Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 50 Metascore
    • 40 Critic Score
    Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.
    • 63 Metascore
    • 40 Critic Score
    At its core, this game is also a decent platformer, but the silly drawing gimmick and incessant backtracking spoil the fun.
    • 64 Metascore
    • 40 Critic Score
    It's hard, though, to shake the feeling that the only reason this game is free to play is that nobody would pay money for something so scrappy and generic.
    • tbd Metascore
    • 40 Critic Score
    If Alien Hallway bothered to adopt the 'lanes' system of PvZ, it might have worked, but instead this headlong battle quickly descends into a repetitive brawl of little consequence.
    • 52 Metascore
    • 40 Critic Score
    Even if you remember the PS2 game with fondness, don't buy this one; your rose-tinted glasses will smash and you'll be left picking the splinters from your eyeballs as tears of blood roll down your cheeks. Also it's not worth £29.99.
    • 60 Metascore
    • 40 Critic Score
    The ports themselves are weak, perhaps the victim of an unrealistic development deadline, and the games aren't actually all that classic.
    • 50 Metascore
    • 40 Critic Score
    It's impossible to recommend to anyone beyond its existing fan base.
    • 54 Metascore
    • 40 Critic Score
    I'm all in favour of games that transport us back to the good old days of vibrant originality, but Knack simply doesn't.
    • 59 Metascore
    • 40 Critic Score
    There should be no shame in sticking to a formula, but Arkadian Warriors reproduces it with so little ambition it plays like an ABC of what the genre needs to avoid to move forwards; appearing content to wallow in a stereotype because action role-playing games are under-represented on Live Arcade.
    • 58 Metascore
    • 40 Critic Score
    If you don't have a Dungeons and Dragons background, the game will seem impenetrable and dull - and even players of the tabletop game will appreciate the detail, but hate the incredibly clumsy interface and lack of information and feedback.
    • 51 Metascore
    • 40 Critic Score
    A dreadful game.
    • 61 Metascore
    • 40 Critic Score
    Determined types fond of incessant repetition might eke some mild enjoyment from The Lost Town, but the rest of us can move swiftly along and leave the town to its inevitable fate.
    • 71 Metascore
    • 40 Critic Score
    Nano Assault Neo is my least favourite kind of game; the kind that follows in others' footsteps with little to call its own. It's not a bad game in the conventional sense - it's not tedious or broken - and it's even moderately amusing, but it's not especially refined and I'm not sure why it exists beyond trying to score a quick buck during a deserted launch window.
    • 61 Metascore
    • 40 Critic Score
    Relentless FPS overlords might find their pulses raised briefly by the thought of endless, generic shooting and violence, but the rest of you would be well advised to direct your time and money elsewhere.
    • 52 Metascore
    • 40 Critic Score
    Mythos is almost competent as an action game. But if you come here expecting an MMO, and you like your MMOs to have a sense of purpose – whether it comes from innovative design, a world worth falling in love with or a certain awe-inspiring breadth – then this game is a bit of a wasteland.
    • 63 Metascore
    • 40 Critic Score
    It's worse than ATV console games, thanks to a poor control system that's seemingly been designed with little thought for how the PSP itself is designed.
    • 36 Metascore
    • 40 Critic Score
    Pirates vs Ninjas Dodgeball is due for release soon, and that's a far more instinctive and entertaining affair. Save your points for that, and send this one for an early shower.
    • 42 Metascore
    • 40 Critic Score
    Regardless of it being very hard to picture how its tedious, clumsy mechanics could possibly evolve into something fluid and entertaining, any game that puts you through a good 15 or 20 hours of overwhelming despair to get to even a chance of something worthwhile - which the server-wide near-silence suggests actually isn't, and certainly won't be until if and when there are enough players to populate large-scale tussles - is a failure.
    • 55 Metascore
    • 40 Critic Score
    Ideas like collaborative mission editing offer tantalising possibilities for the creatively minded, but they can't mask the flaws of a game lacking a central hook.
    • tbd Metascore
    • 40 Critic Score
    But despite its hugely endearing premise, the dizzying, chaotic novelty soon turns into a muddled scrimmage where success tends to be measured as much in luck as in skill.
    • 63 Metascore
    • 40 Critic Score
    There's the Mario Kart-esque attacks. An immediately obviously very stupid idea. And they're so poorly integrated that they destroy everything in their path.
    • 53 Metascore
    • 40 Critic Score
    Simply by staggering across the finish line first, Bound By Flame may seem to be an attractive proposition for PS4 RPG fans, but don't be fooled. With its shonky cut-scenes, its outdoor sound effects that play indoors and its linear maps, this is in no way a current-gen experience. It's a budget offering at a premium price - and a poor one at that.
    • 61 Metascore
    • 40 Critic Score
    An exceptionally generic platformer shaped around quick trial and error design and limp enemies, and built around a tired looking cel-shaded engine that does little justice to the visuals of the arcade original.
    • tbd Metascore
    • 40 Critic Score
    More to the point, why would you consider spending £4.50 on the gaming equivalent of pairing socks? I'm not sure even the developer, Intense, has the answer to that one.
    • 51 Metascore
    • 40 Critic Score
    Alien Syndrome had the potential to be a decent by-the-numbers action RPG, but it struggles to even reach those heights with insipid repetition and a total lack of challenge crippling your incentive to see it beyond the first few hours.
    • 64 Metascore
    • 40 Critic Score
    It's one thing to churn out the same game ten years after it was made. It's another to churn out an inferior version and charge people full whack for it.
    • 63 Metascore
    • 40 Critic Score
    All that is good about Scrap Metal is contained in the simplicity of its premise. Cars and guns.
    • 72 Metascore
    • 40 Critic Score
    Deadly Creatures has an intriguing premise, and makes a strong first impression with its shudder-inducing animation and cute environmental details. That may be enough to curry favour with Wii owners starved of action games, but over the long haul the scariest thing about these critters is how shoddily constructed they are.
    • 53 Metascore
    • 40 Critic Score
    If you really need to be reminded of Splinter Cell's glory days, go back and pick up a cheap copy of Double Agent. Just do yourself a favour and give this pointless reissue a wide berth.
    • 66 Metascore
    • 40 Critic Score
    As it is, Imaginary Range feels like a waste of everyone's time.

Top Trailers