Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow Gambit: The Cursed Crew
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 70 Metascore
    • 60 Critic Score
    As a movie, In Sound Mind may have been an interesting and quirky, if slightly derivative, story of introspection and psychological understanding. As a game though, it simply doesn’t have the depth of mechanics to hold you through its 5-6 hour runtime. Sporting awful combat and stealth sequences, boring level design and inconsistent presentation, In Sound Mind activates too few of the adrenaline-controlling brain areas. Instead, it peaked some interest which slowly faded out the longer I played. You wouldn’t be out of your mind to play it if you’re a psychological horror fan, but you’ll potentially be in two minds of whether it was actually fun to play.
    • 70 Metascore
    • 70 Critic Score
    Under the Waves is a flawed but impactful deep-sea denizen. The immersive gameplay, contemplative themes and powerful eco-conscious flare make the game a uniquely wonderful narrative adventure. Some of the finer details are uneven and taint the big picture, but you will come away moved in spite of its problems.
    • 70 Metascore
    • 70 Critic Score
    A old-skool minded metroidvania, unhampered by combat, The Siege and the Sandfox excels in its stealthy confines, creating a dark and masterful labyrinth to explore to your heart's content, but often because you are frustratingly lost.
    • 70 Metascore
    • 70 Critic Score
    A.I.L.A is a game of two halves. The first promises an intriguing and mind-bending narrative with gameplay experiences pulling from various inspirations for an exciting, evolving horror experience. The second unfortunately drops much of what makes the game feel unique and special, with a dampened finale and some overly drawn out, familiar experiences. Despite this, it still shines with the glow of an enigmatic A.I machine ready to take the world by storm, even with some technical hiccups.
    • 70 Metascore
    • 60 Critic Score
    This kart racer is for the Nickelodeon fans and families alike. It’s an approachable entry for newcomers as it has a lot of reimagined content from the first two games. It’s also accessible, with a low skill barrier for entry that admittedly can go surprisingly high for experienced players. There’s a lot of content to get through but you’ll have seen the best of it after a hours and it doesn’t stand out amongst its peers, outside of featuring a load of Nickelodeon IPs.
    • 70 Metascore
    • 70 Critic Score
    Turrican Flashback is a rose-tinted ride to the heady days of the Amiga. However you can’t help but think this is a wasted opportunity considering the lack of extra features.
    • 70 Metascore
    • 90 Critic Score
    A minimal-looking aesthetic that fits the Switch perfectly, Absolute Drift is a delight to get absorbed into. You won’t master it straight away, but when you get the hang of it you’ll be hooning about in no time.
    • 70 Metascore
    • 80 Critic Score
    Contra is back, all jazzed up and offering absolutely nothing new in what it pioneered almost forty years ago. But then, it doesn’t need to, as it’s still a blast for old and new fans alike. Adding four player couch co-op is a nice touch, all the while keeping its retro sensibilities.
    • 70 Metascore
    • 80 Critic Score
    It’s not perfect then, but I highly recommend you play No Straight Roads on the biggest, loudest TV you can find and get completely lost in a staggeringly good, unstoppable psychedelic rock n roll extravaganza.
    • 70 Metascore
    • 80 Critic Score
    Mile 0 is a new and exciting avenue for Road 96. The rhythm sections are euphoric and the world-building is complex and fulfilling. Zoe and Kaito’s story is a great entry point but it does feel like it’s just getting started as it ends, falling under the traps of being a prequel.
    • 70 Metascore
    • 60 Critic Score
    Because everything is pretty much the same, unless you really get involved in it, Radical Rabbit Stew does start to get a bit dull pretty fast. It seems there really is a limit to how long you can play a game where you fling rabbits around (who knew?) and it seems to be about two hours, when that trophy pops.
    • 70 Metascore
    • 70 Critic Score
    Space Crew shares the DNA of its predecessor Bomber Crew and utilises its strengths in interesting and engaging ways, and is a worthy follow up, though the fiddly controller mapping means you really should be playing this on a PC.
    • 70 Metascore
    • 80 Critic Score
    Offering no degree of hand-holding or tutorial, MXGP 2020 isn’t an easy ride. If it does take your fancy, however, you’ll fine a well-polished and authentic look at the world of motocross.
    • 70 Metascore
    • 70 Critic Score
    It can be a bit fiddly to start with, what with the limited view and squint-inducing text. Yet persevere with Disjunction and there’s a great cyberpunk detective story to get your teeth into.
    • 70 Metascore
    • 70 Critic Score
    A satisfying reimagining of the classic ice-block puzzle with ninja and a revenge narrative, Red Ronin adds a slew of interesting takes on a formula thought exhausted. It’s tightly designed and demands your concentration. Revenge is a dish best served ice cold.
