Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 79 Metascore
    • 70 Critic Score
    Having your drawings come to life is just wonderful, and when you choose to do something inventive and imaginative, you'll have a fantastic time. If only the level design forced this kind of innovation on the player, it would have been even better.
    • 75 Metascore
    • 70 Critic Score
    As far as reasonable-budget party-based RPGs go, it's detailed enough to fill the months until we see whether Dragon Age is going to live up to BioWare's legacy.
    • 71 Metascore
    • 70 Critic Score
    Gentle, sweet, calming and very, very slight. It does what it sets out to do with perfect efficiency, targeting the brain's fragile cuteness receptors with merciless precision. It is a game constructed of gentle routine punctuated by organic, unexpected moments, never demanding much from you in return for its simple, innocent pleasures. It's exactly what you expect, then – but that's certainly no bad thing.
    • 77 Metascore
    • 70 Critic Score
    Probably the only thing to say to people who feel cheated or ripped off by this tiered content set-up is that they simply shouldn't buy into Lumines Live until the range of downloadable content is broad enough to justify the cumulative cost - if indeed that happens - unless they have a powerful urge right now to play Lumines again on a big screen.
    • 80 Metascore
    • 70 Critic Score
    There's something gripping about the constant surge of beast-slaughter, and who am I to deny such primal urges?
    • 79 Metascore
    • 70 Critic Score
    Between the strangely absent humour and the ill-advised diversions into generic shoot-em-up territory, Rochard squanders enough of its potential to hold it back from something truly greatness. The tragedy is that this greatness can still be glimpsed, resulting in a game that invites passionate defence but never quite earns it.
    • 55 Metascore
    • 70 Critic Score
    Creating your own army, and then constantly improving it with the spoils of skirmishes against live foes, is what will keep players coming back for more. With a more streamlined control system, and some tidier graphics, Battle March could be one of the best console strategy games. As it stands, it's strictly for the hardcore.
    • 71 Metascore
    • 70 Critic Score
    A fairly meaningless but devilishly addictive platform game that isn't afraid of, ulp, hatching a few new ideas amongst the rank and file and giving you options.
    • tbd Metascore
    • 70 Critic Score
    Despite the pretence of gaming structure, let's call The Polynomial what it is: an invitation to sit around in self-medicated bliss.
    • 80 Metascore
    • 70 Critic Score
    For a while, Papa Sangre is a wonderful novelty. Unfortunately, the further you get, the more trial-and-error annoyance starts to put a crimp on your enjoyment.
    • 69 Metascore
    • 70 Critic Score
    Braveheart is completely mindless yet absorbing, repetitive hack-and-slash fun. Looks great, won't change the world, simple as the Beckhams, but what the hell: absolutely no buyer's remorse – guaranteed!
    • 84 Metascore
    • 70 Critic Score
    Midnight Club 3 may have more cars, more customisation options, new special moves, look better and sport an enhanced online component this time around, but the lack of a tangible challenge and carelessly implemented progression system rips the soul out of what was an immensely promising series.
    • 83 Metascore
    • 70 Critic Score
    As a product of a unique moment in the medium's technological evolution, Resident Evil HD is a fascinating place to revisit. But for many contemporary visitors it will be an unpleasant stay, not because the game's inhabitants are unusually hostile, or because its idiosyncrasies are unfashionable, but because its formative designs have simply been bettered.
    • 72 Metascore
    • 70 Critic Score
    It's only really the brevity and ease of Boing! Docomodake that prevents it from scoring more highly.
    • 80 Metascore
    • 70 Critic Score
    And like a lost relic of our now-mythical past, it's a love affair with all things spiteful.
    • 66 Metascore
    • 70 Critic Score
    A step in the right direction. The first Backbreaker struggled with the central mechanics (although a post-release patch worked wonders). The second game only really struggles with the over-optimistic pricing... Next time out, then, we should be in for something special.
    • 80 Metascore
    • 70 Critic Score
    If you're from the crowd that remembers it the first time around, you'll get the chance to revisit an artful and wonderfully atmospheric gaming oddity filled with sudden deaths and clever set-pieces. If you're new to it, you're probably in for an hour or so of intrigued confusion, followed by a quick trip to a FAQ.
    • 66 Metascore
    • 70 Critic Score
    Whether you're playing on your own, online or with a friend it's liable to offer even more hours of fun than that poster of that lady tennis player scratching her arse - though possibly not the Kylie remake.
    • 69 Metascore
    • 70 Critic Score
    If you're a huge fan of the mobile game, by all means pay the extra, but everyone else should be mindful of the competition before slapping their money down.
    • 76 Metascore
    • 70 Critic Score
    It doesn't have any depth to speak of, but it's unique (for the moment) and has a genuine sense of humour, a quality few games can boast. It's an apt launch title, lacking in polish but rich in character and laughs.
    • 86 Metascore
    • 70 Critic Score
    I can't say what their future holds as I'm not much of an economist (nor am I really a magpie). But I can say I've had many, many hours of fun in a game that still has much more to show me and which all of us, right now, can play for nothing at all. We're being spoiled.
    • 72 Metascore
    • 70 Critic Score
    In an era when most publishers are content to churn out games you can complete on autopilot, it's quite refreshing to be presented with an FPS that hands your arse back to you on a plate.
    • 77 Metascore
    • 70 Critic Score
    It's in the multiplayer that Ring of Fates excels, and we have no problem with recommending it thoroughly to anyone who fancies some co-op action RPG fun with their friends.
    • 76 Metascore
    • 70 Critic Score
    It's a competent, workable game that draws inspiration from the right places, but which is rarely anything more than a cover version of the greats.
    • 82 Metascore
    • 70 Critic Score
    For those burnt out on WOW's content, WildStar is easy to endorse. Immediately familiar to anyone who's visited Azeroth and with enough new twists on the tried-and-tested theme park formula, Carbine's game is so overflowing with stuff to do that it's certainly justified in asking for a subscription - even if less people seem prepared to sign up to one.
    • 77 Metascore
    • 70 Critic Score
    There is, however, just enough range between its difficulties to appease both ends of the spectrum: those who want an unflinching recreation of island-based warfare, and those who want a manageable, mostly enjoyable military videogame. But its mild shortcomings ensure that, until Codemasters can fill its framework with a little more imagination and purpose, neither group will come away fanatical about the effort.
    • 61 Metascore
    • 70 Critic Score
    Getting to levels four and five, reaching 30,000 points in a co-op game and managing to deliver 15 frogs to the other side of the river on one life are tricky tasks that'll keep you going for a bit, but otherwise Frogger will probably take you less than an evening to exhaust.
    • 73 Metascore
    • 70 Critic Score
    Still, if you fancy a means of enjoying the unhinged insanity of user-created microgames on the big screen, Showcase is a worthy purchase.
    • 80 Metascore
    • 70 Critic Score
    It's competent, it's fun, it's certainly good - but unless the PS2 to PSP transfer stuff tugs your whistle, it's not easy to justify the upgrade.
    • 76 Metascore
    • 70 Critic Score
    The character himself simply feels more at home in this shorter, punchier, less laboured and self-regarding form. Freed from the weight of expectation that accompanies a full retail release in this genre, the experience - while lacking the set-piece spectacle and spookiness of the original - is less forced and more comfortably pitched.

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