Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 89 Metascore
    • 80 Critic Score
    We'd love to talk about Requiem as a masterpiece, the best of the three most recent numbered titles in the series. Unfortunately, despite a first installment of the adventure capable of achieving excellent results, we can't do so, nor can we hide our bitter taste as longtime fans. This is because the success of the overall experience is partially compromised precisely when more space is given to an icon of the series, the protagonist of an action-horror section that simply doesn't live up to the previous one, though not without its own beautiful moments. We conclude by saying that yes, Requiem is still worth playing, even just to experience its evolved "zombies" and to discover how it looks to the series' past (and future).
    • 85 Metascore
    • 90 Critic Score
    The added value of the collection lies in its encyclopedic nature. You can examine detailed scans of the original packaging, cartridges and manuals in the US, EU and JAP editions, discovering precious details about the lore and world of the game. A gallery of illustrations, development documents and a compilation of all the soundtracks complete a truly rich package that demonstrates attention and love for the medium. Technically the porting is fluid and impeccable, although I recommend abandoning the analog sticks in favor of the directional cross to have greater control and precision in movements. Furthermore, remaining in the Playstation ecosystem, I found it perfect to play on Portal (both streaming and in the cloud). Ultimately, this is not a lazy emulation but a true operation of historical memory, restoring dignity to a series that contributed to defining the canons of a genre that continues to inspire modern titles. Super Bomberman Collection is not just a gift to the nostalgic to recover a glory of the past, but a bridge for the new generations, so that they can discover how a simple bomb could have laid the foundations of the video game.
    • 72 Metascore
    • 70 Critic Score
    Rayman: 30th Anniversary is a great re-release marred by the inexplicable absence of the original soundtrack. Rayman is a true classic that, despite its extreme difficulty, remains a very fun and surprisingly beautiful title, and this new edition offers almost all of its versions, well emulated with good image filters, multiple accessibility options, and a selection of extras with exceptional documentary and historical value. But all this good work, without something as important and fundamental as Rémi Gazel's score to complete the experience, ultimately falls flat and greatly diminishes its overall value.
    • 64 Metascore
    • 72 Critic Score
    God of War: Sons of Sparta is a solid Metroidvania, but it doesn't do anything more or less than many other exponents of the genre. It works, it entertains, and it flows smoothly, but it rarely surprises. The story of Kratos's adolescence and his relationship with Deimos are the heart of the experience, offering a more intimate look at a character we're used to seeing in a completely different light. The idea works, but it's held together by a rather conservative gameplay structure, with redundant combat, a lackluster level design, and an art direction that favors nostalgic homage over originality. The result is an enjoyable but rather standard prequel, closer to a narrative interlude than a fundamental piece of the saga. Kratos fans will still find something to interest them, as will those looking for an accessible Metroidvania without too many rough edges. Those looking for a chapter that will leave their mark will, however, feel like an opportunity only partially exploited.
    • 70 Metascore
    • 75 Critic Score
    Just like its predecessor, High on Life 2 is an imperfect game that, despite its rough edges, manages to entertain and amuse from start to finish. The bounty hunter's escapades in this new guise as a fugitive are even crazier than those seen in the fight against the G3 cartel, the new Gatlians are hilarious, and there's no shortage of plot twists that, on more than one occasion, shake up the narrative. So, as long as you can overlook the sub-par technical aspects and a certain repetitiveness of the gameplay, Squanch Games' offering is highly recommended.
    • 80 Metascore
    • 80 Critic Score
    One thing's for sure: Tarsier's "little nightmares" have grown, and while they use virtually the same basic gameplay and narrative ingredients, the impact of the images they reveal is much bloodier and more physical, completely unfiltered. If you've played all the Little Nightmares, including the third, and enjoyed them, there's almost no doubt that Reanimal will blow your mind. As always, the hidden horrors, the profound meanings, and the social messages remain powerful and intense beneath the almost "childish" appearance of a direction and art style that blends cartoons and hyperrealism. You have to immerse yourself in the title's dark world, however, and gameplay alone won't be enough to guide you: it's very simple, basic, and less stimulating than usual. Unlike the narrative, which is several notches above the rest.
