Everyeye.it's Scores

  • Games
For 5,544 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Barbie Dreamhouse Party
Score distribution:
5552 game reviews
    • 61 Metascore
    • 68 Critic Score
    Between ironic tones and a least bizarre protagonist, Skully has the potential to entertain players willing to try their hand at a title whose structure is modeled around a frequent oscillation between platform and puzzle game.
    • 71 Metascore
    • 72 Critic Score
    If you are already in love with the rowdy license of Hiro Mashima, FAIRY TAIL will be able to enchant you with its irresistible irony; otherwise, the absence of important narrative pieces could preclude the total understanding of the story and favor a premature abandonment by the player.
    • 59 Metascore
    • 68 Critic Score
    With the hope that the development team will be able to intervene with post-launch corrective patches, Hellpoint is undoubtedly a dignified soulslike, unfortunately unable to fully express its potential.
    • 70 Metascore
    • 70 Critic Score
    It remains an enjoyable and amusing title, capable of offering 8 hours of leisure amid hilarious clichés and sensational doses of lighthearted devastation.
    • 76 Metascore
    • 77 Critic Score
    What is missing, however, is perhaps that special twist, that extra momentum of creativity capable of giving a truly memorable body and structure to the title: who knows what paradox, considering the total absence of the creepy protagonist's backbone.
    • 72 Metascore
    • 50 Critic Score
    One wonders if it is worthwhile to enjoy a few minutes of nice parodic slings at the cost of enduring very insignificant hours of play.
    • 58 Metascore
    • 60 Critic Score
    Our hope is that the Aquria team will soon be able to remedy the catastrophic technical sector, which currently degrades the latest incarnation of the SAO Gameverse.
    • 67 Metascore
    • 60 Critic Score
    The combat phases are quite pleasant especially thanks to a well-chosen progression system, but they quickly become repetitive due to some imbalance and a mediocre level design. In conjunction with these critical issues, the PlayStation 4 version has obvious fluidity and stability problems: in short, there is the need for an update that will fix the situation.
    • 80 Metascore
    • 84 Critic Score
    The title is embellished by an exceptional writing, always whimsical and carefree, and by a variety of situations that constantly teases the player, keeps him attentive and intrigues him relentlessly.
    • 80 Metascore
    • 78 Critic Score
    Ruthless, smashing and a little haphazard like many of his counterparts, the 2D shooter by Veewo Games and Team17 finds its figure above all in an original dungeon development system and, over distance, capable of following somewhat heterogeneous approaches to the game. It is only regrettable that, in the long run, experience tends to recycle a few situations too much, removing from progression that little bit more freshness that, given today's playful competition, would certainly not have spoiled.
    • 86 Metascore
    • 90 Critic Score
    The word "masterpiece" is often used inappropriately and risks losing strength. But if you look at the entire production of Kojima, science fiction as a narrative genre, and those video games that try to get out of the production and thematic logics of the mainstream market, it is undeniable that the merits of a giant should be recognized at Death Stranding.
    • 83 Metascore
    • 75 Critic Score
    Sucker Punch bases an adventure full of ambitions that do not always manage to materialize or find their balance. If on the one hand the combat system offers a good number of techniques and requires a certain amount of timing, on the other the inaccurate camera inevitably undermines the reading of the action. In the same way, the use of a setting ennobled by a brilliant art design collides with a story with a swinging rhythm, which only on a few occasions has managed to make us jump.
    • 68 Metascore
    • 75 Critic Score
    The 3 versus 3 formula goes well with the size of the maps and with the modalities present at the launch, as well as the variety of heroes and artifacts outlines a fairly thorough game system. However, the Final Strike Games title suffers from an excessively anonymous style, which is unlikely to create a memorable imagination and to establish itself in the imagination of the players.
    • 88 Metascore
    • 90 Critic Score
    One cannot fail to point out the significant achievements achieved by the team of development in terms of fluidity and optimization, through which it was possible to enrich a package that, even if only for the amount of content offered, would deserve a place in the collection of any videogame player.
    • 82 Metascore
    • 85 Critic Score
    Curse of the Moon 2 is an excellent result that we hope will bring the Bloodstained series and the memory of the Castlevania classics to touch new qualitative peaks.
    • 56 Metascore
    • 60 Critic Score
    What is certain is that the charm of the first chapter has not been replicated as we would have hoped: net of its obvious flaws, this second episode still has its own gritty b-movie personality, full of potential, unfortunately, strongly unexpressed.
    • 80 Metascore
    • 80 Critic Score
    Overall, Mr. Driller: DrillLand has proven to be a puzzle game that can stand the test of time.
    • 86 Metascore
    • 84 Critic Score
    The last chapter is almost perfect: F1 2020 presented itself on the starting grid with an additional driving model specifically designed for beginners and new aids available for anyone, as well as with an interesting new managerial mode of brand.
    • 80 Metascore
    • 80 Critic Score
    The inclusion of all the DLCs, the presence of extra dubbing options and, last but not least, the possibility of using them in a handheld mode, away from prying eyes, make it an essential opportunity.
    • 68 Metascore
    • 60 Critic Score
    Now it is up to GungHo to prove that his game as a service has not only an edge but also a future within the software landscape of the Nintendo hybrid console.
    • 73 Metascore
    • 80 Critic Score
    Marvel's Iron Man VR is exactly as we expected: immersive, frenetic and witty as the superhero to whom the game is dedicated. An intuitive, articulated and almost perfect control system is counterbalanced only by the technical limitations and the cumbersome cabling of PSVR.
    • 74 Metascore
    • 82 Critic Score
    TrackMania is a seemingly simple product, but well layered and fun to play.
    • 71 Metascore
    • 80 Critic Score
    Needless to deny, however, that limitations such as the lack of private lobbies in the multiplayer and the framerate blocked at 30 frames per second on all versions, even on mid-gen consoles, are quite heavy in such a precise, advanced and punitive product.
    • 77 Metascore
    • 73 Critic Score
    On the narrative front, there are some valuable creative flashes, perfectly consistent with the tones of a western story that moves within a stylistically excellent setting, but we cannot help but perceive the DLC as a wasted opportunity.
    • 82 Metascore
    • 87 Critic Score
    Take up a rifle or a metal tube and dive headlong into a suffocating cyberpunk universe.
    • 73 Metascore
    • 65 Critic Score
    Greymoor is an expansion in line with the others that preceded it. As usual, it enjoys a well-kept and pleasant setting to explore, in addition it brings to mind the memories of Skyrim and enriches them with the underground caves of Blackreach, expanded and revisited compared to The Elder Scrolls V.
    • 69 Metascore
    • 68 Critic Score
    A product that travels by oxymorons: it presents an evolution of 3D exploration lived in the Wild Lands, but it also inherits defects in level design that it decides not to leave behind.
    • 73 Metascore
    • 73 Critic Score
    West of Dead had excellent potential to stand out very well in the roguelite scene, but the developers' work was only half done.
    • 68 Metascore
    • 75 Critic Score
    A welcome reproposal of an unsuspected, well-crafted licensed platformer.
    • 66 Metascore
    • 55 Critic Score
    Warface Breakout suffers from a "lightness" of content that tires quickly.

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