    • 70 Metascore
    • 90 Critic Score
    A simple game with a new control scheme to get used to, Skate City is no frills fun. Yet rather than sounding detrimental, the chill vibe it brings to addictive arcade gameplay is a welcome addition to the handful of skateboarding games on the market.
    • 70 Metascore
    • 60 Critic Score
    Once the initial shock factor dies down, Martha Is Dead is little more than a walking simulator with a Fatal Frame-esque photography gimmick. It has too many ideas and threads going for it, whereas a focused main plot would have made it much more engaging. A few technical issues marred the immersion, and some of the worst English dubbing since Resident Evil. As long as you aren’t expecting Italian P.T., horror fans may still enjoy this psychological shocker.
    • 70 Metascore
    • 70 Critic Score
    Lawn Mowing Simulator lands on PS5 in a good condition, though the lack of PS5-only features and a little bit of spit and polish wouldn’t have gone amiss. Thankfully, the zen wonderment of this game remains, and there’s really nothing else like it.
    • 70 Metascore
    • 70 Critic Score
    Let’s Sing ABBA is a very typical Let’s Sing title with precisely zero innovation or new features. Thankfully, it’s a game based on ABBA’s music, so the set list is to die for. If you’re so inclined, it’s an absolute must for your karaoke evenings.
    • 70 Metascore
    • 60 Critic Score
    Decarnation flirts the line of pretension but ultimately handles the subject matter decently. The gameplay is too on the light side, and sometimes frustrating when it doesn’t work how it should. However, the audio/visuals are stellar making it a decent psychological horror that should please fans of the genre.
    • 70 Metascore
    • 70 Critic Score
    Swimming in 90s vibes, colour, and charm, Neurodiver is a tasty second helping of this vibrant future, full of characters I enjoyed catching up with. Its trouble lies in the lack of content, expansion to the world, or even meaningful explanations of its plot. It’s fun to neuro-dive in, but you’ll quickly realise this is the shallow end of the pool.
    • 70 Metascore
    • 70 Critic Score
    Upgraded graphics, fast travel, and a slew of quality-of-life upgrades that track items and improve combat flow, make Echo Generation Midnight Edition the definitive version. However, they feel like incremental gains rather than a wholesale re-evaluation, as the base game remains largely unchanged.
    • 70 Metascore
    • 50 Critic Score
    DROS has honest goals to be a unique duo platforming adventure but adding too many elements has created something varied but not lasting. The world is interesting and the characters have cool designs but anything outside of its presentation is just fine.
    • 70 Metascore
    • 60 Critic Score
    Grab a partner or rope in a friend to laugh and cry your way through In Sink's series of carefully crafted puzzle rooms. While the repeated use of certain mechanics takes a toll on the fun, the more creative challenges are full of flair and are a joy to overcome. The highs just about outweigh the lows, leaving In Sink swirling the basin without ever really rising above it.
    • 70 Metascore
    • 80 Critic Score
    The Executive then is thankfully more MCU than DCU, with a breadth of mechanics and enough to unlock to ensure you have the best possible chance at Hollywood success. Whilst you can feel fairly hard done by throughout, it's regardless a solid simulation of what running a movie studio truly entails. The elation, and the heartbreak. See you at the Gaspars.
    • 70 Metascore
    • 70 Critic Score
    Architect Life is a well made and intensely detailed look at the world of house design, and those brought up on The Sims will feel that creativity pouring through the screen. Just be prepared to pay extra if you feel like you're missing a cinema.
    • 70 Metascore
    • 60 Critic Score
    Star Overdrive shines when you’re on the board, delivering fast, fluid thrills. But clunky on-foot sections and weak combat drag it down, leaving a game that’s half brilliant, half forgettable.
    • 70 Metascore
    • 60 Critic Score
    From a solo player's perspective, Phantom Squad is a frustrating and unbalanced trial of patience that doesn't pay off enough to make it worth it. Rope in a couple of friends to squad up though, and the game completely transforms into an intense, intricately designed and frantic sandbox to have a blast in. Just make sure you don't go it alone, this unit was meant for a team, not an individual.
    • 70 Metascore
    • 60 Critic Score
    Overall, Visions of Four Heroes is a good quality expansion to Dynasty Warriors: Origins, but may feel too pricey for the lack of fresh material. The two new weapons and early prototype for strategy battles are interesting, while the core gameplay remains excellent. However, the storytelling continues to tread water and the expansion doesn't take much of a risk with its ideas, which may leave some feeling short-changed by its asking price.
    • 70 Metascore
    • 80 Critic Score
    Continuing with the series' revival, Legacy of Kain: Defiance is again another spruce up of the old vampiric duo from 2003. Fans will appreciate the new look, quality of life improvements and better camera control. It may be a hard sell to newcomers, but it's still an accessible game in its own right. Paired with the Soul Reaver remasters, it's a good time to take a bite into it.

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