Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 73 Metascore
    • 60 Critic Score
    It might be cheap and considerately tooled for both the iPad or iPhone, but it's no Piyo Blocks. But hey, it has birds, and we all know that's all that matters.
    • 61 Metascore
    • 60 Critic Score
    Another frustrating 'nearly' package from Pterodon that's suffering from a dated look and feel. The single-player offering misses the mark, arguably, even more than it did last time.
    • 84 Metascore
    • 60 Critic Score
    There are some nice stretches of track to travel on and plenty of things to do along the way, but several of the activities are downright dull, while others are marred by questionable design decisions such as lengthy stops and the excessive use of temporary speed limits in the most boring parts of a track.
    • 49 Metascore
    • 60 Critic Score
    While the lack of absolute control has the unfortunate effect of making Super Rub'a'Dub a repetitious annoyance when you reach its hardest levels, there's more than enough fun overall to warrant the game's GBP 3.49 introductory price tag.
    • tbd Metascore
    • 60 Critic Score
    Only dedicated deadheads need apply.
    • 77 Metascore
    • 60 Critic Score
    Clearly the aim here has been to make something broad, to bring this story and its amplification of southern culture to as many people as possible. But in the process the joy of more rewarding interactivity, or more uniquely defined identity beyond the familiar platforming and fighting patterns, has been lost. So, again, the overwhelming sense here really is one of disappointment. Not that South of Midnight is a disappointing game - far from it - but that it's such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we've not even mentioned the stop-motion style of animation! It's lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it.
    • 64 Metascore
    • 60 Critic Score
    What a bizarre, improbable thing this is. If Control was all about a fairly standard action game with world-beating set dressing, it feels like Firebreak has worked backwards from that set dressing to build all its actual ideas from. It really is a game about fixing furnaces and picking up Post-its, but it wants you to do it with strangers, and, heck, why not have a little interference from the Hiss as you go? It’s pretty much Control fan fiction - and I mean that even if you don't get the mission in which you're fixing giant fans.
    • 69 Metascore
    • 60 Critic Score
    A typically snappy entry in the best series that action tower defence has to offer, held back by a repeating roguelite structure that's only partially successful.
    • 68 Metascore
    • 60 Critic Score
    The worst accusation I can hurl at With Fire & Sword is also the kindest compliment I can pay it. Despite the new setting, infernal weaponry and bespoke story quests, most of the time the game plays just like Warband or the original Mount & Blade.
    • 52 Metascore
    • 60 Critic Score
    It helps that The First Templar's endearingly off-kilter presentation keeps expectations low, and even at its best it's still only pretty good at what it does. But being surprised by a game that succeeds on modest terms is often more satisfying than grudgingly accepting a hyped blockbuster that fails to deliver, so while the final "not bad" score might be the same, the actual experience couldn't be more different.
    • 71 Metascore
    • 60 Critic Score
    Once Human offers a deeply moreish open world scavenge-em-up, but weak action and generic clutter hold it back.
    • 70 Metascore
    • 60 Critic Score
    It's a shooter without eloquence or crunch, an MMO without content or personality, and as an experimental combination of the two it's missing ambition.
    • 64 Metascore
    • 60 Critic Score
    Microsoft is attempting to do pretty much everything the purists will hate with Flight, but everything that is necessary to save the IP. How well it's doing it is open to debate, and much will reside on what steps it takes next with the DLC. At present, it's not really a simulation, and nor is it fully convincing as a game experience. But it's definitely no longer scary and that, at least, is a step in the right direction.
    • 79 Metascore
    • 60 Critic Score
    Much like the cakes that the princesses so greedily scoff down, the game is delicious at first, an overwhelming confection of bright colours and varied flavours, but the sugar rush wears off much too quickly, leaving you bloated and exhausted.
    • 76 Metascore
    • 60 Critic Score
    Although still passably entertaining much of the time, stood next to other shooters on the Wii it doesn't even come close to matching the look and feel of games designed specifically for the system.
    • 63 Metascore
    • 60 Critic Score
    Even at its best, Caesar in Gaul wears thin long before the end of the campaign.
    • 52 Metascore
    • 60 Critic Score
    A game of limited worth, then, less enjoyable than 2012's World War 2-themed Sniper Elite V2, but which demonstrates a developer on an upward trajectory nonetheless.
    • 69 Metascore
    • 60 Critic Score
    While this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent.
    • 72 Metascore
    • 60 Critic Score
    It's too old, and too dull.
    • 51 Metascore
    • 60 Critic Score
    A classic example of a game that isn't any good yet manages to be enjoyably passable for long enough that you might come away with the mildly mistaken impression that it's actually good.
    • 80 Metascore
    • 60 Critic Score
    A truly excellent combat system and neat character-centric episodes complement a compelling tale, but weak side activities and some turgid grinding hold it back.
    • 65 Metascore
    • 60 Critic Score
    Hopefully the community will build and become more sociable over time, but until that happens Clone Wars Adventures is a nice website full of decent mini-games with a less than rewarding membership scheme.
    • 54 Metascore
    • 60 Critic Score
    A massive improvement on the previous Taito-related DS efforts issued to date. As short-lived as it is, and despite some irritating control and level design issues it's a lot of fun.
    • 69 Metascore
    • 60 Critic Score
    Ingenious, unstable, and uncompromising in pursuit of its goals, Shadows of Doubt truly is the ultimate hard-boiled detective sim.
    • 69 Metascore
    • 60 Critic Score
    While it's obvious that, in theory, SimCity can be done on the DS, in practice it could have been done a lot better with a lot less wackiness and a little more depth.
    • 54 Metascore
    • 60 Critic Score
    Part of me has always thought that Nintendo doesn't really care about technology. The company's made games that look like they're made of paper and felt, and when it dabbled in VR it did it with cardboard. So it feels a bit weird to see Nintendo banging on about HDR and, in the later moments of the stamp rally, diving inside the Switch 2 console itself and letting you walk over its battery and its heat channels and all that jazz. It feels like Nintendo spends a lot of time pretending that this isn't technology at all. It's just imagination and playfulness.
    • 78 Metascore
    • 60 Critic Score
    Eriksholm: The Stolen Dream offers luxurious cutscenes and a focused twist on stealth by remaining intentionally inflexible, but doesn't quite pull it all together.
    • 69 Metascore
    • 60 Critic Score
    Excruciating brevity is Neighbours From Hell's most hideous drawback, and we can't imagine you sat there a week from purchase playing the same levels over and over. There's a disturbing lack of variety as well.
    • 77 Metascore
    • 60 Critic Score
    3D Dot Game Heroes does have its moments and fun features, like a cute little avatar editor (guess what I made), and the ability to take screenshots and save them to your PS3's photo gallery. But every one of the problems it suffers from elsewhere is something that Legend of Zelda, through its longevity and the massive expertise of its designers, has either long since overcome or never had to worry about anyway.
    • 67 Metascore
    • 60 Critic Score
    Fantasy Wars will be most appreciated by those armchair generals who are thirsty for a dose of meticulous planning, not to mention those with comfy chairs, as it will be a long sitting before the day is done.

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