    • 72 Metascore
    • 65 Critic Score
    Romeo is a DeadMan is a product that has sparked deep reflection in us: we're happy that a figure like SUDA51 is still active in the global gaming scene and that he's still capable of infusing his creations with such a recognizable stylistic imprint, but it's also true that Grasshopper Manufacture seems anchored in an outdated, almost anachronistic, game development philosophy that needs a breath of fresh air to compete, or even survive, in the ever-changing action genre. While on the one hand, we find a manneristically varied yet solid gameplay structure and an artistic direction that oozes style from every pore, on the other, we must point out a less than rosy situation in terms of level design and the presence of poorly crafted gameplay devices.
    • 76 Metascore
    • 80 Critic Score
    Mario Tennis Fever presents itself to the general public with a convincing, polished look and a guaranteed entertainment value, regardless of the number of players involved. While the Story mode was a bitter disappointment, there's a wide range of other options that could keep fans engaged for a good number of hours, especially considering the accessibility and solidity of the gameplay. Some might initially turn up their noses at the further simplification of some mechanics, but we can assure you that after just a few games, you'll realize that Mario Tennis Fever's gameplay conceals a much deeper layer than you might expect.
    • 74 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 is a worthwhile way to revisit one of the classic adventures in the series, which, despite some shortcomings, was somewhat underestimated upon its initial release. The remake in the Dragon Engine faithfully reconstructs memorable scenes centered around iconic characters, and it includes welcome additions and a few missed opportunities. It's a shame, however, about a particular narrative choice, which, especially in the way it was presented, we found difficult to accept and which will likely displease long-time fans. On the other hand, Dark Ties effectively enriches the character of Mine, and more generally, the package created by Ryu Ga Gotoku Studio offers many hours of good entertainment, even if it's not without filler content and elements that don't quite fit the characters. Yet, there's reason to rejoice: finally, the real Yakuza is back.
    • 79 Metascore
    • 82 Critic Score
    RIDE 6 arrives with enthusiasts as Milestone's latest step forward in its quest to become the definitive encyclopedic compendium of the world of motorcycles. The dual riding model, borrowed from the successful implementation in MotoGP25, is convincing and opens the doors to an ever-growing audience of players, and in terms of content, the Milanese developer has also put together a substantial package that could keep you busy for dozens and dozens of hours. Whether you're a first-time fan of the discipline or are simply curious to explore this fascinating world of extreme speeds and dream machines, RIDE 6 will provide you with enough reasons to strap on your helmet and hit the track.
    • 72 Metascore
    • 75 Critic Score
    Ultimately, All's Justice is a better sequel than One's Justice 2 in many respects... but it's still not the definitive My Hero Academia game. It seems that the Byking team's efforts focused primarily on respectfully adapting the source material, as the Story Mode, Team-Up Missions, and side episodes offer many hours of gameplay with Heroes and Villains. Secondly, it's clear that from a gameplay perspective, this is the best installment in the series: the fights are more understandable, the animations are smoother, and the impacts are more believable. Unfortunately, the game falls short in a fundamental aspect of the experience, namely the richness of content related to fan service: too few alternate outfits, too few stages, and a rather cumbersome customization system.
    • 86 Metascore
    • 87 Critic Score
    Despite the refined combat system, updated graphics engine, slightly more interesting plot, and the inclusion of open-field gameplay, Nioh 3 hasn't become a completely different experience from its predecessors. Choosing to embark on a journey through time with the protagonist Tokugawa Takechiyo, you'll face terrifying monsters of all sizes, who will fight you with all their might and sometimes seem unfair, impossible to overcome... unless you put in the effort and utilize all the tools the game offers. The score you see below was incredibly difficult to assign, as we wanted it to reflect both the numerous improvements and the consistently high level of commitment required to enjoy everything else: the landscapes, the design of the bosses and common enemies, the powerful Japanese voice acting, and the many graphic details that depict myths and legends, history and fantasy. In short, Nioh 3 is still Nioh: incredibly challenging, but also incredibly satisfying.
    • 83 Metascore
    • 85 Critic Score
    Dragon Quest VII Reimagined is, ultimately, a remake that achieves almost all of its goals: it streamlines a historically challenging experience, enhances the battle system with intelligent additions, and gives Toriyama's world a visual makeover that amplifies its charm without betraying its essence. Some remnants of the past remain – excessive verbosity, certain avoidable lulls, and a few missed narrative opportunities – but these flaws don't detract from the core of the work. Reimagined doesn't push the boundaries completely, it's true, but it consciously chooses not to in order to preserve the cozy and reassuring balance that defines Dragon Quest. And in the end, after dozens of hours spent exploring islands, different eras, and rewritten destinies, it's difficult not to acknowledge its fundamental merit: having done justice to a chapter often remembered more for its sheer size than for its value. Here, finally, Dragon Quest VII can be played, appreciated, and loved for what it has always been.
