FANDOM's Scores

  • Games
For 102 reviews, this publication has graded:
  • 41% higher than the average critic
  • 1% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tales of Vesperia: Definitive Edition
Lowest review score: 40 Crackdown 3
Score distribution:
  1. Positive: 56 out of 102
  2. Negative: 1 out of 102
104 game reviews
    • 71 Metascore
    • 60 Critic Score
    Ultimately, Days Gone is best described as an infuriating-if-enjoyable mess. It offers both a good central tenant of an idea and a unique take on a saturated genre, but is subsequently let down by dated storytelling, unnecessary bloat (the level-up system is so ineffectual you may question why anyone bothered to include it) and an investment in time and patience that really doesn’t come anywhere near to justifying the eventual pay-off.
    • 79 Metascore
    • 60 Critic Score
    It’s charming, it’s sweet, it’s peddling a message of kinship and harmony… but it does it all so dryly...Sorry, Yoshi – you’re a good boy, but you’ve got to learn some new tricks.
    • 59 Metascore
    • 50 Critic Score
    What disappoints so much about Anthem is that there are sparks of potential in there. Flying around in your Javelin and queuing up combo attacks with other players can be a blast. But then you discover that you’ll have to back out to Fort Tarsis during Freeplay every so often in order to continue earning experience points. Or you’ll be killed and stuck staring at a red screen waiting until a player feels like reviving you. Or you’ll want to customise your Javelin and find there are no interesting cosmetic options that aren’t behind a paywall.
    • 56 Metascore
    • 50 Critic Score
    As a celebration of Shonen Jump’s illustrious history, we expected more from Jump Force than just pure spectacle. But with its off-putting photorealistic aesthetic, underneath the hi-res razzle-dazzle is ultimately a hollow package and a shallow gaming experience.
    • 71 Metascore
    • 60 Critic Score
    Switch owners may be more comfortable with playing older games than Nintendo’s less portable cousins, but even this feels a bit too short-lived and dated to satisfy our Capcom cravings, especially when there are more exciting oldies to come to Switch, from Resident Evil 4 to the recently announced Dragon’s Dogma: Dark Arisen.
    • 76 Metascore
    • 50 Critic Score
    Can you separate a game’s design from its business model? In the case of Artifact, that’s a resounding no. Both are broken. In a market of pay-to-play, Artifact is pay-to-pay. Skill matters, but the strongest card is your credit card.
    • 70 Metascore
    • 70 Critic Score
    Combat does get harder later, but it stops short of doing anything new or interesting. But it does its job well enough for a parent to steal the controller of their kid for a few battles. That old rivalry with Star Wolf needs to be settled.
    • 73 Metascore
    • 60 Critic Score
    Taking time out from fighting shadows or stealing hearts, Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight give you a fun way to hang out with your favourite SEES members or Phantom Thieves, while the series' iconic music has lost none of its resonance.
    • 72 Metascore
    • 60 Critic Score
    Taking time out from fighting shadows or stealing hearts, Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight give you a fun way to hang out with your favourite SEES members or Phantom Thieves, while the series' iconic music has lost none of its resonance.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, Darksiders III takes players on a compelling journey that — when it hits its stride– stands shoulder to shoulder with the very best releases this year. Yet, just as the game starts delivering on its lofty potential, unfortunately, Gunfire Games often gives you another reason to grumble. If you can look past its woes, there’s a lot to love here — but be prepared for a frustrating delight.
    • 63 Metascore
    • 60 Critic Score
    Call of Cthulhu really is a game of two halves. The first half is an enjoyable horror mystery with non-linear investigating and well-paced storytelling in an appropriately established setting. The second half is a mess, narratively and mechanically. The choices you deliberate over seemingly come to nothing, characters you’ve met over the course of the game end up with gaping plot holes, and some of the design choices fall completely flat.
    • 74 Metascore
    • 70 Critic Score
    Combat does get harder later, but it stops short of doing anything new or interesting. But it does its job well enough for a parent to steal the controller of their kid for a few battles. That old rivalry with Star Wolf needs to be settled.
    • 84 Metascore
    • 60 Critic Score
    On paper, it seemed great. A new Soulcalibur game with 20 characters launching on the current generation of consoles! But what we got looks like a copy and paste from something we’ve played before.
    • 77 Metascore
    • 70 Critic Score
    As frustrating as it is brilliant. Whilst the story beats and core gameplay have fairly aged gracefully, despite the shiny HD sheen, the overall presentation of the game looks less flattering in 2018. It’s odd – in a game that’s very much the ‘how do you do fellow kids?’ of Japanese role-playing games, the story is the one element that doesn’t feel dated.
    • 76 Metascore
    • 70 Critic Score
    Play it with friends, play it with family, don’t take it too seriously and for the love of God don’t play it alone. Stick with that ruleset, and Super Mario Party might just be the party game you’ve been waiting.
