Everyeye.it's Scores

  • Games
For 5,544 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Barbie Dreamhouse Party
Score distribution:
5552 game reviews
    • 64 Metascore
    • 70 Critic Score
    Kara's vicissitudes lack the right bite to keep the player glued to his seat and keep one's attention, although the art direction remains delightful overall. Unfortunately Windbound is plagued by a basic monotony that permeates the plot, the islands explored, and even the music. Very pleasant but soon repetitive.
    • 74 Metascore
    • 70 Critic Score
    The first episode piles up this cauldron of topics, and the hope is that the next acts can give each narrative theme the space and depth it deserves. Given the premises, in any case, the memories of the twins Tyler and Alyson - however painful - still deserve to be (re) lived.
    • 76 Metascore
    • 55 Critic Score
    If The Foundation had already raised some doubts, in this case Remedy has pulled too hard, trying to save a structurally and playfully weak content with the indisputable charm of the franchise that is about to recover.
    • 69 Metascore
    • 75 Critic Score
    Captain Tsubasa: Rise of New Champions is a heartfelt product that, despite a playful system that is not always adequately precise, offers a long-lasting, energetic and spectacular experience.
    • 85 Metascore
    • 75 Critic Score
    Even with its shortcomings, in short, InXile Entertainment's latest work is a well-made role-playing game: it will not have the innovative ideas of Disco Elysium or the maniacal care typical of Larians, but at least it knows how to dose its ambitions with great pragmatism.
    • 67 Metascore
    • 70 Critic Score
    The low price is an incentive to give Takeshi and Hiroshi a chance, a work that in its brevity can thrill and involve, as long as you are predisposed to markedly narrative playful experiences.
    • 71 Metascore
    • 58 Critic Score
    No Straight Roads is a colossal wasted opportunity: the first work of the young Malaysian team Metronomik has character to spare and an aesthetic to scream, of those that grab attention without being shot. But be careful not to be charmed by a spell that ultimately proves to be all form and no substance.
    • 70 Metascore
    • 78 Critic Score
    The driving model, once framed in the perspective of a title that also points to accessibility, is certainly functional and fun, but don't expect the simulation rigor of the old chapters.
    • 70 Metascore
    • 75 Critic Score
    Evergate gave us a stimulating and extremely evocative experience whose underlying apparent simplicity was only the prelude to a progression full of stimuli and interesting ideas.
    • 62 Metascore
    • 50 Critic Score
    Giraffe and Annika couldn't convince us. The bite-free plot, the lack of characterization of the protagonist and the non-existent challenge rate are in this case only the tip of the iceberg.
    • 75 Metascore
    • 75 Critic Score
    Troy is, in short, a solid addition to the Saga series, ideal for both veterans and those who are only now approaching the Creative Assembly series.
    • 76 Metascore
    • 68 Critic Score
    For the future we hope for a greater freshness in the approach to the game, which is not always fluid, and a more rigorous attention to the technical aspects of golf: we are sure that with the right investments HB Studios has all the credentials to be able to offer an authentic advancement in simulation titles of the most famous Scottish game in the world.
    • 58 Metascore
    • 60 Critic Score
    Peaky Blinders: Mastermind, while not completely convincing and showing the side to many criticisms, tries to give dignity to Steven Knight's series even in this medium so different from that of origin. It does so with a peculiar gameplay that tries an unusual and enjoyable path, but it takes too much to mesh and stops at the most beautiful, a bit like it happens to the less convincing seasons of the mother work.
    • 72 Metascore
    • 82 Critic Score
    The unknown Englishmen of Dlala Studios have managed to give a whole new soul to a franchise that has remained obscure to most and abandoned for over twenty-five years, presenting themselves with a boisterous and hilarious playable cartoon that is hard to remain indifferent to.
    • 83 Metascore
    • 75 Critic Score
    The visual beauty and the intelligent enigmas guarantee Creaks a well-marked identity, even if devoid of that flicker of innovation and that stroke of genius that one might have expected from the authors of Machinarium and Chuchel.
    • 84 Metascore
    • 80 Critic Score
    In representing the moment of passing away, however, it enhances life, creating a cycle of small daily actions that describe days of joy and carefree nature.
    • 76 Metascore
    • 70 Critic Score
    The clashes with the basic enemies are satisfying and arduous at the right point, and the general design, removed some too obvious and uninspired tributes, knows how to be appreciated: what is missing are mainly a sufficiently interesting lore, some really memorable boss fights, and an overall a richer amount of content.
    • 91 Metascore
    • 90 Critic Score
    The work done by Asobo and Microsoft on the technical and simulation front is in fact simply colossal and cannot fail to be rewarded.
    • tbd Metascore
    • 50 Critic Score
    A painfully wasted opportunity with a package that is currently struggling to justify the price of the ticket.
    • 68 Metascore
    • 75 Critic Score
    Although the result of this production process is a solid and fun experience, it is clear that not all the pieces of Hyper Scape's playful mosaic have yet found their ideal place.
    • 82 Metascore
    • 82 Critic Score
    Ultimately, while not offering any real conceptual or structural revolution, UFC 4 proves to be a surprisingly solid product capable of offering a satisfying and above all satisfying experience regardless of one's degree of familiarity with the world of mixed martial arts.
    • 78 Metascore
    • 80 Critic Score
    Although a slight bitterness remains for some questionable design choices and for a roguelite structure that tends to limit the very potential of production instead of enhancing it, it is impossible not to recognize the undoubted value of the project and the equally undeniable talent of a development team. which will certainly be talked about in the years to come.
    • 57 Metascore
    • 60 Critic Score
    While offering a precise and deep board control system - far from the simplifications seen in other exponents of videogame skateboarding - Skater XL does not assign a real purpose to the player.
    • 67 Metascore
    • 80 Critic Score
    Raedelli has found the right language and the most suitable visual choices to transform into a code an experience that marks forever, and that emerges with harsh reality in the final stages of the game.
    • 35 Metascore
    • 40 Critic Score
    In no uncertain terms, Fast & Furious Crossroads is a complete disaster in any respect.
    • 71 Metascore
    • 63 Critic Score
    The strengths of this all-Italian point-and-click graphic adventure therefore lie in the characterization of the protagonist and in the structuring of the puzzles.
    • 81 Metascore
    • 82 Critic Score
    Net of some small defects that can be filed without particular problems by the small development team, at present the game represents the perfect basis for a sort of platform that can be expanded in the years to come with increasingly crazy mini-games and costumes resulting from collaborations involving famous brands (in this regard there are already those who are coming forward).
    • 64 Metascore
    • 65 Critic Score
    A decent experience.
    • 77 Metascore
    • 76 Critic Score
    Team Ninja's proposal once again reaffirms the conservative approach of the studio, between the meshes of a narrative arc that runs out all too quickly.
    • 84 Metascore
    • 88 Critic Score
    Horizon Zero Dawn brings to PC a vibrant and unique world, excellently characterized and wonderful to observe. Aloy's adventure, net of some obvious imperfections and some aspects that have withstood the test of time, is still fascinating and extremely fun to play today. In short, Guerrilla's remains one of the most precious open-world titles in recent years, not only for the charm of the story and the setting, but also for dynamic, responsive, layered and engaging gameplay.

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