    • 70 Metascore
    • 75 Critic Score
    If you loved the first Code Vein, Code Vein 2 is a safe bet. The formula remains true to itself, but is placed in a broader and more refined context, with evident improvements in narrative, combat, and level design, without ever betraying the identity of the original work. However, some known issues remain, most notably a progression system that tends to become unbalanced too quickly, making the experience more forgiving than expected and dampening some of the tension of the battles. Code Vein 2 is therefore a strongly distinctive action RPG that prefers to refine its formula rather than reinvent itself. A solid evolution, stylistically successful and full of possibilities, recommended especially for those looking for an experience with an anime aesthetic and not a revolution of the genre.
    • 78 Metascore
    • 75 Critic Score
    Despite some uncertainties and room for improvement, Arknights Endfield is an experience that will appeal not only to long-time fans of the series but also to those looking for a game that blends action sequences with a deep management component. If the idea of ​​such a game interests you, there are very few reasons not to give it a try, especially since it's a free-to-play title.
    • 84 Metascore
    • 90 Critic Score
    Tiny Wings HD is the perfect complement for one of the games that have demonstrated a new winning formula of gaming on mobile devices: simplicity, accessibility and ability to play with one last finger.
    • 72 Metascore
    • 78 Critic Score
    From the Ashes is, in some ways, what Avatar: Frontiers of Pandora should and could have been. Ubisoft's expansion is hands down the best content available for the game, thanks to a more interesting protagonist, a more engaging story, and significantly more refined and enjoyable gameplay. If you already enjoyed the initial adventure or want to experience something as close as possible to "Fire and Ashes," we highly recommend playing this DLC.
    • tbd Metascore
    • 90 Critic Score
    1112 is a great adventure game that keep the player attention to maximum level, thanks to a fine storytelling and an admirable graphic and sound design.
    • 73 Metascore
    • 70 Critic Score
    Total Chaos unfortunately ends up falling victim to the very chaos in which its protagonist is trapped, preventing its excellent ideas from fully emerging. Nevertheless, it remains a game that, despite its flaws, manages to make an impact and leave its mark.
    • 73 Metascore
    • 75 Critic Score
    HORSES is a provocative, incredibly bold, and unique game that leverages the harshness of its brutal vision to convey a social message that is as heartbreaking as it is painfully relevant. If you can look beyond the surface and overlook the overly simplistic gameplay, what you'll find is a daring title that will stimulate plenty of thought for those willing to grasp its symbolism and allegories.
    • 63 Metascore
    • 65 Critic Score
    One of the clearest impressions is that Project Motor Racing is currently a work in progress. It has excellent intentions, a foundation that could grow, and an "old school" philosophy that could appeal to a wide audience. But this requires time, updates, refinements, and a clear creative direction. The game isn't broken, it's not a failed product: it's simply very immature, still far from being a benchmark title, but with enough potential to get there if adequately supported. A release in early access at a budget price would probably have been more consistent with the current offering, because quantitatively speaking, the game offers a lot, but suffers from evident shortcomings in key areas: AI, penalties, driving system, and the overall cohesion of its ecosystem. Some aspects are already very good, and we are confident that in the future the game could become a benchmark for racing game enthusiasts, if only for the uniqueness of its car roster and the good career mode.
    • 84 Metascore
    • 75 Critic Score
    Octopath Traveler 0 is a prequel that does its job: it reconstructs the origins of the saga and brings the world of Orsterra to the forefront, with its cities, characters, and unique mechanics. However, the port from mobile to home console reveals all the limitations of the original project: the city building remains superficial, the exploration of villages is repetitive, and the narrative, while initially fascinating, quickly descends into cliché. Where the game truly excels is in the battle system: deep, tactical, and rewarding, capable of keeping players glued to the game on its own. The HD-2D style remains convincing, but shows signs of a now-established and uninnovative approach. In short, Octopath Traveler 0 is a title recommended for fans of the series curious to discover the roots of the story, but those looking for something new or a more ambitious port risk being left halfway and finding themselves entangled in a series of repetitive mechanics.