    • 80 Metascore
    • 70 Critic Score
    For fans, this is a substantial expansion providing new characters, a new continent to explore and plenty more to comfortably fill your boots. Considering the retail copy includes a downloadable code for all the expansion pass content, it’d be a waste not to.
    • 86 Metascore
    • 60 Critic Score
    It’s traditional to a fault. It may look beautiful and the voice acting is a worthwhile addition, but overall Dragon Quest XI does nothing to push the JRPG genre forward. It’s a shame, as despite Square pushing XI as its big Western RPG this is a game that’s incredibly hard to recommend to a new audience.
    • 75 Metascore
    • 60 Critic Score
    They’re titles that everyone should play to see (in the same game, no less) how this medium grew from short-burst coin-ops to something more expansive, grounded and mature, and onto the multifaceted, enveloping open-world experiences we love so much today.
    • 62 Metascore
    • 70 Critic Score
    It’s bold and adventurous world design that should undoubtedly be praised. If story and atmosphere can carry a game for you, then you should be able to look past the weaknesses elsewhere to enjoy this quirky and distinctive adventure.
    • 50 Metascore
    • 60 Critic Score
    Although it may not be saying much, this is the most authentic representation of the series in a video game to date, and it is comfortably the best game based on the show so far. Yet, unless you are a child or somebody completely obsessed with Adventure Time, despite its charm, Pirates of the Enchiridion will struggle to keep your attention for long.
    • 71 Metascore
    • 60 Critic Score
    Under-cooked is actually a really good way to describe Warhammer 40,000: Gladius – Relics of War. It’s got all these good ideas, but they’re not combined in the right way. There are loads of bugs.
    • 83 Metascore
    • 70 Critic Score
    Octopath Traveler is a gem of an RPG with genuinely brilliant battle mechanics and a world worthy of celebration, but it’s hamstrung by an ambitious structure that doesn’t suit its narrative ambition.
    • 69 Metascore
    • 60 Critic Score
    The Crew 2 lacks its own purpose and identity, as though it’s magpie’d many excellent features but stitched them together in a way that doesn’t yet make sense...Despite the bolstered vehicular options and the novelty of beaching a boat in Central Park, sadly there’s just not enough here to keep you on the starting grid.
    • 75 Metascore
    • 70 Critic Score
    Neither easy nor unforgiving, it makes you wonder who Aces is really for; stalwart Mario fans may love the premise but find the complex combos tricky to master, whilst tennis purists may love the core game, but also struggle to adjust to those special abilities...That said, it’s beautiful, it’s polished, and it will likely be a smash hit for anyone who’s been waiting all these years for a complex and challenging Mario tennis game.
    • 70 Metascore
    • 70 Critic Score
    Despite the strikingly different premise from Life is Strange studio Dontnod, the team's expertise in characterisation and world-building dovetail neatly into this vampire romp. Reid's world is full of detail and flavour, its cast fully-realised and three-dimensional. It's just frustrating that its clumsy combat and limited loot detract from its otherwise unique ideas and exhilarating story.
    • 78 Metascore
    • 70 Critic Score
    Ultimately even its breath-taking cinematic conclusion isn’t enough to stop Detroit Become Human feeling like at best a flawed classic and at worst a frustratingly restrictive experience. Despite that, there is definitely a story worth experiencing here, and if you can endure the game’s more tedious aspects, Detroit’s branching endings will undoubtedly be spark countless chapter replays and heated conversations for years to come.
    • 78 Metascore
    • 70 Critic Score
    The Zelda skin helps keep things fresh, keep things different enough to warrant a purchase of this for even the most veteran Musou fans. If you’re new to the games but like Zelda, don’t go in expecting a masterpiece. But if you’re down for simple, popcorn-movie like fun you can’t go wrong with Hyrule Warriors: Definitive Edition. There’s a ton of content, multiple fan-favourite characters, and an over-the-top, cheese-ridden story.
    • 81 Metascore
    • 60 Critic Score
    More future primitive than highly evolved, there is some fun to be had here, but ultimately it’s a game that adds nothing of substance to either genre or franchise.
    • 73 Metascore
    • 60 Critic Score
    While we thoroughly enjoyed our 4-6 hours with Kirby Star Allies, it definitely was lacking in some areas on top of its short length. Levels are decisively easy and lack extra exploration, boss fights are simplistic, and the minigames are fun but shallow. It’s difficult not to feel like Nintendo was playing it safe when designing it.
    • 69 Metascore
    • 60 Critic Score
    Just be aware going into this one that after a few outings, you’ve pretty much seen what Rare’s pirate epic has to offer. Sea of Thieves is a “make your own fun” game, but its difficult not to feel like the developers could’ve made a little more fun for you. Sail, stare at the water, and live the life of a corsair — ultimately, its longevity will come down to you and your crew.

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