Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 49 Metascore
    • 50 Critic Score
    It is, at best, a functional shooter that asks little of the player and offers the bare minimum in return.
    • 49 Metascore
    • 40 Critic Score
    Chibi-Robo simply isn't much fun.
    • 49 Metascore
    • Critic Score
    A decent Fast & Furious tale is undone by a disaster of a game. [Eurogamer Avoid]
    • 49 Metascore
    • 50 Critic Score
    Somewhere out there, there is a player this game is perfect for. But he or she would still be advised to wait another six months before even thinking about Final Fantasy XIV, because Square Enix hasn't yet got its head around its own players.
    • 49 Metascore
    • 20 Critic Score
    A total dud. There is nothing here that I wouldn't rather do with my PC thanks to a combination of poor feature quality, crap interface, storage limitations, stunted functionality and - let's bring something else into the equation - an hilariously optimistic price.
    • 49 Metascore
    • 70 Critic Score
    At this price, though, it's hard to knock something for being fun and accessible, even when it's not exactly pushing the boundaries. And with 16-player multiplayer to seal the deal, Top Gun finally has a decent game to call its own.
    • 49 Metascore
    • 50 Critic Score
    Shadow the Hedgehog doesn't really do anything new, and doesn't really give the impression anyone's trying particularly hard.
    • 49 Metascore
    • 50 Critic Score
    But when the game finds itself up against one cheaper, much better year-old rival and fails to make any in-roads, it's hard to justify sending you out to buy it.
    • 49 Metascore
    • 40 Critic Score
    The games are neither entertaining nor plentiful enough to keep you playing for long. That applies to the multiplayer as well as solo mode.
    • 49 Metascore
    • 40 Critic Score
    If you're in the market for a proper jet-fighter game, I'd recommend hunting down a proper PC simulation. I remember EF-2000 from about 1998 being about 1998 times better than this. And if you want an arcadey dogfighter, try "Crimson Skies" for Xbox 1 instead.
    • 49 Metascore
    • 70 Critic Score
    Plenty of people would rather sit on the sofa, thanks, and play a proper videogame with guns, and good for them. But small girls, show-offs and people who are too drunk to care in the first place will have a great time with Just Dance.
    • 49 Metascore
    • 60 Critic Score
    Rather like "Angel Of Darkness," if you're prepared to stick with it and cast off your frustrations and the game's limitations, you'll slowly begin to enjoy what is actually a rather solid enjoyable, well paced adventure game.
    • 49 Metascore
    • 20 Critic Score
    The dreaded bottom line is that we've seen it all before, and much, much better.
    • 49 Metascore
    • 60 Critic Score
    While the lack of absolute control has the unfortunate effect of making Super Rub'a'Dub a repetitious annoyance when you reach its hardest levels, there's more than enough fun overall to warrant the game's GBP 3.49 introductory price tag.
    • 49 Metascore
    • Critic Score
    An ungainly but hypnotic exploration of worlds in the making and unmaking, and a fresh spin on the ethos of Team Ico's games and Journey. [Eurogamer Recommended]
    • 49 Metascore
    • 50 Critic Score
    Overall, if you're still searching for the definitive Namco collection, this isn't it.
    • 49 Metascore
    • 30 Critic Score
    Light should be better than it is, but it was doomed from the start. Very few great stories have come from such an uninspired setting, and hiding all empathy and humanity behind a haughty desire for a slick minimalism doesn't help.
    • 49 Metascore
    • 40 Critic Score
    Another safe, derivative, formulaic movie tie-in that's lacking in the graphical department and is way too easy for all but the youngest gamers out there.
    • 49 Metascore
    • 20 Critic Score
    Developer Beenox showed in the past, with Shattered Dimensions, that it not only has fresh ideas for Spidey but the development chops to create a polished and impressive game built around the character. There's none of that inspiration or attention to detail here.
    • 49 Metascore
    • Critic Score
    A neat aesthetic can't disguise poor combat and a lack of anything to do.
    • 49 Metascore
    • 40 Critic Score
    There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget.
    • 49 Metascore
    • 30 Critic Score
    There are no injuries, field goals, audibles, safeties, penalties; it's just pick a play and then pick up and play, with as few things to think about as possible. We expected that, but it turns out it's also the main reason that NFL Tour is rubbish: American football needs these things. It needs a bit of complexity and nuance. Without it, it's only ever slightly entertaining.
    • 49 Metascore
    • 30 Critic Score
    It's a sub-par offering in almost every respect, chock full of insipid, charmless, half-baked zero-fun games that would embarrass a start-up indie studio.
    • 49 Metascore
    • 30 Critic Score
    In the end, you feel every year of Duke Nukem Forever's ridiculous, fractured development seeping out of each unsatisfying frame.
    • 49 Metascore
    • 30 Critic Score
    The game only offers a couple of hours' entertainment and they'd be better spent watching the TV show or one of the films, or trawling the Internet for erotic Wesley Crusher fan fiction.
    • 49 Metascore
    • 50 Critic Score
    The gameplay is repetitive - not a problem for puzzle games if they also have an addictive quality, but Shrek-N-Roll just doesn't.
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 49 Metascore
    • 40 Critic Score
    It's not a badly made game. With the exception of the camera, everything works. It looks all right. It's not the worst videogame we've ever played, and it's certainly not the worst movie tie-in. But it's entirely lacking in imagination and innovation. There's nothing that hasn't been done before and no incentive to keep playing.
    • 49 Metascore
    • 50 Critic Score
    It's just that dominos on a console doesn't have the same allure as card games, and there's very little here to justify an 800 point purchase.
    • 48 Metascore
    • 40 Critic Score
    The clichéd storyline is accompanied by plenty of hammily acted cut-scenes, and the whole package is ultimately pretty forgettable. There's some nautical mileage in the sea battles, but that's not nearly enough.

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