    • 78 Metascore
    • 84 Critic Score
    Metroid Prime 4 Beyond is a solid, well-rounded game, well-executed in (almost) every way. Despite a difficult development cycle and a few poor design decisions, Samus Aran's return is a title that does justice to the saga's dazzling past and sheds new light on the future of Prime and the Metroid franchise as a whole. Eight years since that infamous logo was revealed during a Nintendo Direct over the summer; more than eighteen since the series' last iteration: the wait has been worth it.
    • 72 Metascore
    • 78 Critic Score
    Where Winds Meet is a decidedly atypical free-to-play game, which, unlike many of its counterparts, has embraced a philosophy devoid of any pay-to-win mechanics. Not only does this system work, but it is also supported by a combat system and exploration that do their job well and are enjoyable, regardless of whether you decide to play alone or with other users. The only real flaw in this production remains the menus, whose complexity is excessive and could discourage many players who, without this kind of defect, could enjoy the wuxia adventure much more.
    • 65 Metascore
    • 75 Critic Score
    Call of Duty: Black Ops 7 boasts a wealth of content that's probably unmatched in the series, though some of its components aren't as qualitatively up to par with previous installments. The campaign is, without a doubt, among the worst ever seen in the series, and the endgame mode, while fun, currently has little to offer. Fortunately, multiplayer and Zombies, with their blend of tradition and innovation, manage the difficult task of carrying the weight of a product that, more than ever this year, is struggling to establish itself on the market.
    • 79 Metascore
    • 85 Critic Score
    If we overlook the small discrepancies in balance (which, however, could be corrected shortly with a dedicated update program) and some content that is a little less focused compared to the high level of the rest of the production, Kirby Air Riders is a true masterclass in game design, the unmistakable fruit of the creative flair of one of the best authors that modern video games can boast.
    • 87 Metascore
    • 75 Critic Score
    Dispatch is excellent entertainment: it captivates you from the first frame and doesn't let go until the final credits. The characterizations are stellar, the direction is meticulous, and the visuals are simply captivating. The problem is that, gameplay-wise, it's only a bare bones game, where the gameplay is completely separated from the narrative. Those looking for a game to experience rather than play will love it; those looking for a game where your choices have real weight will risk bitter disappointment. What's certain is that works like this force us, once again, to question what a video game is. Is a great story enough to make you forget you're holding a controller?
    • 67 Metascore
    • 75 Critic Score
    At €19.50 for about 8 hours of gameplay, Winter Burrow is a more than reasonable investment, especially if you're looking for intimate stories about loss, loneliness, and the need to find yourself. A short but intense adventure, where every gesture carries narrative weight and where rebuilding a lair also means rebuilding yourself.
    • 84 Metascore
    • 85 Critic Score
    After dozens of hours among estates, aqueducts, and legions, Anno 117: Pax Romana has convinced us on one point: the Anno formula still works brilliantly. The decision to move the action to the heart of the Roman Empire isn't just an aesthetic gimmick, but a clever way to shift perspective without sacrificing what the series does best: the slow and thoughtful construction of economic equilibrium. The sandbox mode is, as always, the center of the experience and the place where the game shines, thanks to a hypnotic pace and excellent variety of situations. While some mechanics add more color than depth, the title is hard to criticize: less revolutionary than some had hoped, sure, but more refined and cohesive than we might have expected from such a dramatic leap in time. Pax Romana is the confirmation of a studio that understands its audience, respects players' time, and continues to improve its work methodically and consistently. Those seeking a deep and well-constructed management challenge, with the joy of building an empire brick by brick, will find fertile ground here. Those hoping for a revolution, however, will likely have to wait for the next iteration. But for now, the Senate can applaud.
    • 54 Metascore
    • 65 Critic Score
    Sacred 2 Remaster is a preservation effort, rather than a modernization. Longtime fans will benefit, finally being able to explore the world of Ancaria again on next-gen systems. Beyond that, however, the remaster doesn't introduce any significant improvements that would encourage a purchase outright. It remains a piece of gaming history that's refreshing to see brought to new generations. But nostalgia aside—and despite the budget price—it's undeniable that fans of the genre can now find significantly more satisfying experiences for the same money.

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