Score
    I was looking forward to it, but left very disappointed. It’s completely playable. Being about 7 hours long helps but I spent the entire game waiting for it to get good, to make sense, to make a case for all the incongruous elements of design, gameplay and story, and then it ended.
    • 80 Metascore
    • 40 Critic Score
    I was looking forward to it, but left very disappointed. It’s completely playable. Being about 7 hours long helps but I spent the entire game waiting for it to get good, to make sense, to make a case for all the incongruous elements of design, gameplay and story, and then it ended.
    • 47 Metascore
    • 40 Critic Score
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.
    • 45 Metascore
    • 40 Critic Score
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.

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